Make sc_screen the owner of both the SDL window and the SDL renderer.
This is the first step toward limiting the role of sc_display to texture
management.
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.
As a workaround, a mechanism was implemented to reattempt applying the
requested changes.
Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.
However, do not close scrcpy when texture creation or updates fail; only
the frame should be lost.
Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651>
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Refs 6298ef095f
Introduce a new packet type, a "session" packet, containing metadata
about the encoding session. It is used only for the video stream and
currently includes the video resolution.
For illustration, here is a sequence of packets on the video stream:
device rotation
v
CODEC | SESSION | MEDIA | MEDIA | … | SESSION | MEDIA | MEDIA | …
1920x1080 <-----------------> 1080x1920 <------------------
encoding session 1 encoding session 2
This metadata is not strictly necessary, since the video resolution can
be determined after decoding. However, it allows detection of cases
where the encoder does not respect the requested size (and logs a
warning), even without decoding (e.g., when there is no video playback).
Additional metadata could be added later if necessary, for example the
actual device rotation.
Refs #5918 <https://github.com/Genymobile/scrcpy/pull/5918>
Refs #5894 <https://github.com/Genymobile/scrcpy/pull/5894>
PR #6159 <https://github.com/Genymobile/scrcpy/pull/6159>
Co-authored-by: gz0119 <liyong2@4399.com>
The texture was created as soon as the initial video size was known,
even before the first frame arrived.
However, texture creation will require other data, such as the color
range, which is only available once the first frame is received.
Therefore, delay texture creation until the first frame.
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216>
The function update_texture() calls update_texture_internal() and falls
back to set_pending_frame() if it fails.
When the frame passed is the pending frame, call only the _internal()
version instead.
This will prevent issues with frame reference counts by ensuring the
source and destination frames are never the same.
Refs 6298ef095f
Refs #6357 <https://github.com/Genymobile/scrcpy/issues/6357>
The field gl_context is initialized from SDL_GL_CreateContext(), which
returns a raw SDL_GLContext, not a pointer.
The type mismatch was silently ignored by SDL2 because SDL_GLContext
was defined as an alias to `void *` (in SDL3, it is instead an alias to
`struct SDL_GLContextState *`, so compilation fails).
Refs #3895 <https://github.com/Genymobile/scrcpy/pull/3895>
PR #6259 <https://github.com/Genymobile/scrcpy/pull/6259>
Signed-off-by: Romain Vimont <rom@rom1v.com>
Over HID, only integral scroll values can be sent. When SDL precise
scrolling is active, scroll events may include fractional values (e.g.,
0.05), which are truncated to 0 in the HID event.
To fix the problem, use the integral scroll value reported by SDL, which
internally accumulates fractional deltas.
Fixes#6156 <https://github.com/Genymobile/scrcpy/issues/6156>
PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
SDL precise scrolling can sometimes produce values greater than 1 or
less than -1.
On the wire, the value is encoded as a 16-bit fixed-point number.
Previously, the range was interpreted as [-1, 1], using 1 bit for the
integral part (the sign) and 15 bits for the fractional part.
To support larger values, interpret the range as [-16, 16] instead,
using 5 bits for the integral part and 11 bits for the fractional part
(which is more than enough).
PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
Since #5804, controls have been enabled even with --no-window. As a
result, the Android clipboard is synchronized with the computer, causing
SDL to trigger an SDL_CLIPBOARDUPDATE event.
This event is ignored by scrcpy, but it was still transmitted to the
sc_screen instance, even if it had not been initialized.
Fix the issue by calling sc_screen_handle_event() only when a screen
instance exists.
Refs #5804 <https://github.com/Genymobile/scrcpy/pull/5804>
Fixes#5970 <https://github.com/Genymobile/scrcpy/issues/5970>