Three components are involved in displaying device content on screen:
- a window
- a renderer
- a texture
Originally, all three were handled by sc_screen.
Commit 051b74c883 later extracted the
renderer and texture into a separate component, sc_display.
However, the split was a bit awkward because the window size and
rendering location were managed by separate components.
Move rendering back to sc_screen, keeping only texture management
separated.
Make sc_screen the owner of both the SDL window and the SDL renderer.
This is the first step toward limiting the role of sc_display to texture
management.
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.
As a workaround, a mechanism was implemented to reattempt applying the
requested changes.
Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.
However, do not close scrcpy when texture creation or updates fail; only
that specific rendering should fail.
Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651>
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Refs 6298ef095f
Originally, the default scrcpy window always displayed the video stream.
Since the OTG mode window only contains the scrcpy logo, it was
implemented as a separate component [1].
Later, the --no-video option was added [2] to control the device without
mirroring (while still using an adb connection, unlike OTG mode). To
support this, sc_screen gained the ability to display a window
containing only the scrcpy logo, like in OTG mode.
As a result, the main sc_screen component can now be reused in OTG mode,
allowing removal of the OTG-specific duplicate implementation
(sc_screen_otg).
[1] commit 91418c79ab
[2] commit 8c650e53cd
Refs #2974 <https://github.com/Genymobile/scrcpy/pull/2974>
Refs #3978 <https://github.com/Genymobile/scrcpy/pull/3978>
PR #6649 <https://github.com/Genymobile/scrcpy/pull/6649>
The "file pusher" can be used when a window is present, but it was only
initialized when video playback was enabled, causing a segfault on file
drop when running without video playback.
Introduce a new packet type, a "session" packet, containing metadata
about the encoding session. It is used only for the video stream and
currently includes the video resolution.
For illustration, here is a sequence of packets on the video stream:
device rotation
v
CODEC | SESSION | MEDIA | MEDIA | … | SESSION | MEDIA | MEDIA | …
1920x1080 <-----------------> 1080x1920 <------------------
encoding session 1 encoding session 2
This metadata is not strictly necessary, since the video resolution can
be determined after decoding. However, it allows detection of cases
where the encoder does not respect the requested size (and logs a
warning), even without decoding (e.g., when there is no video playback).
Additional metadata could be added later if necessary, for example the
actual device rotation.
Refs #5918 <https://github.com/Genymobile/scrcpy/pull/5918>
Refs #5894 <https://github.com/Genymobile/scrcpy/pull/5894>
PR #6159 <https://github.com/Genymobile/scrcpy/pull/6159>
Co-authored-by: gz0119 <liyong2@4399.com>
The texture was created as soon as the initial video size was known,
even before the first frame arrived.
However, texture creation will require other data, such as the color
range, which is only available once the first frame is received.
Therefore, delay texture creation until the first frame.
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216>
The function update_texture() calls update_texture_internal() and falls
back to set_pending_frame() if it fails.
When the frame passed is the pending frame, call only the _internal()
version instead.
This will prevent issues with frame reference counts by ensuring the
source and destination frames are never the same.
Refs 6298ef095f
Refs #6357 <https://github.com/Genymobile/scrcpy/issues/6357>
The field gl_context is initialized from SDL_GL_CreateContext(), which
returns a raw SDL_GLContext, not a pointer.
The type mismatch was silently ignored by SDL2 because SDL_GLContext
was defined as an alias to `void *` (in SDL3, it is instead an alias to
`struct SDL_GLContextState *`, so compilation fails).
Refs #3895 <https://github.com/Genymobile/scrcpy/pull/3895>
PR #6259 <https://github.com/Genymobile/scrcpy/pull/6259>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Over HID, only integral scroll values can be sent. When SDL precise
scrolling is active, scroll events may include fractional values (e.g.,
0.05), which are truncated to 0 in the HID event.
To fix the problem, use the integral scroll value reported by SDL, which
internally accumulates fractional deltas.
Fixes#6156 <https://github.com/Genymobile/scrcpy/issues/6156>
PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>