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...

29 Commits

Author SHA1 Message Date
Romain Vimont
323549e82f Prevent build from falling back to system libs
Ensure that if a file or function is not found, the build does not
attempt to use system libraries. Falling back could result in using
libraries that are incompatible due to wrong versions or features.

PR #6671 <https://github.com/Genymobile/scrcpy/pull/6671>
2026-02-21 12:24:41 +01:00
Romain Vimont
90d11810e3 Set MediaCodec KEY_LATENCY to the minimum value
The encoder must output a frame as soon as one frame is queued.

Refs <https://developer.android.com/reference/android/media/MediaFormat#KEY_LATENCY>
Refs #6238 comment <https://github.com/Genymobile/scrcpy/issues/6238#issuecomment-3828402687>
PR #6670 <https://github.com/Genymobile/scrcpy/pull/6670>
2026-02-21 12:21:54 +01:00
Romain Vimont
1f19ec4aec Set MediaCodec KEY_PRIORITY to real-time (0)
Refs <https://developer.android.com/reference/android/media/MediaFormat#KEY_PRIORITY>
Refs #6238 comment <https://github.com/Genymobile/scrcpy/issues/6238#issuecomment-3828402687>
PR #6670 <https://github.com/Genymobile/scrcpy/pull/6670>
2026-02-21 12:21:44 +01:00
Romain Vimont
8b0206f7be Keep Windows terminal open on error
If scrcpy is launched by double-clicking scrcpy.exe in Windows Explorer,
automatically set --pause-on-exit=if-error.

Without this, the terminal would close immediately, preventing the user
from seeing the error.

Also remove scrcpy-console.bat, which is now useless.

PR #6667 <https://github.com/Genymobile/scrcpy/pull/6667>
2026-02-21 12:17:31 +01:00
Romain Vimont
f91fa56593 Fix segfault on rotation while recording
The packet sink push_session() callback is optional, but it was called
unconditionnally even when not implemented, leading to a segfault.

Bug introduced by commit 78cba1b7c2.

Fixes #6687 <https://github.com/Genymobile/scrcpy/issues/6687>
2026-02-21 10:45:12 +01:00
Romain Vimont
23710e04c1 Disable audio stream with fatal error Throwable
Only an AudioCaptureException should disable the audio stream without
making scrcpy exit (it is not a fatal error).

A ConfigurationException or any other Throwable must be considered a
fatal error.

                               BEFORE      AFTER
  AudioCaptureException:    non-fatal  non-fatal
  ConfigurationException:       fatal      fatal
  any other Throwable:      non-fatal      fatal

Refs #6600 comment <https://github.com/Genymobile/scrcpy/issues/6600#issuecomment-3744934826>
2026-02-12 20:20:52 +01:00
Romain Vimont
51cbd9a5bc Detect TCP devices provided by mDNS
Their serial is not in the form ip:port, but rather a complex string
containing "adb-tls-connect".

Fixes #6248 <https://github.com/Genymobile/scrcpy/issues/6248>
PR #6665 <https://github.com/Genymobile/scrcpy/pull/6665>
2026-02-12 20:08:46 +01:00
Romain Vimont
82e102e036 Improve adb devices parsing
`adb devices -l` prints one device per line, containing, separated by
spaces:
 - the device serial,
 - the device state,
 - a list of key:value pairs.

However, the device serial itself may contain spaces, making a simple
split ambiguous.

To avoid ambiguity, parse the string backwards:
 - first, parse all the trailing values until the device state,
   identified using a list of well-known values;
 - finally, treat the remaining leading token as the device serial.

Fixes #3537 <https://github.com/Genymobile/scrcpy/issues/3537>
Refs #6248 <https://github.com/Genymobile/scrcpy/issues/6248>
PR #6664 <https://github.com/Genymobile/scrcpy/pull/6664>
2026-02-12 20:06:11 +01:00
Romain Vimont
e39d7a06e4 Remove sc_str_quote()
It is no longer used.

PR #6663 <https://github.com/Genymobile/scrcpy/pull/6663>
2026-02-12 20:00:59 +01:00
Romain Vimont
be34f37a57 Use proper argument serialization for Windows
Replace the hacky implementation for executing simple commands on
Windows with the proper serialization mechanism.

PR #6663 <https://github.com/Genymobile/scrcpy/pull/6663>
2026-02-12 20:00:59 +01:00
Romain Vimont
f7e74dd04d Add utility to serialize windows arguments
Add a function to convert an argv array into a single escaped string to
be passed to CreateProcess() on Windows.

Refs <https://learn.microsoft.com/en-us/cpp/c-language/parsing-c-command-line-arguments>
Refs <https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-createprocessw>
PR #6663 <https://github.com/Genymobile/scrcpy/pull/6663>
2026-02-12 20:00:39 +01:00
Romain Vimont
bb6d1c6348 Set Windows console code page to UTF-8
Refs #6663 comment <https://github.com/Genymobile/scrcpy/pull/6663#issuecomment-3875602219>

Suggested-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
2026-02-10 08:27:22 +01:00
Romain Vimont
2301f64158 Make icon loading failure non-fatal
Do not close scrcpy if the content icon cannot be loaded, even when
video playback is disabled.
2026-02-09 18:36:54 +01:00
Romain Vimont
d7f0e22067 Make screen event handler return void
The function always returned true.
2026-02-09 18:36:54 +01:00
Romain Vimont
77998f543f Rename sc_display to sc_texture
The sc_display component now only handles a texture. Rendering has been
moved to sc_screen.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:57 +01:00
Romain Vimont
c43cc2ddc3 Set display texture from a frame
Add a function to set a texture from an AVFrame on a sc_display.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:52 +01:00
Romain Vimont
1617979549 Set display texture from a surface
Add a function to set a texture from a surface on a sc_display.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:48 +01:00
Romain Vimont
58818dc860 Use floating-point for content location
In SDL3, texture rendering uses SDL_FRect, unlike SDL2 which used
SDL_Rect.

Compute content location using floating-point coordinates from the
start.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:44 +01:00
Romain Vimont
3ef51e691e Factorize icon rendering
Replace SDL "logical rendering" with explicit computation of icon
location, and unify rendering of video frames and icons using the same
common code.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:41 +01:00
Romain Vimont
fb77f8556a Extract function to compute content location
PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:38 +01:00
Romain Vimont
e3f0c21f2a Use render output size to compute content location
The coordinates of the content to render depend on the render output
size, not the window size in pixels. In theory, the two could differ.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:35 +01:00
Romain Vimont
930169af4e Move rendering from sc_display to sc_screen
Three components are involved in displaying device content on screen:
 - a window
 - a renderer
 - a texture

Originally, all three were handled by sc_screen.

Commit 051b74c883 later extracted the
renderer and texture into a separate component, sc_display.

However, the split was a bit awkward because the window size and
rendering location were managed by separate components.

Move rendering back to sc_screen, keeping only texture management
separated.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:31 +01:00
Romain Vimont
3ce5feb5cb Move renderer from sc_display to sc_screen
Make sc_screen the owner of both the SDL window and the SDL renderer.
This is the first step toward limiting the role of sc_display to texture
management.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:29 +01:00
Romain Vimont
42e2264d67 Simplify texture failure handling
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.

As a workaround, a mechanism was implemented to reattempt applying the
requested changes.

Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.

However, do not close scrcpy when texture creation or updates fail; only
that specific rendering should fail.

Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651>
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Refs 6298ef095f
PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:18 +01:00
Romain Vimont
c497718a3e Report recording error on write error
The error flag was mistakenly set to false instead of true.
2026-02-05 18:27:05 +01:00
Romain Vimont
07f056353b Use common sc_screen for normal and OTG modes
Originally, the default scrcpy window always displayed the video stream.
Since the OTG mode window only contains the scrcpy logo, it was
implemented as a separate component [1].

Later, the --no-video option was added [2] to control the device without
mirroring (while still using an adb connection, unlike OTG mode). To
support this, sc_screen gained the ability to display a window
containing only the scrcpy logo, like in OTG mode.

As a result, the main sc_screen component can now be reused in OTG mode,
allowing removal of the OTG-specific duplicate implementation
(sc_screen_otg).

[1] commit 91418c79ab
[2] commit 8c650e53cd

Refs #2974 <https://github.com/Genymobile/scrcpy/pull/2974>
Refs #3978 <https://github.com/Genymobile/scrcpy/pull/3978>
PR #6649 <https://github.com/Genymobile/scrcpy/pull/6649>
2026-02-04 20:15:31 +01:00
Romain Vimont
1a99a46b57 Fix switch-case style
Remove unnecessary braces around the switch case and add the missing
break to keep the style consistent with other cases.
2026-02-03 19:12:00 +01:00
Romain Vimont
a9de53f0cb Fix file drop handling with --no-video
The "file pusher" can be used when a window is present, but it was only
initialized when video playback was enabled, causing a segfault on file
drop when running without video playback.
2026-02-02 22:40:23 +01:00
Romain Vimont
c07500bb03 Fix window hiding condition
If a window is present, it must be hidden on quit, regardless of whether
video playback is enabled.
2026-02-02 22:40:23 +01:00
38 changed files with 928 additions and 1167 deletions

View File

@@ -1,2 +0,0 @@
@echo off
scrcpy.exe --pause-on-exit=if-error %*

View File

@@ -15,7 +15,6 @@ src = [
'src/delay_buffer.c',
'src/demuxer.c',
'src/device_msg.c',
'src/display.c',
'src/events.c',
'src/icon.c',
'src/file_pusher.c',
@@ -33,6 +32,7 @@ src = [
'src/scrcpy.c',
'src/screen.c',
'src/server.c',
'src/texture.c',
'src/version.c',
'src/hid/hid_gamepad.c',
'src/hid/hid_keyboard.c',
@@ -75,6 +75,7 @@ conf.set('_GNU_SOURCE', true)
if host_machine.system() == 'windows'
windows = import('windows')
src += [
'src/util/command.c',
'src/sys/win/file.c',
'src/sys/win/process.c',
windows.compile_resources('scrcpy-windows.rc'),
@@ -104,7 +105,6 @@ if usb_support
'src/usb/keyboard_aoa.c',
'src/usb/mouse_aoa.c',
'src/usb/scrcpy_otg.c',
'src/usb/screen_otg.c',
'src/usb/usb.c',
]
endif
@@ -239,6 +239,12 @@ if get_option('buildtype') == 'debug'
'src/util/strbuf.c',
'src/util/term.c',
]],
['test_command_windows', [
'tests/test_command_windows.c',
'src/util/command.c',
'src/util/str.c',
'src/util/strbuf.c',
]],
['test_control_msg_serialize', [
'tests/test_control_msg_serialize.c',
'src/control_msg.c',

View File

@@ -331,56 +331,24 @@ sc_adb_reverse_remove(struct sc_intr *intr, const char *serial,
bool
sc_adb_push(struct sc_intr *intr, const char *serial, const char *local,
const char *remote, unsigned flags) {
#ifdef _WIN32
// Windows will parse the string, so the paths must be quoted
// (see sys/win/command.c)
local = sc_str_quote(local);
if (!local) {
return SC_PROCESS_NONE;
}
remote = sc_str_quote(remote);
if (!remote) {
free((void *) local);
return SC_PROCESS_NONE;
}
#endif
assert(serial);
const char *const argv[] =
SC_ADB_COMMAND("-s", serial, "push", local, remote);
sc_pid pid = sc_adb_execute(argv, flags);
#ifdef _WIN32
free((void *) remote);
free((void *) local);
#endif
return process_check_success_intr(intr, pid, "adb push", flags);
}
bool
sc_adb_install(struct sc_intr *intr, const char *serial, const char *local,
unsigned flags) {
#ifdef _WIN32
// Windows will parse the string, so the local name must be quoted
// (see sys/win/command.c)
local = sc_str_quote(local);
if (!local) {
return SC_PROCESS_NONE;
}
#endif
assert(serial);
const char *const argv[] =
SC_ADB_COMMAND("-s", serial, "install", "-r", local);
sc_pid pid = sc_adb_execute(argv, flags);
#ifdef _WIN32
free((void *) local);
#endif
return process_check_success_intr(intr, pid, "adb install", flags);
}

View File

@@ -39,5 +39,11 @@ sc_adb_device_get_type(const char *serial) {
return SC_ADB_DEVICE_TYPE_TCPIP;
}
// TCP/IP devices provided by mDNS contain "adb-tls-connect"
// <https://github.com/Genymobile/scrcpy/issues/6248>
if (strstr(serial, "adb-tls-connect")) {
return SC_ADB_DEVICE_TYPE_TCPIP;
}
return SC_ADB_DEVICE_TYPE_USB;
}

View File

@@ -8,6 +8,49 @@
#include "util/log.h"
#include "util/str.h"
static size_t
rstrip_len(const char *s, size_t len) {
size_t i = len;
// Ignore trailing whitespaces
while (i > 0 && (s[i-1] == ' ' || s[i-1] == '\t')) {
--i;
}
return i;
}
static void
locate_last_token(const char *s, size_t len, size_t *start, size_t *end) {
size_t i = rstrip_len(s, len);
*end = i; // excluded
// The token contains non-whitespace chars
while (i > 0 && (s[i-1] != ' ' && s[i-1] != '\t')) {
--i;
}
*start = i; // included
}
static bool
is_device_state(const char *s) {
// <https://android.googlesource.com/platform/packages/modules/adb/+/1cf2f017d312f73b3dc53bda85ef2610e35a80e9/adb.cpp#144>
// "device", "unauthorized" and "offline" are the most common states, so
// check them first.
return !strcmp(s, "device")
|| !strcmp(s, "unauthorized")
|| !strcmp(s, "offline")
|| !strcmp(s, "bootloader")
|| !strcmp(s, "host")
|| !strcmp(s, "recovery")
|| !strcmp(s, "rescue")
|| !strcmp(s, "sideload")
|| !strcmp(s, "authorizing")
|| !strcmp(s, "connecting")
|| !strcmp(s, "detached");
}
static bool
sc_adb_parse_device(char *line, struct sc_adb_device *device) {
// One device line looks like:
@@ -25,64 +68,54 @@ sc_adb_parse_device(char *line, struct sc_adb_device *device) {
return false;
}
char *s = line; // cursor in the line
size_t len = strlen(line);
// After the serial:
// - "adb devices" writes a single '\t'
// - "adb devices -l" writes multiple spaces
// For flexibility, accept both.
size_t serial_len = strcspn(s, " \t");
size_t start;
size_t end;
// The serial (the first token) may contain spaces, which are also token
// separators. To avoid ambiguity, parse the string backwards:
// - first, parse all the trailing values until the device state,
// identified using a list of well-known values;
// - finally, treat the remaining leading token as the device serial.
//
// Refs:
// - <https://github.com/Genymobile/scrcpy/issues/6248>
// - <https://github.com/Genymobile/scrcpy/issues/3537>
const char *state;
const char *model = NULL;
for (;;) {
locate_last_token(line, len, &start, &end);
if (start == end) {
// No more tokens, unexpected
return false;
}
const char *token = &line[start];
line[end] = '\0';
if (!strncmp("model:", token, sizeof("model:") - 1)) {
model = &token[sizeof("model:") - 1];
// We only need the model
} else if (is_device_state(token)) {
state = token;
// The device state is the item immediately after the device serial
break;
}
// Remove the trailing parts already handled
len = start;
}
assert(state);
size_t serial_len = rstrip_len(line, start);
if (!serial_len) {
// empty serial
return false;
}
bool eol = s[serial_len] == '\0';
if (eol) {
// serial alone is unexpected
return false;
}
s[serial_len] = '\0';
char *serial = s;
s += serial_len + 1;
// After the serial, there might be several spaces
s += strspn(s, " \t"); // consume all separators
size_t state_len = strcspn(s, " ");
if (!state_len) {
// empty state
return false;
}
eol = s[state_len] == '\0';
s[state_len] = '\0';
char *state = s;
char *model = NULL;
if (!eol) {
s += state_len + 1;
// Iterate over all properties "key:value key:value ..."
for (;;) {
size_t token_len = strcspn(s, " ");
if (!token_len) {
break;
}
eol = s[token_len] == '\0';
s[token_len] = '\0';
char *token = s;
if (!strncmp("model:", token, sizeof("model:") - 1)) {
model = &token[sizeof("model:") - 1];
// We only need the model
break;
}
if (eol) {
break;
} else {
s+= token_len + 1;
}
}
}
char *serial = line;
line[serial_len] = '\0';
device->serial = strdup(serial);
if (!device->serial) {

View File

@@ -3371,7 +3371,7 @@ sc_get_pause_on_exit(int argc, char *argv[]) {
}
if (arg[15] != '=') {
// Invalid parameter, ignore
return SC_PAUSE_ON_EXIT_FALSE;
return SC_PAUSE_ON_EXIT_UNDEFINED;
}
const char *value = &arg[16];
if (!strcmp(value, "true")) {
@@ -3380,14 +3380,44 @@ sc_get_pause_on_exit(int argc, char *argv[]) {
if (!strcmp(value, "if-error")) {
return SC_PAUSE_ON_EXIT_IF_ERROR;
}
// Set to false, including when the value is invalid
return SC_PAUSE_ON_EXIT_FALSE;
if (!strcmp(value, "false")) {
return SC_PAUSE_ON_EXIT_FALSE;
}
return SC_PAUSE_ON_EXIT_UNDEFINED;
}
}
return SC_PAUSE_ON_EXIT_FALSE;
return SC_PAUSE_ON_EXIT_UNDEFINED;
}
#ifdef _WIN32
/**
* Attempt to detect whether the user launched scrcpy by double-clicking
* scrcpy.exe in Windows Explorer.
*
* If so, the console should remain open on error.
*/
static bool
scrcpy_launched_by_double_click(void) {
// No console window
if (GetConsoleWindow() == NULL) {
return false;
}
// Must be interactive
if (!_isatty(_fileno(stdin)) || !_isatty(_fileno(stdout))) {
return false;
}
// Check how many processes share the console
DWORD dummy;
DWORD count = GetConsoleProcessList(&dummy, 1);
// Only this process attached, assume it was started by double-clicking
return count == 1;
}
#endif
bool
scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
struct sc_getopt_adapter adapter;
@@ -3401,11 +3431,22 @@ scrcpy_parse_args(struct scrcpy_cli_args *args, int argc, char *argv[]) {
sc_getopt_adapter_destroy(&adapter);
if (!ret && args->pause_on_exit == SC_PAUSE_ON_EXIT_FALSE) {
if (!ret && args->pause_on_exit == SC_PAUSE_ON_EXIT_UNDEFINED) {
// Check if "--pause-on-exit" is present in the arguments list, because
// it must be taken into account even if command line parsing failed
args->pause_on_exit = sc_get_pause_on_exit(argc, argv);
}
if (args->pause_on_exit == SC_PAUSE_ON_EXIT_UNDEFINED) {
args->pause_on_exit = SC_PAUSE_ON_EXIT_FALSE;
#ifdef _WIN32
if (scrcpy_launched_by_double_click()) {
args->pause_on_exit = SC_PAUSE_ON_EXIT_IF_ERROR;
}
#endif
}
assert(args->pause_on_exit != SC_PAUSE_ON_EXIT_UNDEFINED);
return ret;
}

View File

@@ -8,6 +8,7 @@
#include "options.h"
enum sc_pause_on_exit {
SC_PAUSE_ON_EXIT_UNDEFINED,
SC_PAUSE_ON_EXIT_TRUE,
SC_PAUSE_ON_EXIT_FALSE,
SC_PAUSE_ON_EXIT_IF_ERROR,

View File

@@ -1,429 +0,0 @@
#include "display.h"
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <libavutil/pixfmt.h>
#include "util/log.h"
#include "util/sdl.h"
static bool
sc_display_init_novideo_icon(struct sc_display *display,
SDL_Surface *icon_novideo) {
assert(icon_novideo);
bool ok = SDL_SetRenderLogicalPresentation(display->renderer,
icon_novideo->w,
icon_novideo->h,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
if (!ok) {
LOGW("Could not set renderer logical size: %s", SDL_GetError());
// don't fail
}
display->texture = SDL_CreateTextureFromSurface(display->renderer,
icon_novideo);
if (!display->texture) {
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
return true;
}
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps) {
display->renderer = SDL_CreateRenderer(window, NULL);
if (!display->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
return false;
}
const char *renderer_name = SDL_GetRendererName(display->renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
display->mipmaps = false;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
display->gl_context = NULL;
#endif
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (!ok) {
LOGW("Could not set a GL Core Profile Context");
}
LOGD("Creating OpenGL Core Profile context");
display->gl_context = SDL_GL_CreateContext(window);
if (!display->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
SDL_DestroyRenderer(display->renderer);
return false;
}
#endif
struct sc_opengl *gl = &display->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
display->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
display->texture = NULL;
display->pending.flags = 0;
display->pending.frame = NULL;
if (icon_novideo) {
// Without video, set a static scrcpy icon as window content
bool ok = sc_display_init_novideo_icon(display, icon_novideo);
if (!ok) {
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(display->gl_context);
#endif
SDL_DestroyRenderer(display->renderer);
return false;
}
}
return true;
}
void
sc_display_destroy(struct sc_display *display) {
if (display->pending.frame) {
av_frame_free(&display->pending.frame);
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(display->gl_context);
#endif
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
SDL_DestroyRenderer(display->renderer);
}
static enum SDL_Colorspace
sc_display_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
case AVCOL_SPC_RGB:
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
return SDL_COLORSPACE_JPEG;
}
}
static SDL_Texture *
sc_display_create_texture(struct sc_display *display,
struct sc_size size, enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_display_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (display->mipmaps) {
struct sc_opengl *gl = &display->gl;
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
const char *renderer_name = SDL_GetRendererName(display->renderer);
const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
display->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return texture;
}
static inline void
sc_display_set_pending_texture(struct sc_display *display,
struct sc_size size,
enum AVColorRange color_range) {
assert(!display->texture);
display->pending.texture.size = size;
display->pending.texture.color_range = color_range;
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_TEXTURE;
}
static bool
sc_display_set_pending_frame(struct sc_display *display, const AVFrame *frame) {
if (!display->pending.frame) {
display->pending.frame = av_frame_alloc();
if (!display->pending.frame) {
LOG_OOM();
return false;
}
}
av_frame_unref(display->pending.frame);
int r = av_frame_ref(display->pending.frame, frame);
if (r) {
LOGE("Could not ref frame: %d", r);
return false;
}
display->pending.flags |= SC_DISPLAY_PENDING_FLAG_FRAME;
return true;
}
// Forward declaration
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame);
static bool
sc_display_apply_pending(struct sc_display *display) {
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_TEXTURE) {
assert(!display->texture);
display->texture =
sc_display_create_texture(display,
display->pending.texture.size,
display->pending.texture.color_space,
display->pending.texture.color_range);
if (!display->texture) {
return false;
}
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_TEXTURE;
}
if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_FRAME) {
assert(display->pending.frame);
bool ok = sc_display_update_texture_internal(display,
display->pending.frame);
if (!ok) {
return false;
}
av_frame_unref(display->pending.frame);
display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_FRAME;
}
return true;
}
static bool
sc_display_prepare_texture_internal(struct sc_display *display,
struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
assert(size.width && size.height);
if (display->texture) {
SDL_DestroyTexture(display->texture);
}
display->texture =
sc_display_create_texture(display, size, color_space, color_range);
if (!display->texture) {
return false;
}
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
return true;
}
enum sc_display_result
sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool ok = sc_display_prepare_texture_internal(display, size, color_space,
color_range);
if (!ok) {
sc_display_set_pending_texture(display, size, color_range);
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
static bool
sc_display_update_texture_internal(struct sc_display *display,
const AVFrame *frame) {
bool ok = SDL_UpdateYUVTexture(display->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (display->mipmaps) {
assert(display->texture_id);
struct sc_opengl *gl = &display->gl;
gl->BindTexture(GL_TEXTURE_2D, display->texture_id);
gl->GenerateMipmap(GL_TEXTURE_2D);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
bool ok = sc_display_update_texture_internal(display, frame);
if (!ok) {
ok = sc_display_set_pending_frame(display, frame);
if (!ok) {
LOGE("Could not set pending frame");
return SC_DISPLAY_RESULT_ERROR;
}
return SC_DISPLAY_RESULT_PENDING;
}
return SC_DISPLAY_RESULT_OK;
}
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
enum sc_orientation orientation) {
sc_sdl_render_clear(display->renderer);
if (display->pending.flags) {
bool ok = sc_display_apply_pending(display);
if (!ok) {
return SC_DISPLAY_RESULT_PENDING;
}
}
SDL_Renderer *renderer = display->renderer;
SDL_Texture *texture = display->texture;
if (orientation == SC_ORIENTATION_0) {
SDL_FRect frect;
SDL_FRect *fgeometry = NULL;
if (geometry) {
SDL_RectToFRect(geometry, &frect);
fgeometry = &frect;
}
bool ok = SDL_RenderTexture(renderer, texture, NULL, fgeometry);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
} else {
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
SDL_FRect frect;
if (sc_orientation_is_swap(orientation)) {
frect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
frect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
frect.w = geometry->h;
frect.h = geometry->w;
} else {
SDL_RectToFRect(geometry, &frect);
}
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
bool ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect,
angle, NULL, flip);
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
return SC_DISPLAY_RESULT_ERROR;
}
}
sc_sdl_render_present(display->renderer);
return SC_DISPLAY_RESULT_OK;
}

View File

@@ -1,69 +0,0 @@
#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
#include "options.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_display {
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_opengl gl;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
struct {
#define SC_DISPLAY_PENDING_FLAG_TEXTURE 1
#define SC_DISPLAY_PENDING_FLAG_FRAME 2
int8_t flags;
struct {
struct sc_size size;
enum AVColorSpace color_space;
enum AVColorRange color_range;
} texture;
AVFrame *frame;
} pending;
};
enum sc_display_result {
SC_DISPLAY_RESULT_OK,
SC_DISPLAY_RESULT_PENDING,
SC_DISPLAY_RESULT_ERROR,
};
bool
sc_display_init(struct sc_display *display, SDL_Window *window,
SDL_Surface *icon_novideo, bool mipmaps);
void
sc_display_destroy(struct sc_display *display);
enum sc_display_result
sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range);
enum sc_display_result
sc_display_update_texture(struct sc_display *display, const AVFrame *frame);
enum sc_display_result
sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
enum sc_orientation orientation);
#endif

View File

@@ -16,8 +16,6 @@
void
sc_input_manager_init(struct sc_input_manager *im,
const struct sc_input_manager_params *params) {
// A key/mouse processor may not be present if there is no controller
assert((!params->kp && !params->mp && !params->gp) || params->controller);
// A processor must have ops initialized
assert(!params->kp || params->kp->ops);
assert(!params->mp || params->mp->ops);
@@ -892,7 +890,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
int32_t x = event->x;
int32_t y = event->y;
sc_screen_hidpi_scale_coords(im->screen, &x, &y);
SDL_Rect *r = &im->screen->rect;
SDL_FRect *r = &im->screen->rect;
bool outside = x < r->x || x >= r->x + r->w
|| y < r->y || y >= r->y + r->h;
if (outside) {
@@ -1166,8 +1164,8 @@ sc_input_manager_handle_event(struct sc_input_manager *im,
case SDL_EVENT_GAMEPAD_BUTTON_UP:
sc_input_manager_process_gamepad_button(im, &event->gbutton);
break;
case SDL_EVENT_DROP_FILE: {
case SDL_EVENT_DROP_FILE:
sc_input_manager_process_file(im, &event->drop);
}
break;
}
}

View File

@@ -39,7 +39,7 @@ main_scrcpy(int argc, char *argv[]) {
.opts = scrcpy_options_default,
.help = false,
.version = false,
.pause_on_exit = SC_PAUSE_ON_EXIT_FALSE,
.pause_on_exit = SC_PAUSE_ON_EXIT_UNDEFINED,
};
#ifndef NDEBUG

View File

@@ -444,7 +444,7 @@ sc_recorder_process_packets(struct sc_recorder *recorder) {
int ret = av_write_trailer(recorder->ctx);
if (ret < 0) {
LOGE("Failed to write trailer to %s", recorder->filename);
error = false;
error = true;
}
end:

View File

@@ -199,8 +199,8 @@ event_loop(struct scrcpy *s, bool has_screen) {
break;
}
default:
if (has_screen && !sc_screen_handle_event(&s->screen, &event)) {
return SCRCPY_EXIT_FAILURE;
if (has_screen) {
sc_screen_handle_event(&s->screen, &event);
}
break;
}
@@ -564,7 +564,7 @@ scrcpy(struct scrcpy_options *options) {
struct sc_file_pusher *fp = NULL;
if (options->video_playback && options->control) {
if (options->window && options->control) {
if (!sc_file_pusher_init(&s->file_pusher, serial,
options->push_target)) {
goto end;
@@ -949,7 +949,7 @@ aoa_complete:
terminate_event_loop();
LOGD("quit...");
if (options->video_playback) {
if (options->window) {
// Close the window immediately on closing, because screen_destroy()
// may only be called once the video demuxer thread is joined (it may
// take time)

View File

@@ -144,64 +144,110 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
}
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
assert(screen->video);
struct sc_size content_size = screen->content_size;
// The drawable size is the window size * the HiDPI scale
struct sc_size drawable_size =
sc_sdl_get_window_size_in_pixels(screen->window);
SDL_Rect *rect = &screen->rect;
if (is_optimal_size(drawable_size, content_size)) {
compute_content_rect(struct sc_size render_size, struct sc_size content_size,
bool can_upscale, SDL_FRect *rect) {
if (is_optimal_size(render_size, content_size)) {
rect->x = 0;
rect->y = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.height;
rect->w = render_size.width;
rect->h = render_size.height;
return;
}
bool keep_width = content_size.width * drawable_size.height
> content_size.height * drawable_size.width;
if (!can_upscale && content_size.width <= render_size.width
&& content_size.height <= render_size.height) {
// Center without upscaling
rect->x = (render_size.width - content_size.width) / 2.f;
rect->y = (render_size.height - content_size.height) / 2.f;
rect->w = content_size.width;
rect->h = content_size.height;
return;
}
bool keep_width = content_size.width * render_size.height
> content_size.height * render_size.width;
if (keep_width) {
rect->x = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.width * content_size.height
/ content_size.width;
rect->y = (drawable_size.height - rect->h) / 2;
rect->w = render_size.width;
rect->h = (float) render_size.width * content_size.height
/ content_size.width;
rect->y = (render_size.height - rect->h) / 2.f;
} else {
rect->y = 0;
rect->h = drawable_size.height;
rect->w = drawable_size.height * content_size.width
/ content_size.height;
rect->x = (drawable_size.width - rect->w) / 2;
rect->h = render_size.height;
rect->w = (float) render_size.height * content_size.width
/ content_size.height;
rect->x = (render_size.width - rect->w) / 2.f;
}
}
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
// Only upscale video frames, not icon
bool can_upscale = screen->video;
struct sc_size render_size =
sc_sdl_get_render_output_size(screen->renderer);
compute_content_rect(render_size, screen->content_size, can_upscale,
&screen->rect);
}
// render the texture to the renderer
//
// Set the update_content_rect flag if the window or content size may have
// changed, so that the content rectangle is recomputed
static void
sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
assert(screen->video);
assert(screen->has_video_window);
assert(!screen->video || screen->has_video_window);
if (update_content_rect) {
sc_screen_update_content_rect(screen);
}
enum sc_display_result res =
sc_display_render(&screen->display, &screen->rect, screen->orientation);
(void) res; // any error already logged
}
SDL_Renderer *renderer = screen->renderer;
sc_sdl_render_clear(renderer);
static void
sc_screen_render_novideo(struct sc_screen *screen) {
enum sc_display_result res =
sc_display_render(&screen->display, NULL, SC_ORIENTATION_0);
(void) res; // any error already logged
bool ok = false;
SDL_Texture *texture = screen->tex.texture;
if (!texture) {
LOGW("No texture to render");
goto end;
}
SDL_FRect *geometry = &screen->rect;
enum sc_orientation orientation = screen->orientation;
if (orientation == SC_ORIENTATION_0) {
ok = SDL_RenderTexture(renderer, texture, NULL, geometry);
} else {
unsigned cw_rotation = sc_orientation_get_rotation(orientation);
double angle = 90 * cw_rotation;
const SDL_FRect *dstrect = NULL;
SDL_FRect rect;
if (sc_orientation_is_swap(orientation)) {
rect.x = geometry->x + (geometry->w - geometry->h) / 2.f;
rect.y = geometry->y + (geometry->h - geometry->w) / 2.f;
rect.w = geometry->h;
rect.h = geometry->w;
dstrect = &rect;
} else {
dstrect = geometry;
}
SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
? SDL_FLIP_HORIZONTAL : 0;
ok = SDL_RenderTextureRotated(renderer, texture, NULL, dstrect, angle,
NULL, flip);
}
if (!ok) {
LOGE("Could not render texture: %s", SDL_GetError());
}
end:
sc_sdl_render_present(renderer);
}
#if defined(__APPLE__) || defined(_WIN32)
@@ -369,10 +415,46 @@ sc_screen_init(struct sc_screen *screen,
goto error_destroy_fps_counter;
}
screen->renderer = SDL_CreateRenderer(screen->window, NULL);
if (!screen->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
goto error_destroy_window;
}
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
screen->gl_context = NULL;
// starts with "opengl"
const char *renderer_name = SDL_GetRendererName(screen->renderer);
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
// Persuade macOS to give us something better than OpenGL 2.1.
// If we create a Core Profile context, we get the best OpenGL version.
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
if (!ok) {
LOGW("Could not set a GL Core Profile Context");
}
LOGD("Creating OpenGL Core Profile context");
screen->gl_context = SDL_GL_CreateContext(screen->window);
if (!screen->gl_context) {
LOGE("Could not create OpenGL context: %s", SDL_GetError());
goto error_destroy_renderer;
}
}
#endif
bool mipmaps = params->video;
ok = sc_texture_init(&screen->tex, screen->renderer, mipmaps);
if (!ok) {
goto error_destroy_renderer;
}
ok = SDL_StartTextInput(screen->window);
if (!ok) {
LOGE("Could not enable text input: %s", SDL_GetError());
goto error_destroy_window;
goto error_destroy_texture;
}
SDL_Surface *icon = scrcpy_icon_load();
@@ -380,30 +462,32 @@ sc_screen_init(struct sc_screen *screen,
if (!SDL_SetWindowIcon(screen->window, icon)) {
LOGW("Could not set window icon: %s", SDL_GetError());
}
} else if (params->video) {
// just a warning
LOGW("Could not load icon");
} else {
// without video, the icon is used as window content, it must be present
LOGE("Could not load icon");
goto error_destroy_window;
}
SDL_Surface *icon_novideo = params->video ? NULL : icon;
bool mipmaps = params->video && params->mipmaps;
ok = sc_display_init(&screen->display, screen->window, icon_novideo,
mipmaps);
if (icon) {
if (!params->video) {
screen->content_size.width = icon->w;
screen->content_size.height = icon->h;
ok = sc_texture_set_from_surface(&screen->tex, icon);
if (!ok) {
LOGE("Could not set icon: %s", SDL_GetError());
}
}
scrcpy_icon_destroy(icon);
}
if (!ok) {
goto error_destroy_window;
} else {
// not fatal
LOGE("Could not load icon");
if (!params->video) {
// Make sure the content size is initialized
screen->content_size.width = 256;
screen->content_size.height = 256;
}
}
screen->frame = av_frame_alloc();
if (!screen->frame) {
LOG_OOM();
goto error_destroy_display;
goto error_destroy_texture;
}
struct sc_input_manager_params im_params = {
@@ -459,8 +543,15 @@ sc_screen_init(struct sc_screen *screen,
return true;
error_destroy_display:
sc_display_destroy(&screen->display);
error_destroy_texture:
sc_texture_destroy(&screen->tex);
error_destroy_renderer:
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
if (screen->gl_context) {
SDL_GL_DestroyContext(screen->gl_context);
}
#endif
SDL_DestroyRenderer(screen->renderer);
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_fps_counter:
@@ -522,8 +613,12 @@ sc_screen_destroy(struct sc_screen *screen) {
#ifndef NDEBUG
assert(!screen->open);
#endif
sc_display_destroy(&screen->display);
sc_texture_destroy(&screen->tex);
av_frame_free(&screen->frame);
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GL_DestroyContext(screen->gl_context);
#endif
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
sc_fps_counter_destroy(&screen->fps_counter);
sc_frame_buffer_destroy(&screen->fb);
@@ -606,6 +701,7 @@ sc_screen_apply_frame(struct sc_screen *screen) {
if (!screen->has_frame
|| screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
// frame dimension changed
screen->frame_size = new_frame_size;
@@ -619,28 +715,12 @@ sc_screen_apply_frame(struct sc_screen *screen) {
screen->has_frame = true;
screen->content_size = new_content_size;
}
enum sc_display_result res =
sc_display_prepare_texture(&screen->display, screen->frame_size,
frame->colorspace, frame->color_range);
if (res == SC_DISPLAY_RESULT_ERROR) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
}
enum sc_display_result res =
sc_display_update_texture(&screen->display, frame);
if (res == SC_DISPLAY_RESULT_ERROR) {
bool ok = sc_texture_set_from_frame(&screen->tex, frame);
if (!ok) {
return false;
}
if (res == SC_DISPLAY_RESULT_PENDING) {
// Not an error, but do not continue
return true;
}
assert(screen->has_frame);
if (!screen->has_video_window) {
@@ -696,7 +776,10 @@ sc_screen_set_paused(struct sc_screen *screen, bool paused) {
av_frame_free(&screen->frame);
screen->frame = screen->resume_frame;
screen->resume_frame = NULL;
sc_screen_apply_frame(screen);
bool ok = sc_screen_apply_frame(screen);
if (!ok) {
LOGE("Resume frame update failed");
}
}
if (!paused) {
@@ -769,7 +852,7 @@ sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
content_size.height);
}
bool
void
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
// !video implies !has_video_window
assert(screen->video || !screen->has_video_window);
@@ -778,32 +861,29 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
bool ok = sc_screen_update_frame(screen);
if (!ok) {
LOGE("Frame update failed\n");
return false;
}
return true;
return;
}
case SDL_EVENT_WINDOW_EXPOSED:
if (!screen->video) {
sc_screen_render_novideo(screen);
} else if (screen->has_video_window) {
if (!screen->video || screen->has_video_window) {
sc_screen_render(screen, true);
}
return true;
return;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
if (screen->has_video_window) {
sc_screen_render(screen, true);
}
return true;
return;
case SDL_EVENT_WINDOW_RESTORED:
if (screen->has_video_window && is_windowed(screen)) {
apply_pending_resize(screen);
sc_screen_render(screen, true);
}
return true;
return;
case SDL_EVENT_WINDOW_ENTER_FULLSCREEN:
LOGD("Switched to fullscreen mode");
assert(screen->has_video_window);
return true;
return;
case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN:
LOGD("Switched to windowed mode");
assert(screen->has_video_window);
@@ -811,17 +891,16 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
apply_pending_resize(screen);
sc_screen_render(screen, true);
}
return true;
return;
}
if (sc_screen_is_relative_mode(screen)
&& sc_mouse_capture_handle_event(&screen->mc, event)) {
// The mouse capture handler consumed the event
return true;
return;
}
sc_input_manager_handle_event(&screen->im, event);
return true;
}
struct sc_point

View File

@@ -12,16 +12,20 @@
#include "controller.h"
#include "coords.h"
#include "display.h"
#include "fps_counter.h"
#include "frame_buffer.h"
#include "input_manager.h"
#include "mouse_capture.h"
#include "options.h"
#include "texture.h"
#include "trait/key_processor.h"
#include "trait/frame_sink.h"
#include "trait/mouse_processor.h"
#ifdef __APPLE__
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
#endif
struct sc_screen {
struct sc_frame_sink frame_sink; // frame sink trait
@@ -32,7 +36,7 @@ struct sc_screen {
bool video;
bool camera;
struct sc_display display;
struct sc_texture tex;
struct sc_input_manager im;
struct sc_mouse_capture mc; // only used in mouse relative mode
struct sc_frame_buffer fb;
@@ -49,6 +53,11 @@ struct sc_screen {
} req;
SDL_Window *window;
SDL_Renderer *renderer;
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
SDL_GLContext gl_context;
#endif
struct sc_size frame_size;
struct sc_size content_size; // rotated frame_size
@@ -60,7 +69,7 @@ struct sc_screen {
// client orientation
enum sc_orientation orientation;
// rectangle of the content (excluding black borders)
struct SDL_Rect rect;
struct SDL_FRect rect;
bool has_frame;
bool has_video_window;
@@ -148,8 +157,7 @@ void
sc_screen_set_paused(struct sc_screen *screen, bool paused);
// react to SDL events
// If this function returns false, scrcpy must exit with an error.
bool
void
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event);
// convert point from window coordinates to frame coordinates

View File

@@ -3,26 +3,14 @@
#include <processthreadsapi.h>
#include <assert.h>
#include <stdlib.h>
#include "util/command.h"
#include "util/log.h"
#include "util/str.h"
#define CMD_MAX_LEN 8192
static bool
build_cmd(char *cmd, size_t len, const char *const argv[]) {
// Windows command-line parsing is WTF:
// <http://daviddeley.com/autohotkey/parameters/parameters.htm#WINPASS>
// only make it work for this very specific program
// (don't handle escaping nor quotes)
size_t ret = sc_str_join(cmd, argv, ' ', len);
if (ret >= len) {
LOGE("Command too long (%" SC_PRIsizet " chars)", len - 1);
return false;
}
return true;
}
enum sc_process_result
sc_process_execute_p(const char *const argv[], HANDLE *handle, unsigned flags,
HANDLE *pin, HANDLE *pout, HANDLE *perr) {
@@ -137,8 +125,9 @@ sc_process_execute_p(const char *const argv[], HANDLE *handle, unsigned flags,
si.lpAttributeList = lpAttributeList;
}
char *cmd = malloc(CMD_MAX_LEN);
if (!cmd || !build_cmd(cmd, CMD_MAX_LEN, argv)) {
assert(argv && *argv);
char *cmd = sc_command_serialize_windows(argv);
if (!cmd) {
LOG_OOM();
goto error_free_attribute_list;
}

227
app/src/texture.c Normal file
View File

@@ -0,0 +1,227 @@
#include "texture.h"
#include <assert.h>
#include <inttypes.h>
#include <string.h>
#include <libavutil/pixfmt.h>
#include "util/log.h"
bool
sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps) {
const char *renderer_name = SDL_GetRendererName(renderer);
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
tex->mipmaps = false;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &tex->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
tex->mipmaps = true;
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
tex->renderer = renderer;
tex->texture = NULL;
return true;
}
void
sc_texture_destroy(struct sc_texture *tex) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
}
static enum SDL_Colorspace
sc_texture_to_sdl_color_space(enum AVColorSpace color_space,
enum AVColorRange color_range) {
bool full_range = color_range == AVCOL_RANGE_JPEG;
switch (color_space) {
case AVCOL_SPC_BT709:
case AVCOL_SPC_RGB:
return full_range ? SDL_COLORSPACE_BT709_FULL
: SDL_COLORSPACE_BT709_LIMITED;
case AVCOL_SPC_BT470BG:
case AVCOL_SPC_SMPTE170M:
return full_range ? SDL_COLORSPACE_BT601_FULL
: SDL_COLORSPACE_BT601_LIMITED;
case AVCOL_SPC_BT2020_NCL:
case AVCOL_SPC_BT2020_CL:
return full_range ? SDL_COLORSPACE_BT2020_FULL
: SDL_COLORSPACE_BT2020_LIMITED;
default:
return SDL_COLORSPACE_JPEG;
}
}
static SDL_Texture *
sc_texture_create_frame_texture(struct sc_texture *tex,
struct sc_size size,
enum AVColorSpace color_space,
enum AVColorRange color_range) {
SDL_PropertiesID props = SDL_CreateProperties();
if (!props) {
return NULL;
}
enum SDL_Colorspace sdl_color_space =
sc_texture_to_sdl_color_space(color_space, color_range);
bool ok =
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER,
SDL_PIXELFORMAT_YV12);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER,
SDL_TEXTUREACCESS_STREAMING);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER,
size.width);
ok &= SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER,
size.height);
ok &= SDL_SetNumberProperty(props,
SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER,
sdl_color_space);
if (!ok) {
LOGE("Could not set texture properties");
SDL_DestroyProperties(props);
return NULL;
}
SDL_Renderer *renderer = tex->renderer;
SDL_Texture *texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
LOGD("Could not create texture: %s", SDL_GetError());
return NULL;
}
if (tex->mipmaps) {
struct sc_opengl *gl = &tex->gl;
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
if (!props) {
LOGE("Could not get texture properties: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
const char *renderer_name = SDL_GetRendererName(tex->renderer);
const char *key = !renderer_name || !strcmp(renderer_name, "opengl")
? SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
: SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER;
int64_t texture_id = SDL_GetNumberProperty(props, key, 0);
SDL_DestroyProperties(props);
if (!texture_id) {
LOGE("Could not get texture id: %s", SDL_GetError());
SDL_DestroyTexture(texture);
return NULL;
}
assert(!(texture_id & ~0xFFFFFFFF)); // fits in uint32_t
tex->texture_id = texture_id;
gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return texture;
}
bool
sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame) {
struct sc_size size = {frame->width, frame->height};
assert(size.width && size.height);
if (!tex->texture
|| tex->texture_type != SC_TEXTURE_TYPE_FRAME
|| tex->texture_size.width != size.width
|| tex->texture_size.height != size.height) {
// Incompatible texture, recreate it
enum AVColorSpace color_space = frame->colorspace;
enum AVColorRange color_range = frame->color_range;
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
tex->texture = sc_texture_create_frame_texture(tex, size, color_space,
color_range);
if (!tex->texture) {
return false;
}
tex->texture_size = size;
tex->texture_type = SC_TEXTURE_TYPE_FRAME;
LOGI("Texture: %" PRIu16 "x%" PRIu16, size.width, size.height);
}
assert(tex->texture);
assert(tex->texture_type == SC_TEXTURE_TYPE_FRAME);
bool ok = SDL_UpdateYUVTexture(tex->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (!ok) {
LOGD("Could not update texture: %s", SDL_GetError());
return false;
}
if (tex->mipmaps) {
assert(tex->texture_id);
struct sc_opengl *gl = &tex->gl;
gl->BindTexture(GL_TEXTURE_2D, tex->texture_id);
gl->GenerateMipmap(GL_TEXTURE_2D);
gl->BindTexture(GL_TEXTURE_2D, 0);
}
return true;
}
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
}
tex->texture = SDL_CreateTextureFromSurface(tex->renderer, surface);
if (!tex->texture) {
LOGE("Could not create texture: %s", SDL_GetError());
return false;
}
tex->texture_size.width = surface->w;
tex->texture_size.height = surface->h;
tex->texture_type = SC_TEXTURE_TYPE_ICON;
return true;
}

44
app/src/texture.h Normal file
View File

@@ -0,0 +1,44 @@
#ifndef SC_DISPLAY_H
#define SC_DISPLAY_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <libavutil/frame.h>
#include <SDL3/SDL.h>
#include "coords.h"
#include "opengl.h"
enum sc_texture_type {
SC_TEXTURE_TYPE_FRAME,
SC_TEXTURE_TYPE_ICON,
};
struct sc_texture {
SDL_Renderer *renderer; // owned by the caller
SDL_Texture *texture;
// Only valid if texture != NULL
struct sc_size texture_size;
enum sc_texture_type texture_type;
struct sc_opengl gl;
bool mipmaps;
uint32_t texture_id; // only set if mipmaps is enabled
};
bool
sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps);
void
sc_texture_destroy(struct sc_texture *tex);
bool
sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame);
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface);
#endif

View File

@@ -67,7 +67,8 @@ sc_packet_source_sinks_push_session(struct sc_packet_source *source,
assert(source->sink_count);
for (unsigned i = 0; i < source->sink_count; ++i) {
struct sc_packet_sink *sink = source->sinks[i];
if (!sink->ops->push_session(sink, session)) {
if (sink->ops->push_session
&& !sink->ops->push_session(sink, session)) {
return false;
}
}

View File

@@ -9,7 +9,7 @@
# include "adb/adb.h"
#endif
#include "events.h"
#include "usb/screen_otg.h"
#include "screen.h"
#include "usb/aoa_hid.h"
#include "usb/gamepad_aoa.h"
#include "usb/keyboard_aoa.h"
@@ -23,7 +23,7 @@ struct scrcpy_otg {
struct sc_mouse_aoa mouse;
struct sc_gamepad_aoa gamepad;
struct sc_screen_otg screen_otg;
struct sc_screen screen;
};
static void
@@ -49,7 +49,7 @@ event_loop(struct scrcpy_otg *s) {
LOGD("User requested to quit");
return SCRCPY_EXIT_SUCCESS;
default:
sc_screen_otg_handle_event(&s->screen_otg, &event);
sc_screen_handle_event(&s->screen, &event);
break;
}
}
@@ -88,13 +88,14 @@ scrcpy_otg(struct scrcpy_options *options) {
enum scrcpy_exit_code ret = SCRCPY_EXIT_FAILURE;
struct sc_keyboard_aoa *keyboard = NULL;
struct sc_mouse_aoa *mouse = NULL;
struct sc_gamepad_aoa *gamepad = NULL;
struct sc_key_processor *kp = NULL;
struct sc_mouse_processor *mp = NULL;
struct sc_gamepad_processor *gp = NULL;
bool usb_device_initialized = false;
bool usb_connected = false;
bool aoa_started = false;
bool aoa_initialized = false;
bool screen_initialized = false;
#ifdef _WIN32
// On Windows, only one process could open a USB device
@@ -157,7 +158,7 @@ scrcpy_otg(struct scrcpy_options *options) {
if (!ok) {
goto end;
}
keyboard = &s->keyboard;
kp = &s->keyboard.key_processor;
}
if (enable_mouse) {
@@ -165,12 +166,12 @@ scrcpy_otg(struct scrcpy_options *options) {
if (!ok) {
goto end;
}
mouse = &s->mouse;
mp = &s->mouse.mouse_processor;
}
if (enable_gamepad) {
sc_gamepad_aoa_init(&s->gamepad, &s->aoa);
gamepad = &s->gamepad;
gp = &s->gamepad.gamepad_processor;
}
ok = sc_aoa_start(&s->aoa);
@@ -184,10 +185,18 @@ scrcpy_otg(struct scrcpy_options *options) {
window_title = usb_device.product ? usb_device.product : "scrcpy";
}
struct sc_screen_otg_params params = {
.keyboard = keyboard,
.mouse = mouse,
.gamepad = gamepad,
struct sc_screen_params params = {
.video = false,
.camera = false,
.controller = false,
.fp = NULL,
.kp = kp,
.mp = mp,
.gp = gp,
.mouse_bindings = options->mouse_bindings,
.legacy_paste = false,
.clipboard_autosync = false,
.shortcut_mods = options->shortcut_mods,
.window_title = window_title,
.always_on_top = options->always_on_top,
.window_x = options->window_x,
@@ -195,13 +204,17 @@ scrcpy_otg(struct scrcpy_options *options) {
.window_width = options->window_width,
.window_height = options->window_height,
.window_borderless = options->window_borderless,
.shortcut_mods = options->shortcut_mods,
.orientation = SC_ORIENTATION_0,
.mipmaps = options->mipmaps,
.fullscreen = false,
.start_fps_counter = false,
};
ok = sc_screen_otg_init(&s->screen_otg, &params);
ok = sc_screen_init(&s->screen, &params);
if (!ok) {
goto end;
}
screen_initialized = true;
// usb_device not needed anymore
sc_usb_device_destroy(&usb_device);
@@ -216,13 +229,17 @@ end:
}
sc_usb_stop(&s->usb);
if (mouse) {
if (screen_initialized) {
sc_screen_interrupt(&s->screen);
}
if (mp) {
sc_mouse_aoa_destroy(&s->mouse);
}
if (keyboard) {
if (kp) {
sc_keyboard_aoa_destroy(&s->keyboard);
}
if (gamepad) {
if (gp) {
sc_gamepad_aoa_destroy(&s->gamepad);
}
@@ -243,5 +260,10 @@ end:
sc_usb_destroy(&s->usb);
if (screen_initialized) {
sc_screen_join(&s->screen);
sc_screen_destroy(&s->screen);
}
return ret;
}

View File

@@ -1,327 +0,0 @@
#include "screen_otg.h"
#include <assert.h>
#include <stddef.h>
#include "icon.h"
#include "options.h"
#include "util/acksync.h"
#include "util/log.h"
#include "util/sdl.h"
static void
sc_screen_otg_render(struct sc_screen_otg *screen) {
sc_sdl_render_clear(screen->renderer);
if (screen->texture) {
bool ok =
SDL_RenderTexture(screen->renderer, screen->texture, NULL, NULL);
if (!ok) {
LOGW("Could not render texture: %s", SDL_GetError());
}
}
sc_sdl_render_present(screen->renderer);
}
bool
sc_screen_otg_init(struct sc_screen_otg *screen,
const struct sc_screen_otg_params *params) {
screen->keyboard = params->keyboard;
screen->mouse = params->mouse;
screen->gamepad = params->gamepad;
const char *title = params->window_title;
assert(title);
int x = params->window_x != SC_WINDOW_POSITION_UNDEFINED
? params->window_x : (int) SDL_WINDOWPOS_UNDEFINED;
int y = params->window_y != SC_WINDOW_POSITION_UNDEFINED
? params->window_y : (int) SDL_WINDOWPOS_UNDEFINED;
int width = params->window_width ? params->window_width : 256;
int height = params->window_height ? params->window_height : 256;
uint32_t window_flags = SDL_WINDOW_HIGH_PIXEL_DENSITY;
if (params->always_on_top) {
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
}
if (params->window_borderless) {
window_flags |= SDL_WINDOW_BORDERLESS;
}
screen->window =
sc_sdl_create_window(title, x, y, width, height, window_flags);
if (!screen->window) {
LOGE("Could not create window: %s", SDL_GetError());
return false;
}
screen->renderer = SDL_CreateRenderer(screen->window, NULL);
if (!screen->renderer) {
LOGE("Could not create renderer: %s", SDL_GetError());
goto error_destroy_window;
}
SDL_Surface *icon = scrcpy_icon_load();
if (icon) {
bool ok = SDL_SetWindowIcon(screen->window, icon);
if (!ok) {
LOGW("Could not set window icon: %s", SDL_GetError());
}
ok = SDL_SetRenderLogicalPresentation(screen->renderer, icon->w,
icon->h,
SDL_LOGICAL_PRESENTATION_LETTERBOX);
if (!ok) {
LOGW("Could not set renderer logical size: %s", SDL_GetError());
// don't fail
}
screen->texture = SDL_CreateTextureFromSurface(screen->renderer, icon);
scrcpy_icon_destroy(icon);
if (!screen->texture) {
goto error_destroy_renderer;
}
} else {
screen->texture = NULL;
LOGW("Could not load icon");
}
sc_mouse_capture_init(&screen->mc, screen->window, params->shortcut_mods);
if (screen->mouse) {
// Capture mouse on start
sc_mouse_capture_set_active(&screen->mc, true);
}
return true;
error_destroy_window:
SDL_DestroyWindow(screen->window);
error_destroy_renderer:
SDL_DestroyRenderer(screen->renderer);
return false;
}
void
sc_screen_otg_destroy(struct sc_screen_otg *screen) {
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
}
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
}
static void
sc_screen_otg_process_key(struct sc_screen_otg *screen,
const SDL_KeyboardEvent *event) {
assert(screen->keyboard);
struct sc_key_processor *kp = &screen->keyboard->key_processor;
struct sc_key_event evt = {
.action = sc_action_from_sdl_keyboard_type(event->type),
.keycode = sc_keycode_from_sdl(event->key),
.scancode = sc_scancode_from_sdl(event->scancode),
.repeat = event->repeat,
.mods_state = sc_mods_state_from_sdl(event->mod),
};
assert(kp->ops->process_key);
kp->ops->process_key(kp, &evt, SC_SEQUENCE_INVALID);
}
static void
sc_screen_otg_process_mouse_motion(struct sc_screen_otg *screen,
const SDL_MouseMotionEvent *event) {
assert(screen->mouse);
struct sc_mouse_processor *mp = &screen->mouse->mouse_processor;
struct sc_mouse_motion_event evt = {
// .position not used for HID events
.xrel = event->xrel,
.yrel = event->yrel,
.buttons_state = sc_mouse_buttons_state_from_sdl(event->state),
};
assert(mp->ops->process_mouse_motion);
mp->ops->process_mouse_motion(mp, &evt);
}
static void
sc_screen_otg_process_mouse_button(struct sc_screen_otg *screen,
const SDL_MouseButtonEvent *event) {
assert(screen->mouse);
struct sc_mouse_processor *mp = &screen->mouse->mouse_processor;
uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);
struct sc_mouse_click_event evt = {
// .position not used for HID events
.action = sc_action_from_sdl_mousebutton_type(event->type),
.button = sc_mouse_button_from_sdl(event->button),
.buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state),
};
assert(mp->ops->process_mouse_click);
mp->ops->process_mouse_click(mp, &evt);
}
static void
sc_screen_otg_process_mouse_wheel(struct sc_screen_otg *screen,
const SDL_MouseWheelEvent *event) {
assert(screen->mouse);
struct sc_mouse_processor *mp = &screen->mouse->mouse_processor;
uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);
struct sc_mouse_scroll_event evt = {
// .position not used for HID events
.hscroll = event->x,
.vscroll = event->y,
.buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state),
};
assert(mp->ops->process_mouse_scroll);
mp->ops->process_mouse_scroll(mp, &evt);
}
static void
sc_screen_otg_process_gamepad_device(struct sc_screen_otg *screen,
const SDL_GamepadDeviceEvent *event) {
assert(screen->gamepad);
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
if (event->type == SDL_EVENT_GAMEPAD_ADDED) {
SDL_Gamepad *sdl_gamepad = SDL_OpenGamepad(event->which);
if (!sdl_gamepad) {
LOGW("Could not open gamepad");
return;
}
SDL_Joystick *joystick = SDL_GetGamepadJoystick(sdl_gamepad);
if (!joystick) {
LOGW("Could not get gamepad joystick");
SDL_CloseGamepad(sdl_gamepad);
return;
}
struct sc_gamepad_device_event evt = {
.gamepad_id = SDL_GetJoystickID(joystick),
};
gp->ops->process_gamepad_added(gp, &evt);
} else if (event->type == SDL_EVENT_GAMEPAD_REMOVED) {
SDL_JoystickID id = event->which;
SDL_Gamepad *sdl_gamepad = SDL_GetGamepadFromID(id);
if (sdl_gamepad) {
SDL_CloseGamepad(sdl_gamepad);
} else {
LOGW("Unknown gamepad device removed");
}
struct sc_gamepad_device_event evt = {
.gamepad_id = id,
};
gp->ops->process_gamepad_removed(gp, &evt);
}
}
static void
sc_screen_otg_process_gamepad_axis(struct sc_screen_otg *screen,
const SDL_GamepadAxisEvent *event) {
assert(screen->gamepad);
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
enum sc_gamepad_axis axis = sc_gamepad_axis_from_sdl(event->axis);
if (axis == SC_GAMEPAD_AXIS_UNKNOWN) {
return;
}
struct sc_gamepad_axis_event evt = {
.gamepad_id = event->which,
.axis = axis,
.value = event->value,
};
gp->ops->process_gamepad_axis(gp, &evt);
}
static void
sc_screen_otg_process_gamepad_button(struct sc_screen_otg *screen,
const SDL_GamepadButtonEvent *event) {
assert(screen->gamepad);
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
enum sc_gamepad_button button = sc_gamepad_button_from_sdl(event->button);
if (button == SC_GAMEPAD_BUTTON_UNKNOWN) {
return;
}
struct sc_gamepad_button_event evt = {
.gamepad_id = event->which,
.action = sc_action_from_sdl_gamepad_button_type(event->type),
.button = button,
};
gp->ops->process_gamepad_button(gp, &evt);
}
void
sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
if (sc_mouse_capture_handle_event(&screen->mc, event)) {
// The mouse capture handler consumed the event
return;
}
switch (event->type) {
case SDL_EVENT_WINDOW_EXPOSED:
sc_screen_otg_render(screen);
break;
case SDL_EVENT_KEY_DOWN:
if (screen->keyboard) {
sc_screen_otg_process_key(screen, &event->key);
}
break;
case SDL_EVENT_KEY_UP:
if (screen->keyboard) {
sc_screen_otg_process_key(screen, &event->key);
}
break;
case SDL_EVENT_MOUSE_MOTION:
if (screen->mouse) {
sc_screen_otg_process_mouse_motion(screen, &event->motion);
}
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
if (screen->mouse) {
sc_screen_otg_process_mouse_button(screen, &event->button);
}
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
if (screen->mouse) {
sc_screen_otg_process_mouse_button(screen, &event->button);
}
break;
case SDL_EVENT_MOUSE_WHEEL:
if (screen->mouse) {
sc_screen_otg_process_mouse_wheel(screen, &event->wheel);
}
break;
case SDL_EVENT_GAMEPAD_ADDED:
case SDL_EVENT_GAMEPAD_REMOVED:
// Handle device added or removed even if paused
if (screen->gamepad) {
sc_screen_otg_process_gamepad_device(screen, &event->gdevice);
}
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
if (screen->gamepad) {
sc_screen_otg_process_gamepad_axis(screen, &event->gaxis);
}
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
if (screen->gamepad) {
sc_screen_otg_process_gamepad_button(screen, &event->gbutton);
}
break;
}
}

View File

@@ -1,52 +0,0 @@
#ifndef SC_SCREEN_OTG_H
#define SC_SCREEN_OTG_H
#include "common.h"
#include <stdbool.h>
#include <stdint.h>
#include <SDL3/SDL.h>
#include "mouse_capture.h"
#include "usb/gamepad_aoa.h"
#include "usb/keyboard_aoa.h"
#include "usb/mouse_aoa.h"
struct sc_screen_otg {
struct sc_keyboard_aoa *keyboard;
struct sc_mouse_aoa *mouse;
struct sc_gamepad_aoa *gamepad;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_mouse_capture mc;
};
struct sc_screen_otg_params {
struct sc_keyboard_aoa *keyboard;
struct sc_mouse_aoa *mouse;
struct sc_gamepad_aoa *gamepad;
const char *window_title;
bool always_on_top;
int16_t window_x; // accepts SC_WINDOW_POSITION_UNDEFINED
int16_t window_y; // accepts SC_WINDOW_POSITION_UNDEFINED
uint16_t window_width;
uint16_t window_height;
bool window_borderless;
uint8_t shortcut_mods; // OR of enum sc_shortcut_mod values
};
bool
sc_screen_otg_init(struct sc_screen_otg *screen,
const struct sc_screen_otg_params *params);
void
sc_screen_otg_destroy(struct sc_screen_otg *screen);
void
sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event);
#endif

98
app/src/util/command.c Normal file
View File

@@ -0,0 +1,98 @@
#include "command.h"
#include <stdlib.h>
#include "util/strbuf.h"
char *
sc_command_serialize_windows(const char *const argv[]) {
// <https://learn.microsoft.com/en-us/cpp/c-language/parsing-c-command-line-arguments>
// <https://learn.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-createprocessw>
struct sc_strbuf buf;
bool ok = sc_strbuf_init(&buf, 1024);
if (!ok) {
return NULL;
}
#define BUF_PUSH(C) \
do { \
if (!sc_strbuf_append_char(&buf, C)) { \
goto end; \
} \
} while (0)
while (*argv) {
const char *arg = *argv;
BUF_PUSH('"');
// <https://learn.microsoft.com/en-us/cpp/c-language/parsing-c-command-line-arguments>
//
// """
// If an even number of backslashes is followed by a double quote mark,
// then one backslash (\) is placed in the argv array for every pair of
// backslashes (\\), and the double quote mark (") is interpreted as a
// string delimiter.
//
// If an odd number of backslashes is followed by a double quote mark,
// then one backslash (\) is placed in the argv array for every pair of
// backslashes (\\). The double quote mark is interpreted as an escape
// sequence by the remaining backslash, causing a literal double quote
// mark (") to be placed in argv.
// """
//
// To produce correct escaping according to what the parser will do, we
// must count the number of successive backslashes.
unsigned backslashes = 0;
for (const char *c = arg; *c; c++) {
switch (*c) {
case '"':
while (backslashes) {
// Double all backslashes before a quote
BUF_PUSH('\\');
BUF_PUSH('\\');
--backslashes;
}
BUF_PUSH('\\');
BUF_PUSH('"');
backslashes = 0;
break;
case '\\':
++backslashes;
break;
default:
while (backslashes) {
// Put all backslashes as literals
BUF_PUSH('\\');
--backslashes;
}
BUF_PUSH(*c);
break;
}
}
while (backslashes) {
// Double all backslashes before a quote
BUF_PUSH('\\');
BUF_PUSH('\\');
--backslashes;
}
BUF_PUSH('"');
++argv;
// Argument separator
if (*argv) {
BUF_PUSH(' ');
}
}
return buf.s;
end:
free(buf.s);
return NULL;
}

17
app/src/util/command.h Normal file
View File

@@ -0,0 +1,17 @@
#ifndef SC_COMMAND_H
#define SC_COMMAND_H
#include "common.h"
/**
* Serialize an argv array for Windows
*
* Convert a NULL-terminated argument array into a single escaped string
* suitable for massing to CreateProcess() on Windows.
*
* The returned value must be freed by the caller.
*/
char *
sc_command_serialize_windows(const char *const argv[]);
#endif

View File

@@ -151,6 +151,10 @@ sc_sdl_log_print(void *userdata, int category, SDL_LogPriority priority,
void
sc_log_configure(void) {
#ifdef _WIN32
SetConsoleOutputCP(CP_UTF8);
#endif
SDL_SetLogOutputFunction(sc_sdl_log_print, NULL);
// Redirect FFmpeg logs to SDL logs
av_log_set_callback(sc_av_log_callback);

View File

@@ -130,6 +130,25 @@ sc_sdl_hide_window(SDL_Window *window) {
}
}
struct sc_size
sc_sdl_get_render_output_size(SDL_Renderer *renderer) {
int width;
int height;
bool ok = SDL_GetRenderOutputSize(renderer, &width, &height);
if (!ok) {
LOGE("Could not get render output size: %s", SDL_GetError());
LOGE("Please report the error");
// fatal error
abort();
}
struct sc_size size = {
.width = width,
.height = height,
};
return size;
}
bool
sc_sdl_render_clear(SDL_Renderer *renderer) {
bool ok = SDL_RenderClear(renderer);

View File

@@ -34,6 +34,9 @@ sc_sdl_show_window(SDL_Window *window);
void
sc_sdl_hide_window(SDL_Window *window);
struct sc_size
sc_sdl_get_render_output_size(SDL_Renderer *renderer);
bool
sc_sdl_render_clear(SDL_Renderer *renderer);

View File

@@ -49,21 +49,6 @@ truncated:
return n;
}
char *
sc_str_quote(const char *src) {
size_t len = strlen(src);
char *quoted = malloc(len + 3);
if (!quoted) {
LOG_OOM();
return NULL;
}
memcpy(&quoted[1], src, len);
quoted[0] = '"';
quoted[len + 1] = '"';
quoted[len + 2] = '\0';
return quoted;
}
char *
sc_str_concat(const char *start, const char *end) {
assert(start);

View File

@@ -32,14 +32,6 @@ sc_strncpy(char *dest, const char *src, size_t n);
size_t
sc_str_join(char *dst, const char *const tokens[], char sep, size_t n);
/**
* Quote a string
*
* Return a new allocated string, surrounded with quotes (`"`).
*/
char *
sc_str_quote(const char *src);
/**
* Concat two strings
*

View File

@@ -163,6 +163,45 @@ static void test_adb_devices_spaces(void) {
sc_adb_devices_destroy(&vec);
}
static void test_adb_devices_serial_with_spaces(void) {
char output[] =
"List of devices attached\n"
"adb-0123456789AB-CDdefg (2)._adb-tls-connect._tcp device "
"product:blazer model:Pixel_10_Pro device:blazer transport_id:3\n";
struct sc_vec_adb_devices vec = SC_VECTOR_INITIALIZER;
bool ok = sc_adb_parse_devices(output, &vec);
assert(ok);
assert(vec.size == 1);
struct sc_adb_device *device = &vec.data[0];
assert(!strcmp("adb-0123456789AB-CDdefg (2)._adb-tls-connect._tcp",
device->serial));
assert(!strcmp("device", device->state));
assert(!strcmp("Pixel_10_Pro", device->model));
sc_adb_devices_destroy(&vec);
}
static void test_adb_devices_with_devpath_without_colon(void) {
char output[] =
"List of devices attached\n"
"12345678 device 3-1 product:manet model:23117RK66C "
"device:manet transport_id:2\n";
struct sc_vec_adb_devices vec = SC_VECTOR_INITIALIZER;
bool ok = sc_adb_parse_devices(output, &vec);
assert(ok);
assert(vec.size == 1);
struct sc_adb_device *device = &vec.data[0];
assert(!strcmp("12345678", device->serial));
assert(!strcmp("device", device->state));
assert(!strcmp("23117RK66C", device->model));
sc_adb_devices_destroy(&vec);
}
static void test_get_ip_single_line(void) {
char ip_route[] = "192.168.1.0/24 dev wlan0 proto kernel scope link src "
"192.168.12.34\r\r\n";
@@ -265,6 +304,8 @@ int main(int argc, char *argv[]) {
test_adb_devices_without_header();
test_adb_devices_corrupted();
test_adb_devices_spaces();
test_adb_devices_serial_with_spaces();
test_adb_devices_with_devpath_without_colon();
test_get_ip_single_line();
test_get_ip_single_line_without_eol();

View File

@@ -0,0 +1,61 @@
#include "common.h"
#include <assert.h>
#include <stdlib.h>
#include "util/command.h"
static void test_command_with_spaces(void) {
const char *const argv[] = {
"C:\\Program Files\\scrcpy\\adb",
"-s",
"serial with spaces",
"push",
"E:\\some folder\\scrcpy-server",
"/data/local/tmp/scrcpy-server.jar",
NULL,
};
char *cmd = sc_command_serialize_windows(argv);
const char *expected = "\"C:\\Program Files\\scrcpy\\adb\" "
"\"-s\" "
"\"serial with spaces\" "
"\"push\" "
"\"E:\\some folder\\scrcpy-server\" "
"\"/data/local/tmp/scrcpy-server.jar\"";
assert(!strcmp(expected, cmd));
free(cmd);
}
static void test_command_with_backslashes(void) {
const char *const argv[] = {
"a\\\\ b\\",
"def \\",
"gh\"i\" \\\\",
"jkl\\\\",
"mno\\",
"p\\\"qr",
NULL,
};
char *cmd = sc_command_serialize_windows(argv);
const char *expected = "\"a\\\\ b\\\\\" "
"\"def \\\\\" "
"\"gh\\\"i\\\" \\\\\\\\\" "
"\"jkl\\\\\\\\\" "
"\"mno\\\\\" "
"\"p\\\\\\\"qr\"";
assert(!strcmp(expected, cmd));
free(cmd);
}
int main(int argc, char *argv[]) {
(void) argc;
(void) argv;
test_command_with_spaces();
test_command_with_backslashes();
return 0;
}

View File

@@ -131,16 +131,6 @@ static void test_join_truncated_after_sep(void) {
assert(!strcmp("abc de ", s));
}
static void test_quote(void) {
const char *s = "abcde";
char *out = sc_str_quote(s);
// add '"' at the beginning and the end
assert(!strcmp("\"abcde\"", out));
free(out);
}
static void test_concat(void) {
const char *s = "2024:11";
char *out = sc_str_concat("my-prefix:", s);
@@ -398,7 +388,6 @@ int main(int argc, char *argv[]) {
test_join_truncated_in_token();
test_join_truncated_before_sep();
test_join_truncated_after_sep();
test_quote();
test_concat();
test_utf8_truncate();
test_parse_integer();

View File

@@ -72,18 +72,6 @@ Documentation for command line arguments is available:
- `scrcpy --help`
- on [github](/README.md)
To start scrcpy directly without opening a terminal, double-click on one of
these files:
- `scrcpy-console.bat`: start with a terminal open (it will close when scrcpy
terminates, unless an error occurs);
- `scrcpy-noconsole.vbs`: start without a terminal (but you won't see any error
message).
_Avoid double-clicking on `scrcpy.exe` directly: on error, the terminal would
close immediately and you won't have time to read any error message (this
executable is intended to be run from the terminal). Use `scrcpy-console.bat`
instead._
If you plan to always use the same arguments, create a file `myscrcpy.bat`
(enable [show file extensions] to avoid confusion) containing your command, For
example:
@@ -92,9 +80,17 @@ example:
scrcpy --prefer-text --turn-screen-off --stay-awake
```
Add `--pause-on-exit=if-error` if you want the console to remain open when
scrcpy fails:
```bash
scrcpy --prefer-text --turn-screen-off --stay-awake --pause-on-exit=if-error
```
[show file extensions]: https://www.howtogeek.com/205086/beginner-how-to-make-windows-show-file-extensions/
Then just double-click on that file.
Then just double-click on that file to run it.
You could also edit (a copy of) `scrcpy-console.bat` or `scrcpy-noconsole.vbs`
to add some arguments.
To start scrcpy without opening a terminal, double-click `scrcpy-noconsole.vbs`
(note that errors won't be shown). To pass arguments, edit (a copy of)
`scrcpy-noconsole.vbs` add and the desired arguments.

View File

@@ -22,9 +22,12 @@ app/deps/libusb.sh linux native static
DEPS_INSTALL_DIR="$PWD/app/deps/work/install/linux-native-static"
ADB_INSTALL_DIR="$PWD/app/deps/work/install/adb-linux"
# Never fall back to system libs
unset PKG_CONFIG_PATH
export PKG_CONFIG_LIBDIR="$DEPS_INSTALL_DIR/lib/pkgconfig"
rm -rf "$LINUX_BUILD_DIR"
meson setup "$LINUX_BUILD_DIR" \
--pkg-config-path="$DEPS_INSTALL_DIR/lib/pkgconfig" \
-Dc_args="-I$DEPS_INSTALL_DIR/include" \
-Dc_link_args="-L$DEPS_INSTALL_DIR/lib" \
--buildtype=release \

View File

@@ -22,9 +22,12 @@ app/deps/libusb.sh macos native static
DEPS_INSTALL_DIR="$PWD/app/deps/work/install/macos-native-static"
ADB_INSTALL_DIR="$PWD/app/deps/work/install/adb-macos"
# Never fall back to system libs
unset PKG_CONFIG_PATH
export PKG_CONFIG_LIBDIR="$DEPS_INSTALL_DIR/lib/pkgconfig"
rm -rf "$MACOS_BUILD_DIR"
meson setup "$MACOS_BUILD_DIR" \
--pkg-config-path="$DEPS_INSTALL_DIR/lib/pkgconfig" \
-Dc_args="-I$DEPS_INSTALL_DIR/include" \
-Dc_link_args="-L$DEPS_INSTALL_DIR/lib" \
--buildtype=release \

View File

@@ -29,9 +29,12 @@ app/deps/libusb.sh $WINXX cross shared
DEPS_INSTALL_DIR="$PWD/app/deps/work/install/$WINXX-cross-shared"
ADB_INSTALL_DIR="$PWD/app/deps/work/install/adb-windows"
# Never fall back to system libs
unset PKG_CONFIG_PATH
export PKG_CONFIG_LIBDIR="$DEPS_INSTALL_DIR/lib/pkgconfig"
rm -rf "$WINXX_BUILD_DIR"
meson setup "$WINXX_BUILD_DIR" \
--pkg-config-path="$DEPS_INSTALL_DIR/lib/pkgconfig" \
-Dc_args="-I$DEPS_INSTALL_DIR/include" \
-Dc_link_args="-L$DEPS_INSTALL_DIR/lib" \
--cross-file=cross_$WINXX.txt \
@@ -45,7 +48,6 @@ ninja -C "$WINXX_BUILD_DIR"
# Group intermediate outputs into a 'dist' directory
mkdir -p "$WINXX_BUILD_DIR/dist"
cp "$WINXX_BUILD_DIR"/app/scrcpy.exe "$WINXX_BUILD_DIR/dist/"
cp app/data/scrcpy-console.bat "$WINXX_BUILD_DIR/dist/"
cp app/data/scrcpy-noconsole.vbs "$WINXX_BUILD_DIR/dist/"
cp app/data/icon.png "$WINXX_BUILD_DIR/dist/"
cp app/data/open_a_terminal_here.bat "$WINXX_BUILD_DIR/dist/"

View File

@@ -266,14 +266,14 @@ public final class AudioEncoder implements AsyncProcessor {
outputThread.start();
waitEnded();
} catch (ConfigurationException e) {
// Notify the error to make scrcpy exit
streamer.writeDisableStream(true);
throw e;
} catch (Throwable e) {
} catch (AudioCaptureException e) {
// Notify the client that the audio could not be captured
streamer.writeDisableStream(false);
throw e;
} catch (Throwable e) {
// Notify the error to make scrcpy exit
streamer.writeDisableStream(true);
throw e;
} finally {
// Cleanup everything (either at the end or on error at any step of the initialization)
if (mediaCodecThread != null) {

View File

@@ -264,6 +264,10 @@ public class SurfaceEncoder implements AsyncProcessor {
format.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, DEFAULT_I_FRAME_INTERVAL);
// display the very first frame, and recover from bad quality when no new frames
format.setLong(MediaFormat.KEY_REPEAT_PREVIOUS_FRAME_AFTER, REPEAT_FRAME_DELAY_US); // µs
// real-time priority
format.setInteger(MediaFormat.KEY_PRIORITY, 0);
// output 1 frame as soon as 1 frame is queued
format.setInteger(MediaFormat.KEY_LATENCY, 1);
if (maxFps > 0) {
// The key existed privately before Android 10:
// <https://android.googlesource.com/platform/frameworks/base/+/625f0aad9f7a259b6881006ad8710adce57d1384%5E%21/>