Romain Vimont
9fb194c3ad
Rename icon.png to scrcpy.png
...
This makes the icon name consistent everywhere.
2026-01-31 22:11:10 +01:00
Romain Vimont
cf47819c18
sc_texture-in-otg
2026-01-31 22:11:10 +01:00
Romain Vimont
4c32823852
extract-rect-util
2026-01-31 22:11:10 +01:00
Romain Vimont
19c015dd91
do-not-fail-if-icon-fails
2026-01-31 22:11:08 +01:00
Romain Vimont
66dda394d7
rename display to texture
2026-01-31 21:38:32 +01:00
Romain Vimont
123df8e20e
set_texture_from_frame
2026-01-31 21:37:43 +01:00
Romain Vimont
ffc7847608
set_texture_from_surface
2026-01-31 21:37:40 +01:00
Romain Vimont
b8d25586bf
frect
2026-01-31 21:33:48 +01:00
Romain Vimont
73b503427c
render icon using common code can_upscale
2026-01-31 21:33:48 +01:00
Romain Vimont
57acb665c0
update_rect
2026-01-31 21:33:48 +01:00
Romain Vimont
665c586d76
render_output_size
2026-01-31 21:33:48 +01:00
Romain Vimont
b5580dd2e1
render_from_screen
2026-01-31 21:33:48 +01:00
Romain Vimont
71305012a0
fix_macos
2026-01-31 21:33:48 +01:00
Romain Vimont
9ca85aadef
Move renderer from sc_display to sc_screen
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Make sc_screen the owner of both the SDL window and the SDL renderer.
This is the first step toward limiting the role of sc_display to texture
management.
2026-01-31 21:33:48 +01:00
Romain Vimont
3b13a68c7a
Simplify texture failure handling
...
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.
As a workaround, a mechanism was implemented to reattempt applying the
requested changes.
Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.
However, do not close scrcpy when texture creation or updates fail; only
the frame should be lost.
Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651 >
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947 >
Refs 6298ef095f
2026-01-31 21:33:48 +01:00
Romain Vimont
362df5cc84
fix_window_condition
2026-01-31 21:33:40 +01:00
Romain Vimont
373b366fa5
Do not attempt to increase audio thread priority
...
In practice, this always fails for non-privileged processes.
2026-01-17 21:30:19 +01:00
Tommie
8ac04d39f4
Add shortcuts to change the camera zoom
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MOD+up and MOD+zoom change the camera zoom.
PR #6243 <https://github.com/Genymobile/scrcpy/pull/6243 >
Signed-off-by: Romain Vimont <rom@rom1v.com >
2026-01-13 20:40:58 +01:00
Tommie
af355804ef
Add option to specify the camera zoom
...
Add --camera-zoom to specify the camera zoom.
PR #6243 <https://github.com/Genymobile/scrcpy/pull/6243 >
Signed-off-by: Romain Vimont <rom@rom1v.com >
2026-01-13 20:37:42 +01:00
Romain Vimont
48fcfdd104
Add shortcuts to switch the camera torch
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MOD+t turns on the camera torch, MOD+Shift+t turns it off.
PR #6243 <https://github.com/Genymobile/scrcpy/pull/6243 >
Co-authored-by: Tommie <teh420@gmail.com >
2026-01-13 20:35:52 +01:00
Tommie
553813e97d
Add option to turn on the camera torch
...
Add --camera-torch to turn on the camera torch when the camera starts.
PR #6243 <https://github.com/Genymobile/scrcpy/pull/6243 >
Signed-off-by: Romain Vimont <rom@rom1v.com >
2026-01-13 20:32:06 +01:00
Romain Vimont
1b13d0a22d
Enable "reset video" shortcut for camera
...
Make the existing "reset video" feature (MOD+Shift+R) also work for a
camera video source.
PR #6243 <https://github.com/Genymobile/scrcpy/pull/6243 >
2026-01-13 20:27:53 +01:00
Romain Vimont
078565d40b
Enable controls for camera video source
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This will allow the implementation of camera-specific shortcuts.
PR #6243 <https://github.com/Genymobile/scrcpy/pull/6243 >
Co-authored-by: Tommie <teh420@gmail.com >
2026-01-13 20:27:33 +01:00
Romain Vimont
f348a1f307
Group control-event shortcuts
...
Group together the shortcuts that trigger control events sent to the
device.
PR #6243 <https://github.com/Genymobile/scrcpy/pull/6243 >
2026-01-13 20:11:16 +01:00
Romain Vimont
1e51d2c83f
Move precondition checks for input events
...
Always call the appropriate method responsible for handling the input
event, which can then decide to do nothing.
PR #6243 <https://github.com/Genymobile/scrcpy/pull/6243 >
2026-01-13 20:08:40 +01:00
Romain Vimont
826076f753
Detect frame size mismatch in decoder
...
Warn if the size of a decoded video frame does not match the session
metadata.
PR #6159 <https://github.com/Genymobile/scrcpy/pull/6159 >
2026-01-10 11:53:22 +01:00
Romain Vimont
c36433999c
Properly handle session packets in delay_buffer
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The delay buffer must forward the session packets while preserving
their order relative to media packets.
PR #6159 <https://github.com/Genymobile/scrcpy/pull/6159 >
2026-01-10 11:53:22 +01:00
Romain Vimont
78cba1b7c2
Add session metadata for the video stream
...
Introduce a new packet type, a "session" packet, containing metadata
about the encoding session. It is used only for the video stream and
currently includes the video resolution.
For illustration, here is a sequence of packets on the video stream:
device rotation
v
CODEC | SESSION | MEDIA | MEDIA | … | SESSION | MEDIA | MEDIA | …
1920x1080 <-----------------> 1080x1920 <------------------
encoding session 1 encoding session 2
This metadata is not strictly necessary, since the video resolution can
be determined after decoding. However, it allows detection of cases
where the encoder does not respect the requested size (and logs a
warning), even without decoding (e.g., when there is no video playback).
Additional metadata could be added later if necessary, for example the
actual device rotation.
Refs #5918 <https://github.com/Genymobile/scrcpy/pull/5918 >
Refs #5894 <https://github.com/Genymobile/scrcpy/pull/5894 >
PR #6159 <https://github.com/Genymobile/scrcpy/pull/6159 >
Co-authored-by: gz0119 <liyong2@4399.com >
2026-01-10 11:53:22 +01:00
Romain Vimont
f4cc07da24
Keep the window hidden during initialization
...
This prevents blinking during display initialization.
2026-01-09 19:08:04 +01:00
Romain Vimont
fde02a7dfa
Fix segfault with --no-video
...
Do not call SDL_RectToFRect() if geometry is NULL.
Bug introduced by 02989249f6 .
2026-01-09 19:06:08 +01:00
dddddjent
dee1fd46a6
Fix SDL colorspace matching AVCOL_SPC_RGB
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Use BT.709 color space for AVCOL_SPC_RGB.
Refs #1868 comment <https://github.com/Genymobile/scrcpy/issues/1868#issuecomment-3293917796 >
Signed-off-by: Romain Vimont <rom@rom1v.com >
2026-01-08 20:40:51 +01:00
Romain Vimont
bbb855b5b0
Remove obsolete workaround for macOS
...
Refs #3031 <https://github.com/Genymobile/scrcpy/pull/3031 >
Refs SDL/#5340 <https://github.com/libsdl-org/SDL/issues/5340 >
Refs SDL/#5976 <https://github.com/libsdl-org/SDL/issues/5976 >
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-08 20:40:51 +01:00
Romain Vimont
4879950a06
Fix asynchronous SDL window state handling
...
The SDL3 migration guide [1] says:
> The following window operations are now considered to be asynchronous
requests and should not be assumed to succeed unless a corresponding
event has been received […]
Remove the boolean fields used to track the window state, as they were
fundamentally inconsistent with SDL's internal state. Use
SDL_GetWindowFlags() explicitly instead.
[1]: <https://wiki.libsdl.org/SDL3/README-migration >
Refs #6216 comment <https://github.com/Genymobile/scrcpy/pull/6216#discussion_r2651810005 >
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-08 20:40:51 +01:00
Romain Vimont
170b7a02e7
Disable "resize to pixel-perfect" when maximized
...
This improves consistency and will simplify further refactors.
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-08 20:40:51 +01:00
Romain Vimont
9f1aac41a6
Check programming errors reported by SDL3
...
Refs #6216 comment <https://github.com/Genymobile/scrcpy/pull/6216#issuecomment-3399353701 >
Refs SDL/#14223 <https://github.com/libsdl-org/SDL/issues/14223 >
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-08 20:40:48 +01:00
Romain Vimont
02989249f6
Migrate from SDL2 to SDL3
...
Refs <https://wiki.libsdl.org/SDL3/README-migration >
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-06 16:22:48 +01:00
Romain Vimont
f8e0b9be4b
Improve color space conversion
...
Use both the color space and color range from FFmpeg to determine the
appropriate SDL YUV conversion mode.
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-04 14:14:33 +01:00
Romain Vimont
ed62ca124c
Set color range during texture creation
...
This prepares for the migration to SDL3, where the color range can only
be specified at the time of texture creation.
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-04 14:14:18 +01:00
Romain Vimont
3571fe62ed
Create texture on first frame
...
The texture was created as soon as the initial video size was known,
even before the first frame arrived.
However, texture creation will require other data, such as the color
range, which is only available once the first frame is received.
Therefore, delay texture creation until the first frame.
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-04 14:13:33 +01:00
Romain Vimont
bca98133d1
Remove prepare_for_frame()
...
Inline the function body into its only caller to simplify further
refactors.
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-04 14:12:12 +01:00
Romain Vimont
881c71b2e8
Handle mouse integer scrolling locally
...
Do not rely on SDL to expose integer scroll values, as they are not
available in all versions.
It was reimplemented in SDL 3.2.12 by this commit:
<0447c2f3c3 >
Refs #6156 <https://github.com/Genymobile/scrcpy/issues/6156 >
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216 >
2026-01-04 14:11:51 +01:00
Romain Vimont
b0da401e6d
Fix documentation of input_events.h
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Add missing reference to sc_gamepad_processor.
Refs #6216 comment <https://github.com/Genymobile/scrcpy/pull/6216#pullrequestreview-3616928335 >
2026-01-04 14:04:34 +01:00
Romain Vimont
dba2a3778f
Include USB header only if HAVE_USB
2026-01-02 14:59:10 +01:00
Romain Vimont
3e40b24737
Fix UHID_OUTPUT message parsing
...
The bounds check was incorrect.
Fixes #6415 <https://github.com/Genymobile/scrcpy/issues/6415 >
2025-10-09 09:35:14 +02:00
Romain Vimont
be21e43be5
Fix frame leak on pending frame update
...
The previous pending frame was not unreferenced before referencing the
new one, causing frames to leak whenever a texture update failed
(typically on Windows when the window is minimized with D3D9).
Refs 6298ef095f
Fixes #4297 <https://github.com/Genymobile/scrcpy/issues/4297 >
Fixes #6357 <https://github.com/Genymobile/scrcpy/issues/6357 >
2025-09-23 21:18:45 +02:00
Romain Vimont
bfb0872493
Avoid resetting pending frame
...
The function update_texture() calls update_texture_internal() and falls
back to set_pending_frame() if it fails.
When the frame passed is the pending frame, call only the _internal()
version instead.
This will prevent issues with frame reference counts by ensuring the
source and destination frames are never the same.
Refs 6298ef095f
Refs #6357 <https://github.com/Genymobile/scrcpy/issues/6357 >
2025-09-23 21:18:08 +02:00
Filip Buda
8057835a0d
Catch CTRL_BREAK_EVENT signal on Windows
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This ensures the process can terminate properly when a CTRL_BREAK_EVENT
signal is sent programmatically.
PR #6244 <https://github.com/Genymobile/scrcpy/pull/6244 >
Signed-off-by: Romain Vimont <rom@rom1v.com >
2025-08-12 18:17:32 +02:00
Yan
e47529ab9c
Fix gl_context declared type
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The field gl_context is initialized from SDL_GL_CreateContext(), which
returns a raw SDL_GLContext, not a pointer.
The type mismatch was silently ignored by SDL2 because SDL_GLContext
was defined as an alias to `void *` (in SDL3, it is instead an alias to
`struct SDL_GLContextState *`, so compilation fails).
Refs #3895 <https://github.com/Genymobile/scrcpy/pull/3895 >
PR #6259 <https://github.com/Genymobile/scrcpy/pull/6259 >
Signed-off-by: Romain Vimont <rom@rom1v.com >
2025-08-12 18:08:22 +02:00
Romain Vimont
eb576c44f8
Replace __WINDOWS__ by _WIN32
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Replace the SDL2-specific preprocessor macro __WINDOWS__ by the
"standard" _WIN32 macro.
2025-07-17 18:23:25 +02:00
Romain Vimont
0522d02d40
Add missing includes
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The headers were implicitly included recursively, but include them
explicitly.
2025-07-17 18:23:12 +02:00