Compare commits

...

11 Commits

Author SHA1 Message Date
Romain Vimont
77998f543f Rename sc_display to sc_texture
The sc_display component now only handles a texture. Rendering has been
moved to sc_screen.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:57 +01:00
Romain Vimont
c43cc2ddc3 Set display texture from a frame
Add a function to set a texture from an AVFrame on a sc_display.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:52 +01:00
Romain Vimont
1617979549 Set display texture from a surface
Add a function to set a texture from a surface on a sc_display.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:48 +01:00
Romain Vimont
58818dc860 Use floating-point for content location
In SDL3, texture rendering uses SDL_FRect, unlike SDL2 which used
SDL_Rect.

Compute content location using floating-point coordinates from the
start.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:44 +01:00
Romain Vimont
3ef51e691e Factorize icon rendering
Replace SDL "logical rendering" with explicit computation of icon
location, and unify rendering of video frames and icons using the same
common code.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:41 +01:00
Romain Vimont
fb77f8556a Extract function to compute content location
PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:38 +01:00
Romain Vimont
e3f0c21f2a Use render output size to compute content location
The coordinates of the content to render depend on the render output
size, not the window size in pixels. In theory, the two could differ.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:35 +01:00
Romain Vimont
930169af4e Move rendering from sc_display to sc_screen
Three components are involved in displaying device content on screen:
 - a window
 - a renderer
 - a texture

Originally, all three were handled by sc_screen.

Commit 051b74c883 later extracted the
renderer and texture into a separate component, sc_display.

However, the split was a bit awkward because the window size and
rendering location were managed by separate components.

Move rendering back to sc_screen, keeping only texture management
separated.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:31 +01:00
Romain Vimont
3ce5feb5cb Move renderer from sc_display to sc_screen
Make sc_screen the owner of both the SDL window and the SDL renderer.
This is the first step toward limiting the role of sc_display to texture
management.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:29 +01:00
Romain Vimont
42e2264d67 Simplify texture failure handling
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.

As a workaround, a mechanism was implemented to reattempt applying the
requested changes.

Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.

However, do not close scrcpy when texture creation or updates fail; only
that specific rendering should fail.

Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651>
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Refs 6298ef095f
PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:18 +01:00
Romain Vimont
c497718a3e Report recording error on write error
The error flag was mistakenly set to false instead of true.
2026-02-05 18:27:05 +01:00
11 changed files with 460 additions and 574 deletions

View File

@@ -15,7 +15,6 @@ src = [
'src/delay_buffer.c',
'src/demuxer.c',
'src/device_msg.c',
'src/display.c',
'src/events.c',
'src/icon.c',
'src/file_pusher.c',
@@ -33,6 +32,7 @@ src = [
'src/scrcpy.c',
'src/screen.c',
'src/server.c',
'src/texture.c',
'src/version.c',
'src/hid/hid_gamepad.c',
'src/hid/hid_keyboard.c',

View File

@@ -1,429 +0,0 @@
#include "display.h"
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <libavutil/pixfmt.h>
#include "util/log.h"
#include "util/sdl.h"
static bool
sc_display_init_novideo_icon(struct sc_display *display,
SDL_Surface *icon_novideo) {
assert(icon_novideo);
bool ok = SDL_SetRenderLogicalPresentation(display->renderer,
icon_novideo->w,
icon_novideo->h,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
if (!ok) {
LOGW("Could not set renderer logical size: %s", SDL_GetError());
// don't fail
}
display->texture = SDL_CreateTextureFromSurface(display->renderer,
icon_novideo);
if (!display->texture) {
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
return true;
}
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps) {
display->renderer = SDL_CreateRenderer(window, NULL);
if (!display->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
return false;
}
const char *renderer_name = SDL_GetRendererName(display->renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
display->mipmaps = false;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
display->gl_context = NULL;
#endif
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (!ok) {
LOGW("Could not set a GL Core Profile Context");
}
LOGD("Creating OpenGL Core Profile context");
display->gl_context = SDL_GL_CreateContext(window);
if (!display->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
SDL_DestroyRenderer(display->renderer);
return false;
}
#endif
struct sc_opengl *gl = &display->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
display->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
display->texture = NULL;
display->pending.flags = 0;
display->pending.frame = NULL;
if (icon_novideo) {
// Without video, set a static scrcpy icon as window content
bool ok = sc_display_init_novideo_icon(display, icon_novideo);
if (!ok) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(display->gl_context);
#endif
SDL_DestroyRenderer(display->renderer);
return false;
}
}
return true;
}
void
sc_display_destroy(struct sc_display *display) {
if (display->pending.frame) {
av_frame_free(&display->pending.frame);
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(display->gl_context);
#endif
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
SDL_DestroyRenderer(display->renderer);
}
static enum SDL_Colorspace
sc_display_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
case AVCOL_SPC_RGB:
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
return SDL_COLORSPACE_JPEG;
}
}
static SDL_Texture *
sc_display_create_texture(struct sc_display *display,
struct sc_size size, enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_display_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (display->mipmaps) {
struct sc_opengl *gl = &display->gl;
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
const char *renderer_name = SDL_GetRendererName(display->renderer);
const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
display->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return texture;
}
static inline void
sc_display_set_pending_texture(struct sc_display *display,
struct sc_size size,
enum AVColorRange color_range) {
assert(!display->texture);
display->pending.texture.size = size;
display->pending.texture.color_range = color_range;
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_TEXTURE;
}
static bool
sc_display_set_pending_frame(struct sc_display *display, const AVFrame *frame) {
if (!display->pending.frame) {
display->pending.frame = av_frame_alloc();
if (!display->pending.frame) {
LOG_OOM();
return false;
}
}
av_frame_unref(display->pending.frame);
int r = av_frame_ref(display->pending.frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_FRAME;
return true;
}
// Forward declaration
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame);
static bool
sc_display_apply_pending(struct sc_display *display) {
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_TEXTURE) {
assert(!display->texture);
display->texture =
sc_display_create_texture(display,
display->pending.texture.size,
display->pending.texture.color_space,
display->pending.texture.color_range);
if (!display->texture) {
return false;
}
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_TEXTURE;
}
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_FRAME) {
assert(display->pending.frame);
bool ok = sc_display_update_texture_internal(display,
display->pending.frame);
if (!ok) {
return false;
}
av_frame_unref(display->pending.frame);
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_FRAME;
}
return true;
}
static bool
sc_display_prepare_texture_internal(struct sc_display *display,
struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
assert(size.width && size.height);
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
display->texture =
sc_display_create_texture(display, size, color_space, color_range);
if (!display->texture) {
return false;
}
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
return true;
}
enum sc_display_result
sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool ok = sc_display_prepare_texture_internal(display, size, color_space,
color_range);
if (!ok) {
sc_display_set_pending_texture(display, size, color_range);
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame) {
bool ok = SDL_UpdateYUVTexture(display->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (display->mipmaps) {
assert(display->texture_id);
struct sc_opengl *gl = &display->gl;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
gl->GenerateMipmap(GL_TEXTURE_2D);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
bool ok = sc_display_update_texture_internal(display, frame);
if (!ok) {
ok = sc_display_set_pending_frame(display, frame);
if (!ok) {
LOGE("Could not set pending frame");
return SC_DISPLAY_RESULT_ERROR;
}
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
enum sc_orientation orientation) {
sc_sdl_render_clear(display->renderer);
if (display->pending.flags) {
bool ok = sc_display_apply_pending(display);
if (!ok) {
return SC_DISPLAY_RESULT_PENDING;
}
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = display->texture;
if (orientation == SC_ORIENTATION_0) {
SDL_FRect frect;
SDL_FRect *fgeometry = NULL;
if (geometry) {
SDL_RectToFRect(geometry, &frect);
fgeometry = &frect;
}
bool ok = SDL_RenderTexture(renderer, texture, NULL, fgeometry);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
} else {
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
SDL_FRect frect;
if (sc_orientation_is_swap(orientation)) {
frect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
frect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
frect.w = geometry->h;
frect.h = geometry->w;
} else {
SDL_RectToFRect(geometry, &frect);
}
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
bool ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect,
angle, NULL, flip);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
}
sc_sdl_render_present(display->renderer);
return SC_DISPLAY_RESULT_OK;
}

View File

@@ -1,69 +0,0 @@
#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
#include "options.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_display {
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_opengl gl;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
struct {
#define SC_DISPLAY_PENDING_FLAG_TEXTURE 1
#define SC_DISPLAY_PENDING_FLAG_FRAME 2
int8_t flags;
struct {
struct sc_size size;
enum AVColorSpace color_space;
enum AVColorRange color_range;
} texture;
AVFrame *frame;
} pending;
};
enum sc_display_result {
SC_DISPLAY_RESULT_OK,
SC_DISPLAY_RESULT_PENDING,
SC_DISPLAY_RESULT_ERROR,
};
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps);
void
sc_display_destroy(struct sc_display *display);
enum sc_display_result
sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range);
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame);
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
enum sc_orientation orientation);
#endif

View File

@@ -890,7 +890,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
int32_t x = event->x;
int32_t y = event->y;
sc_screen_hidpi_scale_coords(im->screen, &x, &y);
SDL_Rect *r = &im->screen->rect;
SDL_FRect *r = &im->screen->rect;
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
if (outside) {

View File

@@ -444,7 +444,7 @@ sc_recorder_process_packets(struct sc_recorder *recorder) {
int ret = av_write_trailer(recorder->ctx);
if (ret < 0) {
LOGE("Failed to write trailer to %s", recorder->filename);
error = false;
error = true;
}
end:

View File

@@ -144,64 +144,110 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
}
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
assert(screen->video);
struct sc_size content_size = screen->content_size;
// The drawable size is the window size * the HiDPI scale
struct sc_size drawable_size =
sc_sdl_get_window_size_in_pixels(screen->window);
SDL_Rect *rect = &screen->rect;
if (is_optimal_size(drawable_size, content_size)) {
compute_content_rect(struct sc_size render_size, struct sc_size content_size,
bool can_upscale, SDL_FRect *rect) {
if (is_optimal_size(render_size, content_size)) {
rect->x = 0;
rect->y = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.height;
rect->w = render_size.width;
rect->h = render_size.height;
return;
}
bool keep_width = content_size.width * drawable_size.height
> content_size.height * drawable_size.width;
if (!can_upscale && content_size.width <= render_size.width
&& content_size.height <= render_size.height) {
// Center without upscaling
rect->x = (render_size.width - content_size.width) / 2.f;
rect->y = (render_size.height - content_size.height) / 2.f;
rect->w = content_size.width;
rect->h = content_size.height;
return;
}
bool keep_width = content_size.width * render_size.height
> content_size.height * render_size.width;
if (keep_width) {
rect->x = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.width * content_size.height
/ content_size.width;
rect->y = (drawable_size.height - rect->h) / 2;
rect->w = render_size.width;
rect->h = (float) render_size.width * content_size.height
/ content_size.width;
rect->y = (render_size.height - rect->h) / 2.f;
} else {
rect->y = 0;
rect->h = drawable_size.height;
rect->w = drawable_size.height * content_size.width
/ content_size.height;
rect->x = (drawable_size.width - rect->w) / 2;
rect->h = render_size.height;
rect->w = (float) render_size.height * content_size.width
/ content_size.height;
rect->x = (render_size.width - rect->w) / 2.f;
}
}
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
// Only upscale video frames, not icon
bool can_upscale = screen->video;
struct sc_size render_size =
sc_sdl_get_render_output_size(screen->renderer);
compute_content_rect(render_size, screen->content_size, can_upscale,
&screen->rect);
}
// render the texture to the renderer
//
// Set the update_content_rect flag if the window or content size may have
// changed, so that the content rectangle is recomputed
static void
sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
assert(screen->video);
assert(screen->has_video_window);
assert(!screen->video || screen->has_video_window);
if (update_content_rect) {
sc_screen_update_content_rect(screen);
}
enum sc_display_result res =
sc_display_render(&screen->display, &screen->rect, screen->orientation);
(void) res; // any error already logged
}
SDL_Renderer *renderer = screen->renderer;
sc_sdl_render_clear(renderer);
static void
sc_screen_render_novideo(struct sc_screen *screen) {
enum sc_display_result res =
sc_display_render(&screen->display, NULL, SC_ORIENTATION_0);
(void) res; // any error already logged
bool ok = false;
SDL_Texture *texture = screen->tex.texture;
if (!texture) {
LOGW("No texture to render");
goto end;
}
SDL_FRect *geometry = &screen->rect;
enum sc_orientation orientation = screen->orientation;
if (orientation == SC_ORIENTATION_0) {
ok = SDL_RenderTexture(renderer, texture, NULL, geometry);
} else {
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
const SDL_FRect *dstrect = NULL;
SDL_FRect rect;
if (sc_orientation_is_swap(orientation)) {
rect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
rect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
rect.w = geometry->h;
rect.h = geometry->w;
dstrect = &rect;
} else {
dstrect = geometry;
}
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
ok = SDL_RenderTextureRotated(renderer, texture, NULL, dstrect, angle,
NULL, flip);
}
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
}
end:
sc_sdl_render_present(renderer);
}
#if defined(__APPLE__) || defined(_WIN32)
@@ -369,10 +415,46 @@ sc_screen_init(struct sc_screen *screen,
goto error_destroy_fps_counter;
}
screen->renderer = SDL_CreateRenderer(screen->window, NULL);
if (!screen->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
goto error_destroy_window;
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
screen->gl_context = NULL;
// starts with "opengl"
const char *renderer_name = SDL_GetRendererName(screen->renderer);
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (!ok) {
LOGW("Could not set a GL Core Profile Context");
}
LOGD("Creating OpenGL Core Profile context");
screen->gl_context = SDL_GL_CreateContext(screen->window);
if (!screen->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
goto error_destroy_renderer;
}
}
#endif
bool mipmaps = params->video;
ok = sc_texture_init(&screen->tex, screen->renderer, mipmaps);
if (!ok) {
goto error_destroy_renderer;
}
ok = SDL_StartTextInput(screen->window);
if (!ok) {
LOGE("Could not enable text input: %s", SDL_GetError());
goto error_destroy_window;
goto error_destroy_texture;
}
SDL_Surface *icon = scrcpy_icon_load();
@@ -386,24 +468,28 @@ sc_screen_init(struct sc_screen *screen,
} else {
// without video, the icon is used as window content, it must be present
LOGE("Could not load icon");
goto error_destroy_window;
goto error_destroy_texture;
}
if (!params->video) {
assert(icon);
screen->content_size.width = icon->w;
screen->content_size.height = icon->h;
ok = sc_texture_set_from_surface(&screen->tex, icon);
if (!ok) {
scrcpy_icon_destroy(icon);
goto error_destroy_texture;
}
}
SDL_Surface *icon_novideo = params->video ? NULL : icon;
bool mipmaps = params->video && params->mipmaps;
ok = sc_display_init(&screen->display, screen->window, icon_novideo,
mipmaps);
if (icon) {
scrcpy_icon_destroy(icon);
}
if (!ok) {
goto error_destroy_window;
}
screen->frame = av_frame_alloc();
if (!screen->frame) {
LOG_OOM();
goto error_destroy_display;
goto error_destroy_texture;
}
struct sc_input_manager_params im_params = {
@@ -459,8 +545,15 @@ sc_screen_init(struct sc_screen *screen,
return true;
error_destroy_display:
sc_display_destroy(&screen->display);
error_destroy_texture:
sc_texture_destroy(&screen->tex);
error_destroy_renderer:
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
if (screen->gl_context) {
SDL_GL_DestroyContext(screen->gl_context);
}
#endif
SDL_DestroyRenderer(screen->renderer);
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
@@ -522,8 +615,12 @@ sc_screen_destroy(struct sc_screen *screen) {
#ifndef NDEBUG
assert(!screen->open);
#endif
sc_display_destroy(&screen->display);
sc_texture_destroy(&screen->tex);
av_frame_free(&screen->frame);
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(screen->gl_context);
#endif
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
sc_fps_counter_destroy(&screen->fps_counter);
sc_frame_buffer_destroy(&screen->fb);
@@ -606,6 +703,7 @@ sc_screen_apply_frame(struct sc_screen *screen) {
if (!screen->has_frame
|| screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
// frame dimension changed
screen->frame_size = new_frame_size;
@@ -619,28 +717,12 @@ sc_screen_apply_frame(struct sc_screen *screen) {
screen->has_frame = true;
screen->content_size = new_content_size;
}
enum sc_display_result res =
sc_display_prepare_texture(&screen->display, screen->frame_size,
frame->colorspace, frame->color_range);
if (res == SC_DISPLAY_RESULT_ERROR) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
}
enum sc_display_result res =
sc_display_update_texture(&screen->display, frame);
if (res == SC_DISPLAY_RESULT_ERROR) {
bool ok = sc_texture_set_from_frame(&screen->tex, frame);
if (!ok) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
assert(screen->has_frame);
if (!screen->has_video_window) {
@@ -696,7 +778,10 @@ sc_screen_set_paused(struct sc_screen *screen, bool paused) {
av_frame_free(&screen->frame);
screen->frame = screen->resume_frame;
screen->resume_frame = NULL;
sc_screen_apply_frame(screen);
bool ok = sc_screen_apply_frame(screen);
if (!ok) {
LOGE("Resume frame update failed");
}
}
if (!paused) {
@@ -778,14 +863,11 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
bool ok = sc_screen_update_frame(screen);
if (!ok) {
LOGE("Frame update failed\n");
return false;
}
return true;
}
case SDL_EVENT_WINDOW_EXPOSED:
if (!screen->video) {
sc_screen_render_novideo(screen);
} else if (screen->has_video_window) {
if (!screen->video || screen->has_video_window) {
sc_screen_render(screen, true);
}
return true;

View File

@@ -12,16 +12,20 @@
#include "controller.h"
#include "coords.h"
#include "display.h"
#include "fps_counter.h"
#include "frame_buffer.h"
#include "input_manager.h"
#include "mouse_capture.h"
#include "options.h"
#include "texture.h"
#include "trait/key_processor.h"
#include "trait/frame_sink.h"
#include "trait/mouse_processor.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_screen {
struct sc_frame_sink frame_sink; // frame sink trait
@@ -32,7 +36,7 @@ struct sc_screen {
bool video;
bool camera;
struct sc_display display;
struct sc_texture tex;
struct sc_input_manager im;
struct sc_mouse_capture mc; // only used in mouse relative mode
struct sc_frame_buffer fb;
@@ -49,6 +53,11 @@ struct sc_screen {
} req;
SDL_Window *window;
SDL_Renderer *renderer;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
struct sc_size frame_size;
struct sc_size content_size; // rotated frame_size
@@ -60,7 +69,7 @@ struct sc_screen {
// client orientation
enum sc_orientation orientation;
// rectangle of the content (excluding black borders)
struct SDL_Rect rect;
struct SDL_FRect rect;
bool has_frame;
bool has_video_window;

227
app/src/texture.c Normal file
View File

@@ -0,0 +1,227 @@
#include "texture.h"
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <libavutil/pixfmt.h>
#include "util/log.h"
bool
sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps) {
const char *renderer_name = SDL_GetRendererName(renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
tex->mipmaps = false;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &tex->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
tex->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
tex->renderer = renderer;
tex->texture = NULL;
return true;
}
void
sc_texture_destroy(struct sc_texture *tex) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
}
static enum SDL_Colorspace
sc_texture_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
case AVCOL_SPC_RGB:
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
return SDL_COLORSPACE_JPEG;
}
}
static SDL_Texture *
sc_texture_create_frame_texture(struct sc_texture *tex,
struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_texture_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = tex->renderer;
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (tex->mipmaps) {
struct sc_opengl *gl = &tex->gl;
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
const char *renderer_name = SDL_GetRendererName(tex->renderer);
const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
tex->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return texture;
}
bool
sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame) {
struct sc_size size = {frame->width, frame->height};
assert(size.width && size.height);
if (!tex->texture
|| tex->texture_type != SC_TEXTURE_TYPE_FRAME
|| tex->texture_size.width != size.width
|| tex->texture_size.height != size.height) {
// Incompatible texture, recreate it
enum AVColorSpace color_space = frame->colorspace;
enum AVColorRange color_range = frame->color_range;
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
tex->texture = sc_texture_create_frame_texture(tex, size, color_space,
color_range);
if (!tex->texture) {
return false;
}
tex->texture_size = size;
tex->texture_type = SC_TEXTURE_TYPE_FRAME;
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
}
assert(tex->texture);
assert(tex->texture_type == SC_TEXTURE_TYPE_FRAME);
bool ok = SDL_UpdateYUVTexture(tex->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (tex->mipmaps) {
assert(tex->texture_id);
struct sc_opengl *gl = &tex->gl;
gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
gl->GenerateMipmap(GL_TEXTURE_2D);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
tex->texture = SDL_CreateTextureFromSurface(tex->renderer, surface);
if (!tex->texture) {
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
tex->texture_size.width = surface->w;
tex->texture_size.height = surface->h;
tex->texture_type = SC_TEXTURE_TYPE_ICON;
return true;
}

44
app/src/texture.h Normal file
View File

@@ -0,0 +1,44 @@
#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
enum sc_texture_type {
SC_TEXTURE_TYPE_FRAME,
SC_TEXTURE_TYPE_ICON,
};
struct sc_texture {
SDL_Renderer *renderer; // owned by the caller
SDL_Texture *texture;
// Only valid if texture != NULL
struct sc_size texture_size;
enum sc_texture_type texture_type;
struct sc_opengl gl;
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
};
bool
sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps);
void
sc_texture_destroy(struct sc_texture *tex);
bool
sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame);
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface);
#endif

View File

@@ -130,6 +130,25 @@ sc_sdl_hide_window(SDL_Window *window) {
}
}
struct sc_size
sc_sdl_get_render_output_size(SDL_Renderer *renderer) {
int width;
int height;
bool ok = SDL_GetRenderOutputSize(renderer, &width, &height);
if (!ok) {
LOGE("Could not get render output size: %s", SDL_GetError());
LOGE("Please report the error");
// fatal error
abort();
}
struct sc_size size = {
.width = width,
.height = height,
};
return size;
}
bool
sc_sdl_render_clear(SDL_Renderer *renderer) {
bool ok = SDL_RenderClear(renderer);

View File

@@ -34,6 +34,9 @@ sc_sdl_show_window(SDL_Window *window);
void
sc_sdl_hide_window(SDL_Window *window);
struct sc_size
sc_sdl_get_render_output_size(SDL_Renderer *renderer);
bool
sc_sdl_render_clear(SDL_Renderer *renderer);