mirror of
https://github.com/Genymobile/scrcpy.git
synced 2026-02-14 02:14:27 +01:00
disconnected
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BIN
app/data/disconnected.png
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BIN
app/data/disconnected.png
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After Width: | Height: | Size: 5.3 KiB |
@@ -20,6 +20,7 @@ enum {
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SC_EVENT_CONTROLLER_ERROR,
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SC_EVENT_AOA_OPEN_ERROR,
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SC_EVENT_DISCONNECTED_ICON_LOADED,
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SC_EVENT_DISCONNECTED_TIMEOUT,
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};
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bool
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@@ -6,6 +6,7 @@
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#include <SDL3/SDL_surface.h>
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#define SC_ICON_FILENAME_SCRCPY "scrcpy.png"
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#define SC_ICON_FILENAME_DISCONNECTED "disconnected.png"
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SDL_Surface *
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sc_icon_load(const char *filename);
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@@ -167,23 +167,41 @@ sdl_configure(bool video_playback, bool disable_screensaver) {
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}
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static enum scrcpy_exit_code
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event_loop(struct scrcpy *s, bool has_screen) {
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event_loop(struct scrcpy *s, bool has_screen, bool disconnected) {
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SDL_Event event;
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while (SDL_WaitEvent(&event)) {
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switch (event.type) {
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case SC_EVENT_DEVICE_DISCONNECTED:
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if (disconnected) {
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break;
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}
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LOGW("Device disconnected");
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if (has_screen && !sc_screen_handle_event(&s->screen, &event)) {
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return SCRCPY_EXIT_FAILURE;
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}
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return SCRCPY_EXIT_DISCONNECTED;
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case SC_EVENT_DEMUXER_ERROR:
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if (disconnected) {
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break;
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}
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LOGE("Demuxer error");
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return SCRCPY_EXIT_FAILURE;
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case SC_EVENT_CONTROLLER_ERROR:
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if (disconnected) {
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break;
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}
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LOGE("Controller error");
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return SCRCPY_EXIT_FAILURE;
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case SC_EVENT_RECORDER_ERROR:
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if (disconnected) {
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break;
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}
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LOGE("Recorder error");
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return SCRCPY_EXIT_FAILURE;
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case SC_EVENT_AOA_OPEN_ERROR:
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if (disconnected) {
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break;
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}
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LOGE("AOA open error");
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return SCRCPY_EXIT_FAILURE;
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case SC_EVENT_TIME_LIMIT_REACHED:
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@@ -192,6 +210,9 @@ event_loop(struct scrcpy *s, bool has_screen) {
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case SDL_EVENT_QUIT:
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LOGD("User requested to quit");
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return SCRCPY_EXIT_SUCCESS;
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case SC_EVENT_DISCONNECTED_TIMEOUT:
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LOGD("Closing after device disconnection");
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return SCRCPY_EXIT_DISCONNECTED;
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case SC_EVENT_RUN_ON_MAIN_THREAD: {
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sc_runnable_fn run = event.user.data1;
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void *userdata = event.user.data2;
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@@ -945,16 +966,9 @@ aoa_complete:
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}
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}
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ret = event_loop(s, options->window);
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ret = event_loop(s, options->window, false);
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terminate_event_loop();
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LOGD("quit...");
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if (options->window) {
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// Close the window immediately on closing, because screen_destroy()
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// may only be called once the video demuxer thread is joined (it may
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// take time)
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sc_screen_hide_window(&s->screen);
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}
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bool disconnected = ret == SCRCPY_EXIT_DISCONNECTED;
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end:
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if (timeout_started) {
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@@ -999,6 +1013,24 @@ end:
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sc_server_stop(&s->server);
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}
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if (options->window && ret != SCRCPY_EXIT_DISCONNECTED) {
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// Close the window immediately, because sc_screen_destroy() may only be
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// called once the video demuxer thread is joined (it may take time)
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sc_screen_hide_window(&s->screen);
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}
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if (screen_initialized && options->window) {
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if (disconnected) {
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ret = event_loop(s, options->window, true);
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sc_screen_interrupt_disconnect(&s->screen);
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}
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LOGD("Quit...");
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// Close the window immediately, because sc_screen_destroy() may only be
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// called once the video demuxer thread is joined (it may take time)
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sc_screen_hide_window(&s->screen);
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}
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if (timeout_started) {
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sc_timeout_join(&s->timeout);
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}
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@@ -137,7 +137,7 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
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static void
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sc_screen_update_content_rect(struct sc_screen *screen) {
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// Only upscale video frames, not icon
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bool can_upscale = screen->video;
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bool can_upscale = screen->video && !screen->disconnected;
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struct sc_size render_size =
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sc_sdl_get_render_output_size(screen->renderer);
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@@ -163,7 +163,9 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
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bool ok = false;
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SDL_Texture *texture = screen->tex.texture;
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if (!texture) {
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LOGW("No texture to render");
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if (!screen->disconnected) {
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LOGW("No texture to render");
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}
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goto end;
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}
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@@ -299,6 +301,8 @@ sc_screen_init(struct sc_screen *screen,
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screen->paused = false;
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screen->resume_frame = NULL;
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screen->orientation = SC_ORIENTATION_0;
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screen->disconnected = false;
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screen->disconnect_started = false;
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screen->video = params->video;
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screen->camera = params->camera;
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@@ -556,9 +560,19 @@ sc_screen_interrupt(struct sc_screen *screen) {
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sc_fps_counter_interrupt(&screen->fps_counter);
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}
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void
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sc_screen_interrupt_disconnect(struct sc_screen *screen) {
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if (screen->disconnect_started) {
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sc_disconnect_interrupt(&screen->disconnect);
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}
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}
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void
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sc_screen_join(struct sc_screen *screen) {
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sc_fps_counter_join(&screen->fps_counter);
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if (screen->disconnect_started) {
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sc_disconnect_join(&screen->disconnect);
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}
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}
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void
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@@ -566,6 +580,9 @@ sc_screen_destroy(struct sc_screen *screen) {
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#ifndef NDEBUG
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assert(!screen->open);
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#endif
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if (screen->disconnect_started) {
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sc_disconnect_destroy(&screen->disconnect);
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}
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sc_texture_destroy(&screen->tex);
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av_frame_free(&screen->frame);
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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@@ -805,12 +822,37 @@ sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
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content_size.height);
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}
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static void
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sc_disconnect_on_icon_loaded(struct sc_disconnect *d, SDL_Surface *icon,
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void *userdata) {
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(void) d;
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(void) userdata;
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bool ok = sc_push_event_with_data(SC_EVENT_DISCONNECTED_ICON_LOADED, icon);
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if (!ok) {
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sc_icon_destroy(icon);
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}
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}
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static void
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sc_disconnect_on_timeout(struct sc_disconnect *d, void *userdata) {
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(void) d;
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(void) userdata;
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bool ok = sc_push_event(SC_EVENT_DISCONNECTED_TIMEOUT);
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(void) ok; // ignore failure
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}
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bool
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sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
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// !video implies !has_video_window
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assert(screen->video || !screen->has_video_window);
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switch (event->type) {
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case SC_EVENT_NEW_FRAME: {
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if (screen->disconnected) {
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// ignore
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return true;
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}
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bool ok = sc_screen_update_frame(screen);
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if (!ok) {
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LOGE("Frame update failed\n");
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@@ -845,6 +887,44 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
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sc_screen_render(screen, true);
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}
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return true;
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case SC_EVENT_DEVICE_DISCONNECTED:
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if (screen->disconnected) {
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return true;
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}
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screen->disconnected = true;
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sc_texture_reset(&screen->tex);
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sc_screen_render(screen, true);
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sc_tick deadline = sc_tick_now() + SC_TICK_FROM_SEC(2);
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static const struct sc_disconnect_callbacks cbs = {
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.on_icon_loaded = sc_disconnect_on_icon_loaded,
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.on_timeout = sc_disconnect_on_timeout,
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};
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bool ok =
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sc_disconnect_start(&screen->disconnect, deadline, &cbs, NULL);
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if (ok) {
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screen->disconnect_started = true;
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}
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// else not fatal
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return true;
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case SC_EVENT_DISCONNECTED_ICON_LOADED: {
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SDL_Surface *icon_disconnected = event->user.data1;
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assert(icon_disconnected);
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bool ok = sc_texture_set_from_surface(&screen->tex, icon_disconnected);
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if (ok) {
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screen->content_size.width = icon_disconnected->w;
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screen->content_size.height = icon_disconnected->h;
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sc_screen_render(screen, true);
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} else {
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// not fatal
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LOGE("Could not set disconnected icon");
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}
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sc_icon_destroy(icon_disconnected);
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return true;
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}
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}
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if (sc_screen_is_relative_mode(screen)
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@@ -12,6 +12,7 @@
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#include "controller.h"
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#include "coords.h"
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#include "disconnect.h"
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#include "fps_counter.h"
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#include "frame_buffer.h"
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#include "input_manager.h"
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@@ -77,6 +78,10 @@ struct sc_screen {
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bool paused;
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AVFrame *resume_frame;
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bool disconnected;
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bool disconnect_started;
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struct sc_disconnect disconnect;
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};
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struct sc_screen_params {
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@@ -116,10 +121,15 @@ bool
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sc_screen_init(struct sc_screen *screen, const struct sc_screen_params *params);
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// request to interrupt any inner thread
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// must be called before screen_join()
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// must be called before sc_screen_join()
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void
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sc_screen_interrupt(struct sc_screen *screen);
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// request to interrupt the disconnected state (before closing the window)
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// must be called before sc_screen_join();
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void
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sc_screen_interrupt_disconnect(struct sc_screen *screen);
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// join any inner thread
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void
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sc_screen_join(struct sc_screen *screen);
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