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6 Commits

Author SHA1 Message Date
Romain Vimont
eb10385a2b Replace SDL_Atomic by stdatomic from C11
There is no reason to use SDL atomics.
2020-04-02 19:19:11 +02:00
Romain Vimont
3603939475 Do not log success on failure
If calling the private API does not work, an exception is printed. In
that case, do not log that the action succeeded.
2020-04-01 11:28:48 +02:00
Romain Vimont
d76c7c3029 Do not warn on terminating the server
If the server is already dead, terminating it fails. This is expected.
2020-03-29 21:31:12 +02:00
Romain Vimont
f2f032a494 Do not block on accept() if server died
The server may die before connecting to the client. In that case, the
client was blocked indefinitely (until Ctrl+C) on accept().

To avoid the problem, close the server socket once the server process is
dead.
2020-03-29 21:31:09 +02:00
Romain Vimont
728b976aae Wait server from a separate thread
Create a thread just to wait for the server process exit.

This paves the way to simply wake up a blocking accept() in a portable
way.
2020-03-29 21:24:58 +02:00
Romain Vimont
ff583bdde8 Refactor server_start() error handling
This avoids cleanup duplication.
2020-03-29 21:24:31 +02:00
7 changed files with 104 additions and 44 deletions

View File

@@ -23,7 +23,7 @@ fps_counter_init(struct fps_counter *counter) {
}
counter->thread = NULL;
SDL_AtomicSet(&counter->started, 0);
atomic_init(&counter->started, 0);
// no need to initialize the other fields, they are unused until started
return true;
@@ -35,6 +35,16 @@ fps_counter_destroy(struct fps_counter *counter) {
SDL_DestroyMutex(counter->mutex);
}
static inline bool
is_started(struct fps_counter *counter) {
return atomic_load_explicit(&counter->started, memory_order_acquire);
}
static inline void
set_started(struct fps_counter *counter, bool started) {
atomic_store_explicit(&counter->started, started, memory_order_release);
}
// must be called with mutex locked
static void
display_fps(struct fps_counter *counter) {
@@ -70,10 +80,10 @@ run_fps_counter(void *data) {
mutex_lock(counter->mutex);
while (!counter->interrupted) {
while (!counter->interrupted && !SDL_AtomicGet(&counter->started)) {
while (!counter->interrupted && !is_started(counter)) {
cond_wait(counter->state_cond, counter->mutex);
}
while (!counter->interrupted && SDL_AtomicGet(&counter->started)) {
while (!counter->interrupted && is_started(counter)) {
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
@@ -96,7 +106,7 @@ fps_counter_start(struct fps_counter *counter) {
counter->nr_skipped = 0;
mutex_unlock(counter->mutex);
SDL_AtomicSet(&counter->started, 1);
set_started(counter, true);
cond_signal(counter->state_cond);
// counter->thread is always accessed from the same thread, no need to lock
@@ -114,13 +124,13 @@ fps_counter_start(struct fps_counter *counter) {
void
fps_counter_stop(struct fps_counter *counter) {
SDL_AtomicSet(&counter->started, 0);
set_started(counter, false);
cond_signal(counter->state_cond);
}
bool
fps_counter_is_started(struct fps_counter *counter) {
return SDL_AtomicGet(&counter->started);
return is_started(counter);
}
void
@@ -145,7 +155,7 @@ fps_counter_join(struct fps_counter *counter) {
void
fps_counter_add_rendered_frame(struct fps_counter *counter) {
if (!SDL_AtomicGet(&counter->started)) {
if (!is_started(counter)) {
return;
}
@@ -158,7 +168,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
void
fps_counter_add_skipped_frame(struct fps_counter *counter) {
if (!SDL_AtomicGet(&counter->started)) {
if (!is_started(counter)) {
return;
}

View File

@@ -1,9 +1,9 @@
#ifndef FPSCOUNTER_H
#define FPSCOUNTER_H
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_atomic.h>
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_thread.h>
@@ -16,7 +16,7 @@ struct fps_counter {
// atomic so that we can check without locking the mutex
// if the FPS counter is disabled, we don't want to lock unnecessarily
SDL_atomic_t started;
atomic_bool started;
// the following fields are protected by the mutex
bool interrupted;

View File

@@ -5,6 +5,7 @@
#include <inttypes.h>
#include <libgen.h>
#include <stdio.h>
#include <SDL2/SDL_thread.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_platform.h>
@@ -317,14 +318,12 @@ connect_to_server(uint16_t port, uint32_t attempts, uint32_t delay) {
}
static void
close_socket(socket_t *socket) {
assert(*socket != INVALID_SOCKET);
net_shutdown(*socket, SHUT_RDWR);
if (!net_close(*socket)) {
close_socket(socket_t socket) {
assert(socket != INVALID_SOCKET);
net_shutdown(socket, SHUT_RDWR);
if (!net_close(socket)) {
LOGW("Could not close socket");
return;
}
*socket = INVALID_SOCKET;
}
void
@@ -332,6 +331,22 @@ server_init(struct server *server) {
*server = (struct server) SERVER_INITIALIZER;
}
static int
run_wait_server(void *data) {
struct server *server = data;
cmd_simple_wait(server->process, NULL); // ignore exit code
// no need for synchronization, server_socket is initialized before this
// thread was created
if (server->server_socket != INVALID_SOCKET
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
// On Linux, accept() is unblocked by shutdown(), but on Windows, it is
// unblocked by closesocket(). Therefore, call both (close_socket()).
close_socket(server->server_socket);
}
LOGD("Server terminated");
return 0;
}
bool
server_start(struct server *server, const char *serial,
const struct server_params *params) {
@@ -345,30 +360,49 @@ server_start(struct server *server, const char *serial,
}
if (!push_server(serial)) {
SDL_free(server->serial);
return false;
goto error1;
}
if (!enable_tunnel_any_port(server, params->port_range)) {
SDL_free(server->serial);
return false;
goto error1;
}
// server will connect to our server socket
server->process = execute_server(server, params);
if (server->process == PROCESS_NONE) {
if (!server->tunnel_forward) {
close_socket(&server->server_socket);
}
disable_tunnel(server);
SDL_free(server->serial);
return false;
goto error2;
}
// If the server process dies before connecting to the server socket, then
// the client will be stuck forever on accept(). To avoid the problem, we
// must be able to wake up the accept() call when the server dies. To keep
// things simple and multiplatform, just spawn a new thread waiting for the
// server process and calling shutdown()/close() on the server socket if
// necessary to wake up any accept() blocking call.
server->wait_server_thread =
SDL_CreateThread(run_wait_server, "wait-server", server);
if (!server->wait_server_thread) {
cmd_terminate(server->process);
cmd_simple_wait(server->process, NULL); // ignore exit code
goto error2;
}
server->tunnel_enabled = true;
return true;
error2:
if (!server->tunnel_forward) {
bool was_closed =
atomic_flag_test_and_set(&server->server_socket_closed);
// the thread is not started, the flag could not be already set
assert(!was_closed);
close_socket(server->server_socket);
}
disable_tunnel(server);
error1:
SDL_free(server->serial);
return false;
}
bool
@@ -386,7 +420,11 @@ server_connect_to(struct server *server) {
}
// we don't need the server socket anymore
close_socket(&server->server_socket);
if (!atomic_flag_test_and_set(&server->server_socket_closed)) {
// close it from here
close_socket(server->server_socket);
// otherwise, it is closed by run_wait_server()
}
} else {
uint32_t attempts = 100;
uint32_t delay = 100; // ms
@@ -413,29 +451,27 @@ server_connect_to(struct server *server) {
void
server_stop(struct server *server) {
if (server->server_socket != INVALID_SOCKET) {
close_socket(&server->server_socket);
if (server->server_socket != INVALID_SOCKET
&& !atomic_flag_test_and_set(&server->server_socket_closed)) {
close_socket(server->server_socket);
}
if (server->video_socket != INVALID_SOCKET) {
close_socket(&server->video_socket);
close_socket(server->video_socket);
}
if (server->control_socket != INVALID_SOCKET) {
close_socket(&server->control_socket);
close_socket(server->control_socket);
}
assert(server->process != PROCESS_NONE);
if (!cmd_terminate(server->process)) {
LOGW("Could not terminate server");
}
cmd_simple_wait(server->process, NULL); // ignore exit code
LOGD("Server terminated");
cmd_terminate(server->process);
if (server->tunnel_enabled) {
// ignore failure
disable_tunnel(server);
}
SDL_WaitThread(server->wait_server_thread, NULL);
}
void

View File

@@ -1,8 +1,10 @@
#ifndef SERVER_H
#define SERVER_H
#include <stdatomic.h>
#include <stdbool.h>
#include <stdint.h>
#include <SDL2/SDL_thread.h>
#include "config.h"
#include "command.h"
@@ -12,6 +14,8 @@
struct server {
char *serial;
process_t process;
SDL_Thread *wait_server_thread;
atomic_flag server_socket_closed;
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
@@ -24,6 +28,8 @@ struct server {
#define SERVER_INITIALIZER { \
.serial = NULL, \
.process = PROCESS_NONE, \
.wait_server_thread = NULL, \
.server_socket_closed = ATOMIC_FLAG_INIT, \
.server_socket = INVALID_SOCKET, \
.video_socket = INVALID_SOCKET, \
.control_socket = INVALID_SOCKET, \

View File

@@ -163,8 +163,10 @@ public final class Device {
}
public void setClipboardText(String text) {
serviceManager.getClipboardManager().setText(text);
Ln.i("Device clipboard set");
boolean ok = serviceManager.getClipboardManager().setText(text);
if (ok) {
Ln.i("Device clipboard set");
}
}
/**
@@ -176,8 +178,10 @@ public final class Device {
Ln.e("Could not get built-in display");
return;
}
SurfaceControl.setDisplayPowerMode(d, mode);
Ln.i("Device screen turned " + (mode == Device.POWER_MODE_OFF ? "off" : "on"));
boolean ok = SurfaceControl.setDisplayPowerMode(d, mode);
if (ok) {
Ln.i("Device screen turned " + (mode == Device.POWER_MODE_OFF ? "off" : "on"));
}
}
/**

View File

@@ -74,13 +74,15 @@ public class ClipboardManager {
}
}
public void setText(CharSequence text) {
public boolean setText(CharSequence text) {
try {
Method method = getSetPrimaryClipMethod();
ClipData clipData = ClipData.newPlainText(null, text);
setPrimaryClip(method, manager, clipData);
return true;
} catch (InvocationTargetException | IllegalAccessException | NoSuchMethodException e) {
Ln.e("Could not invoke method", e);
return false;
}
}
}

View File

@@ -121,12 +121,14 @@ public final class SurfaceControl {
return setDisplayPowerModeMethod;
}
public static void setDisplayPowerMode(IBinder displayToken, int mode) {
public static boolean setDisplayPowerMode(IBinder displayToken, int mode) {
try {
Method method = getSetDisplayPowerModeMethod();
method.invoke(null, displayToken, mode);
return true;
} catch (InvocationTargetException | IllegalAccessException | NoSuchMethodException e) {
Ln.e("Could not invoke method", e);
return false;
}
}