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23 Commits

Author SHA1 Message Date
Romain Vimont
643ea64b63 disconnected 2026-02-02 18:34:39 +01:00
Romain Vimont
43f71abe80 sc_disconnect 2026-02-02 18:34:39 +01:00
Romain Vimont
1bbb0f2a26 push_event_with_data 2026-02-02 18:34:39 +01:00
Romain Vimont
2f282cf5c4 sc_texture_reset 2026-02-02 18:34:39 +01:00
Romain Vimont
ac82761932 icon-from-filename 2026-01-31 22:14:05 +01:00
Romain Vimont
0f93b7fea1 SCRCPY_ICON_DIR 2026-01-31 22:11:10 +01:00
Romain Vimont
aa2f826a9a sc_file_build_path 2026-01-31 22:11:10 +01:00
Romain Vimont
9fb194c3ad Rename icon.png to scrcpy.png
This makes the icon name consistent everywhere.
2026-01-31 22:11:10 +01:00
Romain Vimont
cf47819c18 sc_texture-in-otg 2026-01-31 22:11:10 +01:00
Romain Vimont
4c32823852 extract-rect-util 2026-01-31 22:11:10 +01:00
Romain Vimont
19c015dd91 do-not-fail-if-icon-fails 2026-01-31 22:11:08 +01:00
Romain Vimont
66dda394d7 rename display to texture 2026-01-31 21:38:32 +01:00
Romain Vimont
123df8e20e set_texture_from_frame 2026-01-31 21:37:43 +01:00
Romain Vimont
ffc7847608 set_texture_from_surface 2026-01-31 21:37:40 +01:00
Romain Vimont
b8d25586bf frect 2026-01-31 21:33:48 +01:00
Romain Vimont
73b503427c render icon using common code can_upscale 2026-01-31 21:33:48 +01:00
Romain Vimont
57acb665c0 update_rect 2026-01-31 21:33:48 +01:00
Romain Vimont
665c586d76 render_output_size 2026-01-31 21:33:48 +01:00
Romain Vimont
b5580dd2e1 render_from_screen 2026-01-31 21:33:48 +01:00
Romain Vimont
71305012a0 fix_macos 2026-01-31 21:33:48 +01:00
Romain Vimont
9ca85aadef Move renderer from sc_display to sc_screen
Make sc_screen the owner of both the SDL window and the SDL renderer.
This is the first step toward limiting the role of sc_display to texture
management.
2026-01-31 21:33:48 +01:00
Romain Vimont
3b13a68c7a Simplify texture failure handling
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.

As a workaround, a mechanism was implemented to reattempt applying the
requested changes.

Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.

However, do not close scrcpy when texture creation or updates fail; only
the frame should be lost.

Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651>
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Refs 6298ef095f
2026-01-31 21:33:48 +01:00
Romain Vimont
362df5cc84 fix_window_condition 2026-01-31 21:33:40 +01:00
33 changed files with 904 additions and 690 deletions

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@@ -15,7 +15,7 @@ src = [
'src/delay_buffer.c',
'src/demuxer.c',
'src/device_msg.c',
'src/display.c',
'src/disconnect.c',
'src/events.c',
'src/icon.c',
'src/file_pusher.c',
@@ -33,6 +33,7 @@ src = [
'src/scrcpy.c',
'src/screen.c',
'src/server.c',
'src/texture.c',
'src/version.c',
'src/hid/hid_gamepad.c',
'src/hid/hid_keyboard.c',
@@ -57,6 +58,7 @@ src = [
'src/util/process.c',
'src/util/process_intr.c',
'src/util/rand.c',
'src/util/rect.c',
'src/util/sdl.c',
'src/util/strbuf.c',
'src/util/str.c',
@@ -191,8 +193,7 @@ executable('scrcpy', src,
datadir = get_option('datadir') # by default 'share'
install_man('scrcpy.1')
install_data('data/icon.png',
rename: 'scrcpy.png',
install_data('data/scrcpy.png',
install_dir: datadir / 'icons/hicolor/256x256/apps')
install_data('data/zsh-completion/_scrcpy',
install_dir: datadir / 'zsh/site-functions')
@@ -283,6 +284,6 @@ endif
if meson.version().version_compare('>= 0.58.0')
devenv = environment()
devenv.set('SCRCPY_ICON_PATH', meson.current_source_dir() / 'data/icon.png')
devenv.set('SCRCPY_ICON_DIR', meson.current_source_dir() / 'data')
meson.add_devenv(devenv)
endif

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@@ -851,8 +851,8 @@ Path to adb.
Device serial to use if no selector (\fB-s\fR, \fB-d\fR, \fB-e\fR or \fB\-\-tcpip=\fIaddr\fR) is specified.
.TP
.B SCRCPY_ICON_PATH
Path to the program icon.
.B SCRCPY_ICON_DIR
Path to the icon directory.
.TP
.B SCRCPY_SERVER_PATH

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@@ -1249,8 +1249,8 @@ static const struct sc_envvar envvars[] = {
"--tcpip=<addr>) is specified",
},
{
.name = "SCRCPY_ICON_PATH",
.text = "Path to the program icon",
.name = "SCRCPY_ICON_DIR",
.text = "Path to the icon directory",
},
{
.name = "SCRCPY_SERVER_PATH",

89
app/src/disconnect.c Normal file
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@@ -0,0 +1,89 @@
#include "disconnect.h"
#include <assert.h>
#include "icon.h"
#include "util/log.h"
static int
run(void *userdata) {
struct sc_disconnect *d = userdata;
SDL_Surface *icon = sc_icon_load(SC_ICON_FILENAME_DISCONNECTED);
if (icon) {
d->cbs->on_icon_loaded(d, icon, d->cbs_userdata);
} else {
LOGE("Could not load disconnected icon");
}
if (d->deadline != SC_TICK_NONE) {
sc_mutex_lock(&d->mutex);
bool timed_out = false;
while (!d->interrupted && !timed_out) {
timed_out = !sc_cond_timedwait(&d->cond, &d->mutex, d->deadline);
}
sc_mutex_unlock(&d->mutex);
if (!d->interrupted) {
d->cbs->on_timeout(d, d->cbs_userdata);
}
}
return 0;
}
bool
sc_disconnect_start(struct sc_disconnect *d, sc_tick deadline,
const struct sc_disconnect_callbacks *cbs,
void *cbs_userdata) {
bool ok = sc_mutex_init(&d->mutex);
if (!ok) {
return false;
}
ok = sc_cond_init(&d->cond);
if (!ok) {
goto error_destroy_mutex;
}
ok = sc_thread_create(&d->thread, run, "scrcpy-dis", d);
if (!ok) {
goto error_destroy_cond;
}
d->deadline = deadline;
d->interrupted = false;
assert(cbs && cbs->on_icon_loaded && cbs->on_timeout);
d->cbs = cbs;
d->cbs_userdata = cbs_userdata;
return true;
error_destroy_mutex:
sc_mutex_destroy(&d->mutex);
error_destroy_cond:
sc_cond_destroy(&d->cond);
return false;
}
void
sc_disconnect_interrupt(struct sc_disconnect *d) {
sc_mutex_lock(&d->mutex);
d->interrupted = true;
sc_mutex_unlock(&d->mutex);
// wake up blocking wait
sc_cond_signal(&d->cond);
}
void
sc_disconnect_join(struct sc_disconnect *d) {
sc_thread_join(&d->thread, NULL);
}
void
sc_disconnect_destroy(struct sc_disconnect *d) {
sc_cond_destroy(&d->cond);
sc_mutex_destroy(&d->mutex);
}

47
app/src/disconnect.h Normal file
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@@ -0,0 +1,47 @@
#ifndef SC_DISCONNECT
#define SC_DISCONNECT
#include "common.h"
#include "SDL3/SDL_surface.h"
#include "util/tick.h"
#include "util/thread.h"
// Tool to handle loading the icon and signal timeout when the device is
// unexpectedly disconnected
struct sc_disconnect {
sc_tick deadline;
struct sc_thread thread;
struct sc_mutex mutex;
struct sc_cond cond;
bool interrupted;
const struct sc_disconnect_callbacks *cbs;
void *cbs_userdata;
};
struct sc_disconnect_callbacks {
// Called when the disconnected icon is loaded
void (*on_icon_loaded)(struct sc_disconnect *d, SDL_Surface *icon,
void *userdata);
// Called when the timeout expired (the scrcpy window must be closed)
void (*on_timeout)(struct sc_disconnect *d, void *userdata);
};
bool
sc_disconnect_start(struct sc_disconnect *d, sc_tick deadline,
const struct sc_disconnect_callbacks *cbs,
void *cbs_userdata);
void
sc_disconnect_interrupt(struct sc_disconnect *d);
void
sc_disconnect_join(struct sc_disconnect *d);
void
sc_disconnect_destroy(struct sc_disconnect *d);
#endif

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@@ -1,429 +0,0 @@
#include "display.h"
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <libavutil/pixfmt.h>
#include "util/log.h"
#include "util/sdl.h"
static bool
sc_display_init_novideo_icon(struct sc_display *display,
SDL_Surface *icon_novideo) {
assert(icon_novideo);
bool ok = SDL_SetRenderLogicalPresentation(display->renderer,
icon_novideo->w,
icon_novideo->h,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
if (!ok) {
LOGW("Could not set renderer logical size: %s", SDL_GetError());
// don't fail
}
display->texture = SDL_CreateTextureFromSurface(display->renderer,
icon_novideo);
if (!display->texture) {
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
return true;
}
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps) {
display->renderer = SDL_CreateRenderer(window, NULL);
if (!display->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
return false;
}
const char *renderer_name = SDL_GetRendererName(display->renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
display->mipmaps = false;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
display->gl_context = NULL;
#endif
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (!ok) {
LOGW("Could not set a GL Core Profile Context");
}
LOGD("Creating OpenGL Core Profile context");
display->gl_context = SDL_GL_CreateContext(window);
if (!display->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
SDL_DestroyRenderer(display->renderer);
return false;
}
#endif
struct sc_opengl *gl = &display->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
display->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
display->texture = NULL;
display->pending.flags = 0;
display->pending.frame = NULL;
if (icon_novideo) {
// Without video, set a static scrcpy icon as window content
bool ok = sc_display_init_novideo_icon(display, icon_novideo);
if (!ok) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(display->gl_context);
#endif
SDL_DestroyRenderer(display->renderer);
return false;
}
}
return true;
}
void
sc_display_destroy(struct sc_display *display) {
if (display->pending.frame) {
av_frame_free(&display->pending.frame);
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(display->gl_context);
#endif
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
SDL_DestroyRenderer(display->renderer);
}
static enum SDL_Colorspace
sc_display_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
case AVCOL_SPC_RGB:
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
return SDL_COLORSPACE_JPEG;
}
}
static SDL_Texture *
sc_display_create_texture(struct sc_display *display,
struct sc_size size, enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_display_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (display->mipmaps) {
struct sc_opengl *gl = &display->gl;
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
const char *renderer_name = SDL_GetRendererName(display->renderer);
const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
display->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return texture;
}
static inline void
sc_display_set_pending_texture(struct sc_display *display,
struct sc_size size,
enum AVColorRange color_range) {
assert(!display->texture);
display->pending.texture.size = size;
display->pending.texture.color_range = color_range;
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_TEXTURE;
}
static bool
sc_display_set_pending_frame(struct sc_display *display, const AVFrame *frame) {
if (!display->pending.frame) {
display->pending.frame = av_frame_alloc();
if (!display->pending.frame) {
LOG_OOM();
return false;
}
}
av_frame_unref(display->pending.frame);
int r = av_frame_ref(display->pending.frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_FRAME;
return true;
}
// Forward declaration
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame);
static bool
sc_display_apply_pending(struct sc_display *display) {
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_TEXTURE) {
assert(!display->texture);
display->texture =
sc_display_create_texture(display,
display->pending.texture.size,
display->pending.texture.color_space,
display->pending.texture.color_range);
if (!display->texture) {
return false;
}
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_TEXTURE;
}
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_FRAME) {
assert(display->pending.frame);
bool ok = sc_display_update_texture_internal(display,
display->pending.frame);
if (!ok) {
return false;
}
av_frame_unref(display->pending.frame);
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_FRAME;
}
return true;
}
static bool
sc_display_prepare_texture_internal(struct sc_display *display,
struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
assert(size.width && size.height);
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
display->texture =
sc_display_create_texture(display, size, color_space, color_range);
if (!display->texture) {
return false;
}
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
return true;
}
enum sc_display_result
sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool ok = sc_display_prepare_texture_internal(display, size, color_space,
color_range);
if (!ok) {
sc_display_set_pending_texture(display, size, color_range);
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame) {
bool ok = SDL_UpdateYUVTexture(display->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (display->mipmaps) {
assert(display->texture_id);
struct sc_opengl *gl = &display->gl;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
gl->GenerateMipmap(GL_TEXTURE_2D);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
bool ok = sc_display_update_texture_internal(display, frame);
if (!ok) {
ok = sc_display_set_pending_frame(display, frame);
if (!ok) {
LOGE("Could not set pending frame");
return SC_DISPLAY_RESULT_ERROR;
}
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
enum sc_orientation orientation) {
sc_sdl_render_clear(display->renderer);
if (display->pending.flags) {
bool ok = sc_display_apply_pending(display);
if (!ok) {
return SC_DISPLAY_RESULT_PENDING;
}
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = display->texture;
if (orientation == SC_ORIENTATION_0) {
SDL_FRect frect;
SDL_FRect *fgeometry = NULL;
if (geometry) {
SDL_RectToFRect(geometry, &frect);
fgeometry = &frect;
}
bool ok = SDL_RenderTexture(renderer, texture, NULL, fgeometry);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
} else {
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
SDL_FRect frect;
if (sc_orientation_is_swap(orientation)) {
frect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
frect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
frect.w = geometry->h;
frect.h = geometry->w;
} else {
SDL_RectToFRect(geometry, &frect);
}
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
bool ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect,
angle, NULL, flip);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
}
sc_sdl_render_present(display->renderer);
return SC_DISPLAY_RESULT_OK;
}

View File

@@ -1,69 +0,0 @@
#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
#include "options.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_display {
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_opengl gl;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
struct {
#define SC_DISPLAY_PENDING_FLAG_TEXTURE 1
#define SC_DISPLAY_PENDING_FLAG_FRAME 2
int8_t flags;
struct {
struct sc_size size;
enum AVColorSpace color_space;
enum AVColorRange color_range;
} texture;
AVFrame *frame;
} pending;
};
enum sc_display_result {
SC_DISPLAY_RESULT_OK,
SC_DISPLAY_RESULT_PENDING,
SC_DISPLAY_RESULT_ERROR,
};
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps);
void
sc_display_destroy(struct sc_display *display);
enum sc_display_result
sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range);
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame);
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
enum sc_orientation orientation);
#endif

View File

@@ -6,9 +6,13 @@
#include "util/thread.h"
bool
sc_push_event_impl(uint32_t type, const char *name) {
SDL_Event event;
event.type = type;
sc_push_event_impl(uint32_t type, void* ptr, const char *name) {
SDL_Event event = {
.user = {
.type = type,
.data1 = ptr,
}
};
bool ok = SDL_PushEvent(&event);
if (!ok) {
LOGE("Could not post %s event: %s", name, SDL_GetError());

View File

@@ -19,12 +19,15 @@ enum {
SC_EVENT_TIME_LIMIT_REACHED,
SC_EVENT_CONTROLLER_ERROR,
SC_EVENT_AOA_OPEN_ERROR,
SC_EVENT_DISCONNECTED_ICON_LOADED,
SC_EVENT_DISCONNECTED_TIMEOUT,
};
bool
sc_push_event_impl(uint32_t type, const char *name);
sc_push_event_impl(uint32_t type, void* ptr, const char *name);
#define sc_push_event(TYPE) sc_push_event_impl(TYPE, # TYPE)
#define sc_push_event(TYPE) sc_push_event_impl(TYPE, NULL, # TYPE)
#define sc_push_event_with_data(TYPE, PTR) sc_push_event_impl(TYPE, PTR, # TYPE)
typedef void (*sc_runnable_fn)(void *userdata);

View File

@@ -14,33 +14,37 @@
#include "config.h"
#include "util/env.h"
#ifdef PORTABLE
# include "util/file.h"
#endif
#include "util/file.h"
#include "util/log.h"
#define SCRCPY_PORTABLE_ICON_FILENAME "icon.png"
#define SCRCPY_DEFAULT_ICON_PATH \
PREFIX "/share/icons/hicolor/256x256/apps/scrcpy.png"
#define SCRCPY_DEFAULT_ICON_DIR PREFIX "/share/icons/hicolor/256x256/apps"
static char *
get_icon_path(void) {
char *icon_path = sc_get_env("SCRCPY_ICON_PATH");
if (icon_path) {
get_icon_path(const char *filename) {
char *icon_path;
char *icon_dir = sc_get_env("SCRCPY_ICON_DIR");
if (icon_dir) {
// if the envvar is set, use it
LOGD("Using SCRCPY_ICON_PATH: %s", icon_path);
icon_path = sc_file_build_path(icon_dir, filename);
free(icon_dir);
if (!icon_path) {
LOG_OOM();
return NULL;
}
LOGD("Using icon from SCRCPY_ICON_DIR: %s", icon_path);
return icon_path;
}
#ifndef PORTABLE
LOGD("Using icon: " SCRCPY_DEFAULT_ICON_PATH);
icon_path = strdup(SCRCPY_DEFAULT_ICON_PATH);
icon_path = sc_file_build_path(SCRCPY_DEFAULT_ICON_DIR, filename);
if (!icon_path) {
LOG_OOM();
return NULL;
}
LOGD("Using icon: %s", icon_path);
#else
icon_path = sc_file_get_local_path(SCRCPY_PORTABLE_ICON_FILENAME);
icon_path = sc_file_get_local_path(filename);
if (!icon_path) {
LOGE("Could not get icon path");
return NULL;
@@ -177,7 +181,7 @@ to_sdl_pixel_format(enum AVPixelFormat fmt) {
}
static SDL_Surface *
load_from_path(const char *path) {
sc_icon_load_from_full_path(const char *path) {
AVFrame *frame = decode_image(path);
if (!frame) {
return NULL;
@@ -274,19 +278,19 @@ error:
}
SDL_Surface *
scrcpy_icon_load(void) {
char *icon_path = get_icon_path();
sc_icon_load(const char *filename) {
char *icon_path = get_icon_path(filename);
if (!icon_path) {
return NULL;
}
SDL_Surface *icon = load_from_path(icon_path);
SDL_Surface *icon = sc_icon_load_from_full_path(icon_path);
free(icon_path);
return icon;
}
void
scrcpy_icon_destroy(SDL_Surface *icon) {
sc_icon_destroy(SDL_Surface *icon) {
SDL_PropertiesID props = SDL_GetSurfaceProperties(icon);
assert(props);
AVFrame *frame = SDL_GetPointerProperty(props, "sc_frame", NULL);

View File

@@ -5,10 +5,13 @@
#include <SDL3/SDL_surface.h>
#define SC_ICON_FILENAME_SCRCPY "scrcpy.png"
#define SC_ICON_FILENAME_DISCONNECTED "disconnected.png"
SDL_Surface *
scrcpy_icon_load(void);
sc_icon_load(const char *filename);
void
scrcpy_icon_destroy(SDL_Surface *icon);
sc_icon_destroy(SDL_Surface *icon);
#endif

View File

@@ -892,7 +892,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
int32_t x = event->x;
int32_t y = event->y;
sc_screen_hidpi_scale_coords(im->screen, &x, &y);
SDL_Rect *r = &im->screen->rect;
SDL_FRect *r = &im->screen->rect;
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
if (outside) {

View File

@@ -167,23 +167,41 @@ sdl_configure(bool video_playback, bool disable_screensaver) {
}
static enum scrcpy_exit_code
event_loop(struct scrcpy *s, bool has_screen) {
event_loop(struct scrcpy *s, bool has_screen, bool disconnected) {
SDL_Event event;
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case SC_EVENT_DEVICE_DISCONNECTED:
if (disconnected) {
break;
}
LOGW("Device disconnected");
if (has_screen && !sc_screen_handle_event(&s->screen, &event)) {
return SCRCPY_EXIT_FAILURE;
}
return SCRCPY_EXIT_DISCONNECTED;
case SC_EVENT_DEMUXER_ERROR:
if (disconnected) {
break;
}
LOGE("Demuxer error");
return SCRCPY_EXIT_FAILURE;
case SC_EVENT_CONTROLLER_ERROR:
if (disconnected) {
break;
}
LOGE("Controller error");
return SCRCPY_EXIT_FAILURE;
case SC_EVENT_RECORDER_ERROR:
if (disconnected) {
break;
}
LOGE("Recorder error");
return SCRCPY_EXIT_FAILURE;
case SC_EVENT_AOA_OPEN_ERROR:
if (disconnected) {
break;
}
LOGE("AOA open error");
return SCRCPY_EXIT_FAILURE;
case SC_EVENT_TIME_LIMIT_REACHED:
@@ -192,6 +210,9 @@ event_loop(struct scrcpy *s, bool has_screen) {
case SDL_EVENT_QUIT:
LOGD("User requested to quit");
return SCRCPY_EXIT_SUCCESS;
case SC_EVENT_DISCONNECTED_TIMEOUT:
LOGD("Closing after device disconnection");
return SCRCPY_EXIT_DISCONNECTED;
case SC_EVENT_RUN_ON_MAIN_THREAD: {
sc_runnable_fn run = event.user.data1;
void *userdata = event.user.data2;
@@ -945,16 +966,9 @@ aoa_complete:
}
}
ret = event_loop(s, options->window);
ret = event_loop(s, options->window, false);
terminate_event_loop();
LOGD("quit...");
if (options->video_playback) {
// Close the window immediately on closing, because screen_destroy()
// may only be called once the video demuxer thread is joined (it may
// take time)
sc_screen_hide_window(&s->screen);
}
bool disconnected = ret == SCRCPY_EXIT_DISCONNECTED;
end:
if (timeout_started) {
@@ -999,6 +1013,24 @@ end:
sc_server_stop(&s->server);
}
if (options->window && ret != SCRCPY_EXIT_DISCONNECTED) {
// Close the window immediately, because sc_screen_destroy() may only be
// called once the video demuxer thread is joined (it may take time)
sc_screen_hide_window(&s->screen);
}
if (screen_initialized && options->window) {
if (disconnected) {
ret = event_loop(s, options->window, true);
sc_screen_interrupt_disconnect(&s->screen);
}
LOGD("Quit...");
// Close the window immediately, because sc_screen_destroy() may only be
// called once the video demuxer thread is joined (it may take time)
sc_screen_hide_window(&s->screen);
}
if (timeout_started) {
sc_timeout_join(&s->timeout);
}

View File

@@ -8,6 +8,7 @@
#include "icon.h"
#include "options.h"
#include "util/log.h"
#include "util/rect.h"
#include "util/sdl.h"
#define DISPLAY_MARGINS 96
@@ -55,16 +56,6 @@ get_preferred_display_bounds(struct sc_size *bounds) {
return true;
}
static bool
is_optimal_size(struct sc_size current_size, struct sc_size content_size) {
// The size is optimal if we can recompute one dimension of the current
// size from the other
return current_size.height == current_size.width * content_size.height
/ content_size.width
|| current_size.width == current_size.height * content_size.width
/ content_size.height;
}
// return the optimal size of the window, with the following constraints:
// - it attempts to keep at least one dimension of the current_size (i.e. it
// crops the black borders)
@@ -90,7 +81,7 @@ get_optimal_size(struct sc_size current_size, struct sc_size content_size,
window_size.height = MIN(current_size.height, display_size.height);
}
if (is_optimal_size(window_size, content_size)) {
if (sc_rect_is_optimal_size(window_size, content_size)) {
return window_size;
}
@@ -145,38 +136,13 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
assert(screen->video);
// Only upscale video frames, not icon
bool can_upscale = screen->video && !screen->disconnected;
struct sc_size content_size = screen->content_size;
// The drawable size is the window size * the HiDPI scale
struct sc_size drawable_size =
sc_sdl_get_window_size_in_pixels(screen->window);
SDL_Rect *rect = &screen->rect;
if (is_optimal_size(drawable_size, content_size)) {
rect->x = 0;
rect->y = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.height;
return;
}
bool keep_width = content_size.width * drawable_size.height
> content_size.height * drawable_size.width;
if (keep_width) {
rect->x = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.width * content_size.height
/ content_size.width;
rect->y = (drawable_size.height - rect->h) / 2;
} else {
rect->y = 0;
rect->h = drawable_size.height;
rect->w = drawable_size.height * content_size.width
/ content_size.height;
rect->x = (drawable_size.width - rect->w) / 2;
}
struct sc_size render_size =
sc_sdl_get_render_output_size(screen->renderer);
sc_rect_get_content_location(render_size, screen->content_size, can_upscale,
&screen->rect);
}
// render the texture to the renderer
@@ -185,23 +151,58 @@ sc_screen_update_content_rect(struct sc_screen *screen) {
// changed, so that the content rectangle is recomputed
static void
sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
assert(screen->video);
assert(screen->has_video_window);
assert(!screen->video || screen->has_video_window);
if (update_content_rect) {
sc_screen_update_content_rect(screen);
}
enum sc_display_result res =
sc_display_render(&screen->display, &screen->rect, screen->orientation);
(void) res; // any error already logged
}
SDL_Renderer *renderer = screen->renderer;
sc_sdl_render_clear(renderer);
static void
sc_screen_render_novideo(struct sc_screen *screen) {
enum sc_display_result res =
sc_display_render(&screen->display, NULL, SC_ORIENTATION_0);
(void) res; // any error already logged
bool ok = false;
SDL_Texture *texture = screen->tex.texture;
if (!texture) {
if (!screen->disconnected) {
LOGW("No texture to render");
}
goto end;
}
SDL_FRect *geometry = &screen->rect;
enum sc_orientation orientation = screen->orientation;
if (orientation == SC_ORIENTATION_0) {
ok = SDL_RenderTexture(renderer, texture, NULL, geometry);
} else {
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
const SDL_FRect *dstrect = NULL;
SDL_FRect rect;
if (sc_orientation_is_swap(orientation)) {
rect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
rect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
rect.w = geometry->h;
rect.h = geometry->w;
dstrect = &rect;
} else {
dstrect = geometry;
}
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
ok = SDL_RenderTextureRotated(renderer, texture, NULL, dstrect, angle,
NULL, flip);
}
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
}
end:
sc_sdl_render_present(renderer);
}
#if defined(__APPLE__) || defined(_WIN32)
@@ -300,6 +301,8 @@ sc_screen_init(struct sc_screen *screen,
screen->paused = false;
screen->resume_frame = NULL;
screen->orientation = SC_ORIENTATION_0;
screen->disconnected = false;
screen->disconnect_started = false;
screen->video = params->video;
screen->camera = params->camera;
@@ -369,41 +372,79 @@ sc_screen_init(struct sc_screen *screen,
goto error_destroy_fps_counter;
}
ok = SDL_StartTextInput(screen->window);
if (!ok) {
LOGE("Could not enable text input: %s", SDL_GetError());
screen->renderer = SDL_CreateRenderer(screen->window, NULL);
if (!screen->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
goto error_destroy_window;
}
SDL_Surface *icon = scrcpy_icon_load();
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
screen->gl_context = NULL;
// starts with "opengl"
const char *renderer_name = SDL_GetRendererName(screen->renderer);
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (!ok) {
LOGW("Could not set a GL Core Profile Context");
}
LOGD("Creating OpenGL Core Profile context");
screen->gl_context = SDL_GL_CreateContext(screen->window);
if (!screen->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
goto error_destroy_renderer;
}
}
#endif
bool mipmaps = params->video;
ok = sc_texture_init(&screen->tex, screen->renderer, mipmaps);
if (!ok) {
goto error_destroy_renderer;
}
ok = SDL_StartTextInput(screen->window);
if (!ok) {
LOGE("Could not enable text input: %s", SDL_GetError());
goto error_destroy_texture;
}
SDL_Surface *icon = sc_icon_load(SC_ICON_FILENAME_SCRCPY);
if (icon) {
if (!SDL_SetWindowIcon(screen->window, icon)) {
LOGW("Could not set window icon: %s", SDL_GetError());
}
} else if (params->video) {
// just a warning
LOGW("Could not load icon");
} else {
// without video, the icon is used as window content, it must be present
LOGE("Could not load icon");
goto error_destroy_window;
}
SDL_Surface *icon_novideo = params->video ? NULL : icon;
bool mipmaps = params->video && params->mipmaps;
ok = sc_display_init(&screen->display, screen->window, icon_novideo,
mipmaps);
if (icon) {
scrcpy_icon_destroy(icon);
}
if (!ok) {
goto error_destroy_window;
if (!params->video) {
screen->content_size.width = icon->w;
screen->content_size.height = icon->h;
ok = sc_texture_set_from_surface(&screen->tex, icon);
if (!ok) {
LOGE("Could not set icon: %s", SDL_GetError());
}
}
sc_icon_destroy(icon);
} else {
// not fatal
LOGE("Could not load icon");
if (!params->video) {
// Make sure the content size is initialized
screen->content_size.width = 256;
screen->content_size.height = 256;
}
}
screen->frame = av_frame_alloc();
if (!screen->frame) {
LOG_OOM();
goto error_destroy_display;
goto error_destroy_texture;
}
struct sc_input_manager_params im_params = {
@@ -459,8 +500,15 @@ sc_screen_init(struct sc_screen *screen,
return true;
error_destroy_display:
sc_display_destroy(&screen->display);
error_destroy_texture:
sc_texture_destroy(&screen->tex);
error_destroy_renderer:
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
if (screen->gl_context) {
SDL_GL_DestroyContext(screen->gl_context);
}
#endif
SDL_DestroyRenderer(screen->renderer);
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
@@ -512,9 +560,19 @@ sc_screen_interrupt(struct sc_screen *screen) {
sc_fps_counter_interrupt(&screen->fps_counter);
}
void
sc_screen_interrupt_disconnect(struct sc_screen *screen) {
if (screen->disconnect_started) {
sc_disconnect_interrupt(&screen->disconnect);
}
}
void
sc_screen_join(struct sc_screen *screen) {
sc_fps_counter_join(&screen->fps_counter);
if (screen->disconnect_started) {
sc_disconnect_join(&screen->disconnect);
}
}
void
@@ -522,8 +580,15 @@ sc_screen_destroy(struct sc_screen *screen) {
#ifndef NDEBUG
assert(!screen->open);
#endif
sc_display_destroy(&screen->display);
if (screen->disconnect_started) {
sc_disconnect_destroy(&screen->disconnect);
}
sc_texture_destroy(&screen->tex);
av_frame_free(&screen->frame);
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(screen->gl_context);
#endif
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
sc_fps_counter_destroy(&screen->fps_counter);
sc_frame_buffer_destroy(&screen->fb);
@@ -606,6 +671,7 @@ sc_screen_apply_frame(struct sc_screen *screen) {
if (!screen->has_frame
|| screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
// frame dimension changed
screen->frame_size = new_frame_size;
@@ -619,28 +685,12 @@ sc_screen_apply_frame(struct sc_screen *screen) {
screen->has_frame = true;
screen->content_size = new_content_size;
}
enum sc_display_result res =
sc_display_prepare_texture(&screen->display, screen->frame_size,
frame->colorspace, frame->color_range);
if (res == SC_DISPLAY_RESULT_ERROR) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
}
enum sc_display_result res =
sc_display_update_texture(&screen->display, frame);
if (res == SC_DISPLAY_RESULT_ERROR) {
bool ok = sc_texture_set_from_frame(&screen->tex, frame);
if (!ok) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
assert(screen->has_frame);
if (!screen->has_video_window) {
@@ -696,7 +746,10 @@ sc_screen_set_paused(struct sc_screen *screen, bool paused) {
av_frame_free(&screen->frame);
screen->frame = screen->resume_frame;
screen->resume_frame = NULL;
sc_screen_apply_frame(screen);
bool ok = sc_screen_apply_frame(screen);
if (!ok) {
LOGE("Resume frame update failed");
}
}
if (!paused) {
@@ -769,23 +822,45 @@ sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
content_size.height);
}
static void
sc_disconnect_on_icon_loaded(struct sc_disconnect *d, SDL_Surface *icon,
void *userdata) {
(void) d;
(void) userdata;
bool ok = sc_push_event_with_data(SC_EVENT_DISCONNECTED_ICON_LOADED, icon);
if (!ok) {
sc_icon_destroy(icon);
}
}
static void
sc_disconnect_on_timeout(struct sc_disconnect *d, void *userdata) {
(void) d;
(void) userdata;
bool ok = sc_push_event(SC_EVENT_DISCONNECTED_TIMEOUT);
(void) ok; // ignore failure
}
bool
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
// !video implies !has_video_window
assert(screen->video || !screen->has_video_window);
switch (event->type) {
case SC_EVENT_NEW_FRAME: {
if (screen->disconnected) {
// ignore
return true;
}
bool ok = sc_screen_update_frame(screen);
if (!ok) {
LOGE("Frame update failed\n");
return false;
}
return true;
}
case SDL_EVENT_WINDOW_EXPOSED:
if (!screen->video) {
sc_screen_render_novideo(screen);
} else if (screen->has_video_window) {
if (!screen->video || screen->has_video_window) {
sc_screen_render(screen, true);
}
return true;
@@ -812,6 +887,44 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
sc_screen_render(screen, true);
}
return true;
case SC_EVENT_DEVICE_DISCONNECTED:
if (screen->disconnected) {
return true;
}
screen->disconnected = true;
sc_texture_reset(&screen->tex);
sc_screen_render(screen, true);
sc_tick deadline = sc_tick_now() + SC_TICK_FROM_SEC(2);
static const struct sc_disconnect_callbacks cbs = {
.on_icon_loaded = sc_disconnect_on_icon_loaded,
.on_timeout = sc_disconnect_on_timeout,
};
bool ok =
sc_disconnect_start(&screen->disconnect, deadline, &cbs, NULL);
if (ok) {
screen->disconnect_started = true;
}
// else not fatal
return true;
case SC_EVENT_DISCONNECTED_ICON_LOADED: {
SDL_Surface *icon_disconnected = event->user.data1;
assert(icon_disconnected);
bool ok = sc_texture_set_from_surface(&screen->tex, icon_disconnected);
if (ok) {
screen->content_size.width = icon_disconnected->w;
screen->content_size.height = icon_disconnected->h;
sc_screen_render(screen, true);
} else {
// not fatal
LOGE("Could not set disconnected icon");
}
sc_icon_destroy(icon_disconnected);
return true;
}
}
if (sc_screen_is_relative_mode(screen)

View File

@@ -12,16 +12,21 @@
#include "controller.h"
#include "coords.h"
#include "display.h"
#include "disconnect.h"
#include "fps_counter.h"
#include "frame_buffer.h"
#include "input_manager.h"
#include "mouse_capture.h"
#include "options.h"
#include "texture.h"
#include "trait/key_processor.h"
#include "trait/frame_sink.h"
#include "trait/mouse_processor.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_screen {
struct sc_frame_sink frame_sink; // frame sink trait
@@ -32,7 +37,7 @@ struct sc_screen {
bool video;
bool camera;
struct sc_display display;
struct sc_texture tex;
struct sc_input_manager im;
struct sc_mouse_capture mc; // only used in mouse relative mode
struct sc_frame_buffer fb;
@@ -49,6 +54,11 @@ struct sc_screen {
} req;
SDL_Window *window;
SDL_Renderer *renderer;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
struct sc_size frame_size;
struct sc_size content_size; // rotated frame_size
@@ -60,7 +70,7 @@ struct sc_screen {
// client orientation
enum sc_orientation orientation;
// rectangle of the content (excluding black borders)
struct SDL_Rect rect;
struct SDL_FRect rect;
bool has_frame;
bool has_video_window;
@@ -68,6 +78,10 @@ struct sc_screen {
bool paused;
AVFrame *resume_frame;
bool disconnected;
bool disconnect_started;
struct sc_disconnect disconnect;
};
struct sc_screen_params {
@@ -107,10 +121,15 @@ bool
sc_screen_init(struct sc_screen *screen, const struct sc_screen_params *params);
// request to interrupt any inner thread
// must be called before screen_join()
// must be called before sc_screen_join()
void
sc_screen_interrupt(struct sc_screen *screen);
// request to interrupt the disconnected state (before closing the window)
// must be called before sc_screen_join();
void
sc_screen_interrupt_disconnect(struct sc_screen *screen);
// join any inner thread
void
sc_screen_join(struct sc_screen *screen);

235
app/src/texture.c Normal file
View File

@@ -0,0 +1,235 @@
#include "texture.h"
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <libavutil/pixfmt.h>
#include "util/log.h"
bool
sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps) {
const char *renderer_name = SDL_GetRendererName(renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
tex->mipmaps = false;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &tex->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
tex->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
tex->renderer = renderer;
tex->texture = NULL;
return true;
}
void
sc_texture_destroy(struct sc_texture *tex) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
}
static enum SDL_Colorspace
sc_texture_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
case AVCOL_SPC_RGB:
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
return SDL_COLORSPACE_JPEG;
}
}
static SDL_Texture *
sc_texture_create_frame_texture(struct sc_texture *tex,
struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_texture_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = tex->renderer;
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (tex->mipmaps) {
struct sc_opengl *gl = &tex->gl;
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
const char *renderer_name = SDL_GetRendererName(tex->renderer);
const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
tex->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return texture;
}
bool
sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame) {
struct sc_size size = {frame->width, frame->height};
assert(size.width && size.height);
if (!tex->texture
|| tex->texture_type != SC_TEXTURE_TYPE_FRAME
|| tex->texture_size.width != size.width
|| tex->texture_size.height != size.height) {
// Incompatible texture, recreate it
enum AVColorSpace color_space = frame->colorspace;
enum AVColorRange color_range = frame->color_range;
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
tex->texture = sc_texture_create_frame_texture(tex, size, color_space,
color_range);
if (!tex->texture) {
return false;
}
tex->texture_size = size;
tex->texture_type = SC_TEXTURE_TYPE_FRAME;
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
}
assert(tex->texture);
assert(tex->texture_type == SC_TEXTURE_TYPE_FRAME);
bool ok = SDL_UpdateYUVTexture(tex->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (tex->mipmaps) {
assert(tex->texture_id);
struct sc_opengl *gl = &tex->gl;
gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
gl->GenerateMipmap(GL_TEXTURE_2D);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
tex->texture = SDL_CreateTextureFromSurface(tex->renderer, surface);
if (!tex->texture) {
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
tex->texture_size.width = surface->w;
tex->texture_size.height = surface->h;
tex->texture_type = SC_TEXTURE_TYPE_ICON;
return true;
}
void
sc_texture_reset(struct sc_texture *tex) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
tex->texture = NULL;
}
}

47
app/src/texture.h Normal file
View File

@@ -0,0 +1,47 @@
#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
enum sc_texture_type {
SC_TEXTURE_TYPE_FRAME,
SC_TEXTURE_TYPE_ICON,
};
struct sc_texture {
SDL_Renderer *renderer; // owned by the caller
SDL_Texture *texture;
// Only valid if texture != NULL
struct sc_size texture_size;
enum sc_texture_type texture_type;
struct sc_opengl gl;
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
};
bool
sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps);
void
sc_texture_destroy(struct sc_texture *tex);
bool
sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame);
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface);
void
sc_texture_reset(struct sc_texture *tex);
#endif

View File

@@ -7,14 +7,23 @@
#include "options.h"
#include "util/acksync.h"
#include "util/log.h"
#include "util/rect.h"
#include "util/sdl.h"
static void
sc_screen_otg_render(struct sc_screen_otg *screen) {
sc_sdl_render_clear(screen->renderer);
if (screen->texture) {
bool ok =
SDL_RenderTexture(screen->renderer, screen->texture, NULL, NULL);
SDL_Texture *texture = screen->tex.texture;
if (texture) {
struct sc_size render_size =
sc_sdl_get_render_output_size(screen->renderer);
SDL_FRect rect;
sc_rect_get_content_location(render_size, screen->tex.texture_size,
false, &rect);
bool ok = SDL_RenderTexture(screen->renderer, texture, NULL, &rect);
if (!ok) {
LOGW("Could not render texture: %s", SDL_GetError());
}
@@ -60,30 +69,25 @@ sc_screen_otg_init(struct sc_screen_otg *screen,
goto error_destroy_window;
}
SDL_Surface *icon = scrcpy_icon_load();
bool ok = sc_texture_init(&screen->tex, screen->renderer, false);
if (!ok) {
goto error_destroy_renderer;
}
SDL_Surface *icon = sc_icon_load(SC_ICON_FILENAME_SCRCPY);
if (icon) {
bool ok = SDL_SetWindowIcon(screen->window, icon);
if (!ok) {
LOGW("Could not set window icon: %s", SDL_GetError());
}
ok = SDL_SetRenderLogicalPresentation(screen->renderer, icon->w,
icon->h,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
ok = sc_texture_set_from_surface(&screen->tex, icon);
sc_icon_destroy(icon);
if (!ok) {
LOGW("Could not set renderer logical size: %s", SDL_GetError());
// don't fail
}
screen->texture = SDL_CreateTextureFromSurface(screen->renderer, icon);
scrcpy_icon_destroy(icon);
if (!screen->texture) {
goto error_destroy_renderer;
LOGE("Could not set icon: %s", SDL_GetError());
}
} else {
screen->texture = NULL;
LOGW("Could not load icon");
LOGE("Could not load icon");
}
sc_mouse_capture_init(&screen->mc, screen->window, params->shortcut_mods);
@@ -95,19 +99,17 @@ sc_screen_otg_init(struct sc_screen_otg *screen,
return true;
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_renderer:
SDL_DestroyRenderer(screen->renderer);
error_destroy_window:
SDL_DestroyWindow(screen->window);
return false;
}
void
sc_screen_otg_destroy(struct sc_screen_otg *screen) {
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
}
sc_texture_destroy(&screen->tex);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
}

View File

@@ -8,6 +8,7 @@
#include <SDL3/SDL.h>
#include "mouse_capture.h"
#include "texture.h"
#include "usb/gamepad_aoa.h"
#include "usb/keyboard_aoa.h"
#include "usb/mouse_aoa.h"
@@ -19,7 +20,7 @@ struct sc_screen_otg {
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_texture tex;
struct sc_mouse_capture mc;
};

View File

@@ -5,6 +5,25 @@
#include "util/log.h"
char *
sc_file_build_path(const char *dir, const char *name) {
size_t dir_len = strlen(dir);
size_t name_len = strlen(name);
size_t len = dir_len + name_len + 2; // +2: '/' and '\0'
char *path = malloc(len);
if (!path) {
LOG_OOM();
return NULL;
}
memcpy(path, dir, dir_len);
path[dir_len] = SC_PATH_SEPARATOR;
// namelen + 1 to copy the final '\0'
memcpy(&path[dir_len + 1], name, name_len + 1);
return path;
}
char *
sc_file_get_local_path(const char *name) {
char *executable_path = sc_file_get_executable_path();
@@ -25,24 +44,9 @@ sc_file_get_local_path(const char *name) {
*p = '\0'; // modify executable_path in place
char *dir = executable_path;
size_t dirlen = strlen(dir);
size_t namelen = strlen(name);
size_t len = dirlen + namelen + 2; // +2: '/' and '\0'
char *file_path = malloc(len);
if (!file_path) {
LOG_OOM();
free(executable_path);
return NULL;
}
memcpy(file_path, dir, dirlen);
file_path[dirlen] = SC_PATH_SEPARATOR;
// namelen + 1 to copy the final '\0'
memcpy(&file_path[dirlen + 1], name, namelen + 1);
char *file_path = sc_file_build_path(dir, name);
free(executable_path);
return file_path;
}

View File

@@ -40,6 +40,15 @@ sc_file_get_executable_path(void);
char *
sc_file_get_local_path(const char *name);
/**
* Return the concatenation of dir, the path separator and the filename.
*
* The result must be freed by the caller using free(). It may return NULL on
* error.
*/
char *
sc_file_build_path(const char *dir, const char *filename);
/**
* Indicate if the file exists and is not a directory
*/

52
app/src/util/rect.c Normal file
View File

@@ -0,0 +1,52 @@
#include "rect.h"
bool
sc_rect_is_optimal_size(struct sc_size current_size,
struct sc_size content_size) {
// The size is optimal if we can recompute one dimension of the current
// size from the other
return current_size.height == current_size.width * content_size.height
/ content_size.width
|| current_size.width == current_size.height * content_size.width
/ content_size.height;
}
// Compute the content location, preserving its aspect ratio
void
sc_rect_get_content_location(struct sc_size render_size,
struct sc_size content_size, bool can_upscale,
SDL_FRect *out) {
if (sc_rect_is_optimal_size(render_size, content_size)) {
out->x = 0;
out->y = 0;
out->w = render_size.width;
out->h = render_size.height;
return;
}
if (!can_upscale && content_size.width <= render_size.width
&& content_size.height <= render_size.height) {
// Center without upscaling
out->x = (render_size.width - content_size.width) / 2.f;
out->y = (render_size.height - content_size.height) / 2.f;
out->w = content_size.width;
out->h = content_size.height;
return;
}
bool keep_width = content_size.width * render_size.height
> content_size.height * render_size.width;
if (keep_width) {
out->x = 0;
out->w = render_size.width;
out->h = (float) render_size.width * content_size.height
/ content_size.width;
out->y = (render_size.height - out->h) / 2.f;
} else {
out->y = 0;
out->h = render_size.height;
out->w = (float) render_size.height * content_size.width
/ content_size.height;
out->x = (render_size.width - out->w) / 2.f;
}
}

24
app/src/util/rect.h Normal file
View File

@@ -0,0 +1,24 @@
#ifndef SC_RECT_H
#define SC_RECT_H
#include "common.h"
#include <SDL3/SDL_rect.h>
#include "coords.h"
// Return whether the size is optimal
//
// It is optimal if it does not require black borders to preserve the aspect
// ratio, with rounding applied at pixel boundaries.
bool
sc_rect_is_optimal_size(struct sc_size current_size,
struct sc_size content_size);
// Compute the content location, preserving its aspect ratio
void
sc_rect_get_content_location(struct sc_size render_size,
struct sc_size content_size, bool can_upscale,
SDL_FRect *out);
#endif

View File

@@ -130,6 +130,25 @@ sc_sdl_hide_window(SDL_Window *window) {
}
}
struct sc_size
sc_sdl_get_render_output_size(SDL_Renderer *renderer) {
int width;
int height;
bool ok = SDL_GetRenderOutputSize(renderer, &width, &height);
if (!ok) {
LOGE("Could not get render output size: %s", SDL_GetError());
LOGE("Please report the error");
// fatal error
abort();
}
struct sc_size size = {
.width = width,
.height = height,
};
return size;
}
bool
sc_sdl_render_clear(SDL_Renderer *renderer) {
bool ok = SDL_RenderClear(renderer);

View File

@@ -34,6 +34,9 @@ sc_sdl_show_window(SDL_Window *window);
void
sc_sdl_hide_window(SDL_Window *window);
struct sc_size
sc_sdl_get_render_output_size(SDL_Renderer *renderer);
bool
sc_sdl_render_clear(SDL_Renderer *renderer);

View File

@@ -6,6 +6,7 @@
#include <stdint.h>
typedef int64_t sc_tick;
#define SC_TICK_NONE INT64_MIN
#define PRItick PRIi64
#define SC_TICK_FREQ 1000000 // microsecond

View File

@@ -38,6 +38,6 @@ ninja -C "$LINUX_BUILD_DIR"
# Group intermediate outputs into a 'dist' directory
mkdir -p "$LINUX_BUILD_DIR/dist"
cp "$LINUX_BUILD_DIR"/app/scrcpy "$LINUX_BUILD_DIR/dist/"
cp app/data/icon.png "$LINUX_BUILD_DIR/dist/"
cp app/data/scrcpy.png "$LINUX_BUILD_DIR/dist/"
cp app/scrcpy.1 "$LINUX_BUILD_DIR/dist/"
cp -r "$ADB_INSTALL_DIR"/. "$LINUX_BUILD_DIR/dist/"

View File

@@ -38,6 +38,6 @@ ninja -C "$MACOS_BUILD_DIR"
# Group intermediate outputs into a 'dist' directory
mkdir -p "$MACOS_BUILD_DIR/dist"
cp "$MACOS_BUILD_DIR"/app/scrcpy "$MACOS_BUILD_DIR/dist/"
cp app/data/icon.png "$MACOS_BUILD_DIR/dist/"
cp app/data/scrcpy.png "$MACOS_BUILD_DIR/dist/"
cp app/scrcpy.1 "$MACOS_BUILD_DIR/dist/"
cp -r "$ADB_INSTALL_DIR"/. "$MACOS_BUILD_DIR/dist/"

View File

@@ -47,7 +47,7 @@ mkdir -p "$WINXX_BUILD_DIR/dist"
cp "$WINXX_BUILD_DIR"/app/scrcpy.exe "$WINXX_BUILD_DIR/dist/"
cp app/data/scrcpy-console.bat "$WINXX_BUILD_DIR/dist/"
cp app/data/scrcpy-noconsole.vbs "$WINXX_BUILD_DIR/dist/"
cp app/data/icon.png "$WINXX_BUILD_DIR/dist/"
cp app/data/scrcpy.png "$WINXX_BUILD_DIR/dist/"
cp app/data/open_a_terminal_here.bat "$WINXX_BUILD_DIR/dist/"
cp "$DEPS_INSTALL_DIR"/bin/*.dll "$WINXX_BUILD_DIR/dist/"
cp -r "$ADB_INSTALL_DIR"/. "$WINXX_BUILD_DIR/dist/"

2
run
View File

@@ -20,6 +20,6 @@ then
exit 1
fi
SCRCPY_ICON_PATH="app/data/icon.png" \
SCRCPY_ICON_DIR="app/data" \
SCRCPY_SERVER_PATH="$BUILDDIR/server/scrcpy-server" \
"$BUILDDIR/app/scrcpy" "$@"