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20 Commits
fps ... v1.9

Author SHA1 Message Date
Romain Vimont
259d3aee93 Bump version to 1.9 2019-06-11 21:50:29 +02:00
Romain Vimont
90859f1dcf Upgrade tarketSdkVersion to 29
This fixes a lint warning.
2019-06-11 21:49:14 +02:00
Romain Vimont
1afe9ce2ee Fix deprecation warning in Java unit test 2019-06-11 21:48:58 +02:00
Romain Vimont
273cec8a92 Fix typo in test name 2019-06-11 21:47:31 +02:00
Romain Vimont
02f189b1de Remove obsolete detail in README
Now that scrcpy-server.jar is found in the same directory as the
scrcpy executable, using SCRCPY_SERVER_PATH is not particularly useful
on Windows anymore
2019-06-11 21:37:09 +02:00
Romain Vimont
4abe163233 Remove obsolete explanation in FAQ
Issue 9 was about stdout/stderr not printed in Windows console. This is
solved since the Windows version is cross-compiled from Linux.
2019-06-11 21:20:06 +02:00
Romain Vimont
5ffdcbb7be Update DEVELOP.md 2019-06-11 21:18:43 +02:00
Romain Vimont
ffe0417228 Update platform-tools (29.0.1) for Windows
Include the latest version of adb in Windows releases.
2019-06-11 19:19:47 +02:00
Romain Vimont
e3afb67e7f Downgrade SDL to 2.0.8 for Windows
Revert "Update SDL (2.0.9) for Windows"

Several users experienced freezes with SDL 2.0.9.

This reverts commit a5787dccd6.

See:
 - <https://github.com/Genymobile/scrcpy/issues/425>
 - <https://discourse.libsdl.org/t/unstable-frame-rate-unexpectedly/25783>
2019-06-11 19:18:45 +02:00
Romain Vimont
4ee1391361 Upgrade FFmpeg (4.1.3) for Windows
Include the latest version of FFmpeg in Windows releases.
2019-06-11 19:18:45 +02:00
Romain Vimont
2755bfc255 Improve portable builds
In portable builds, scrcpy-server.jar was supposed to be present in the
current directory, so in practice it worked only if scrcpy was launched
from its own directory.

Instead, find the absolute path of the executable and build a suitable
path to use scrcpy-server.jar from the same directory.
2019-06-11 17:44:07 +02:00
Romain Vimont
3b17ff7c86 Add functions to convert wide char to UTF-8
There was already utf8_to_wide_char(), used to correctly execute
commands on Windows.

Add the reverse converter: utf8_from_wide_char(). We will need it to
build the scrcpy-server path based on the executable directory.
2019-06-11 17:44:07 +02:00
Romain Vimont
4eb6b26c93 Extract "scrcpy-server.jar" string
The filename is used at several places.
2019-06-11 17:44:07 +02:00
Romain Vimont
eb34098add Simplify portable build configuration
To create a portable build (with scrcpy-server.jar accessible from the
scrcpy directory), replace OVERRIDE_SERVER_PATH by a simple compilation
flag: PORTABLE.

This paves the way to use more complex rules to determine the path of
scrcpy-server.jar in portable builds.
2019-06-11 17:44:07 +02:00
Romain Vimont
b777760bca Simplify scrcpy-server path configuration
The full path of scrcpy-server.jar was partially configured from
meson.build then concatenated by C code.

Instead, directly write the path in C.
2019-06-11 17:44:07 +02:00
Romain Vimont
72bdfbc7a6 Never return 0 for stream protocol
On socket disconnection, on Linux, recv() returns -1 and errno is set.
But on Windows, errno is 0.

In that case, AVERROR(errno) == 0, leading to the warning:

> Invalid return value 0 for stream protocol

To avoid the problem, if errno is 0, return AVERROR_EOF.

Ref: commit 2876463d39
2019-06-11 17:44:07 +02:00
Romain Vimont
8604f16b30 Truncate device name at UTF-8 code point boundary
Just in case.
2019-06-07 17:45:03 +02:00
Romain Vimont
5d11339259 Inline lock_util functions
They are just tiny wrappers.
2019-06-07 17:19:00 +02:00
Romain Vimont
e2a272bf99 Improve framerate counting
The FPS counter was called only on new frames, so it could not print
values regularly, especially when there are very few FPS (when the
device surface does not change).

To the extreme, it was never able to display 0 fps.

Add a separate thread to print framerate every second.
2019-06-07 17:16:26 +02:00
Romain Vimont
d104d3bda9 Add cond_wait_timeout()
Add a "timed out" version of cond_wait().
2019-06-07 16:54:31 +02:00
28 changed files with 454 additions and 221 deletions

View File

@@ -32,7 +32,7 @@ The server is a Java application (with a [`public static void main(String...
args)`][main] method), compiled against the Android framework, and executed as
`shell` on the Android device.
[main]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/Server.java#L100
[main]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/Server.java#L123
To run such a Java application, the classes must be [_dexed_][dex] (typically,
to `classes.dex`). If `my.package.MainClass` is the main class, compiled to
@@ -65,18 +65,18 @@ They can be called using reflection though. The communication with hidden
components is provided by [_wrappers_ classes][wrappers] and [aidl].
[hidden]: https://stackoverflow.com/a/31908373/1987178
[wrappers]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/wrappers
[aidl]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/aidl/android/view
[wrappers]: https://github.com/Genymobile/scrcpy/tree/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/wrappers
[aidl]: https://github.com/Genymobile/scrcpy/tree/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/aidl/android/view
### Threading
The server uses 2 threads:
The server uses 3 threads:
- the **main** thread, encoding and streaming the video to the client;
- the **controller** thread, listening for _control events_ (typically,
keyboard and mouse events) from the client.
- the **receiver** thread (managed by the controller), sending _device events_
- the **controller** thread, listening for _control messages_ (typically,
keyboard and mouse events) from the client;
- the **receiver** thread (managed by the controller), sending _device messges_
to the clients (currently, it is only used to send the device clipboard
content).
@@ -92,9 +92,9 @@ The video is encoded using the [`MediaCodec`] API. The codec takes its input
from a [surface] associated to the display, and writes the resulting H.264
stream to the provided output stream (the socket connected to the client).
[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
[`ScreenEncoder`]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java
[`MediaCodec`]: https://developer.android.com/reference/android/media/MediaCodec.html
[surface]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L69-L70
[surface]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L68-L69
On device [rotation], the codec, surface and display are reinitialized, and a
new video stream is produced.
@@ -108,31 +108,30 @@ because it avoids to send unnecessary frames, but there are drawbacks:
Both problems are [solved][repeat] by the flag
[`KEY_REPEAT_PREVIOUS_FRAME_AFTER`][repeat-flag].
[rotation]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L90
[repeat]:
https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L147-L148
[rotation]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L90
[repeat]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/ScreenEncoder.java#L147-L148
[repeat-flag]: https://developer.android.com/reference/android/media/MediaFormat.html#KEY_REPEAT_PREVIOUS_FRAME_AFTER
### Input events injection
_Control events_ are received from the client by the [`EventController`] (run in
a separate thread). There are several types of input events:
_Control messages_ are received from the client by the [`Controller`] (run in a
separate thread). There are several types of input events:
- keycode (cf [`KeyEvent`]),
- text (special characters may not be handled by keycodes directly),
- mouse motion/click,
- mouse scroll,
- other commands (e.g. to switch the screen on or to copy the clipboard).
All of them may need to inject input events to the system. To do so, they use
the _hidden_ method [`InputManager.injectInputEvent`] (exposed by our
Some of them need to inject input events to the system. To do so, they use the
_hidden_ method [`InputManager.injectInputEvent`] (exposed by our
[`InputManager` wrapper][inject-wrapper]).
[`EventController`]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/EventController.java#L66
[`Controller`]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/Controller.java#L81
[`KeyEvent`]: https://developer.android.com/reference/android/view/KeyEvent.html
[`MotionEvent`]: https://developer.android.com/reference/android/view/MotionEvent.html
[`InputManager.injectInputEvent`]: https://android.googlesource.com/platform/frameworks/base/+/oreo-release/core/java/android/hardware/input/InputManager.java#857
[inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/v1.8/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27
[inject-wrapper]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/server/src/main/java/com/genymobile/scrcpy/wrappers/InputManager.java#L27
@@ -188,12 +187,13 @@ The client uses 4 threads:
- the **main** thread, executing the SDL event loop,
- the **stream** thread, receiving the video and used for decoding and
recording,
- the **controller** thread, sending _control events_ to the server.
- the **controller** thread, sending _control messages_ to the server,
- the **receiver** thread (managed by the controller), receiving _device
events_ from the client.
messages_ from the client.
In addition, another thread can be started if necessary to handle APK
installation or file push requests (via drag&drop on the main window).
installation or file push requests (via drag&drop on the main window) or to
print the framerate regularly in the console.
@@ -217,10 +217,10 @@ to decode a new frame while the main thread renders the last one.
If a [recorder] is present (i.e. `--record` is enabled), then its muxes the raw
H.264 packet to the output video file.
[stream]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/stream.h
[decoder]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/decoder.h
[video_buffer]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/video_buffer.h
[recorder]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/recorder.h
[stream]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/stream.h
[decoder]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/decoder.h
[video_buffer]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/video_buffer.h
[recorder]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/recorder.h
```
+----------+ +----------+
@@ -234,19 +234,19 @@ H.264 packet to the output video file.
### Controller
The [controller] is responsible to send _control events_ to the device. It runs
in a separate thread, to avoid I/O on the main thread.
The [controller] is responsible to send _control messages_ to the device. It
runs in a separate thread, to avoid I/O on the main thread.
On SDL event, received on the main thread, the [input manager][inputmanager]
creates appropriate [_control events_][controlevent]. It is responsible to
creates appropriate [_control messages_][controlmsg]. It is responsible to
convert SDL events to Android events (using [convert]). It pushes the _control
events_ to a queue hold by the controller. On its own thread, the controller
takes events from the queue, that it serializes and sends to the client.
messages_ to a queue hold by the controller. On its own thread, the controller
takes messages from the queue, that it serializes and sends to the client.
[controller]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/controller.h
[controlevent]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/control_event.h
[inputmanager]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/input_manager.h
[convert]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/convert.h
[controller]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/controller.h
[controlmsg]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/control_msg.h
[inputmanager]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/input_manager.h
[convert]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/convert.h
### UI and event loop
@@ -257,10 +257,9 @@ thread.
Events are handled in the [event loop], which either updates the [screen] or
delegates to the [input manager][inputmanager].
[scrcpy]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/scrcpy.c
[event loop]:
https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/scrcpy.c#L187
[screen]: https://github.com/Genymobile/scrcpy/blob/v1.8/app/src/screen.h
[scrcpy]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/scrcpy.c
[event loop]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/scrcpy.c#L201
[screen]: https://github.com/Genymobile/scrcpy/blob/ffe0417228fb78ab45b7ee4e202fc06fc8875bf3/app/src/screen.h
## Hack

4
FAQ.md
View File

@@ -19,10 +19,6 @@ Windows may need some [drivers] to detect your device.
[drivers]: https://developer.android.com/studio/run/oem-usb.html
If you still encounter problems, please see [issue 9].
[issue 9]: https://github.com/Genymobile/scrcpy/issues/9
### Mouse clicks do not work

View File

@@ -57,7 +57,7 @@ build-win32: prepare-deps-win32
--buildtype release --strip -Db_lto=true \
-Dcrossbuild_windows=true \
-Dbuild_server=false \
-Doverride_server_path=scrcpy-server.jar )
-Dportable=true )
ninja -C "$(WIN32_BUILD_DIR)"
build-win32-noconsole: prepare-deps-win32
@@ -68,7 +68,7 @@ build-win32-noconsole: prepare-deps-win32
-Dcrossbuild_windows=true \
-Dbuild_server=false \
-Dwindows_noconsole=true \
-Doverride_server_path=scrcpy-server.jar )
-Dportable=true )
ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)"
prepare-deps-win64:
@@ -81,7 +81,7 @@ build-win64: prepare-deps-win64
--buildtype release --strip -Db_lto=true \
-Dcrossbuild_windows=true \
-Dbuild_server=false \
-Doverride_server_path=scrcpy-server.jar )
-Dportable=true )
ninja -C "$(WIN64_BUILD_DIR)"
build-win64-noconsole: prepare-deps-win64
@@ -92,7 +92,7 @@ build-win64-noconsole: prepare-deps-win64
-Dcrossbuild_windows=true \
-Dbuild_server=false \
-Dwindows_noconsole=true \
-Doverride_server_path=scrcpy-server.jar )
-Dportable=true )
ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)"
dist-win32: build-server build-win32 build-win32-noconsole
@@ -100,28 +100,29 @@ dist-win32: build-server build-win32 build-win32-noconsole
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server.jar "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp "$(WIN32_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN32_TARGET_DIR)/scrcpy-noconsole.exe"
cp prebuilt-deps/ffmpeg-4.1-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1-win32-shared/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win32-shared/bin/avutil-56.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win32-shared/bin/avcodec-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win32-shared/bin/avformat-58.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win32-shared/bin/swresample-3.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.9/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.8/i686-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN32_TARGET_DIR)/"
dist-win64: build-server build-win64 build-win64-noconsole
mkdir -p "$(DIST)/$(WIN64_TARGET_DIR)"
cp "$(SERVER_BUILD_DIR)"/server/scrcpy-server.jar "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp "$(WIN64_NOCONSOLE_BUILD_DIR)"/app/scrcpy.exe "$(DIST)/$(WIN64_TARGET_DIR)/scrcpy-noconsole.exe"
cp prebuilt-deps/ffmpeg-4.1-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1-win64-shared/bin/swresample-3.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/avutil-56.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/avcodec-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/avformat-58.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/swresample-3.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/ffmpeg-4.1.3-win64-shared/bin/swscale-5.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/adb.exe "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/platform-tools/AdbWinUsbApi.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.9/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
cp prebuilt-deps/SDL2-2.0.8/x86_64-w64-mingw32/bin/SDL2.dll "$(DIST)/$(WIN64_TARGET_DIR)/"
zip-win32: dist-win32
cd "$(DIST)"; \

View File

@@ -331,8 +331,8 @@ To use a specific _adb_ binary, configure its path in the environment variable
ADB=/path/to/adb scrcpy
To override the path of the `scrcpy-server.jar` file (it can be [useful] on
Windows), configure its path in `SCRCPY_SERVER_PATH`.
To override the path of the `scrcpy-server.jar` file, configure its path in
`SCRCPY_SERVER_PATH`.
[useful]: https://github.com/Genymobile/scrcpy/issues/278#issuecomment-429330345

View File

@@ -10,7 +10,6 @@ src = [
'src/file_handler.c',
'src/fps_counter.c',
'src/input_manager.c',
'src/lock_util.c',
'src/net.c',
'src/receiver.c',
'src/recorder.c',
@@ -94,21 +93,9 @@ conf.set_quoted('SCRCPY_VERSION', meson.project_version())
# the prefix used during configuration (meson --prefix=PREFIX)
conf.set_quoted('PREFIX', get_option('prefix'))
# the path of the server, which will be appended to the prefix
# ignored if OVERRIDE_SERVER_PATH if defined
# must be consistent with the install_dir in server/meson.build
conf.set_quoted('PREFIXED_SERVER_PATH', '/share/scrcpy/scrcpy-server.jar')
# the path of the server to be used "as is"
# this is useful for building a "portable" version (with the server in the same
# directory as the client)
override_server_path = get_option('override_server_path')
if override_server_path != ''
conf.set_quoted('OVERRIDE_SERVER_PATH', override_server_path)
else
# undefine it
conf.set('OVERRIDE_SERVER_PATH', false)
endif
# build a "portable" version (with scrcpy-server.jar accessible from the same
# directory as the executable)
conf.set('PORTABLE', get_option('portable'))
# the default client TCP port for the "adb reverse" tunnel
# overridden by option --port

View File

@@ -9,6 +9,7 @@
// not needed here, but winsock2.h must never be included AFTER windows.h
# include <winsock2.h>
# include <windows.h>
# define PATH_SEPARATOR '\\'
# define PRIexitcode "lu"
// <https://stackoverflow.com/a/44383330/1987178>
# ifdef _WIN64
@@ -23,6 +24,7 @@
#else
# include <sys/types.h>
# define PATH_SEPARATOR '/'
# define PRIsizet "zu"
# define PRIexitcode "d"
# define PROCESS_NONE -1
@@ -76,4 +78,9 @@ adb_install(const char *serial, const char *local);
bool
process_check_success(process_t proc, const char *name);
// return the absolute path of the executable (the scrcpy binary)
// may be NULL on error; to be freed by SDL_free
char *
get_executable_path(void);
#endif

View File

@@ -1,60 +1,169 @@
#include "fps_counter.h"
#include <SDL2/SDL_assert.h>
#include <SDL2/SDL_timer.h>
#include "lock_util.h"
#include "log.h"
void
#define FPS_COUNTER_INTERVAL_MS 1000
bool
fps_counter_init(struct fps_counter *counter) {
counter->started = false;
// no need to initialize the other fields, they are meaningful only when
// started is true
counter->mutex = SDL_CreateMutex();
if (!counter->mutex) {
return false;
}
counter->state_cond = SDL_CreateCond();
if (!counter->state_cond) {
SDL_DestroyMutex(counter->mutex);
return false;
}
counter->thread = NULL;
SDL_AtomicSet(&counter->started, 0);
// no need to initialize the other fields, they are unused until started
return true;
}
void
fps_counter_start(struct fps_counter *counter) {
counter->started = true;
counter->slice_start = SDL_GetTicks();
fps_counter_destroy(struct fps_counter *counter) {
SDL_DestroyCond(counter->state_cond);
SDL_DestroyMutex(counter->mutex);
}
// must be called with mutex locked
static void
display_fps(struct fps_counter *counter) {
unsigned rendered_per_second =
counter->nr_rendered * 1000 / FPS_COUNTER_INTERVAL_MS;
if (counter->nr_skipped) {
LOGI("%u fps (+%u frames skipped)", rendered_per_second,
counter->nr_skipped);
} else {
LOGI("%u fps", rendered_per_second);
}
}
// must be called with mutex locked
static void
check_interval_expired(struct fps_counter *counter, uint32_t now) {
if (now < counter->next_timestamp) {
return;
}
display_fps(counter);
counter->nr_rendered = 0;
counter->nr_skipped = 0;
// add a multiple of the interval
uint32_t elapsed_slices =
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL_MS + 1;
counter->next_timestamp += FPS_COUNTER_INTERVAL_MS * elapsed_slices;
}
static int
run_fps_counter(void *data) {
struct fps_counter *counter = data;
mutex_lock(counter->mutex);
while (!counter->interrupted) {
while (!counter->interrupted && !SDL_AtomicGet(&counter->started)) {
cond_wait(counter->state_cond, counter->mutex);
}
while (!counter->interrupted && SDL_AtomicGet(&counter->started)) {
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
SDL_assert(counter->next_timestamp > now);
uint32_t remaining = counter->next_timestamp - now;
// ignore the reason (timeout or signaled), we just loop anyway
cond_wait_timeout(counter->state_cond, counter->mutex, remaining);
}
}
mutex_unlock(counter->mutex);
return 0;
}
bool
fps_counter_start(struct fps_counter *counter) {
mutex_lock(counter->mutex);
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
mutex_unlock(counter->mutex);
SDL_AtomicSet(&counter->started, 1);
cond_signal(counter->state_cond);
// counter->thread is always accessed from the same thread, no need to lock
if (!counter->thread) {
counter->thread =
SDL_CreateThread(run_fps_counter, "fps counter", counter);
if (!counter->thread) {
LOGE("Could not start FPS counter thread");
return false;
}
}
return true;
}
void
fps_counter_stop(struct fps_counter *counter) {
counter->started = false;
SDL_AtomicSet(&counter->started, 0);
cond_signal(counter->state_cond);
}
static void
display_fps(struct fps_counter *counter) {
if (counter->nr_skipped) {
LOGI("%d fps (+%d frames skipped)", counter->nr_rendered,
counter->nr_skipped);
} else {
LOGI("%d fps", counter->nr_rendered);
bool
fps_counter_is_started(struct fps_counter *counter) {
return SDL_AtomicGet(&counter->started);
}
void
fps_counter_interrupt(struct fps_counter *counter) {
if (!counter->thread) {
return;
}
mutex_lock(counter->mutex);
counter->interrupted = true;
mutex_unlock(counter->mutex);
// wake up blocking wait
cond_signal(counter->state_cond);
}
static void
check_expired(struct fps_counter *counter) {
uint32_t now = SDL_GetTicks();
if (now - counter->slice_start >= 1000) {
display_fps(counter);
// add a multiple of one second
uint32_t elapsed_slices = (now - counter->slice_start) / 1000;
counter->slice_start += 1000 * elapsed_slices;
counter->nr_rendered = 0;
counter->nr_skipped = 0;
void
fps_counter_join(struct fps_counter *counter) {
if (counter->thread) {
SDL_WaitThread(counter->thread, NULL);
}
}
void
fps_counter_add_rendered_frame(struct fps_counter *counter) {
check_expired(counter);
if (!SDL_AtomicGet(&counter->started)) {
return;
}
mutex_lock(counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_rendered;
mutex_unlock(counter->mutex);
}
void
fps_counter_add_skipped_frame(struct fps_counter *counter) {
check_expired(counter);
if (!SDL_AtomicGet(&counter->started)) {
return;
}
mutex_lock(counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
++counter->nr_skipped;
mutex_unlock(counter->mutex);
}

View File

@@ -3,23 +3,49 @@
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
struct fps_counter {
bool started;
uint32_t slice_start; // initialized by SDL_GetTicks()
int nr_rendered;
int nr_skipped;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *state_cond;
// atomic so that we can check without locking the mutex
// if the FPS counter is disabled, we don't want to lock unnecessarily
SDL_atomic_t started;
// the following fields are protected by the mutex
bool interrupted;
unsigned nr_rendered;
unsigned nr_skipped;
uint32_t next_timestamp;
};
void
bool
fps_counter_init(struct fps_counter *counter);
void
fps_counter_destroy(struct fps_counter *counter);
bool
fps_counter_start(struct fps_counter *counter);
void
fps_counter_stop(struct fps_counter *counter);
bool
fps_counter_is_started(struct fps_counter *counter);
// request to stop the thread (on quit)
// must be called before fps_counter_join()
void
fps_counter_interrupt(struct fps_counter *counter);
void
fps_counter_join(struct fps_counter *counter);
void
fps_counter_add_rendered_frame(struct fps_counter *counter);

View File

@@ -172,16 +172,19 @@ set_screen_power_mode(struct controller *controller,
}
static void
switch_fps_counter_state(struct video_buffer *vb) {
mutex_lock(vb->mutex);
if (vb->fps_counter.started) {
switch_fps_counter_state(struct fps_counter *fps_counter) {
// the started state can only be written from the current thread, so there
// is no ToCToU issue
if (fps_counter_is_started(fps_counter)) {
fps_counter_stop(fps_counter);
LOGI("FPS counter stopped");
fps_counter_stop(&vb->fps_counter);
} else {
LOGI("FPS counter started");
fps_counter_start(&vb->fps_counter);
if (fps_counter_start(fps_counter)) {
LOGI("FPS counter started");
} else {
LOGE("FPS counter starting failed");
}
}
mutex_unlock(vb->mutex);
}
static void
@@ -339,7 +342,9 @@ input_manager_process_key(struct input_manager *input_manager,
return;
case SDLK_i:
if (ctrl && !meta && !shift && !repeat && down) {
switch_fps_counter_state(input_manager->video_buffer);
struct fps_counter *fps_counter =
input_manager->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
}
return;
case SDLK_n:

View File

@@ -1,38 +0,0 @@
#include <lock_util.h>
#include <stdlib.h>
#include <SDL2/SDL_mutex.h>
#include "log.h"
void
mutex_lock(SDL_mutex *mutex) {
if (SDL_LockMutex(mutex)) {
LOGC("Could not lock mutex");
abort();
}
}
void
mutex_unlock(SDL_mutex *mutex) {
if (SDL_UnlockMutex(mutex)) {
LOGC("Could not unlock mutex");
abort();
}
}
void
cond_wait(SDL_cond *cond, SDL_mutex *mutex) {
if (SDL_CondWait(cond, mutex)) {
LOGC("Could not wait on condition");
abort();
}
}
void
cond_signal(SDL_cond *cond) {
if (SDL_CondSignal(cond)) {
LOGC("Could not signal a condition");
abort();
}
}

View File

@@ -1,20 +1,51 @@
#ifndef LOCKUTIL_H
#define LOCKUTIL_H
// forward declarations
typedef struct SDL_mutex SDL_mutex;
typedef struct SDL_cond SDL_cond;
#include <stdint.h>
#include <SDL2/SDL_mutex.h>
void
mutex_lock(SDL_mutex *mutex);
#include "log.h"
void
mutex_unlock(SDL_mutex *mutex);
static inline void
mutex_lock(SDL_mutex *mutex) {
if (SDL_LockMutex(mutex)) {
LOGC("Could not lock mutex");
abort();
}
}
void
cond_wait(SDL_cond *cond, SDL_mutex *mutex);
static inline void
mutex_unlock(SDL_mutex *mutex) {
if (SDL_UnlockMutex(mutex)) {
LOGC("Could not unlock mutex");
abort();
}
}
void
cond_signal(SDL_cond *cond);
static inline void
cond_wait(SDL_cond *cond, SDL_mutex *mutex) {
if (SDL_CondWait(cond, mutex)) {
LOGC("Could not wait on condition");
abort();
}
}
static inline int
cond_wait_timeout(SDL_cond *cond, SDL_mutex *mutex, uint32_t ms) {
int r = SDL_CondWaitTimeout(cond, mutex, ms);
if (r < 0) {
LOGC("Could not wait on condition with timeout");
abort();
}
return r;
}
static inline void
cond_signal(SDL_cond *cond) {
if (SDL_CondSignal(cond)) {
LOGC("Could not signal a condition");
abort();
}
}
#endif

View File

@@ -29,6 +29,7 @@
static struct server server = SERVER_INITIALIZER;
static struct screen screen = SCREEN_INITIALIZER;
static struct fps_counter fps_counter;
static struct video_buffer video_buffer;
static struct stream stream;
static struct decoder decoder;
@@ -293,6 +294,7 @@ scrcpy(const struct scrcpy_options *options) {
bool ret = false;
bool fps_counter_initialized = false;
bool video_buffer_initialized = false;
bool file_handler_initialized = false;
bool recorder_initialized = false;
@@ -320,7 +322,13 @@ scrcpy(const struct scrcpy_options *options) {
struct decoder *dec = NULL;
if (options->display) {
if (!video_buffer_init(&video_buffer, options->render_expired_frames)) {
if (!fps_counter_init(&fps_counter)) {
goto end;
}
fps_counter_initialized = true;
if (!video_buffer_init(&video_buffer, &fps_counter,
options->render_expired_frames)) {
goto end;
}
video_buffer_initialized = true;
@@ -414,6 +422,9 @@ end:
if (file_handler_initialized) {
file_handler_stop(&file_handler);
}
if (fps_counter_initialized) {
fps_counter_interrupt(&fps_counter);
}
// shutdown the sockets and kill the server
server_stop(&server);
@@ -443,6 +454,11 @@ end:
video_buffer_destroy(&video_buffer);
}
if (fps_counter_initialized) {
fps_counter_join(&fps_counter);
fps_counter_destroy(&fps_counter);
}
if (options->show_touches) {
if (!show_touches_waited) {
// wait the process which enabled "show touches"

View File

@@ -2,31 +2,67 @@
#include <errno.h>
#include <inttypes.h>
#include <libgen.h>
#include <stdio.h>
#include <SDL2/SDL_assert.h>
#include <SDL2/SDL_timer.h>
#include "config.h"
#include "command.h"
#include "log.h"
#include "net.h"
#define SOCKET_NAME "scrcpy"
#define SERVER_FILENAME "scrcpy-server.jar"
#ifdef OVERRIDE_SERVER_PATH
# define DEFAULT_SERVER_PATH OVERRIDE_SERVER_PATH
#else
# define DEFAULT_SERVER_PATH PREFIX PREFIXED_SERVER_PATH
#endif
#define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FLENAME
#define DEVICE_SERVER_PATH "/data/local/tmp/" SERVER_FILENAME
static const char *
get_server_path(void) {
const char *server_path = getenv("SCRCPY_SERVER_PATH");
if (!server_path) {
server_path = DEFAULT_SERVER_PATH;
const char *server_path_env = getenv("SCRCPY_SERVER_PATH");
if (server_path_env) {
LOGD("Using SCRCPY_SERVER_PATH: %s", server_path_env);
// if the envvar is set, use it
return server_path_env;
}
#ifndef PORTABLE
LOGD("Using server: " DEFAULT_SERVER_PATH);
// the absolute path is hardcoded
return DEFAULT_SERVER_PATH;
#else
// use scrcpy-server.jar in the same directory as the executable
char *executable_path = get_executable_path();
if (!executable_path) {
LOGE("Cannot get executable path, "
"using " SERVER_FILENAME " from current directory");
// not found, use current directory
return SERVER_FILENAME;
}
char *dir = dirname(executable_path);
size_t dirlen = strlen(dir);
// sizeof(SERVER_FILENAME) gives statically the size including the null byte
size_t len = dirlen + 1 + sizeof(SERVER_FILENAME);
char *server_path = SDL_malloc(len);
if (!server_path) {
LOGE("Cannot alloc server path string, "
"using " SERVER_FILENAME " from current directory");
SDL_free(executable_path);
return SERVER_FILENAME;
}
memcpy(server_path, dir, dirlen);
server_path[dirlen] = PATH_SEPARATOR;
memcpy(&server_path[dirlen + 1], SERVER_FILENAME, sizeof(SERVER_FILENAME));
// the final null byte has been copied with SERVER_FILENAME
SDL_free(executable_path);
LOGD("Using server (portable): %s", server_path);
return server_path;
#endif
}
static bool
@@ -86,7 +122,7 @@ execute_server(struct server *server, const struct server_params *params) {
sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
const char *const cmd[] = {
"shell",
"CLASSPATH=/data/local/tmp/scrcpy-server.jar",
"CLASSPATH=/data/local/tmp/" SERVER_FILENAME,
"app_process",
"/", // unused
"com.genymobile.scrcpy.Server",

View File

@@ -92,4 +92,20 @@ utf8_to_wide_char(const char *utf8) {
return wide;
}
char *
utf8_from_wide_char(const wchar_t *ws) {
int len = WideCharToMultiByte(CP_UTF8, 0, ws, -1, NULL, 0, NULL, NULL);
if (!len) {
return NULL;
}
char *utf8 = SDL_malloc(len);
if (!utf8) {
return NULL;
}
WideCharToMultiByte(CP_UTF8, 0, ws, -1, utf8, len, NULL, NULL);
return utf8;
}
#endif

View File

@@ -32,6 +32,9 @@ utf8_truncation_index(const char *utf8, size_t max_len);
// returns the new allocated string, to be freed by the caller
wchar_t *
utf8_to_wide_char(const char *utf8);
char *
utf8_from_wide_char(const wchar_t *s);
#endif
#endif

View File

@@ -113,7 +113,7 @@ read_packet_with_meta(void *opaque, uint8_t *buf, int buf_size) {
ssize_t r = net_recv(stream->socket, buf, buf_size);
if (r == -1) {
return AVERROR(errno);
return errno ? AVERROR(errno) : AVERROR_EOF;
}
if (r == 0) {
return AVERROR_EOF;
@@ -130,7 +130,7 @@ read_raw_packet(void *opaque, uint8_t *buf, int buf_size) {
struct stream *stream = opaque;
ssize_t r = net_recv(stream->socket, buf, buf_size);
if (r == -1) {
return AVERROR(errno);
return errno ? AVERROR(errno) : AVERROR_EOF;
}
if (r == 0) {
return AVERROR_EOF;

View File

@@ -1,9 +1,15 @@
// for portability
#define _POSIX_SOURCE // for kill()
#define _BSD_SOURCE // for readlink()
// modern glibc will complain without this
#define _DEFAULT_SOURCE
#include "command.h"
#include <errno.h>
#include <fcntl.h>
#include <limits.h>
#include <signal.h>
#include <stdlib.h>
#include <sys/types.h>
@@ -98,3 +104,23 @@ cmd_simple_wait(pid_t pid, int *exit_code) {
}
return !code;
}
char *
get_executable_path(void) {
// <https://stackoverflow.com/a/1024937/1987178>
#ifdef __linux__
char buf[PATH_MAX + 1]; // +1 for the null byte
ssize_t len = readlink("/proc/self/exe", buf, PATH_MAX);
if (len == -1) {
perror("readlink");
return NULL;
}
buf[len] = '\0';
return SDL_strdup(buf);
#else
// in practice, we only need this feature for portable builds, only used on
// Windows, so we don't care implementing it for every platform
// (it's useful to have a working version on Linux for debugging though)
return NULL;
#endif
}

View File

@@ -75,3 +75,18 @@ cmd_simple_wait(HANDLE handle, DWORD *exit_code) {
}
return !code;
}
char *
get_executable_path(void) {
HMODULE hModule = GetModuleHandleW(NULL);
if (!hModule) {
return NULL;
}
WCHAR buf[MAX_PATH + 1]; // +1 for the null byte
int len = GetModuleFileNameW(hModule, buf, MAX_PATH);
if (!len) {
return NULL;
}
buf[len] = '\0';
return utf8_from_wide_char(buf);
}

View File

@@ -10,7 +10,10 @@
#include "log.h"
bool
video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames) {
vb->fps_counter = fps_counter;
if (!(vb->decoding_frame = av_frame_alloc())) {
goto error_0;
}
@@ -37,7 +40,6 @@ video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
// there is initially no rendering frame, so consider it has already been
// consumed
vb->rendering_frame_consumed = true;
fps_counter_init(&vb->fps_counter);
return true;
@@ -75,10 +77,8 @@ video_buffer_offer_decoded_frame(struct video_buffer *vb,
while (!vb->rendering_frame_consumed && !vb->interrupted) {
cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
}
} else {
if (vb->fps_counter.started && !vb->rendering_frame_consumed) {
fps_counter_add_skipped_frame(&vb->fps_counter);
}
} else if (!vb->rendering_frame_consumed) {
fps_counter_add_skipped_frame(vb->fps_counter);
}
video_buffer_swap_frames(vb);
@@ -93,9 +93,7 @@ const AVFrame *
video_buffer_consume_rendered_frame(struct video_buffer *vb) {
SDL_assert(!vb->rendering_frame_consumed);
vb->rendering_frame_consumed = true;
if (vb->fps_counter.started) {
fps_counter_add_rendered_frame(&vb->fps_counter);
}
fps_counter_add_rendered_frame(vb->fps_counter);
if (vb->render_expired_frames) {
// unblock video_buffer_offer_decoded_frame()
cond_signal(vb->rendering_frame_consumed_cond);

View File

@@ -17,11 +17,12 @@ struct video_buffer {
bool interrupted;
SDL_cond *rendering_frame_consumed_cond;
bool rendering_frame_consumed;
struct fps_counter fps_counter;
struct fps_counter *fps_counter;
};
bool
video_buffer_init(struct video_buffer *vb, bool render_expired_frames);
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames);
void
video_buffer_destroy(struct video_buffer *vb);

View File

@@ -15,6 +15,6 @@ cpu = 'i686'
endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.1-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.1-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.9/i686-w64-mingw32'
prebuilt_ffmpeg_shared = 'ffmpeg-4.1.3-win32-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.1.3-win32-dev'
prebuilt_sdl2 = 'SDL2-2.0.8/i686-w64-mingw32'

View File

@@ -15,6 +15,6 @@ cpu = 'x86_64'
endian = 'little'
[properties]
prebuilt_ffmpeg_shared = 'ffmpeg-4.1-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.1-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.9/x86_64-w64-mingw32'
prebuilt_ffmpeg_shared = 'ffmpeg-4.1.3-win64-shared'
prebuilt_ffmpeg_dev = 'ffmpeg-4.1.3-win64-dev'
prebuilt_sdl2 = 'SDL2-2.0.8/x86_64-w64-mingw32'

View File

@@ -1,5 +1,5 @@
project('scrcpy', 'c',
version: '1.8',
version: '1.9',
meson_version: '>= 0.37',
default_options: 'c_std=c11')

View File

@@ -3,6 +3,6 @@ option('build_server', type: 'boolean', value: true, description: 'Build the ser
option('crossbuild_windows', type: 'boolean', value: false, description: 'Build for Windows from Linux')
option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
option('override_server_path', type: 'string', description: 'Hardcoded path to find the server at runtime')
option('portable', type: 'boolean', description: 'Use scrcpy-server.jar from the same directory as the scrcpy executable')
option('skip_frames', type: 'boolean', value: true, description: 'Always display the most recent frame')
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')

View File

@@ -10,31 +10,31 @@ prepare-win32: prepare-sdl2 prepare-ffmpeg-shared-win32 prepare-ffmpeg-dev-win32
prepare-win64: prepare-sdl2 prepare-ffmpeg-shared-win64 prepare-ffmpeg-dev-win64 prepare-adb
prepare-ffmpeg-shared-win32:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.1-win32-shared.zip \
e692b18c01745d262c03294b382fd64df68fabe3c66aa4546a3ad3935175cde3 \
ffmpeg-4.1-win32-shared
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/shared/ffmpeg-4.1.3-win32-shared.zip \
8ea472d673370d5e87517a75587abfa6f189ee4f82e8da21fdbc49d0db0c1a89 \
ffmpeg-4.1.3-win32-shared
prepare-ffmpeg-dev-win32:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/dev/ffmpeg-4.1-win32-dev.zip \
34bc5e471fb9160609abd6bc271e361050f3ff7376b1b8a0873cca02b38277c8 \
ffmpeg-4.1-win32-dev
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win32/dev/ffmpeg-4.1.3-win32-dev.zip \
e16d3150b6ccf0b71908f5b964cb8c051d79053c8f5cd6d777d617ab4f03613a \
ffmpeg-4.1.3-win32-dev
prepare-ffmpeg-shared-win64:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.1-win64-shared.zip \
c4908c97436c946509dc365e421159274fa4b1e66dce6fb5b63d82a6294d5357 \
ffmpeg-4.1-win64-shared
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/shared/ffmpeg-4.1.3-win64-shared.zip \
0b974578e07d974c4bafb36c7ed0b46e46b001d38b149455089c13b57ddefe5d \
ffmpeg-4.1.3-win64-shared
prepare-ffmpeg-dev-win64:
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/dev/ffmpeg-4.1-win64-dev.zip \
761ec79aa3dae66698c9791a2f0bb9da8794246f8356cadc741ddc0eabab0471 \
ffmpeg-4.1-win64-dev
@./prepare-dep https://ffmpeg.zeranoe.com/builds/win64/dev/ffmpeg-4.1.3-win64-dev.zip \
334b473467db096a5b74242743592a73e120a137232794508e4fc55593696a5b \
ffmpeg-4.1.3-win64-dev
prepare-sdl2:
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.9-mingw.tar.gz \
0f9f00d0f2a9a95dfb5cce929718210c3f85432cc2e9d4abade4adcb7f6bb39d \
SDL2-2.0.9
@./prepare-dep https://libsdl.org/release/SDL2-devel-2.0.8-mingw.tar.gz \
ffff7305d634aff5e1df5b7bb935435c3a02c8b03ad94a1a2be9169a558a7961 \
SDL2-2.0.8
prepare-adb:
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r28.0.1-windows.zip \
db78f726d5dc653706dcd15a462ab1b946c643f598df76906c4c1858411c54df \
@./prepare-dep https://dl.google.com/android/repository/platform-tools_r29.0.1-windows.zip \
2334f92cf571fd2d9bf6ff7c637765bee5d8323e0bd8e051e15927d87b54b4e8 \
platform-tools

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@@ -1,13 +1,13 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 27
compileSdkVersion 29
defaultConfig {
applicationId "com.genymobile.scrcpy"
minSdkVersion 21
targetSdkVersion 27
versionCode 9
versionName "1.8"
targetSdkVersion 29
versionCode 10
versionName "1.9"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {

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@@ -89,7 +89,7 @@ public final class DesktopConnection implements Closeable {
byte[] buffer = new byte[DEVICE_NAME_FIELD_LENGTH + 4];
byte[] deviceNameBytes = deviceName.getBytes(StandardCharsets.UTF_8);
int len = Math.min(DEVICE_NAME_FIELD_LENGTH - 1, deviceNameBytes.length);
int len = StringUtils.getUtf8TruncationIndex(deviceNameBytes, DEVICE_NAME_FIELD_LENGTH - 1);
System.arraycopy(deviceNameBytes, 0, buffer, 0, len);
// byte[] are always 0-initialized in java, no need to set '\0' explicitly

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@@ -1,7 +1,6 @@
package com.genymobile.scrcpy;
import junit.framework.Assert;
import org.junit.Assert;
import org.junit.Test;
import java.nio.charset.StandardCharsets;
@@ -10,7 +9,7 @@ public class StringUtilsTest {
@Test
@SuppressWarnings("checkstyle:MagicNumber")
public void testUtf8Trucate() {
public void testUtf8Truncate() {
String s = "aÉbÔc";
byte[] utf8 = s.getBytes(StandardCharsets.UTF_8);
Assert.assertEquals(7, utf8.length);