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9 Commits

Author SHA1 Message Date
Romain Vimont
634755b60c Display disconnected icon before closing
When the connection to the device is lost while mirroring, the window
closed immediately, suggesting scrcpy had crashed.

To make it clear that a disconnection occurred, display a disconnected
icon for 2 seconds before closing the window.
2026-02-24 00:27:41 +01:00
Romain Vimont
d36322c841 Track window shown state
Use a flag to determine whether the window is currently shown.

This replaces the old has_video_window flag, which was true only when
the window was shown and video was enabled.

This will simplify displaying a "disconnected" icon on device
disconnection when the window is currently shown.
2026-02-24 00:25:54 +01:00
Romain Vimont
a7ff2ff6c7 Only reject RUN_ON_MAIN_THREAD events on quit
Use SDL_PeepEvents() to consume only SC_EVENT_RUN_ON_MAIN_THREAD events.
Other events are not dropped and can still be processed later.
2026-02-24 00:25:52 +01:00
Romain Vimont
2bdefc7663 Add utility to push an SDL event with data 2026-02-22 10:00:40 +01:00
Romain Vimont
9a079a716d Add function to delete current texture 2026-02-22 10:00:40 +01:00
Romain Vimont
cb6eee82cc Add filename parameter to icon loading
Replace scrcpy_icon_load(), which loaded the unique scrcpy app icon,
with sc_icon_load(filename), which can load any icon from the icons
directory.
2026-02-22 10:00:40 +01:00
Romain Vimont
ced45d0ec4 Replace SCRCPY_ICON_PATH with SCRCPY_ICON_DIR
SCRCPY_ICON_PATH defined the path of the scrcpy app icon.
SCRCPY_ICON_DIR defines the directory where scrcpy icons reside.

This change prepares for the addition of other icons.
2026-02-22 10:00:40 +01:00
Romain Vimont
7958b297ec Extract function to build file paths
Add a utility function to create a full path from a directory and a
filename.
2026-02-22 10:00:40 +01:00
Romain Vimont
b4711a5904 Rename icon.png to scrcpy.png
This makes the icon name consistent everywhere.
2026-02-22 10:00:40 +01:00
26 changed files with 406 additions and 93 deletions

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@@ -15,6 +15,7 @@ src = [
'src/delay_buffer.c',
'src/demuxer.c',
'src/device_msg.c',
'src/disconnect.c',
'src/events.c',
'src/icon.c',
'src/file_pusher.c',
@@ -191,8 +192,7 @@ executable('scrcpy', src,
datadir = get_option('datadir') # by default 'share'
install_man('scrcpy.1')
install_data('data/icon.png',
rename: 'scrcpy.png',
install_data('data/scrcpy.png',
install_dir: datadir / 'icons/hicolor/256x256/apps')
install_data('data/zsh-completion/_scrcpy',
install_dir: datadir / 'zsh/site-functions')
@@ -289,6 +289,6 @@ endif
if meson.version().version_compare('>= 0.58.0')
devenv = environment()
devenv.set('SCRCPY_ICON_PATH', meson.current_source_dir() / 'data/icon.png')
devenv.set('SCRCPY_ICON_DIR', meson.current_source_dir() / 'data')
meson.add_devenv(devenv)
endif

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@@ -851,8 +851,8 @@ Path to adb.
Device serial to use if no selector (\fB-s\fR, \fB-d\fR, \fB-e\fR or \fB\-\-tcpip=\fIaddr\fR) is specified.
.TP
.B SCRCPY_ICON_PATH
Path to the program icon.
.B SCRCPY_ICON_DIR
Path to the icon directory.
.TP
.B SCRCPY_SERVER_PATH

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@@ -1249,8 +1249,8 @@ static const struct sc_envvar envvars[] = {
"--tcpip=<addr>) is specified",
},
{
.name = "SCRCPY_ICON_PATH",
.text = "Path to the program icon",
.name = "SCRCPY_ICON_DIR",
.text = "Path to the icon directory",
},
{
.name = "SCRCPY_SERVER_PATH",

89
app/src/disconnect.c Normal file
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@@ -0,0 +1,89 @@
#include "disconnect.h"
#include <assert.h>
#include "icon.h"
#include "util/log.h"
static int
run(void *userdata) {
struct sc_disconnect *d = userdata;
SDL_Surface *icon = sc_icon_load(SC_ICON_FILENAME_DISCONNECTED);
if (icon) {
d->cbs->on_icon_loaded(d, icon, d->cbs_userdata);
} else {
LOGE("Could not load disconnected icon");
}
if (d->deadline != SC_TICK_NONE) {
sc_mutex_lock(&d->mutex);
bool timed_out = false;
while (!d->interrupted && !timed_out) {
timed_out = !sc_cond_timedwait(&d->cond, &d->mutex, d->deadline);
}
sc_mutex_unlock(&d->mutex);
if (!d->interrupted) {
d->cbs->on_timeout(d, d->cbs_userdata);
}
}
return 0;
}
bool
sc_disconnect_start(struct sc_disconnect *d, sc_tick deadline,
const struct sc_disconnect_callbacks *cbs,
void *cbs_userdata) {
bool ok = sc_mutex_init(&d->mutex);
if (!ok) {
return false;
}
ok = sc_cond_init(&d->cond);
if (!ok) {
goto error_destroy_mutex;
}
d->deadline = deadline;
d->interrupted = false;
assert(cbs && cbs->on_icon_loaded && cbs->on_timeout);
d->cbs = cbs;
d->cbs_userdata = cbs_userdata;
ok = sc_thread_create(&d->thread, run, "scrcpy-dis", d);
if (!ok) {
goto error_destroy_cond;
}
return true;
error_destroy_cond:
sc_cond_destroy(&d->cond);
error_destroy_mutex:
sc_mutex_destroy(&d->mutex);
return false;
}
void
sc_disconnect_interrupt(struct sc_disconnect *d) {
sc_mutex_lock(&d->mutex);
d->interrupted = true;
sc_mutex_unlock(&d->mutex);
// wake up blocking wait
sc_cond_signal(&d->cond);
}
void
sc_disconnect_join(struct sc_disconnect *d) {
sc_thread_join(&d->thread, NULL);
}
void
sc_disconnect_destroy(struct sc_disconnect *d) {
sc_cond_destroy(&d->cond);
sc_mutex_destroy(&d->mutex);
}

47
app/src/disconnect.h Normal file
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@@ -0,0 +1,47 @@
#ifndef SC_DISCONNECT
#define SC_DISCONNECT
#include "common.h"
#include "SDL3/SDL_surface.h"
#include "util/tick.h"
#include "util/thread.h"
// Tool to handle loading the icon and signal timeout when the device is
// unexpectedly disconnected
struct sc_disconnect {
sc_tick deadline;
struct sc_thread thread;
struct sc_mutex mutex;
struct sc_cond cond;
bool interrupted;
const struct sc_disconnect_callbacks *cbs;
void *cbs_userdata;
};
struct sc_disconnect_callbacks {
// Called when the disconnected icon is loaded
void (*on_icon_loaded)(struct sc_disconnect *d, SDL_Surface *icon,
void *userdata);
// Called when the timeout expired (the scrcpy window must be closed)
void (*on_timeout)(struct sc_disconnect *d, void *userdata);
};
bool
sc_disconnect_start(struct sc_disconnect *d, sc_tick deadline,
const struct sc_disconnect_callbacks *cbs,
void *cbs_userdata);
void
sc_disconnect_interrupt(struct sc_disconnect *d);
void
sc_disconnect_join(struct sc_disconnect *d);
void
sc_disconnect_destroy(struct sc_disconnect *d);
#endif

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@@ -6,9 +6,13 @@
#include "util/thread.h"
bool
sc_push_event_impl(uint32_t type, const char *name) {
SDL_Event event;
event.type = type;
sc_push_event_impl(uint32_t type, void* ptr, const char *name) {
SDL_Event event = {
.user = {
.type = type,
.data1 = ptr,
}
};
bool ok = SDL_PushEvent(&event);
if (!ok) {
LOGE("Could not post %s event: %s", name, SDL_GetError());

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@@ -13,18 +13,20 @@ enum {
SC_EVENT_DEVICE_DISCONNECTED,
SC_EVENT_SERVER_CONNECTION_FAILED,
SC_EVENT_SERVER_CONNECTED,
SC_EVENT_USB_DEVICE_DISCONNECTED,
SC_EVENT_DEMUXER_ERROR,
SC_EVENT_RECORDER_ERROR,
SC_EVENT_TIME_LIMIT_REACHED,
SC_EVENT_CONTROLLER_ERROR,
SC_EVENT_AOA_OPEN_ERROR,
SC_EVENT_DISCONNECTED_ICON_LOADED,
SC_EVENT_DISCONNECTED_TIMEOUT,
};
bool
sc_push_event_impl(uint32_t type, const char *name);
sc_push_event_impl(uint32_t type, void* ptr, const char *name);
#define sc_push_event(TYPE) sc_push_event_impl(TYPE, # TYPE)
#define sc_push_event(TYPE) sc_push_event_impl(TYPE, NULL, # TYPE)
#define sc_push_event_with_data(TYPE, PTR) sc_push_event_impl(TYPE, PTR, # TYPE)
typedef void (*sc_runnable_fn)(void *userdata);

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@@ -14,33 +14,37 @@
#include "config.h"
#include "util/env.h"
#ifdef PORTABLE
# include "util/file.h"
#endif
#include "util/file.h"
#include "util/log.h"
#define SCRCPY_PORTABLE_ICON_FILENAME "icon.png"
#define SCRCPY_DEFAULT_ICON_PATH \
PREFIX "/share/icons/hicolor/256x256/apps/scrcpy.png"
#define SCRCPY_DEFAULT_ICON_DIR PREFIX "/share/icons/hicolor/256x256/apps"
static char *
get_icon_path(void) {
char *icon_path = sc_get_env("SCRCPY_ICON_PATH");
if (icon_path) {
get_icon_path(const char *filename) {
char *icon_path;
char *icon_dir = sc_get_env("SCRCPY_ICON_DIR");
if (icon_dir) {
// if the envvar is set, use it
LOGD("Using SCRCPY_ICON_PATH: %s", icon_path);
icon_path = sc_file_build_path(icon_dir, filename);
free(icon_dir);
if (!icon_path) {
LOG_OOM();
return NULL;
}
LOGD("Using icon from SCRCPY_ICON_DIR: %s", icon_path);
return icon_path;
}
#ifndef PORTABLE
LOGD("Using icon: " SCRCPY_DEFAULT_ICON_PATH);
icon_path = strdup(SCRCPY_DEFAULT_ICON_PATH);
icon_path = sc_file_build_path(SCRCPY_DEFAULT_ICON_DIR, filename);
if (!icon_path) {
LOG_OOM();
return NULL;
}
LOGD("Using icon: %s", icon_path);
#else
icon_path = sc_file_get_local_path(SCRCPY_PORTABLE_ICON_FILENAME);
icon_path = sc_file_get_local_path(filename);
if (!icon_path) {
LOGE("Could not get icon path");
return NULL;
@@ -177,7 +181,7 @@ to_sdl_pixel_format(enum AVPixelFormat fmt) {
}
static SDL_Surface *
load_from_path(const char *path) {
sc_icon_load_from_full_path(const char *path) {
AVFrame *frame = decode_image(path);
if (!frame) {
return NULL;
@@ -274,19 +278,19 @@ error:
}
SDL_Surface *
scrcpy_icon_load(void) {
char *icon_path = get_icon_path();
sc_icon_load(const char *filename) {
char *icon_path = get_icon_path(filename);
if (!icon_path) {
return NULL;
}
SDL_Surface *icon = load_from_path(icon_path);
SDL_Surface *icon = sc_icon_load_from_full_path(icon_path);
free(icon_path);
return icon;
}
void
scrcpy_icon_destroy(SDL_Surface *icon) {
sc_icon_destroy(SDL_Surface *icon) {
SDL_PropertiesID props = SDL_GetSurfaceProperties(icon);
assert(props);
AVFrame *frame = SDL_GetPointerProperty(props, "sc_frame", NULL);

View File

@@ -5,10 +5,13 @@
#include <SDL3/SDL_surface.h>
#define SC_ICON_FILENAME_SCRCPY "scrcpy.png"
#define SC_ICON_FILENAME_DISCONNECTED "disconnected.png"
SDL_Surface *
scrcpy_icon_load(void);
sc_icon_load(const char *filename);
void
scrcpy_icon_destroy(SDL_Surface *icon);
sc_icon_destroy(SDL_Surface *icon);
#endif

View File

@@ -173,6 +173,9 @@ event_loop(struct scrcpy *s, bool has_screen) {
switch (event.type) {
case SC_EVENT_DEVICE_DISCONNECTED:
LOGW("Device disconnected");
if (has_screen) {
sc_screen_handle_event(&s->screen, &event);
}
return SCRCPY_EXIT_DISCONNECTED;
case SC_EVENT_DEMUXER_ERROR:
LOGE("Demuxer error");
@@ -209,17 +212,18 @@ event_loop(struct scrcpy *s, bool has_screen) {
}
static void
terminate_event_loop(void) {
terminate_runnables_on_event_loop(void) {
sc_reject_new_runnables();
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SC_EVENT_RUN_ON_MAIN_THREAD) {
// Make sure all posted runnables are run, to avoid memory leaks
sc_runnable_fn run = event.user.data1;
void *userdata = event.user.data2;
run(userdata);
}
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT,
SC_EVENT_RUN_ON_MAIN_THREAD,
SC_EVENT_RUN_ON_MAIN_THREAD) == 1) {
assert(event.type == SC_EVENT_RUN_ON_MAIN_THREAD);
// Make sure all posted runnables are run, to avoid memory leaks
sc_runnable_fn run = event.user.data1;
void *userdata = event.user.data2;
run(userdata);
}
}
@@ -414,6 +418,7 @@ scrcpy(struct scrcpy_options *options) {
bool screen_initialized = false;
bool timeout_initialized = false;
bool timeout_started = false;
bool disconnected = false;
struct sc_acksync *acksync = NULL;
@@ -946,15 +951,8 @@ aoa_complete:
}
ret = event_loop(s, options->window);
terminate_event_loop();
LOGD("quit...");
if (options->window) {
// Close the window immediately on closing, because screen_destroy()
// may only be called once the video demuxer thread is joined (it may
// take time)
sc_screen_hide_window(&s->screen);
}
terminate_runnables_on_event_loop();
disconnected = ret == SCRCPY_EXIT_DISCONNECTED;
end:
if (timeout_started) {
@@ -999,6 +997,17 @@ end:
sc_server_stop(&s->server);
}
if (screen_initialized) {
if (disconnected) {
sc_screen_handle_disconnection(&s->screen);
}
LOGD("Quit...");
// Close the window immediately, because sc_screen_destroy() may only be
// called once the video demuxer thread is joined (it may take time)
sc_screen_hide_window(&s->screen);
}
if (timeout_started) {
sc_timeout_join(&s->timeout);
}

View File

@@ -184,7 +184,7 @@ compute_content_rect(struct sc_size render_size, struct sc_size content_size,
static void
sc_screen_update_content_rect(struct sc_screen *screen) {
// Only upscale video frames, not icon
bool can_upscale = screen->video;
bool can_upscale = screen->video && !screen->disconnected;
struct sc_size render_size =
sc_sdl_get_render_output_size(screen->renderer);
@@ -198,7 +198,7 @@ sc_screen_update_content_rect(struct sc_screen *screen) {
// changed, so that the content rectangle is recomputed
static void
sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
assert(!screen->video || screen->has_video_window);
assert(screen->window_shown);
if (update_content_rect) {
sc_screen_update_content_rect(screen);
@@ -210,7 +210,9 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
bool ok = false;
SDL_Texture *texture = screen->tex.texture;
if (!texture) {
LOGW("No texture to render");
if (!screen->disconnected) {
LOGW("No texture to render");
}
goto end;
}
@@ -342,10 +344,12 @@ sc_screen_init(struct sc_screen *screen,
const struct sc_screen_params *params) {
screen->resize_pending = false;
screen->has_frame = false;
screen->has_video_window = false;
screen->window_shown = false;
screen->paused = false;
screen->resume_frame = NULL;
screen->orientation = SC_ORIENTATION_0;
screen->disconnected = false;
screen->disconnect_started = false;
screen->video = params->video;
screen->camera = params->camera;
@@ -457,7 +461,7 @@ sc_screen_init(struct sc_screen *screen,
goto error_destroy_texture;
}
SDL_Surface *icon = scrcpy_icon_load();
SDL_Surface *icon = sc_icon_load(SC_ICON_FILENAME_SCRCPY);
if (icon) {
if (!SDL_SetWindowIcon(screen->window, icon)) {
LOGW("Could not set window icon: %s", SDL_GetError());
@@ -472,7 +476,7 @@ sc_screen_init(struct sc_screen *screen,
}
}
scrcpy_icon_destroy(icon);
sc_icon_destroy(icon);
} else {
// not fatal
LOGE("Could not load icon");
@@ -533,6 +537,7 @@ sc_screen_init(struct sc_screen *screen,
if (!screen->video) {
// Show the window immediately
screen->window_shown = true;
sc_sdl_show_window(screen->window);
if (sc_screen_is_relative_mode(screen)) {
@@ -589,6 +594,7 @@ sc_screen_show_initial_window(struct sc_screen *screen) {
sc_fps_counter_start(&screen->fps_counter);
}
screen->window_shown = true;
sc_sdl_show_window(screen->window);
sc_screen_update_content_rect(screen);
}
@@ -596,6 +602,7 @@ sc_screen_show_initial_window(struct sc_screen *screen) {
void
sc_screen_hide_window(struct sc_screen *screen) {
sc_sdl_hide_window(screen->window);
screen->window_shown = false;
}
void
@@ -603,9 +610,19 @@ sc_screen_interrupt(struct sc_screen *screen) {
sc_fps_counter_interrupt(&screen->fps_counter);
}
static void
sc_screen_interrupt_disconnect(struct sc_screen *screen) {
if (screen->disconnect_started) {
sc_disconnect_interrupt(&screen->disconnect);
}
}
void
sc_screen_join(struct sc_screen *screen) {
sc_fps_counter_join(&screen->fps_counter);
if (screen->disconnect_started) {
sc_disconnect_join(&screen->disconnect);
}
}
void
@@ -613,6 +630,9 @@ sc_screen_destroy(struct sc_screen *screen) {
#ifndef NDEBUG
assert(!screen->open);
#endif
if (screen->disconnect_started) {
sc_disconnect_destroy(&screen->disconnect);
}
sc_texture_destroy(&screen->tex);
av_frame_free(&screen->frame);
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
@@ -622,6 +642,17 @@ sc_screen_destroy(struct sc_screen *screen) {
SDL_DestroyWindow(screen->window);
sc_fps_counter_destroy(&screen->fps_counter);
sc_frame_buffer_destroy(&screen->fb);
SDL_Event event;
int nevents = SDL_PeepEvents(&event, 1, SDL_GETEVENT,
SC_EVENT_DISCONNECTED_ICON_LOADED,
SC_EVENT_DISCONNECTED_ICON_LOADED);
if (nevents == 1) {
assert(event.type == SC_EVENT_DISCONNECTED_ICON_LOADED);
// The event was posted, but not handled, the icon must be freed
SDL_Surface *dangling_icon = event.user.data1;
sc_icon_destroy(dangling_icon);
}
}
static void
@@ -723,8 +754,7 @@ sc_screen_apply_frame(struct sc_screen *screen) {
}
assert(screen->has_frame);
if (!screen->has_video_window) {
screen->has_video_window = true;
if (!screen->window_shown) {
// this is the very first frame, show the window
sc_screen_show_initial_window(screen);
@@ -852,10 +882,29 @@ sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
content_size.height);
}
static void
sc_disconnect_on_icon_loaded(struct sc_disconnect *d, SDL_Surface *icon,
void *userdata) {
(void) d;
(void) userdata;
bool ok = sc_push_event_with_data(SC_EVENT_DISCONNECTED_ICON_LOADED, icon);
if (!ok) {
sc_icon_destroy(icon);
}
}
static void
sc_disconnect_on_timeout(struct sc_disconnect *d, void *userdata) {
(void) d;
(void) userdata;
bool ok = sc_push_event(SC_EVENT_DISCONNECTED_TIMEOUT);
(void) ok; // ignore failure
}
void
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
// !video implies !has_video_window
assert(screen->video || !screen->has_video_window);
switch (event->type) {
case SC_EVENT_NEW_FRAME: {
bool ok = sc_screen_update_frame(screen);
@@ -865,32 +914,54 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
return;
}
case SDL_EVENT_WINDOW_EXPOSED:
if (!screen->video || screen->has_video_window) {
sc_screen_render(screen, true);
}
sc_screen_render(screen, true);
return;
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
if (screen->has_video_window) {
// This event can be triggered before the window is shown
if (screen->window_shown) {
sc_screen_render(screen, true);
}
return;
case SDL_EVENT_WINDOW_RESTORED:
if (screen->has_video_window && is_windowed(screen)) {
if (screen->video && is_windowed(screen)) {
apply_pending_resize(screen);
sc_screen_render(screen, true);
}
return;
case SDL_EVENT_WINDOW_ENTER_FULLSCREEN:
LOGD("Switched to fullscreen mode");
assert(screen->has_video_window);
assert(screen->video);
return;
case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN:
LOGD("Switched to windowed mode");
assert(screen->has_video_window);
assert(screen->video);
if (is_windowed(screen)) {
apply_pending_resize(screen);
sc_screen_render(screen, true);
}
return;
case SC_EVENT_DEVICE_DISCONNECTED:
assert(!screen->disconnected);
screen->disconnected = true;
if (!screen->window_shown) {
// No window open
return;
}
sc_texture_reset(&screen->tex);
sc_screen_render(screen, true);
sc_tick deadline = sc_tick_now() + SC_TICK_FROM_SEC(2);
static const struct sc_disconnect_callbacks cbs = {
.on_icon_loaded = sc_disconnect_on_icon_loaded,
.on_timeout = sc_disconnect_on_timeout,
};
bool ok =
sc_disconnect_start(&screen->disconnect, deadline, &cbs, NULL);
if (ok) {
screen->disconnect_started = true;
}
return;
}
@@ -903,6 +974,46 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
sc_input_manager_handle_event(&screen->im, event);
}
void
sc_screen_handle_disconnection(struct sc_screen *screen) {
if (!screen->window_shown) {
// No window open, quit immediately
return;
}
SDL_Event event;
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case SC_EVENT_DISCONNECTED_ICON_LOADED: {
SDL_Surface *icon_disconnected = event.user.data1;
assert(icon_disconnected);
bool ok = sc_texture_set_from_surface(&screen->tex, icon_disconnected);
if (ok) {
screen->content_size.width = icon_disconnected->w;
screen->content_size.height = icon_disconnected->h;
sc_screen_render(screen, true);
} else {
// not fatal
LOGE("Could not set disconnected icon");
}
sc_icon_destroy(icon_disconnected);
break;
}
case SC_EVENT_DISCONNECTED_TIMEOUT:
LOGD("Closing after device disconnection");
goto end;
case SDL_EVENT_QUIT:
LOGD("User requested to quit");
goto end;
}
}
end:
sc_screen_interrupt_disconnect(screen);
}
struct sc_point
sc_screen_convert_drawable_to_frame_coords(struct sc_screen *screen,
int32_t x, int32_t y) {

View File

@@ -12,6 +12,7 @@
#include "controller.h"
#include "coords.h"
#include "disconnect.h"
#include "fps_counter.h"
#include "frame_buffer.h"
#include "input_manager.h"
@@ -71,12 +72,16 @@ struct sc_screen {
// rectangle of the content (excluding black borders)
struct SDL_FRect rect;
bool has_frame;
bool has_video_window;
bool window_shown;
AVFrame *frame;
bool paused;
AVFrame *resume_frame;
bool disconnected;
bool disconnect_started;
struct sc_disconnect disconnect;
};
struct sc_screen_params {
@@ -116,7 +121,7 @@ bool
sc_screen_init(struct sc_screen *screen, const struct sc_screen_params *params);
// request to interrupt any inner thread
// must be called before screen_join()
// must be called before sc_screen_join()
void
sc_screen_interrupt(struct sc_screen *screen);
@@ -160,6 +165,10 @@ sc_screen_set_paused(struct sc_screen *screen, bool paused);
void
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event);
// run the event loop once the device is disconnected
void
sc_screen_handle_disconnection(struct sc_screen *screen);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels
struct sc_point

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@@ -225,3 +225,11 @@ sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface) {
return true;
}
void
sc_texture_reset(struct sc_texture *tex) {
if (tex->texture) {
SDL_DestroyTexture(tex->texture);
tex->texture = NULL;
}
}

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@@ -41,4 +41,7 @@ sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame);
bool
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface);
void
sc_texture_reset(struct sc_texture *tex);
#endif

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@@ -31,7 +31,7 @@ sc_usb_on_disconnected(struct sc_usb *usb, void *userdata) {
(void) usb;
(void) userdata;
sc_push_event(SC_EVENT_USB_DEVICE_DISCONNECTED);
sc_push_event(SC_EVENT_DEVICE_DISCONNECTED);
}
static enum scrcpy_exit_code
@@ -39,8 +39,9 @@ event_loop(struct scrcpy_otg *s) {
SDL_Event event;
while (SDL_WaitEvent(&event)) {
switch (event.type) {
case SC_EVENT_USB_DEVICE_DISCONNECTED:
case SC_EVENT_DEVICE_DISCONNECTED:
LOGW("Device disconnected");
sc_screen_handle_event(&s->screen, &event);
return SCRCPY_EXIT_DISCONNECTED;
case SC_EVENT_AOA_OPEN_ERROR:
LOGE("AOA open error");
@@ -96,6 +97,7 @@ scrcpy_otg(struct scrcpy_options *options) {
bool aoa_started = false;
bool aoa_initialized = false;
bool screen_initialized = false;
bool disconnected = false;
#ifdef _WIN32
// On Windows, only one process could open a USB device
@@ -221,7 +223,7 @@ scrcpy_otg(struct scrcpy_options *options) {
usb_device_initialized = false;
ret = event_loop(s);
LOGD("quit...");
disconnected = ret == SCRCPY_EXIT_DISCONNECTED;
end:
if (aoa_started) {
@@ -231,6 +233,14 @@ end:
if (screen_initialized) {
sc_screen_interrupt(&s->screen);
if (disconnected) {
sc_screen_handle_disconnection(&s->screen);
}
LOGD("Quit...");
// Close the window immediately
sc_screen_hide_window(&s->screen);
}
if (mp) {

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@@ -5,6 +5,25 @@
#include "util/log.h"
char *
sc_file_build_path(const char *dir, const char *name) {
size_t dir_len = strlen(dir);
size_t name_len = strlen(name);
size_t len = dir_len + name_len + 2; // +2: '/' and '\0'
char *path = malloc(len);
if (!path) {
LOG_OOM();
return NULL;
}
memcpy(path, dir, dir_len);
path[dir_len] = SC_PATH_SEPARATOR;
// namelen + 1 to copy the final '\0'
memcpy(&path[dir_len + 1], name, name_len + 1);
return path;
}
char *
sc_file_get_local_path(const char *name) {
char *executable_path = sc_file_get_executable_path();
@@ -25,24 +44,9 @@ sc_file_get_local_path(const char *name) {
*p = '\0'; // modify executable_path in place
char *dir = executable_path;
size_t dirlen = strlen(dir);
size_t namelen = strlen(name);
size_t len = dirlen + namelen + 2; // +2: '/' and '\0'
char *file_path = malloc(len);
if (!file_path) {
LOG_OOM();
free(executable_path);
return NULL;
}
memcpy(file_path, dir, dirlen);
file_path[dirlen] = SC_PATH_SEPARATOR;
// namelen + 1 to copy the final '\0'
memcpy(&file_path[dirlen + 1], name, namelen + 1);
char *file_path = sc_file_build_path(dir, name);
free(executable_path);
return file_path;
}

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@@ -40,6 +40,15 @@ sc_file_get_executable_path(void);
char *
sc_file_get_local_path(const char *name);
/**
* Return the concatenation of dir, the path separator and the filename.
*
* The result must be freed by the caller using free(). It may return NULL on
* error.
*/
char *
sc_file_build_path(const char *dir, const char *filename);
/**
* Indicate if the file exists and is not a directory
*/

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@@ -6,6 +6,7 @@
#include <stdint.h>
typedef int64_t sc_tick;
#define SC_TICK_NONE INT64_MIN
#define PRItick PRIi64
#define SC_TICK_FREQ 1000000 // microsecond

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@@ -93,4 +93,4 @@ Then just double-click on that file to run it.
To start scrcpy without opening a terminal, double-click `scrcpy-noconsole.vbs`
(note that errors won't be shown). To pass arguments, edit (a copy of)
`scrcpy-noconsole.vbs` and add the desired arguments.
`scrcpy-noconsole.vbs` add and the desired arguments.

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@@ -41,6 +41,6 @@ ninja -C "$LINUX_BUILD_DIR"
# Group intermediate outputs into a 'dist' directory
mkdir -p "$LINUX_BUILD_DIR/dist"
cp "$LINUX_BUILD_DIR"/app/scrcpy "$LINUX_BUILD_DIR/dist/"
cp app/data/icon.png "$LINUX_BUILD_DIR/dist/"
cp app/data/scrcpy.png "$LINUX_BUILD_DIR/dist/"
cp app/scrcpy.1 "$LINUX_BUILD_DIR/dist/"
cp -r "$ADB_INSTALL_DIR"/. "$LINUX_BUILD_DIR/dist/"

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@@ -41,6 +41,6 @@ ninja -C "$MACOS_BUILD_DIR"
# Group intermediate outputs into a 'dist' directory
mkdir -p "$MACOS_BUILD_DIR/dist"
cp "$MACOS_BUILD_DIR"/app/scrcpy "$MACOS_BUILD_DIR/dist/"
cp app/data/icon.png "$MACOS_BUILD_DIR/dist/"
cp app/data/scrcpy.png "$MACOS_BUILD_DIR/dist/"
cp app/scrcpy.1 "$MACOS_BUILD_DIR/dist/"
cp -r "$ADB_INSTALL_DIR"/. "$MACOS_BUILD_DIR/dist/"

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@@ -49,7 +49,7 @@ ninja -C "$WINXX_BUILD_DIR"
mkdir -p "$WINXX_BUILD_DIR/dist"
cp "$WINXX_BUILD_DIR"/app/scrcpy.exe "$WINXX_BUILD_DIR/dist/"
cp app/data/scrcpy-noconsole.vbs "$WINXX_BUILD_DIR/dist/"
cp app/data/icon.png "$WINXX_BUILD_DIR/dist/"
cp app/data/scrcpy.png "$WINXX_BUILD_DIR/dist/"
cp app/data/open_a_terminal_here.bat "$WINXX_BUILD_DIR/dist/"
cp "$DEPS_INSTALL_DIR"/bin/*.dll "$WINXX_BUILD_DIR/dist/"
cp -r "$ADB_INSTALL_DIR"/. "$WINXX_BUILD_DIR/dist/"

2
run
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@@ -20,6 +20,6 @@ then
exit 1
fi
SCRCPY_ICON_PATH="app/data/icon.png" \
SCRCPY_ICON_DIR="app/data" \
SCRCPY_SERVER_PATH="$BUILDDIR/server/scrcpy-server" \
"$BUILDDIR/app/scrcpy" "$@"