mirror of
https://github.com/Genymobile/scrcpy.git
synced 2026-03-03 02:34:29 +01:00
Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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6eabe5a8bc | ||
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9988d6186e | ||
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451f3ed309 | ||
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5142e0e621 | ||
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e9bacc196a | ||
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8604f16b30 | ||
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5d11339259 | ||
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e2a272bf99 | ||
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d104d3bda9 |
@@ -57,7 +57,7 @@ build-win32: prepare-deps-win32
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||||
--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dbuild_server=false \
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-Doverride_server_path=scrcpy-server.jar )
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-Dportable=true )
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ninja -C "$(WIN32_BUILD_DIR)"
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build-win32-noconsole: prepare-deps-win32
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@@ -68,7 +68,7 @@ build-win32-noconsole: prepare-deps-win32
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-Dcrossbuild_windows=true \
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-Dbuild_server=false \
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-Dwindows_noconsole=true \
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-Doverride_server_path=scrcpy-server.jar )
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-Dportable=true )
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ninja -C "$(WIN32_NOCONSOLE_BUILD_DIR)"
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||||
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prepare-deps-win64:
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@@ -81,7 +81,7 @@ build-win64: prepare-deps-win64
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--buildtype release --strip -Db_lto=true \
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-Dcrossbuild_windows=true \
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-Dbuild_server=false \
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||||
-Doverride_server_path=scrcpy-server.jar )
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-Dportable=true )
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ninja -C "$(WIN64_BUILD_DIR)"
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||||
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||||
build-win64-noconsole: prepare-deps-win64
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||||
@@ -92,7 +92,7 @@ build-win64-noconsole: prepare-deps-win64
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||||
-Dcrossbuild_windows=true \
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||||
-Dbuild_server=false \
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||||
-Dwindows_noconsole=true \
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||||
-Doverride_server_path=scrcpy-server.jar )
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-Dportable=true )
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ninja -C "$(WIN64_NOCONSOLE_BUILD_DIR)"
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dist-win32: build-server build-win32 build-win32-noconsole
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@@ -10,7 +10,6 @@ src = [
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'src/file_handler.c',
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'src/fps_counter.c',
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'src/input_manager.c',
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'src/lock_util.c',
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'src/net.c',
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||||
'src/receiver.c',
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'src/recorder.c',
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||||
@@ -94,21 +93,9 @@ conf.set_quoted('SCRCPY_VERSION', meson.project_version())
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# the prefix used during configuration (meson --prefix=PREFIX)
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conf.set_quoted('PREFIX', get_option('prefix'))
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# the path of the server, which will be appended to the prefix
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# ignored if OVERRIDE_SERVER_PATH if defined
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# must be consistent with the install_dir in server/meson.build
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conf.set_quoted('PREFIXED_SERVER_PATH', '/share/scrcpy/scrcpy-server.jar')
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# the path of the server to be used "as is"
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||||
# this is useful for building a "portable" version (with the server in the same
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||||
# directory as the client)
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||||
override_server_path = get_option('override_server_path')
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if override_server_path != ''
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||||
conf.set_quoted('OVERRIDE_SERVER_PATH', override_server_path)
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||||
else
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||||
# undefine it
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conf.set('OVERRIDE_SERVER_PATH', false)
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endif
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||||
# build a "portable" version (with scrcpy-server.jar accessible from the same
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||||
# directory as the executable)
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||||
conf.set('PORTABLE', get_option('portable'))
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||||
|
||||
# the default client TCP port for the "adb reverse" tunnel
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||||
# overridden by option --port
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||||
|
||||
@@ -9,6 +9,7 @@
|
||||
// not needed here, but winsock2.h must never be included AFTER windows.h
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||||
# include <winsock2.h>
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||||
# include <windows.h>
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||||
# define PATH_SEPARATOR '\\'
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||||
# define PRIexitcode "lu"
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||||
// <https://stackoverflow.com/a/44383330/1987178>
|
||||
# ifdef _WIN64
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||||
@@ -23,6 +24,7 @@
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||||
#else
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||||
|
||||
# include <sys/types.h>
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||||
# define PATH_SEPARATOR '/'
|
||||
# define PRIsizet "zu"
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||||
# define PRIexitcode "d"
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||||
# define PROCESS_NONE -1
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||||
@@ -76,4 +78,9 @@ adb_install(const char *serial, const char *local);
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||||
bool
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||||
process_check_success(process_t proc, const char *name);
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||||
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||||
// return the absolute path of the executable (the scrcpy binary)
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||||
// may be NULL on error; to be freed by SDL_free
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||||
char *
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||||
get_executable_path(void);
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||||
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||||
#endif
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||||
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||||
@@ -1,60 +1,169 @@
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||||
#include "fps_counter.h"
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#include <SDL2/SDL_assert.h>
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#include <SDL2/SDL_timer.h>
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||||
|
||||
#include "lock_util.h"
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||||
#include "log.h"
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||||
|
||||
void
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||||
#define FPS_COUNTER_INTERVAL_MS 1000
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||||
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||||
bool
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||||
fps_counter_init(struct fps_counter *counter) {
|
||||
counter->started = false;
|
||||
// no need to initialize the other fields, they are meaningful only when
|
||||
// started is true
|
||||
counter->mutex = SDL_CreateMutex();
|
||||
if (!counter->mutex) {
|
||||
return false;
|
||||
}
|
||||
|
||||
counter->state_cond = SDL_CreateCond();
|
||||
if (!counter->state_cond) {
|
||||
SDL_DestroyMutex(counter->mutex);
|
||||
return false;
|
||||
}
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||||
|
||||
counter->thread = NULL;
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||||
SDL_AtomicSet(&counter->started, 0);
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||||
// no need to initialize the other fields, they are unused until started
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||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
fps_counter_start(struct fps_counter *counter) {
|
||||
counter->started = true;
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||||
counter->slice_start = SDL_GetTicks();
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||||
fps_counter_destroy(struct fps_counter *counter) {
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||||
SDL_DestroyCond(counter->state_cond);
|
||||
SDL_DestroyMutex(counter->mutex);
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||||
}
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||||
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||||
// must be called with mutex locked
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||||
static void
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||||
display_fps(struct fps_counter *counter) {
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||||
unsigned rendered_per_second =
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||||
counter->nr_rendered * 1000 / FPS_COUNTER_INTERVAL_MS;
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||||
if (counter->nr_skipped) {
|
||||
LOGI("%u fps (+%u frames skipped)", rendered_per_second,
|
||||
counter->nr_skipped);
|
||||
} else {
|
||||
LOGI("%u fps", rendered_per_second);
|
||||
}
|
||||
}
|
||||
|
||||
// must be called with mutex locked
|
||||
static void
|
||||
check_interval_expired(struct fps_counter *counter, uint32_t now) {
|
||||
if (now < counter->next_timestamp) {
|
||||
return;
|
||||
}
|
||||
|
||||
display_fps(counter);
|
||||
counter->nr_rendered = 0;
|
||||
counter->nr_skipped = 0;
|
||||
// add a multiple of the interval
|
||||
uint32_t elapsed_slices =
|
||||
(now - counter->next_timestamp) / FPS_COUNTER_INTERVAL_MS + 1;
|
||||
counter->next_timestamp += FPS_COUNTER_INTERVAL_MS * elapsed_slices;
|
||||
}
|
||||
|
||||
static int
|
||||
run_fps_counter(void *data) {
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||||
struct fps_counter *counter = data;
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||||
|
||||
mutex_lock(counter->mutex);
|
||||
while (!counter->interrupted) {
|
||||
while (!counter->interrupted && !SDL_AtomicGet(&counter->started)) {
|
||||
cond_wait(counter->state_cond, counter->mutex);
|
||||
}
|
||||
while (!counter->interrupted && SDL_AtomicGet(&counter->started)) {
|
||||
uint32_t now = SDL_GetTicks();
|
||||
check_interval_expired(counter, now);
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||||
|
||||
SDL_assert(counter->next_timestamp > now);
|
||||
uint32_t remaining = counter->next_timestamp - now;
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||||
|
||||
// ignore the reason (timeout or signaled), we just loop anyway
|
||||
cond_wait_timeout(counter->state_cond, counter->mutex, remaining);
|
||||
}
|
||||
}
|
||||
mutex_unlock(counter->mutex);
|
||||
return 0;
|
||||
}
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||||
|
||||
bool
|
||||
fps_counter_start(struct fps_counter *counter) {
|
||||
mutex_lock(counter->mutex);
|
||||
counter->next_timestamp = SDL_GetTicks() + FPS_COUNTER_INTERVAL_MS;
|
||||
counter->nr_rendered = 0;
|
||||
counter->nr_skipped = 0;
|
||||
mutex_unlock(counter->mutex);
|
||||
|
||||
SDL_AtomicSet(&counter->started, 1);
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||||
cond_signal(counter->state_cond);
|
||||
|
||||
// counter->thread is always accessed from the same thread, no need to lock
|
||||
if (!counter->thread) {
|
||||
counter->thread =
|
||||
SDL_CreateThread(run_fps_counter, "fps counter", counter);
|
||||
if (!counter->thread) {
|
||||
LOGE("Could not start FPS counter thread");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
fps_counter_stop(struct fps_counter *counter) {
|
||||
counter->started = false;
|
||||
SDL_AtomicSet(&counter->started, 0);
|
||||
cond_signal(counter->state_cond);
|
||||
}
|
||||
|
||||
static void
|
||||
display_fps(struct fps_counter *counter) {
|
||||
if (counter->nr_skipped) {
|
||||
LOGI("%d fps (+%d frames skipped)", counter->nr_rendered,
|
||||
counter->nr_skipped);
|
||||
} else {
|
||||
LOGI("%d fps", counter->nr_rendered);
|
||||
bool
|
||||
fps_counter_is_started(struct fps_counter *counter) {
|
||||
return SDL_AtomicGet(&counter->started);
|
||||
}
|
||||
|
||||
void
|
||||
fps_counter_interrupt(struct fps_counter *counter) {
|
||||
if (!counter->thread) {
|
||||
return;
|
||||
}
|
||||
|
||||
mutex_lock(counter->mutex);
|
||||
counter->interrupted = true;
|
||||
mutex_unlock(counter->mutex);
|
||||
// wake up blocking wait
|
||||
cond_signal(counter->state_cond);
|
||||
}
|
||||
|
||||
static void
|
||||
check_expired(struct fps_counter *counter) {
|
||||
uint32_t now = SDL_GetTicks();
|
||||
if (now - counter->slice_start >= 1000) {
|
||||
display_fps(counter);
|
||||
// add a multiple of one second
|
||||
uint32_t elapsed_slices = (now - counter->slice_start) / 1000;
|
||||
counter->slice_start += 1000 * elapsed_slices;
|
||||
counter->nr_rendered = 0;
|
||||
counter->nr_skipped = 0;
|
||||
void
|
||||
fps_counter_join(struct fps_counter *counter) {
|
||||
if (counter->thread) {
|
||||
SDL_WaitThread(counter->thread, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
fps_counter_add_rendered_frame(struct fps_counter *counter) {
|
||||
check_expired(counter);
|
||||
if (!SDL_AtomicGet(&counter->started)) {
|
||||
return;
|
||||
}
|
||||
|
||||
mutex_lock(counter->mutex);
|
||||
uint32_t now = SDL_GetTicks();
|
||||
check_interval_expired(counter, now);
|
||||
++counter->nr_rendered;
|
||||
mutex_unlock(counter->mutex);
|
||||
}
|
||||
|
||||
void
|
||||
fps_counter_add_skipped_frame(struct fps_counter *counter) {
|
||||
check_expired(counter);
|
||||
if (!SDL_AtomicGet(&counter->started)) {
|
||||
return;
|
||||
}
|
||||
|
||||
mutex_lock(counter->mutex);
|
||||
uint32_t now = SDL_GetTicks();
|
||||
check_interval_expired(counter, now);
|
||||
++counter->nr_skipped;
|
||||
mutex_unlock(counter->mutex);
|
||||
}
|
||||
|
||||
@@ -3,23 +3,49 @@
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <SDL2/SDL_atomic.h>
|
||||
#include <SDL2/SDL_mutex.h>
|
||||
#include <SDL2/SDL_thread.h>
|
||||
|
||||
struct fps_counter {
|
||||
bool started;
|
||||
uint32_t slice_start; // initialized by SDL_GetTicks()
|
||||
int nr_rendered;
|
||||
int nr_skipped;
|
||||
SDL_Thread *thread;
|
||||
SDL_mutex *mutex;
|
||||
SDL_cond *state_cond;
|
||||
|
||||
// atomic so that we can check without locking the mutex
|
||||
// if the FPS counter is disabled, we don't want to lock unnecessarily
|
||||
SDL_atomic_t started;
|
||||
|
||||
// the following fields are protected by the mutex
|
||||
bool interrupted;
|
||||
unsigned nr_rendered;
|
||||
unsigned nr_skipped;
|
||||
uint32_t next_timestamp;
|
||||
};
|
||||
|
||||
void
|
||||
bool
|
||||
fps_counter_init(struct fps_counter *counter);
|
||||
|
||||
void
|
||||
fps_counter_destroy(struct fps_counter *counter);
|
||||
|
||||
bool
|
||||
fps_counter_start(struct fps_counter *counter);
|
||||
|
||||
void
|
||||
fps_counter_stop(struct fps_counter *counter);
|
||||
|
||||
bool
|
||||
fps_counter_is_started(struct fps_counter *counter);
|
||||
|
||||
// request to stop the thread (on quit)
|
||||
// must be called before fps_counter_join()
|
||||
void
|
||||
fps_counter_interrupt(struct fps_counter *counter);
|
||||
|
||||
void
|
||||
fps_counter_join(struct fps_counter *counter);
|
||||
|
||||
void
|
||||
fps_counter_add_rendered_frame(struct fps_counter *counter);
|
||||
|
||||
|
||||
@@ -172,16 +172,19 @@ set_screen_power_mode(struct controller *controller,
|
||||
}
|
||||
|
||||
static void
|
||||
switch_fps_counter_state(struct video_buffer *vb) {
|
||||
mutex_lock(vb->mutex);
|
||||
if (vb->fps_counter.started) {
|
||||
switch_fps_counter_state(struct fps_counter *fps_counter) {
|
||||
// the started state can only be written from the current thread, so there
|
||||
// is no ToCToU issue
|
||||
if (fps_counter_is_started(fps_counter)) {
|
||||
fps_counter_stop(fps_counter);
|
||||
LOGI("FPS counter stopped");
|
||||
fps_counter_stop(&vb->fps_counter);
|
||||
} else {
|
||||
LOGI("FPS counter started");
|
||||
fps_counter_start(&vb->fps_counter);
|
||||
if (fps_counter_start(fps_counter)) {
|
||||
LOGI("FPS counter started");
|
||||
} else {
|
||||
LOGE("FPS counter starting failed");
|
||||
}
|
||||
}
|
||||
mutex_unlock(vb->mutex);
|
||||
}
|
||||
|
||||
static void
|
||||
@@ -339,7 +342,9 @@ input_manager_process_key(struct input_manager *input_manager,
|
||||
return;
|
||||
case SDLK_i:
|
||||
if (ctrl && !meta && !shift && !repeat && down) {
|
||||
switch_fps_counter_state(input_manager->video_buffer);
|
||||
struct fps_counter *fps_counter =
|
||||
input_manager->video_buffer->fps_counter;
|
||||
switch_fps_counter_state(fps_counter);
|
||||
}
|
||||
return;
|
||||
case SDLK_n:
|
||||
|
||||
@@ -1,38 +0,0 @@
|
||||
#include <lock_util.h>
|
||||
#include <stdlib.h>
|
||||
#include <SDL2/SDL_mutex.h>
|
||||
|
||||
#include "log.h"
|
||||
|
||||
void
|
||||
mutex_lock(SDL_mutex *mutex) {
|
||||
if (SDL_LockMutex(mutex)) {
|
||||
LOGC("Could not lock mutex");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
mutex_unlock(SDL_mutex *mutex) {
|
||||
if (SDL_UnlockMutex(mutex)) {
|
||||
LOGC("Could not unlock mutex");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cond_wait(SDL_cond *cond, SDL_mutex *mutex) {
|
||||
if (SDL_CondWait(cond, mutex)) {
|
||||
LOGC("Could not wait on condition");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cond_signal(SDL_cond *cond) {
|
||||
if (SDL_CondSignal(cond)) {
|
||||
LOGC("Could not signal a condition");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,20 +1,51 @@
|
||||
#ifndef LOCKUTIL_H
|
||||
#define LOCKUTIL_H
|
||||
|
||||
// forward declarations
|
||||
typedef struct SDL_mutex SDL_mutex;
|
||||
typedef struct SDL_cond SDL_cond;
|
||||
#include <stdint.h>
|
||||
#include <SDL2/SDL_mutex.h>
|
||||
|
||||
void
|
||||
mutex_lock(SDL_mutex *mutex);
|
||||
#include "log.h"
|
||||
|
||||
void
|
||||
mutex_unlock(SDL_mutex *mutex);
|
||||
static inline void
|
||||
mutex_lock(SDL_mutex *mutex) {
|
||||
if (SDL_LockMutex(mutex)) {
|
||||
LOGC("Could not lock mutex");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cond_wait(SDL_cond *cond, SDL_mutex *mutex);
|
||||
static inline void
|
||||
mutex_unlock(SDL_mutex *mutex) {
|
||||
if (SDL_UnlockMutex(mutex)) {
|
||||
LOGC("Could not unlock mutex");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cond_signal(SDL_cond *cond);
|
||||
static inline void
|
||||
cond_wait(SDL_cond *cond, SDL_mutex *mutex) {
|
||||
if (SDL_CondWait(cond, mutex)) {
|
||||
LOGC("Could not wait on condition");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
static inline int
|
||||
cond_wait_timeout(SDL_cond *cond, SDL_mutex *mutex, uint32_t ms) {
|
||||
int r = SDL_CondWaitTimeout(cond, mutex, ms);
|
||||
if (r < 0) {
|
||||
LOGC("Could not wait on condition with timeout");
|
||||
abort();
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
static inline void
|
||||
cond_signal(SDL_cond *cond) {
|
||||
if (SDL_CondSignal(cond)) {
|
||||
LOGC("Could not signal a condition");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
|
||||
static struct server server = SERVER_INITIALIZER;
|
||||
static struct screen screen = SCREEN_INITIALIZER;
|
||||
static struct fps_counter fps_counter;
|
||||
static struct video_buffer video_buffer;
|
||||
static struct stream stream;
|
||||
static struct decoder decoder;
|
||||
@@ -293,6 +294,7 @@ scrcpy(const struct scrcpy_options *options) {
|
||||
|
||||
bool ret = false;
|
||||
|
||||
bool fps_counter_initialized = false;
|
||||
bool video_buffer_initialized = false;
|
||||
bool file_handler_initialized = false;
|
||||
bool recorder_initialized = false;
|
||||
@@ -320,7 +322,13 @@ scrcpy(const struct scrcpy_options *options) {
|
||||
|
||||
struct decoder *dec = NULL;
|
||||
if (options->display) {
|
||||
if (!video_buffer_init(&video_buffer, options->render_expired_frames)) {
|
||||
if (!fps_counter_init(&fps_counter)) {
|
||||
goto end;
|
||||
}
|
||||
fps_counter_initialized = true;
|
||||
|
||||
if (!video_buffer_init(&video_buffer, &fps_counter,
|
||||
options->render_expired_frames)) {
|
||||
goto end;
|
||||
}
|
||||
video_buffer_initialized = true;
|
||||
@@ -414,6 +422,9 @@ end:
|
||||
if (file_handler_initialized) {
|
||||
file_handler_stop(&file_handler);
|
||||
}
|
||||
if (fps_counter_initialized) {
|
||||
fps_counter_interrupt(&fps_counter);
|
||||
}
|
||||
|
||||
// shutdown the sockets and kill the server
|
||||
server_stop(&server);
|
||||
@@ -443,6 +454,11 @@ end:
|
||||
video_buffer_destroy(&video_buffer);
|
||||
}
|
||||
|
||||
if (fps_counter_initialized) {
|
||||
fps_counter_join(&fps_counter);
|
||||
fps_counter_destroy(&fps_counter);
|
||||
}
|
||||
|
||||
if (options->show_touches) {
|
||||
if (!show_touches_waited) {
|
||||
// wait the process which enabled "show touches"
|
||||
|
||||
@@ -2,31 +2,67 @@
|
||||
|
||||
#include <errno.h>
|
||||
#include <inttypes.h>
|
||||
#include <libgen.h>
|
||||
#include <stdio.h>
|
||||
#include <SDL2/SDL_assert.h>
|
||||
#include <SDL2/SDL_timer.h>
|
||||
|
||||
#include "config.h"
|
||||
#include "command.h"
|
||||
#include "log.h"
|
||||
#include "net.h"
|
||||
|
||||
#define SOCKET_NAME "scrcpy"
|
||||
#define SERVER_FILENAME "scrcpy-server.jar"
|
||||
|
||||
#ifdef OVERRIDE_SERVER_PATH
|
||||
# define DEFAULT_SERVER_PATH OVERRIDE_SERVER_PATH
|
||||
#else
|
||||
# define DEFAULT_SERVER_PATH PREFIX PREFIXED_SERVER_PATH
|
||||
#endif
|
||||
|
||||
#define DEVICE_SERVER_PATH "/data/local/tmp/scrcpy-server.jar"
|
||||
#define DEFAULT_SERVER_PATH PREFIX "/share/scrcpy/" SERVER_FLENAME
|
||||
#define DEVICE_SERVER_PATH "/data/local/tmp/" SERVER_FILENAME
|
||||
|
||||
static const char *
|
||||
get_server_path(void) {
|
||||
const char *server_path = getenv("SCRCPY_SERVER_PATH");
|
||||
if (!server_path) {
|
||||
server_path = DEFAULT_SERVER_PATH;
|
||||
const char *server_path_env = getenv("SCRCPY_SERVER_PATH");
|
||||
if (server_path_env) {
|
||||
LOGD("Using SCRCPY_SERVER_PATH: %s", server_path_env);
|
||||
// if the envvar is set, use it
|
||||
return server_path_env;
|
||||
}
|
||||
|
||||
#ifndef PORTABLE
|
||||
LOGD("Using server: " DEFAULT_SERVER_PATH);
|
||||
// the absolute path is hardcoded
|
||||
return DEFAULT_SERVER_PATH;
|
||||
#else
|
||||
// use scrcpy-server.jar in the same directory as the executable
|
||||
char *executable_path = get_executable_path();
|
||||
if (!executable_path) {
|
||||
LOGE("Cannot get executable path, "
|
||||
"using " SERVER_FILENAME " from current directory");
|
||||
// not found, use current directory
|
||||
return SERVER_FILENAME;
|
||||
}
|
||||
char *dir = dirname(executable_path);
|
||||
size_t dirlen = strlen(dir);
|
||||
|
||||
// sizeof(SERVER_FILENAME) gives statically the size including the null byte
|
||||
size_t len = dirlen + 1 + sizeof(SERVER_FILENAME);
|
||||
char *server_path = SDL_malloc(len);
|
||||
if (!server_path) {
|
||||
LOGE("Cannot alloc server path string, "
|
||||
"using " SERVER_FILENAME " from current directory");
|
||||
SDL_free(executable_path);
|
||||
return SERVER_FILENAME;
|
||||
}
|
||||
|
||||
memcpy(server_path, dir, dirlen);
|
||||
server_path[dirlen] = PATH_SEPARATOR;
|
||||
memcpy(&server_path[dirlen + 1], SERVER_FILENAME, sizeof(SERVER_FILENAME));
|
||||
// the final null byte has been copied with SERVER_FILENAME
|
||||
|
||||
SDL_free(executable_path);
|
||||
|
||||
LOGD("Using server (portable): %s", server_path);
|
||||
return server_path;
|
||||
#endif
|
||||
}
|
||||
|
||||
static bool
|
||||
@@ -86,7 +122,7 @@ execute_server(struct server *server, const struct server_params *params) {
|
||||
sprintf(bit_rate_string, "%"PRIu32, params->bit_rate);
|
||||
const char *const cmd[] = {
|
||||
"shell",
|
||||
"CLASSPATH=/data/local/tmp/scrcpy-server.jar",
|
||||
"CLASSPATH=/data/local/tmp/" SERVER_FILENAME,
|
||||
"app_process",
|
||||
"/", // unused
|
||||
"com.genymobile.scrcpy.Server",
|
||||
|
||||
@@ -92,4 +92,20 @@ utf8_to_wide_char(const char *utf8) {
|
||||
return wide;
|
||||
}
|
||||
|
||||
char *
|
||||
utf8_from_wide_char(const wchar_t *ws) {
|
||||
int len = WideCharToMultiByte(CP_UTF8, 0, ws, -1, NULL, 0, NULL, NULL);
|
||||
if (!len) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *utf8 = SDL_malloc(len);
|
||||
if (!utf8) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
WideCharToMultiByte(CP_UTF8, 0, ws, -1, utf8, len, NULL, NULL);
|
||||
return utf8;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -32,6 +32,9 @@ utf8_truncation_index(const char *utf8, size_t max_len);
|
||||
// returns the new allocated string, to be freed by the caller
|
||||
wchar_t *
|
||||
utf8_to_wide_char(const char *utf8);
|
||||
|
||||
char *
|
||||
utf8_from_wide_char(const wchar_t *s);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,9 +1,15 @@
|
||||
// for portability
|
||||
#define _POSIX_SOURCE // for kill()
|
||||
#define _BSD_SOURCE // for readlink()
|
||||
|
||||
// modern glibc will complain without this
|
||||
#define _DEFAULT_SOURCE
|
||||
|
||||
#include "command.h"
|
||||
|
||||
#include <errno.h>
|
||||
#include <fcntl.h>
|
||||
#include <limits.h>
|
||||
#include <signal.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/types.h>
|
||||
@@ -98,3 +104,15 @@ cmd_simple_wait(pid_t pid, int *exit_code) {
|
||||
}
|
||||
return !code;
|
||||
}
|
||||
|
||||
char *
|
||||
get_executable_path(void) {
|
||||
char buf[PATH_MAX + 1]; // +1 for the null byte
|
||||
ssize_t len = readlink("/proc/self/exe", buf, PATH_MAX);
|
||||
if (len == -1) {
|
||||
perror("readlink");
|
||||
return NULL;
|
||||
}
|
||||
buf[len] = '\0';
|
||||
return SDL_strdup(buf);
|
||||
}
|
||||
|
||||
@@ -75,3 +75,18 @@ cmd_simple_wait(HANDLE handle, DWORD *exit_code) {
|
||||
}
|
||||
return !code;
|
||||
}
|
||||
|
||||
char *
|
||||
get_executable_path(void) {
|
||||
HMODULE hModule = GetModuleHandleW(NULL);
|
||||
if (!hModule) {
|
||||
return NULL;
|
||||
}
|
||||
WCHAR buf[MAX_PATH + 1]; // +1 for the null byte
|
||||
int len = GetModuleFileNameW(hModule, buf, MAX_PATH);
|
||||
if (!len) {
|
||||
return NULL;
|
||||
}
|
||||
buf[len] = '\0';
|
||||
return utf8_from_wide_char(buf);
|
||||
}
|
||||
|
||||
@@ -10,7 +10,10 @@
|
||||
#include "log.h"
|
||||
|
||||
bool
|
||||
video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
|
||||
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
|
||||
bool render_expired_frames) {
|
||||
vb->fps_counter = fps_counter;
|
||||
|
||||
if (!(vb->decoding_frame = av_frame_alloc())) {
|
||||
goto error_0;
|
||||
}
|
||||
@@ -37,7 +40,6 @@ video_buffer_init(struct video_buffer *vb, bool render_expired_frames) {
|
||||
// there is initially no rendering frame, so consider it has already been
|
||||
// consumed
|
||||
vb->rendering_frame_consumed = true;
|
||||
fps_counter_init(&vb->fps_counter);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -75,10 +77,8 @@ video_buffer_offer_decoded_frame(struct video_buffer *vb,
|
||||
while (!vb->rendering_frame_consumed && !vb->interrupted) {
|
||||
cond_wait(vb->rendering_frame_consumed_cond, vb->mutex);
|
||||
}
|
||||
} else {
|
||||
if (vb->fps_counter.started && !vb->rendering_frame_consumed) {
|
||||
fps_counter_add_skipped_frame(&vb->fps_counter);
|
||||
}
|
||||
} else if (!vb->rendering_frame_consumed) {
|
||||
fps_counter_add_skipped_frame(vb->fps_counter);
|
||||
}
|
||||
|
||||
video_buffer_swap_frames(vb);
|
||||
@@ -93,9 +93,7 @@ const AVFrame *
|
||||
video_buffer_consume_rendered_frame(struct video_buffer *vb) {
|
||||
SDL_assert(!vb->rendering_frame_consumed);
|
||||
vb->rendering_frame_consumed = true;
|
||||
if (vb->fps_counter.started) {
|
||||
fps_counter_add_rendered_frame(&vb->fps_counter);
|
||||
}
|
||||
fps_counter_add_rendered_frame(vb->fps_counter);
|
||||
if (vb->render_expired_frames) {
|
||||
// unblock video_buffer_offer_decoded_frame()
|
||||
cond_signal(vb->rendering_frame_consumed_cond);
|
||||
|
||||
@@ -17,11 +17,12 @@ struct video_buffer {
|
||||
bool interrupted;
|
||||
SDL_cond *rendering_frame_consumed_cond;
|
||||
bool rendering_frame_consumed;
|
||||
struct fps_counter fps_counter;
|
||||
struct fps_counter *fps_counter;
|
||||
};
|
||||
|
||||
bool
|
||||
video_buffer_init(struct video_buffer *vb, bool render_expired_frames);
|
||||
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
|
||||
bool render_expired_frames);
|
||||
|
||||
void
|
||||
video_buffer_destroy(struct video_buffer *vb);
|
||||
|
||||
@@ -3,6 +3,6 @@ option('build_server', type: 'boolean', value: true, description: 'Build the ser
|
||||
option('crossbuild_windows', type: 'boolean', value: false, description: 'Build for Windows from Linux')
|
||||
option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
|
||||
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
|
||||
option('override_server_path', type: 'string', description: 'Hardcoded path to find the server at runtime')
|
||||
option('portable', type: 'boolean', description: 'Use scrcpy-server.jar from the same directory as the scrcpy executable')
|
||||
option('skip_frames', type: 'boolean', value: true, description: 'Always display the most recent frame')
|
||||
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
|
||||
|
||||
@@ -89,7 +89,7 @@ public final class DesktopConnection implements Closeable {
|
||||
byte[] buffer = new byte[DEVICE_NAME_FIELD_LENGTH + 4];
|
||||
|
||||
byte[] deviceNameBytes = deviceName.getBytes(StandardCharsets.UTF_8);
|
||||
int len = Math.min(DEVICE_NAME_FIELD_LENGTH - 1, deviceNameBytes.length);
|
||||
int len = StringUtils.getUtf8TruncationIndex(deviceNameBytes, DEVICE_NAME_FIELD_LENGTH - 1);
|
||||
System.arraycopy(deviceNameBytes, 0, buffer, 0, len);
|
||||
// byte[] are always 0-initialized in java, no need to set '\0' explicitly
|
||||
|
||||
|
||||
Reference in New Issue
Block a user