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17 Commits

Author SHA1 Message Date
Romain Vimont
e39d7a06e4 Remove sc_str_quote()
It is no longer used.

PR #6663 <https://github.com/Genymobile/scrcpy/pull/6663>
2026-02-12 20:00:59 +01:00
Romain Vimont
be34f37a57 Use proper argument serialization for Windows
Replace the hacky implementation for executing simple commands on
Windows with the proper serialization mechanism.

PR #6663 <https://github.com/Genymobile/scrcpy/pull/6663>
2026-02-12 20:00:59 +01:00
Romain Vimont
f7e74dd04d Add utility to serialize windows arguments
Add a function to convert an argv array into a single escaped string to
be passed to CreateProcess() on Windows.

Refs <https://learn.microsoft.com/en-us/cpp/c-language/parsing-c-command-line-arguments>
Refs <https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-createprocessw>
PR #6663 <https://github.com/Genymobile/scrcpy/pull/6663>
2026-02-12 20:00:39 +01:00
Romain Vimont
bb6d1c6348 Set Windows console code page to UTF-8
Refs #6663 comment <https://github.com/Genymobile/scrcpy/pull/6663#issuecomment-3875602219>

Suggested-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
2026-02-10 08:27:22 +01:00
Romain Vimont
2301f64158 Make icon loading failure non-fatal
Do not close scrcpy if the content icon cannot be loaded, even when
video playback is disabled.
2026-02-09 18:36:54 +01:00
Romain Vimont
d7f0e22067 Make screen event handler return void
The function always returned true.
2026-02-09 18:36:54 +01:00
Romain Vimont
77998f543f Rename sc_display to sc_texture
The sc_display component now only handles a texture. Rendering has been
moved to sc_screen.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:57 +01:00
Romain Vimont
c43cc2ddc3 Set display texture from a frame
Add a function to set a texture from an AVFrame on a sc_display.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:52 +01:00
Romain Vimont
1617979549 Set display texture from a surface
Add a function to set a texture from a surface on a sc_display.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:48 +01:00
Romain Vimont
58818dc860 Use floating-point for content location
In SDL3, texture rendering uses SDL_FRect, unlike SDL2 which used
SDL_Rect.

Compute content location using floating-point coordinates from the
start.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:44 +01:00
Romain Vimont
3ef51e691e Factorize icon rendering
Replace SDL "logical rendering" with explicit computation of icon
location, and unify rendering of video frames and icons using the same
common code.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:41 +01:00
Romain Vimont
fb77f8556a Extract function to compute content location
PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:38 +01:00
Romain Vimont
e3f0c21f2a Use render output size to compute content location
The coordinates of the content to render depend on the render output
size, not the window size in pixels. In theory, the two could differ.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:35 +01:00
Romain Vimont
930169af4e Move rendering from sc_display to sc_screen
Three components are involved in displaying device content on screen:
 - a window
 - a renderer
 - a texture

Originally, all three were handled by sc_screen.

Commit 051b74c883 later extracted the
renderer and texture into a separate component, sc_display.

However, the split was a bit awkward because the window size and
rendering location were managed by separate components.

Move rendering back to sc_screen, keeping only texture management
separated.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:31 +01:00
Romain Vimont
3ce5feb5cb Move renderer from sc_display to sc_screen
Make sc_screen the owner of both the SDL window and the SDL renderer.
This is the first step toward limiting the role of sc_display to texture
management.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:29 +01:00
Romain Vimont
42e2264d67 Simplify texture failure handling
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.

As a workaround, a mechanism was implemented to reattempt applying the
requested changes.

Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.

However, do not close scrcpy when texture creation or updates fail; only
that specific rendering should fail.

Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651>
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Refs 6298ef095f
PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:18 +01:00
Romain Vimont
c497718a3e Report recording error on write error
The error flag was mistakenly set to false instead of true.
2026-02-05 18:27:05 +01:00
21 changed files with 669 additions and 677 deletions

View File

@@ -15,7 +15,6 @@ src = [
'src/delay_buffer.c',
'src/demuxer.c',
'src/device_msg.c',
'src/display.c',
'src/events.c',
'src/icon.c',
'src/file_pusher.c',
@@ -33,6 +32,7 @@ src = [
'src/scrcpy.c',
'src/screen.c',
'src/server.c',
'src/texture.c',
'src/version.c',
'src/hid/hid_gamepad.c',
'src/hid/hid_keyboard.c',
@@ -75,6 +75,7 @@ conf.set('_GNU_SOURCE', true)
if host_machine.system() == 'windows'
windows = import('windows')
src += [
'src/util/command.c',
'src/sys/win/file.c',
'src/sys/win/process.c',
windows.compile_resources('scrcpy-windows.rc'),
@@ -238,6 +239,12 @@ if get_option('buildtype') == 'debug'
'src/util/strbuf.c',
'src/util/term.c',
]],
['test_command_windows', [
'tests/test_command_windows.c',
'src/util/command.c',
'src/util/str.c',
'src/util/strbuf.c',
]],
['test_control_msg_serialize', [
'tests/test_control_msg_serialize.c',
'src/control_msg.c',

View File

@@ -331,56 +331,24 @@ sc_adb_reverse_remove(struct sc_intr *intr, const char *serial,
bool
sc_adb_push(struct sc_intr *intr, const char *serial, const char *local,
const char *remote, unsigned flags) {
#ifdef _WIN32
// Windows will parse the string, so the paths must be quoted
// (see sys/win/command.c)
local = sc_str_quote(local);
if (!local) {
return SC_PROCESS_NONE;
}
remote = sc_str_quote(remote);
if (!remote) {
free((void *) local);
return SC_PROCESS_NONE;
}
#endif
assert(serial);
const char *const argv[] =
SC_ADB_COMMAND("-s", serial, "push", local, remote);
sc_pid pid = sc_adb_execute(argv, flags);
#ifdef _WIN32
free((void *) remote);
free((void *) local);
#endif
return process_check_success_intr(intr, pid, "adb push", flags);
}
bool
sc_adb_install(struct sc_intr *intr, const char *serial, const char *local,
unsigned flags) {
#ifdef _WIN32
// Windows will parse the string, so the local name must be quoted
// (see sys/win/command.c)
local = sc_str_quote(local);
if (!local) {
return SC_PROCESS_NONE;
}
#endif
assert(serial);
const char *const argv[] =
SC_ADB_COMMAND("-s", serial, "install", "-r", local);
sc_pid pid = sc_adb_execute(argv, flags);
#ifdef _WIN32
free((void *) local);
#endif
return process_check_success_intr(intr, pid, "adb install", flags);
}

View File

@@ -1,429 +0,0 @@
#include "display.h"
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <libavutil/pixfmt.h>
#include "util/log.h"
#include "util/sdl.h"
static bool
sc_display_init_novideo_icon(struct sc_display *display,
SDL_Surface *icon_novideo) {
assert(icon_novideo);
bool ok = SDL_SetRenderLogicalPresentation(display->renderer,
icon_novideo->w,
icon_novideo->h,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
if (!ok) {
LOGW("Could not set renderer logical size: %s", SDL_GetError());
// don't fail
}
display->texture = SDL_CreateTextureFromSurface(display->renderer,
icon_novideo);
if (!display->texture) {
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
return true;
}
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps) {
display->renderer = SDL_CreateRenderer(window, NULL);
if (!display->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
return false;
}
const char *renderer_name = SDL_GetRendererName(display->renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
display->mipmaps = false;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
display->gl_context = NULL;
#endif
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (!ok) {
LOGW("Could not set a GL Core Profile Context");
}
LOGD("Creating OpenGL Core Profile context");
display->gl_context = SDL_GL_CreateContext(window);
if (!display->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
SDL_DestroyRenderer(display->renderer);
return false;
}
#endif
struct sc_opengl *gl = &display->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
display->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
display->texture = NULL;
display->pending.flags = 0;
display->pending.frame = NULL;
if (icon_novideo) {
// Without video, set a static scrcpy icon as window content
bool ok = sc_display_init_novideo_icon(display, icon_novideo);
if (!ok) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(display->gl_context);
#endif
SDL_DestroyRenderer(display->renderer);
return false;
}
}
return true;
}
void
sc_display_destroy(struct sc_display *display) {
if (display->pending.frame) {
av_frame_free(&display->pending.frame);
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(display->gl_context);
#endif
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
SDL_DestroyRenderer(display->renderer);
}
static enum SDL_Colorspace
sc_display_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
case AVCOL_SPC_RGB:
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
return SDL_COLORSPACE_JPEG;
}
}
static SDL_Texture *
sc_display_create_texture(struct sc_display *display,
struct sc_size size, enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_display_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (display->mipmaps) {
struct sc_opengl *gl = &display->gl;
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
const char *renderer_name = SDL_GetRendererName(display->renderer);
const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
display->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return texture;
}
static inline void
sc_display_set_pending_texture(struct sc_display *display,
struct sc_size size,
enum AVColorRange color_range) {
assert(!display->texture);
display->pending.texture.size = size;
display->pending.texture.color_range = color_range;
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_TEXTURE;
}
static bool
sc_display_set_pending_frame(struct sc_display *display, const AVFrame *frame) {
if (!display->pending.frame) {
display->pending.frame = av_frame_alloc();
if (!display->pending.frame) {
LOG_OOM();
return false;
}
}
av_frame_unref(display->pending.frame);
int r = av_frame_ref(display->pending.frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_FRAME;
return true;
}
// Forward declaration
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame);
static bool
sc_display_apply_pending(struct sc_display *display) {
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_TEXTURE) {
assert(!display->texture);
display->texture =
sc_display_create_texture(display,
display->pending.texture.size,
display->pending.texture.color_space,
display->pending.texture.color_range);
if (!display->texture) {
return false;
}
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_TEXTURE;
}
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_FRAME) {
assert(display->pending.frame);
bool ok = sc_display_update_texture_internal(display,
display->pending.frame);
if (!ok) {
return false;
}
av_frame_unref(display->pending.frame);
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_FRAME;
}
return true;
}
static bool
sc_display_prepare_texture_internal(struct sc_display *display,
struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
assert(size.width && size.height);
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
display->texture =
sc_display_create_texture(display, size, color_space, color_range);
if (!display->texture) {
return false;
}
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
return true;
}
enum sc_display_result
sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool ok = sc_display_prepare_texture_internal(display, size, color_space,
color_range);
if (!ok) {
sc_display_set_pending_texture(display, size, color_range);
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame) {
bool ok = SDL_UpdateYUVTexture(display->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (display->mipmaps) {
assert(display->texture_id);
struct sc_opengl *gl = &display->gl;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
gl->GenerateMipmap(GL_TEXTURE_2D);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
bool ok = sc_display_update_texture_internal(display, frame);
if (!ok) {
ok = sc_display_set_pending_frame(display, frame);
if (!ok) {
LOGE("Could not set pending frame");
return SC_DISPLAY_RESULT_ERROR;
}
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
enum sc_orientation orientation) {
sc_sdl_render_clear(display->renderer);
if (display->pending.flags) {
bool ok = sc_display_apply_pending(display);
if (!ok) {
return SC_DISPLAY_RESULT_PENDING;
}
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = display->texture;
if (orientation == SC_ORIENTATION_0) {
SDL_FRect frect;
SDL_FRect *fgeometry = NULL;
if (geometry) {
SDL_RectToFRect(geometry, &frect);
fgeometry = &frect;
}
bool ok = SDL_RenderTexture(renderer, texture, NULL, fgeometry);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
} else {
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
SDL_FRect frect;
if (sc_orientation_is_swap(orientation)) {
frect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
frect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
frect.w = geometry->h;
frect.h = geometry->w;
} else {
SDL_RectToFRect(geometry, &frect);
}
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
bool ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect,
angle, NULL, flip);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
}
sc_sdl_render_present(display->renderer);
return SC_DISPLAY_RESULT_OK;
}

View File

@@ -1,69 +0,0 @@
#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
#include "options.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_display {
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_opengl gl;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
struct {
#define SC_DISPLAY_PENDING_FLAG_TEXTURE 1
#define SC_DISPLAY_PENDING_FLAG_FRAME 2
int8_t flags;
struct {
struct sc_size size;
enum AVColorSpace color_space;
enum AVColorRange color_range;
} texture;
AVFrame *frame;
} pending;
};
enum sc_display_result {
SC_DISPLAY_RESULT_OK,
SC_DISPLAY_RESULT_PENDING,
SC_DISPLAY_RESULT_ERROR,
};
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps);
void
sc_display_destroy(struct sc_display *display);
enum sc_display_result
sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range);
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame);
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
enum sc_orientation orientation);
#endif

View File

@@ -890,7 +890,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
int32_t x = event->x;
int32_t y = event->y;
sc_screen_hidpi_scale_coords(im->screen, &x, &y);
SDL_Rect *r = &im->screen->rect;
SDL_FRect *r = &im->screen->rect;
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
if (outside) {

View File

@@ -444,7 +444,7 @@ sc_recorder_process_packets(struct sc_recorder *recorder) {
int ret = av_write_trailer(recorder->ctx);
if (ret < 0) {
LOGE("Failed to write trailer to %s", recorder->filename);
error = false;
error = true;
}
end:

View File

@@ -199,8 +199,8 @@ event_loop(struct scrcpy *s, bool has_screen) {
break;
}
default:
if (has_screen && !sc_screen_handle_event(&s->screen, &event)) {
return SCRCPY_EXIT_FAILURE;
if (has_screen) {
sc_screen_handle_event(&s->screen, &event);
}
break;
}

View File

@@ -144,64 +144,110 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
}
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
assert(screen->video);
struct sc_size content_size = screen->content_size;
// The drawable size is the window size * the HiDPI scale
struct sc_size drawable_size =
sc_sdl_get_window_size_in_pixels(screen->window);
SDL_Rect *rect = &screen->rect;
if (is_optimal_size(drawable_size, content_size)) {
compute_content_rect(struct sc_size render_size, struct sc_size content_size,
bool can_upscale, SDL_FRect *rect) {
if (is_optimal_size(render_size, content_size)) {
rect->x = 0;
rect->y = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.height;
rect->w = render_size.width;
rect->h = render_size.height;
return;
}
bool keep_width = content_size.width * drawable_size.height
> content_size.height * drawable_size.width;
if (!can_upscale && content_size.width <= render_size.width
&& content_size.height <= render_size.height) {
// Center without upscaling
rect->x = (render_size.width - content_size.width) / 2.f;
rect->y = (render_size.height - content_size.height) / 2.f;
rect->w = content_size.width;
rect->h = content_size.height;
return;
}
bool keep_width = content_size.width * render_size.height
> content_size.height * render_size.width;
if (keep_width) {
rect->x = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.width * content_size.height
/ content_size.width;
rect->y = (drawable_size.height - rect->h) / 2;
rect->w = render_size.width;
rect->h = (float) render_size.width * content_size.height
/ content_size.width;
rect->y = (render_size.height - rect->h) / 2.f;
} else {
rect->y = 0;
rect->h = drawable_size.height;
rect->w = drawable_size.height * content_size.width
/ content_size.height;
rect->x = (drawable_size.width - rect->w) / 2;
rect->h = render_size.height;
rect->w = (float) render_size.height * content_size.width
/ content_size.height;
rect->x = (render_size.width - rect->w) / 2.f;
}
}
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
// Only upscale video frames, not icon
bool can_upscale = screen->video;
struct sc_size render_size =
sc_sdl_get_render_output_size(screen->renderer);
compute_content_rect(render_size, screen->content_size, can_upscale,
&screen->rect);
}
// render the texture to the renderer
//
// Set the update_content_rect flag if the window or content size may have
// changed, so that the content rectangle is recomputed
static void
sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
assert(screen->video);
assert(screen->has_video_window);
assert(!screen->video || screen->has_video_window);
if (update_content_rect) {
sc_screen_update_content_rect(screen);
}
enum sc_display_result res =
sc_display_render(&screen->display, &screen->rect, screen->orientation);
(void) res; // any error already logged
}
SDL_Renderer *renderer = screen->renderer;
sc_sdl_render_clear(renderer);
static void
sc_screen_render_novideo(struct sc_screen *screen) {
enum sc_display_result res =
sc_display_render(&screen->display, NULL, SC_ORIENTATION_0);
(void) res; // any error already logged
bool ok = false;
SDL_Texture *texture = screen->tex.texture;
if (!texture) {
LOGW("No texture to render");
goto end;
}
SDL_FRect *geometry = &screen->rect;
enum sc_orientation orientation = screen->orientation;
if (orientation == SC_ORIENTATION_0) {
ok = SDL_RenderTexture(renderer, texture, NULL, geometry);
} else {
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
const SDL_FRect *dstrect = NULL;
SDL_FRect rect;
if (sc_orientation_is_swap(orientation)) {
rect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
rect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
rect.w = geometry->h;
rect.h = geometry->w;
dstrect = &rect;
} else {
dstrect = geometry;
}
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
ok = SDL_RenderTextureRotated(renderer, texture, NULL, dstrect, angle,
NULL, flip);
}
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
}
end:
sc_sdl_render_present(renderer);
}
#if defined(__APPLE__) || defined(_WIN32)
@@ -369,10 +415,46 @@ sc_screen_init(struct sc_screen *screen,
goto error_destroy_fps_counter;
}
screen->renderer = SDL_CreateRenderer(screen->window, NULL);
if (!screen->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
goto error_destroy_window;
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
screen->gl_context = NULL;
// starts with "opengl"
const char *renderer_name = SDL_GetRendererName(screen->renderer);
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (!ok) {
LOGW("Could not set a GL Core Profile Context");
}
LOGD("Creating OpenGL Core Profile context");
screen->gl_context = SDL_GL_CreateContext(screen->window);
if (!screen->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
goto error_destroy_renderer;
}
}
#endif
bool mipmaps = params->video;
ok = sc_texture_init(&screen->tex, screen->renderer, mipmaps);
if (!ok) {
goto error_destroy_renderer;
}
ok = SDL_StartTextInput(screen->window);
if (!ok) {
LOGE("Could not enable text input: %s", SDL_GetError());
goto error_destroy_window;
goto error_destroy_texture;
}
SDL_Surface *icon = scrcpy_icon_load();
@@ -380,30 +462,32 @@ sc_screen_init(struct sc_screen *screen,
if (!SDL_SetWindowIcon(screen->window, icon)) {
LOGW("Could not set window icon: %s", SDL_GetError());
}
} else if (params->video) {
// just a warning
LOGW("Could not load icon");
} else {
// without video, the icon is used as window content, it must be present
LOGE("Could not load icon");
goto error_destroy_window;
}
SDL_Surface *icon_novideo = params->video ? NULL : icon;
bool mipmaps = params->video && params->mipmaps;
ok = sc_display_init(&screen->display, screen->window, icon_novideo,
mipmaps);
if (icon) {
if (!params->video) {
screen->content_size.width = icon->w;
screen->content_size.height = icon->h;
ok = sc_texture_set_from_surface(&screen->tex, icon);
if (!ok) {
LOGE("Could not set icon: %s", SDL_GetError());
}
}
scrcpy_icon_destroy(icon);
}
if (!ok) {
goto error_destroy_window;
} else {
// not fatal
LOGE("Could not load icon");
if (!params->video) {
// Make sure the content size is initialized
screen->content_size.width = 256;
screen->content_size.height = 256;
}
}
screen->frame = av_frame_alloc();
if (!screen->frame) {
LOG_OOM();
goto error_destroy_display;
goto error_destroy_texture;
}
struct sc_input_manager_params im_params = {
@@ -459,8 +543,15 @@ sc_screen_init(struct sc_screen *screen,
return true;
error_destroy_display:
sc_display_destroy(&screen->display);
error_destroy_texture:
sc_texture_destroy(&screen->tex);
error_destroy_renderer:
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
if (screen->gl_context) {
SDL_GL_DestroyContext(screen->gl_context);
}
#endif
SDL_DestroyRenderer(screen->renderer);
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
@@ -522,8 +613,12 @@ sc_screen_destroy(struct sc_screen *screen) {
#ifndef NDEBUG
assert(!screen->open);
#endif
sc_display_destroy(&screen->display);
sc_texture_destroy(&screen->tex);
av_frame_free(&screen->frame);
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(screen->gl_context);
#endif
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
sc_fps_counter_destroy(&screen->fps_counter);
sc_frame_buffer_destroy(&screen->fb);
@@ -606,6 +701,7 @@ sc_screen_apply_frame(struct sc_screen *screen) {
if (!screen->has_frame
|| screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
// frame dimension changed
screen->frame_size = new_frame_size;
@@ -619,28 +715,12 @@ sc_screen_apply_frame(struct sc_screen *screen) {
screen->has_frame = true;
screen->content_size = new_content_size;
}
enum sc_display_result res =
sc_display_prepare_texture(&screen->display, screen->frame_size,
frame->colorspace, frame->color_range);
if (res == SC_DISPLAY_RESULT_ERROR) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
}
enum sc_display_result res =
sc_display_update_texture(&screen->display, frame);
if (res == SC_DISPLAY_RESULT_ERROR) {
bool ok = sc_texture_set_from_frame(&screen->tex, frame);
if (!ok) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
assert(screen->has_frame);
if (!screen->has_video_window) {
@@ -696,7 +776,10 @@ sc_screen_set_paused(struct sc_screen *screen, bool paused) {
av_frame_free(&screen->frame);
screen->frame = screen->resume_frame;
screen->resume_frame = NULL;
sc_screen_apply_frame(screen);
bool ok = sc_screen_apply_frame(screen);
if (!ok) {
LOGE("Resume frame update failed");
}
}
if (!paused) {
@@ -769,7 +852,7 @@ sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
content_size.height);
}
bool
void
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
// !video implies !has_video_window
assert(screen->video || !screen->has_video_window);
@@ -778,32 +861,29 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
bool ok = sc_screen_update_frame(screen);
if (!ok) {
LOGE("Frame update failed\n");
return false;
}
return true;
return;
}
case SDL_EVENT_WINDOW_EXPOSED:
if (!screen->video) {
sc_screen_render_novideo(screen);
} else if (screen->has_video_window) {
if (!screen->video || screen->has_video_window) {
sc_screen_render(screen, true);
}
return true;
return;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
if (screen->has_video_window) {
sc_screen_render(screen, true);
}
return true;
return;
case SDL_EVENT_WINDOW_RESTORED:
if (screen->has_video_window && is_windowed(screen)) {
apply_pending_resize(screen);
sc_screen_render(screen, true);
}
return true;
return;
case SDL_EVENT_WINDOW_ENTER_FULLSCREEN:
LOGD("Switched to fullscreen mode");
assert(screen->has_video_window);
return true;
return;
case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN:
LOGD("Switched to windowed mode");
assert(screen->has_video_window);
@@ -811,17 +891,16 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
apply_pending_resize(screen);
sc_screen_render(screen, true);
}
return true;
return;
}
if (sc_screen_is_relative_mode(screen)
&& sc_mouse_capture_handle_event(&screen->mc, event)) {
// The mouse capture handler consumed the event
return true;
return;
}
sc_input_manager_handle_event(&screen->im, event);
return true;
}
struct sc_point

View File

@@ -12,16 +12,20 @@
#include "controller.h"
#include "coords.h"
#include "display.h"
#include "fps_counter.h"
#include "frame_buffer.h"
#include "input_manager.h"
#include "mouse_capture.h"
#include "options.h"
#include "texture.h"
#include "trait/key_processor.h"
#include "trait/frame_sink.h"
#include "trait/mouse_processor.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_screen {
struct sc_frame_sink frame_sink; // frame sink trait
@@ -32,7 +36,7 @@ struct sc_screen {
bool video;
bool camera;
struct sc_display display;
struct sc_texture tex;
struct sc_input_manager im;
struct sc_mouse_capture mc; // only used in mouse relative mode
struct sc_frame_buffer fb;
@@ -49,6 +53,11 @@ struct sc_screen {
} req;
SDL_Window *window;
SDL_Renderer *renderer;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
struct sc_size frame_size;
struct sc_size content_size; // rotated frame_size
@@ -60,7 +69,7 @@ struct sc_screen {
// client orientation
enum sc_orientation orientation;
// rectangle of the content (excluding black borders)
struct SDL_Rect rect;
struct SDL_FRect rect;
bool has_frame;
bool has_video_window;
@@ -148,8 +157,7 @@ void
sc_screen_set_paused(struct sc_screen *screen, bool paused);
// react to SDL events
// If this function returns false, scrcpy must exit with an error.
bool
void
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event);
// convert point from window coordinates to frame coordinates

View File

@@ -3,26 +3,14 @@
#include <processthreadsapi.h>
#include <assert.h>
#include <stdlib.h>
#include "util/command.h"
#include "util/log.h"
#include "util/str.h"
#define CMD_MAX_LEN 8192
static bool
build_cmd(char *cmd, size_t len, const char *const argv[]) {
// Windows command-line parsing is WTF:
// <http://daviddeley.com/autohotkey/parameters/parameters.htm#WINPASS>
// only make it work for this very specific program
// (don't handle escaping nor quotes)
size_t ret = sc_str_join(cmd, argv, ' ', len);
if (ret >= len) {
LOGE("Command too long (%" SC_PRIsizet " chars)", len - 1);
return false;
}
return true;
}
enum sc_process_result
sc_process_execute_p(const char *const argv[], HANDLE *handle, unsigned flags,
HANDLE *pin, HANDLE *pout, HANDLE *perr) {
@@ -137,8 +125,9 @@ sc_process_execute_p(const char *const argv[], HANDLE *handle, unsigned flags,
si.lpAttributeList = lpAttributeList;
}
char *cmd = malloc(CMD_MAX_LEN);
if (!cmd || !build_cmd(cmd, CMD_MAX_LEN, argv)) {
assert(argv && *argv);
char *cmd = sc_command_serialize_windows(argv);
if (!cmd) {
LOG_OOM();
goto error_free_attribute_list;
}

227
app/src/texture.c Normal file
View File

@@ -0,0 +1,227 @@
#include "texture.h"
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <libavutil/pixfmt.h>
#include "util/log.h"
bool
sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps) {
const char *renderer_name = SDL_GetRendererName(renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
tex->mipmaps = false;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &tex->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
tex->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
tex->renderer = renderer;
tex->texture = NULL;
return true;
}
void
sc_texture_destroy(struct sc_texture *tex) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
}
static enum SDL_Colorspace
sc_texture_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
case AVCOL_SPC_RGB:
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
return SDL_COLORSPACE_JPEG;
}
}
static SDL_Texture *
sc_texture_create_frame_texture(struct sc_texture *tex,
struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_texture_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = tex->renderer;
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (tex->mipmaps) {
struct sc_opengl *gl = &tex->gl;
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
const char *renderer_name = SDL_GetRendererName(tex->renderer);
const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
tex->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return texture;
}
bool
sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame) {
struct sc_size size = {frame->width, frame->height};
assert(size.width && size.height);
if (!tex->texture
|| tex->texture_type != SC_TEXTURE_TYPE_FRAME
|| tex->texture_size.width != size.width
|| tex->texture_size.height != size.height) {
// Incompatible texture, recreate it
enum AVColorSpace color_space = frame->colorspace;
enum AVColorRange color_range = frame->color_range;
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
tex->texture = sc_texture_create_frame_texture(tex, size, color_space,
color_range);
if (!tex->texture) {
return false;
}
tex->texture_size = size;
tex->texture_type = SC_TEXTURE_TYPE_FRAME;
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
}
assert(tex->texture);
assert(tex->texture_type == SC_TEXTURE_TYPE_FRAME);
bool ok = SDL_UpdateYUVTexture(tex->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (tex->mipmaps) {
assert(tex->texture_id);
struct sc_opengl *gl = &tex->gl;
gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
gl->GenerateMipmap(GL_TEXTURE_2D);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
tex->texture = SDL_CreateTextureFromSurface(tex->renderer, surface);
if (!tex->texture) {
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
tex->texture_size.width = surface->w;
tex->texture_size.height = surface->h;
tex->texture_type = SC_TEXTURE_TYPE_ICON;
return true;
}

44
app/src/texture.h Normal file
View File

@@ -0,0 +1,44 @@
#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
enum sc_texture_type {
SC_TEXTURE_TYPE_FRAME,
SC_TEXTURE_TYPE_ICON,
};
struct sc_texture {
SDL_Renderer *renderer; // owned by the caller
SDL_Texture *texture;
// Only valid if texture != NULL
struct sc_size texture_size;
enum sc_texture_type texture_type;
struct sc_opengl gl;
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
};
bool
sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps);
void
sc_texture_destroy(struct sc_texture *tex);
bool
sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame);
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface);
#endif

98
app/src/util/command.c Normal file
View File

@@ -0,0 +1,98 @@
#include "command.h"
#include <stdlib.h>
#include "util/strbuf.h"
char *
sc_command_serialize_windows(const char *const argv[]) {
// <https://learn.microsoft.com/en-us/cpp/c-language/parsing-c-command-line-arguments>
// <https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-createprocessw>
struct sc_strbuf buf;
bool ok = sc_strbuf_init(&buf, 1024);
if (!ok) {
return NULL;
}
#define BUF_PUSH(C) \
do { \
if (!sc_strbuf_append_char(&buf, C)) { \
goto end; \
} \
} while (0)
while (*argv) {
const char *arg = *argv;
BUF_PUSH('"');
// <https://learn.microsoft.com/en-us/cpp/c-language/parsing-c-command-line-arguments>
//
// """
// If an even number of backslashes is followed by a double quote mark,
// then one backslash (\) is placed in the argv array for every pair of
// backslashes (\\), and the double quote mark (") is interpreted as a
// string delimiter.
//
// If an odd number of backslashes is followed by a double quote mark,
// then one backslash (\) is placed in the argv array for every pair of
// backslashes (\\). The double quote mark is interpreted as an escape
// sequence by the remaining backslash, causing a literal double quote
// mark (") to be placed in argv.
// """
//
// To produce correct escaping according to what the parser will do, we
// must count the number of successive backslashes.
unsigned backslashes = 0;
for (const char *c = arg; *c; c++) {
switch (*c) {
case '"':
while (backslashes) {
// Double all backslashes before a quote
BUF_PUSH('\\');
BUF_PUSH('\\');
--backslashes;
}
BUF_PUSH('\\');
BUF_PUSH('"');
backslashes = 0;
break;
case '\\':
++backslashes;
break;
default:
while (backslashes) {
// Put all backslashes as literals
BUF_PUSH('\\');
--backslashes;
}
BUF_PUSH(*c);
break;
}
}
while (backslashes) {
// Double all backslashes before a quote
BUF_PUSH('\\');
BUF_PUSH('\\');
--backslashes;
}
BUF_PUSH('"');
++argv;
// Argument separator
if (*argv) {
BUF_PUSH(' ');
}
}
return buf.s;
end:
free(buf.s);
return NULL;
}

17
app/src/util/command.h Normal file
View File

@@ -0,0 +1,17 @@
#ifndef SC_COMMAND_H
#define SC_COMMAND_H
#include "common.h"
/**
* Serialize an argv array for Windows
*
* Convert a NULL-terminated argument array into a single escaped string
* suitable for massing to CreateProcess() on Windows.
*
* The returned value must be freed by the caller.
*/
char *
sc_command_serialize_windows(const char *const argv[]);
#endif

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@@ -151,6 +151,10 @@ sc_sdl_log_print(void *userdata, int category, SDL_LogPriority priority,
void
sc_log_configure(void) {
#ifdef _WIN32
SetConsoleOutputCP(CP_UTF8);
#endif
SDL_SetLogOutputFunction(sc_sdl_log_print, NULL);
// Redirect FFmpeg logs to SDL logs
av_log_set_callback(sc_av_log_callback);

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@@ -130,6 +130,25 @@ sc_sdl_hide_window(SDL_Window *window) {
}
}
struct sc_size
sc_sdl_get_render_output_size(SDL_Renderer *renderer) {
int width;
int height;
bool ok = SDL_GetRenderOutputSize(renderer, &width, &height);
if (!ok) {
LOGE("Could not get render output size: %s", SDL_GetError());
LOGE("Please report the error");
// fatal error
abort();
}
struct sc_size size = {
.width = width,
.height = height,
};
return size;
}
bool
sc_sdl_render_clear(SDL_Renderer *renderer) {
bool ok = SDL_RenderClear(renderer);

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@@ -34,6 +34,9 @@ sc_sdl_show_window(SDL_Window *window);
void
sc_sdl_hide_window(SDL_Window *window);
struct sc_size
sc_sdl_get_render_output_size(SDL_Renderer *renderer);
bool
sc_sdl_render_clear(SDL_Renderer *renderer);

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@@ -49,21 +49,6 @@ truncated:
return n;
}
char *
sc_str_quote(const char *src) {
size_t len = strlen(src);
char *quoted = malloc(len + 3);
if (!quoted) {
LOG_OOM();
return NULL;
}
memcpy(&quoted[1], src, len);
quoted[0] = '"';
quoted[len + 1] = '"';
quoted[len + 2] = '\0';
return quoted;
}
char *
sc_str_concat(const char *start, const char *end) {
assert(start);

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@@ -32,14 +32,6 @@ sc_strncpy(char *dest, const char *src, size_t n);
size_t
sc_str_join(char *dst, const char *const tokens[], char sep, size_t n);
/**
* Quote a string
*
* Return a new allocated string, surrounded with quotes (`"`).
*/
char *
sc_str_quote(const char *src);
/**
* Concat two strings
*

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@@ -0,0 +1,61 @@
#include "common.h"
#include <assert.h>
#include <stdlib.h>
#include "util/command.h"
static void test_command_with_spaces(void) {
const char *const argv[] = {
"C:\\Program Files\\scrcpy\\adb",
"-s",
"serial with spaces",
"push",
"E:\\some folder\\scrcpy-server",
"/data/local/tmp/scrcpy-server.jar",
NULL,
};
char *cmd = sc_command_serialize_windows(argv);
const char *expected = "\"C:\\Program Files\\scrcpy\\adb\" "
"\"-s\" "
"\"serial with spaces\" "
"\"push\" "
"\"E:\\some folder\\scrcpy-server\" "
"\"/data/local/tmp/scrcpy-server.jar\"";
assert(!strcmp(expected, cmd));
free(cmd);
}
static void test_command_with_backslashes(void) {
const char *const argv[] = {
"a\\\\ b\\",
"def \\",
"gh\"i\" \\\\",
"jkl\\\\",
"mno\\",
"p\\\"qr",
NULL,
};
char *cmd = sc_command_serialize_windows(argv);
const char *expected = "\"a\\\\ b\\\\\" "
"\"def \\\\\" "
"\"gh\\\"i\\\" \\\\\\\\\" "
"\"jkl\\\\\\\\\" "
"\"mno\\\\\" "
"\"p\\\\\\\"qr\"";
assert(!strcmp(expected, cmd));
free(cmd);
}
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_command_with_spaces();
test_command_with_backslashes();
return 0;
}

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@@ -131,16 +131,6 @@ static void test_join_truncated_after_sep(void) {
assert(!strcmp("abc de ", s));
}
static void test_quote(void) {
const char *s = "abcde";
char *out = sc_str_quote(s);
// add '"' at the beginning and the end
assert(!strcmp("\"abcde\"", out));
free(out);
}
static void test_concat(void) {
const char *s = "2024:11";
char *out = sc_str_concat("my-prefix:", s);
@@ -398,7 +388,6 @@ int main(int argc, char *argv[]) {
test_join_truncated_in_token();
test_join_truncated_before_sep();
test_join_truncated_after_sep();
test_quote();
test_concat();
test_utf8_truncate();
test_parse_integer();