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16 Commits
renderer.3
...
renderer.6
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Binary file not shown.
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Before Width: | Height: | Size: 5.3 KiB |
@@ -15,7 +15,6 @@ src = [
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'src/delay_buffer.c',
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'src/demuxer.c',
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'src/device_msg.c',
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'src/disconnect.c',
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'src/events.c',
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'src/icon.c',
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'src/file_pusher.c',
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@@ -105,6 +104,7 @@ if usb_support
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'src/usb/keyboard_aoa.c',
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'src/usb/mouse_aoa.c',
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'src/usb/scrcpy_otg.c',
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'src/usb/screen_otg.c',
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'src/usb/usb.c',
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]
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endif
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@@ -1,89 +0,0 @@
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#include "disconnect.h"
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#include <assert.h>
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#include "icon.h"
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#include "util/log.h"
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static int
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run(void *userdata) {
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struct sc_disconnect *d = userdata;
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SDL_Surface *icon = sc_icon_load(SC_ICON_FILENAME_DISCONNECTED);
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if (icon) {
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d->cbs->on_icon_loaded(d, icon, d->cbs_userdata);
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} else {
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LOGE("Could not load disconnected icon");
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}
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if (d->deadline != SC_TICK_NONE) {
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sc_mutex_lock(&d->mutex);
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bool timed_out = false;
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while (!d->interrupted && !timed_out) {
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timed_out = !sc_cond_timedwait(&d->cond, &d->mutex, d->deadline);
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}
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sc_mutex_unlock(&d->mutex);
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if (!d->interrupted) {
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d->cbs->on_timeout(d, d->cbs_userdata);
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}
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}
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return 0;
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}
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bool
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sc_disconnect_start(struct sc_disconnect *d, sc_tick deadline,
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const struct sc_disconnect_callbacks *cbs,
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void *cbs_userdata) {
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bool ok = sc_mutex_init(&d->mutex);
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if (!ok) {
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return false;
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}
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ok = sc_cond_init(&d->cond);
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if (!ok) {
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goto error_destroy_mutex;
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}
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ok = sc_thread_create(&d->thread, run, "scrcpy-dis", d);
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if (!ok) {
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goto error_destroy_cond;
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}
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d->deadline = deadline;
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d->interrupted = false;
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assert(cbs && cbs->on_icon_loaded && cbs->on_timeout);
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d->cbs = cbs;
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d->cbs_userdata = cbs_userdata;
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return true;
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error_destroy_mutex:
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sc_mutex_destroy(&d->mutex);
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error_destroy_cond:
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sc_cond_destroy(&d->cond);
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return false;
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}
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void
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sc_disconnect_interrupt(struct sc_disconnect *d) {
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sc_mutex_lock(&d->mutex);
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d->interrupted = true;
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sc_mutex_unlock(&d->mutex);
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// wake up blocking wait
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sc_cond_signal(&d->cond);
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}
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void
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sc_disconnect_join(struct sc_disconnect *d) {
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sc_thread_join(&d->thread, NULL);
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}
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void
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sc_disconnect_destroy(struct sc_disconnect *d) {
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sc_cond_destroy(&d->cond);
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sc_mutex_destroy(&d->mutex);
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}
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@@ -1,47 +0,0 @@
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#ifndef SC_DISCONNECT
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#define SC_DISCONNECT
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#include "common.h"
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#include "SDL3/SDL_surface.h"
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#include "util/tick.h"
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#include "util/thread.h"
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// Tool to handle loading the icon and signal timeout when the device is
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// unexpectedly disconnected
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struct sc_disconnect {
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sc_tick deadline;
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struct sc_thread thread;
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struct sc_mutex mutex;
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struct sc_cond cond;
|
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bool interrupted;
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||||
|
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const struct sc_disconnect_callbacks *cbs;
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void *cbs_userdata;
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};
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struct sc_disconnect_callbacks {
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// Called when the disconnected icon is loaded
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void (*on_icon_loaded)(struct sc_disconnect *d, SDL_Surface *icon,
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void *userdata);
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// Called when the timeout expired (the scrcpy window must be closed)
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void (*on_timeout)(struct sc_disconnect *d, void *userdata);
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};
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bool
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sc_disconnect_start(struct sc_disconnect *d, sc_tick deadline,
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const struct sc_disconnect_callbacks *cbs,
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void *cbs_userdata);
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void
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sc_disconnect_interrupt(struct sc_disconnect *d);
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void
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sc_disconnect_join(struct sc_disconnect *d);
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void
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sc_disconnect_destroy(struct sc_disconnect *d);
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#endif
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@@ -6,13 +6,9 @@
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#include "util/thread.h"
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|
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bool
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sc_push_event_impl(uint32_t type, void* ptr, const char *name) {
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SDL_Event event = {
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||||
.user = {
|
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.type = type,
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||||
.data1 = ptr,
|
||||
}
|
||||
};
|
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sc_push_event_impl(uint32_t type, const char *name) {
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SDL_Event event;
|
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event.type = type;
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bool ok = SDL_PushEvent(&event);
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if (!ok) {
|
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LOGE("Could not post %s event: %s", name, SDL_GetError());
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|
||||
@@ -13,20 +13,18 @@ enum {
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||||
SC_EVENT_DEVICE_DISCONNECTED,
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||||
SC_EVENT_SERVER_CONNECTION_FAILED,
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||||
SC_EVENT_SERVER_CONNECTED,
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||||
SC_EVENT_USB_DEVICE_DISCONNECTED,
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||||
SC_EVENT_DEMUXER_ERROR,
|
||||
SC_EVENT_RECORDER_ERROR,
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||||
SC_EVENT_TIME_LIMIT_REACHED,
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||||
SC_EVENT_CONTROLLER_ERROR,
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SC_EVENT_AOA_OPEN_ERROR,
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SC_EVENT_DISCONNECTED_ICON_LOADED,
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SC_EVENT_DISCONNECTED_TIMEOUT,
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||||
};
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bool
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sc_push_event_impl(uint32_t type, void* ptr, const char *name);
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sc_push_event_impl(uint32_t type, const char *name);
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#define sc_push_event(TYPE) sc_push_event_impl(TYPE, NULL, # TYPE)
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#define sc_push_event_with_data(TYPE, PTR) sc_push_event_impl(TYPE, PTR, # TYPE)
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#define sc_push_event(TYPE) sc_push_event_impl(TYPE, # TYPE)
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typedef void (*sc_runnable_fn)(void *userdata);
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@@ -17,34 +17,32 @@
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#include "util/file.h"
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#include "util/log.h"
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#define SCRCPY_DEFAULT_ICON_DIR PREFIX "/share/icons/hicolor/256x256/apps"
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#define SCRCPY_ICON_FILENAME "scrcpy.png"
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#define SCRCPY_DEFAULT_ICON_PATH \
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PREFIX "/share/icons/hicolor/256x256/apps/scrcpy.png"
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static char *
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get_icon_path(const char *filename) {
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get_icon_path(void) {
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char *icon_path;
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char *icon_dir = sc_get_env("SCRCPY_ICON_DIR");
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if (icon_dir) {
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// if the envvar is set, use it
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icon_path = sc_file_build_path(icon_dir, filename);
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icon_path = sc_file_build_path(icon_dir, SCRCPY_ICON_FILENAME);
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free(icon_dir);
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if (!icon_path) {
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LOG_OOM();
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return NULL;
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}
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LOGD("Using icon from SCRCPY_ICON_DIR: %s", icon_path);
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return icon_path;
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}
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#ifndef PORTABLE
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icon_path = sc_file_build_path(SCRCPY_DEFAULT_ICON_DIR, filename);
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LOGD("Using icon: " SCRCPY_DEFAULT_ICON_PATH);
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icon_path = strdup(SCRCPY_DEFAULT_ICON_PATH);
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if (!icon_path) {
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LOG_OOM();
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return NULL;
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}
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LOGD("Using icon: %s", icon_path);
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#else
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icon_path = sc_file_get_local_path(filename);
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icon_path = sc_file_get_local_path(SCRCPY_ICON_FILENAME);
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if (!icon_path) {
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LOGE("Could not get icon path");
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return NULL;
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@@ -180,8 +178,8 @@ to_sdl_pixel_format(enum AVPixelFormat fmt) {
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}
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}
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|
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static SDL_Surface *
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sc_icon_load_from_full_path(const char *path) {
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||||
SDL_Surface *
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sc_icon_load(const char *path) {
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||||
AVFrame *frame = decode_image(path);
|
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if (!frame) {
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return NULL;
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||||
@@ -278,13 +276,13 @@ error:
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||||
}
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|
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SDL_Surface *
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sc_icon_load(const char *filename) {
|
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char *icon_path = get_icon_path(filename);
|
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sc_icon_load_scrcpy(void) {
|
||||
char *icon_path = get_icon_path();
|
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if (!icon_path) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_Surface *icon = sc_icon_load_from_full_path(icon_path);
|
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SDL_Surface *icon = sc_icon_load(icon_path);
|
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free(icon_path);
|
||||
return icon;
|
||||
}
|
||||
|
||||
@@ -5,11 +5,11 @@
|
||||
|
||||
#include <SDL3/SDL_surface.h>
|
||||
|
||||
#define SC_ICON_FILENAME_SCRCPY "scrcpy.png"
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#define SC_ICON_FILENAME_DISCONNECTED "disconnected.png"
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SDL_Surface *
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sc_icon_load(const char *path);
|
||||
|
||||
SDL_Surface *
|
||||
sc_icon_load(const char *filename);
|
||||
sc_icon_load_scrcpy(void);
|
||||
|
||||
void
|
||||
sc_icon_destroy(SDL_Surface *icon);
|
||||
|
||||
@@ -16,6 +16,8 @@
|
||||
void
|
||||
sc_input_manager_init(struct sc_input_manager *im,
|
||||
const struct sc_input_manager_params *params) {
|
||||
// A key/mouse processor may not be present if there is no controller
|
||||
assert((!params->kp && !params->mp && !params->gp) || params->controller);
|
||||
// A processor must have ops initialized
|
||||
assert(!params->kp || params->kp->ops);
|
||||
assert(!params->mp || params->mp->ops);
|
||||
@@ -1164,8 +1166,8 @@ sc_input_manager_handle_event(struct sc_input_manager *im,
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
sc_input_manager_process_gamepad_button(im, &event->gbutton);
|
||||
break;
|
||||
case SDL_EVENT_DROP_FILE:
|
||||
case SDL_EVENT_DROP_FILE: {
|
||||
sc_input_manager_process_file(im, &event->drop);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -167,41 +167,23 @@ sdl_configure(bool video_playback, bool disable_screensaver) {
|
||||
}
|
||||
|
||||
static enum scrcpy_exit_code
|
||||
event_loop(struct scrcpy *s, bool has_screen, bool disconnected) {
|
||||
event_loop(struct scrcpy *s, bool has_screen) {
|
||||
SDL_Event event;
|
||||
while (SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SC_EVENT_DEVICE_DISCONNECTED:
|
||||
if (disconnected) {
|
||||
break;
|
||||
}
|
||||
LOGW("Device disconnected");
|
||||
if (has_screen && !sc_screen_handle_event(&s->screen, &event)) {
|
||||
return SCRCPY_EXIT_FAILURE;
|
||||
}
|
||||
return SCRCPY_EXIT_DISCONNECTED;
|
||||
case SC_EVENT_DEMUXER_ERROR:
|
||||
if (disconnected) {
|
||||
break;
|
||||
}
|
||||
LOGE("Demuxer error");
|
||||
return SCRCPY_EXIT_FAILURE;
|
||||
case SC_EVENT_CONTROLLER_ERROR:
|
||||
if (disconnected) {
|
||||
break;
|
||||
}
|
||||
LOGE("Controller error");
|
||||
return SCRCPY_EXIT_FAILURE;
|
||||
case SC_EVENT_RECORDER_ERROR:
|
||||
if (disconnected) {
|
||||
break;
|
||||
}
|
||||
LOGE("Recorder error");
|
||||
return SCRCPY_EXIT_FAILURE;
|
||||
case SC_EVENT_AOA_OPEN_ERROR:
|
||||
if (disconnected) {
|
||||
break;
|
||||
}
|
||||
LOGE("AOA open error");
|
||||
return SCRCPY_EXIT_FAILURE;
|
||||
case SC_EVENT_TIME_LIMIT_REACHED:
|
||||
@@ -210,9 +192,6 @@ event_loop(struct scrcpy *s, bool has_screen, bool disconnected) {
|
||||
case SDL_EVENT_QUIT:
|
||||
LOGD("User requested to quit");
|
||||
return SCRCPY_EXIT_SUCCESS;
|
||||
case SC_EVENT_DISCONNECTED_TIMEOUT:
|
||||
LOGD("Closing after device disconnection");
|
||||
return SCRCPY_EXIT_DISCONNECTED;
|
||||
case SC_EVENT_RUN_ON_MAIN_THREAD: {
|
||||
sc_runnable_fn run = event.user.data1;
|
||||
void *userdata = event.user.data2;
|
||||
@@ -435,7 +414,6 @@ scrcpy(struct scrcpy_options *options) {
|
||||
bool screen_initialized = false;
|
||||
bool timeout_initialized = false;
|
||||
bool timeout_started = false;
|
||||
bool disconnected = false;
|
||||
|
||||
struct sc_acksync *acksync = NULL;
|
||||
|
||||
@@ -586,7 +564,7 @@ scrcpy(struct scrcpy_options *options) {
|
||||
|
||||
struct sc_file_pusher *fp = NULL;
|
||||
|
||||
if (options->window && options->control) {
|
||||
if (options->video_playback && options->control) {
|
||||
if (!sc_file_pusher_init(&s->file_pusher, serial,
|
||||
options->push_target)) {
|
||||
goto end;
|
||||
@@ -967,9 +945,16 @@ aoa_complete:
|
||||
}
|
||||
}
|
||||
|
||||
ret = event_loop(s, options->window, false);
|
||||
ret = event_loop(s, options->window);
|
||||
terminate_event_loop();
|
||||
disconnected = ret == SCRCPY_EXIT_DISCONNECTED;
|
||||
LOGD("quit...");
|
||||
|
||||
if (options->window) {
|
||||
// Close the window immediately on closing, because screen_destroy()
|
||||
// may only be called once the video demuxer thread is joined (it may
|
||||
// take time)
|
||||
sc_screen_hide_window(&s->screen);
|
||||
}
|
||||
|
||||
end:
|
||||
if (timeout_started) {
|
||||
@@ -1014,25 +999,6 @@ end:
|
||||
sc_server_stop(&s->server);
|
||||
}
|
||||
|
||||
if (screen_initialized && ret != SCRCPY_EXIT_DISCONNECTED) {
|
||||
assert(options->window);
|
||||
// Close the window immediately, because sc_screen_destroy() may only be
|
||||
// called once the video demuxer thread is joined (it may take time)
|
||||
sc_screen_hide_window(&s->screen);
|
||||
}
|
||||
|
||||
if (screen_initialized && options->window) {
|
||||
if (disconnected) {
|
||||
ret = event_loop(s, options->window, true);
|
||||
sc_screen_interrupt_disconnect(&s->screen);
|
||||
}
|
||||
LOGD("Quit...");
|
||||
|
||||
// Close the window immediately, because sc_screen_destroy() may only be
|
||||
// called once the video demuxer thread is joined (it may take time)
|
||||
sc_screen_hide_window(&s->screen);
|
||||
}
|
||||
|
||||
if (timeout_started) {
|
||||
sc_timeout_join(&s->timeout);
|
||||
}
|
||||
|
||||
172
app/src/screen.c
172
app/src/screen.c
@@ -144,8 +144,8 @@ sc_screen_is_relative_mode(struct sc_screen *screen) {
|
||||
}
|
||||
|
||||
static void
|
||||
compute_content_rect(struct sc_size render_size, struct sc_size content_size,
|
||||
bool can_upscale, SDL_FRect *rect) {
|
||||
compute_rect(struct sc_size render_size, struct sc_size content_size,
|
||||
bool can_upscale, SDL_FRect *rect) {
|
||||
if (is_optimal_size(render_size, content_size)) {
|
||||
rect->x = 0;
|
||||
rect->y = 0;
|
||||
@@ -184,12 +184,11 @@ compute_content_rect(struct sc_size render_size, struct sc_size content_size,
|
||||
static void
|
||||
sc_screen_update_content_rect(struct sc_screen *screen) {
|
||||
// Only upscale video frames, not icon
|
||||
bool can_upscale = screen->video && !screen->disconnected;
|
||||
bool can_upscale = screen->video;
|
||||
|
||||
struct sc_size render_size =
|
||||
sc_sdl_get_render_output_size(screen->renderer);
|
||||
compute_content_rect(render_size, screen->content_size, can_upscale,
|
||||
&screen->rect);
|
||||
compute_rect(render_size, screen->content_size, can_upscale, &screen->rect);
|
||||
}
|
||||
|
||||
// render the texture to the renderer
|
||||
@@ -207,18 +206,15 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
|
||||
SDL_Renderer *renderer = screen->renderer;
|
||||
sc_sdl_render_clear(renderer);
|
||||
|
||||
bool ok = false;
|
||||
SDL_Texture *texture = screen->tex.texture;
|
||||
if (!texture) {
|
||||
if (!screen->disconnected) {
|
||||
LOGW("No texture to render");
|
||||
}
|
||||
goto end;
|
||||
}
|
||||
|
||||
SDL_FRect *geometry = &screen->rect;
|
||||
enum sc_orientation orientation = screen->orientation;
|
||||
|
||||
SDL_Texture *texture = sc_texture_get_sdl_texture(&screen->tex);
|
||||
if (!texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool ok;
|
||||
if (orientation == SC_ORIENTATION_0) {
|
||||
ok = SDL_RenderTexture(renderer, texture, NULL, geometry);
|
||||
} else {
|
||||
@@ -247,8 +243,6 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
|
||||
if (!ok) {
|
||||
LOGE("Could not render texture: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
end:
|
||||
sc_sdl_render_present(renderer);
|
||||
}
|
||||
|
||||
@@ -348,8 +342,6 @@ sc_screen_init(struct sc_screen *screen,
|
||||
screen->paused = false;
|
||||
screen->resume_frame = NULL;
|
||||
screen->orientation = SC_ORIENTATION_0;
|
||||
screen->disconnected = false;
|
||||
screen->disconnect_started = false;
|
||||
|
||||
screen->video = params->video;
|
||||
screen->camera = params->camera;
|
||||
@@ -425,30 +417,6 @@ sc_screen_init(struct sc_screen *screen,
|
||||
goto error_destroy_window;
|
||||
}
|
||||
|
||||
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
screen->gl_context = NULL;
|
||||
|
||||
// starts with "opengl"
|
||||
const char *renderer_name = SDL_GetRendererName(screen->renderer);
|
||||
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
|
||||
if (use_opengl) {
|
||||
// Persuade macOS to give us something better than OpenGL 2.1.
|
||||
// If we create a Core Profile context, we get the best OpenGL version.
|
||||
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
|
||||
SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
if (!ok) {
|
||||
LOGW("Could not set a GL Core Profile Context");
|
||||
}
|
||||
|
||||
LOGD("Creating OpenGL Core Profile context");
|
||||
screen->gl_context = SDL_GL_CreateContext(screen->window);
|
||||
if (!screen->gl_context) {
|
||||
LOGE("Could not create OpenGL context: %s", SDL_GetError());
|
||||
goto error_destroy_renderer;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
bool mipmaps = params->video;
|
||||
ok = sc_texture_init(&screen->tex, screen->renderer, mipmaps);
|
||||
if (!ok) {
|
||||
@@ -461,33 +429,35 @@ sc_screen_init(struct sc_screen *screen,
|
||||
goto error_destroy_texture;
|
||||
}
|
||||
|
||||
SDL_Surface *icon = sc_icon_load(SC_ICON_FILENAME_SCRCPY);
|
||||
SDL_Surface *icon = sc_icon_load_scrcpy();
|
||||
if (icon) {
|
||||
if (!SDL_SetWindowIcon(screen->window, icon)) {
|
||||
LOGW("Could not set window icon: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
if (!params->video) {
|
||||
screen->content_size.width = icon->w;
|
||||
screen->content_size.height = icon->h;
|
||||
ok = sc_texture_set_from_surface(&screen->tex, icon);
|
||||
if (!ok) {
|
||||
LOGE("Could not set icon: %s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
sc_icon_destroy(icon);
|
||||
} else if (params->video) {
|
||||
// just a warning
|
||||
LOGW("Could not load icon");
|
||||
} else {
|
||||
// not fatal
|
||||
// without video, the icon is used as window content, it must be present
|
||||
LOGE("Could not load icon");
|
||||
goto error_destroy_texture;
|
||||
}
|
||||
|
||||
if (!params->video) {
|
||||
// Make sure the content size is initialized
|
||||
screen->content_size.width = 256;
|
||||
screen->content_size.height = 256;
|
||||
if (!params->video) {
|
||||
assert(icon);
|
||||
screen->content_size.width = icon->w;
|
||||
screen->content_size.height = icon->h;
|
||||
ok = sc_texture_set_from_surface(&screen->tex, icon);
|
||||
if (!ok) {
|
||||
sc_icon_destroy(icon);
|
||||
goto error_destroy_texture;
|
||||
}
|
||||
}
|
||||
|
||||
if (icon) {
|
||||
sc_icon_destroy(icon);
|
||||
}
|
||||
|
||||
screen->frame = av_frame_alloc();
|
||||
if (!screen->frame) {
|
||||
LOG_OOM();
|
||||
@@ -550,11 +520,6 @@ sc_screen_init(struct sc_screen *screen,
|
||||
error_destroy_texture:
|
||||
sc_texture_destroy(&screen->tex);
|
||||
error_destroy_renderer:
|
||||
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
if (screen->gl_context) {
|
||||
SDL_GL_DestroyContext(screen->gl_context);
|
||||
}
|
||||
#endif
|
||||
SDL_DestroyRenderer(screen->renderer);
|
||||
error_destroy_window:
|
||||
SDL_DestroyWindow(screen->window);
|
||||
@@ -607,19 +572,9 @@ sc_screen_interrupt(struct sc_screen *screen) {
|
||||
sc_fps_counter_interrupt(&screen->fps_counter);
|
||||
}
|
||||
|
||||
void
|
||||
sc_screen_interrupt_disconnect(struct sc_screen *screen) {
|
||||
if (screen->disconnect_started) {
|
||||
sc_disconnect_interrupt(&screen->disconnect);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
sc_screen_join(struct sc_screen *screen) {
|
||||
sc_fps_counter_join(&screen->fps_counter);
|
||||
if (screen->disconnect_started) {
|
||||
sc_disconnect_join(&screen->disconnect);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@@ -627,14 +582,8 @@ sc_screen_destroy(struct sc_screen *screen) {
|
||||
#ifndef NDEBUG
|
||||
assert(!screen->open);
|
||||
#endif
|
||||
if (screen->disconnect_started) {
|
||||
sc_disconnect_destroy(&screen->disconnect);
|
||||
}
|
||||
sc_texture_destroy(&screen->tex);
|
||||
av_frame_free(&screen->frame);
|
||||
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
SDL_GL_DestroyContext(screen->gl_context);
|
||||
#endif
|
||||
SDL_DestroyRenderer(screen->renderer);
|
||||
SDL_DestroyWindow(screen->window);
|
||||
sc_fps_counter_destroy(&screen->fps_counter);
|
||||
@@ -869,37 +818,12 @@ sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) {
|
||||
content_size.height);
|
||||
}
|
||||
|
||||
static void
|
||||
sc_disconnect_on_icon_loaded(struct sc_disconnect *d, SDL_Surface *icon,
|
||||
void *userdata) {
|
||||
(void) d;
|
||||
(void) userdata;
|
||||
|
||||
bool ok = sc_push_event_with_data(SC_EVENT_DISCONNECTED_ICON_LOADED, icon);
|
||||
if (!ok) {
|
||||
sc_icon_destroy(icon);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_disconnect_on_timeout(struct sc_disconnect *d, void *userdata) {
|
||||
(void) d;
|
||||
(void) userdata;
|
||||
|
||||
bool ok = sc_push_event(SC_EVENT_DISCONNECTED_TIMEOUT);
|
||||
(void) ok; // ignore failure
|
||||
}
|
||||
|
||||
bool
|
||||
sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
|
||||
// !video implies !has_video_window
|
||||
assert(screen->video || !screen->has_video_window);
|
||||
switch (event->type) {
|
||||
case SC_EVENT_NEW_FRAME: {
|
||||
if (screen->disconnected) {
|
||||
// ignore
|
||||
return true;
|
||||
}
|
||||
bool ok = sc_screen_update_frame(screen);
|
||||
if (!ok) {
|
||||
LOGE("Frame update failed\n");
|
||||
@@ -934,44 +858,6 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
|
||||
sc_screen_render(screen, true);
|
||||
}
|
||||
return true;
|
||||
case SC_EVENT_DEVICE_DISCONNECTED:
|
||||
if (screen->disconnected) {
|
||||
return true;
|
||||
}
|
||||
screen->disconnected = true;
|
||||
sc_texture_reset(&screen->tex);
|
||||
sc_screen_render(screen, true);
|
||||
|
||||
sc_tick deadline = sc_tick_now() + SC_TICK_FROM_SEC(2);
|
||||
static const struct sc_disconnect_callbacks cbs = {
|
||||
.on_icon_loaded = sc_disconnect_on_icon_loaded,
|
||||
.on_timeout = sc_disconnect_on_timeout,
|
||||
};
|
||||
bool ok =
|
||||
sc_disconnect_start(&screen->disconnect, deadline, &cbs, NULL);
|
||||
if (ok) {
|
||||
screen->disconnect_started = true;
|
||||
}
|
||||
|
||||
// else not fatal
|
||||
return true;
|
||||
case SC_EVENT_DISCONNECTED_ICON_LOADED: {
|
||||
SDL_Surface *icon_disconnected = event->user.data1;
|
||||
assert(icon_disconnected);
|
||||
|
||||
bool ok = sc_texture_set_from_surface(&screen->tex, icon_disconnected);
|
||||
if (ok) {
|
||||
screen->content_size.width = icon_disconnected->w;
|
||||
screen->content_size.height = icon_disconnected->h;
|
||||
sc_screen_render(screen, true);
|
||||
} else {
|
||||
// not fatal
|
||||
LOGE("Could not set disconnected icon");
|
||||
}
|
||||
|
||||
sc_icon_destroy(icon_disconnected);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (sc_screen_is_relative_mode(screen)
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
|
||||
#include "controller.h"
|
||||
#include "coords.h"
|
||||
#include "disconnect.h"
|
||||
#include "fps_counter.h"
|
||||
#include "frame_buffer.h"
|
||||
#include "input_manager.h"
|
||||
@@ -23,10 +22,6 @@
|
||||
#include "trait/frame_sink.h"
|
||||
#include "trait/mouse_processor.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
#endif
|
||||
|
||||
struct sc_screen {
|
||||
struct sc_frame_sink frame_sink; // frame sink trait
|
||||
|
||||
@@ -55,10 +50,6 @@ struct sc_screen {
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
SDL_GLContext gl_context;
|
||||
#endif
|
||||
|
||||
struct sc_size frame_size;
|
||||
struct sc_size content_size; // rotated frame_size
|
||||
|
||||
@@ -78,10 +69,6 @@ struct sc_screen {
|
||||
|
||||
bool paused;
|
||||
AVFrame *resume_frame;
|
||||
|
||||
bool disconnected;
|
||||
bool disconnect_started;
|
||||
struct sc_disconnect disconnect;
|
||||
};
|
||||
|
||||
struct sc_screen_params {
|
||||
@@ -121,15 +108,10 @@ bool
|
||||
sc_screen_init(struct sc_screen *screen, const struct sc_screen_params *params);
|
||||
|
||||
// request to interrupt any inner thread
|
||||
// must be called before sc_screen_join()
|
||||
// must be called before screen_join()
|
||||
void
|
||||
sc_screen_interrupt(struct sc_screen *screen);
|
||||
|
||||
// request to interrupt the disconnected state (before closing the window)
|
||||
// must be called before sc_screen_join();
|
||||
void
|
||||
sc_screen_interrupt_disconnect(struct sc_screen *screen);
|
||||
|
||||
// join any inner thread
|
||||
void
|
||||
sc_screen_join(struct sc_screen *screen);
|
||||
|
||||
@@ -14,9 +14,31 @@ sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps) {
|
||||
|
||||
tex->mipmaps = false;
|
||||
|
||||
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
display->gl_context = NULL;
|
||||
#endif
|
||||
|
||||
// starts with "opengl"
|
||||
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
|
||||
if (use_opengl) {
|
||||
|
||||
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
// Persuade macOS to give us something better than OpenGL 2.1.
|
||||
// If we create a Core Profile context, we get the best OpenGL version.
|
||||
bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
|
||||
SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
if (!ok) {
|
||||
LOGW("Could not set a GL Core Profile Context");
|
||||
}
|
||||
|
||||
LOGD("Creating OpenGL Core Profile context");
|
||||
display->gl_context = SDL_GL_CreateContext(window);
|
||||
if (!display->gl_context) {
|
||||
LOGE("Could not create OpenGL context: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
struct sc_opengl *gl = &tex->gl;
|
||||
sc_opengl_init(gl);
|
||||
|
||||
@@ -47,6 +69,9 @@ sc_texture_init(struct sc_texture *tex, SDL_Renderer *renderer, bool mipmaps) {
|
||||
|
||||
void
|
||||
sc_texture_destroy(struct sc_texture *tex) {
|
||||
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
SDL_GL_DestroyContext(tex->gl_context);
|
||||
#endif
|
||||
if (tex->texture) {
|
||||
SDL_DestroyTexture(tex->texture);
|
||||
}
|
||||
@@ -226,10 +251,7 @@ sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
sc_texture_reset(struct sc_texture *tex) {
|
||||
if (tex->texture) {
|
||||
SDL_DestroyTexture(tex->texture);
|
||||
tex->texture = NULL;
|
||||
}
|
||||
SDL_Texture *
|
||||
sc_texture_get_sdl_texture(struct sc_texture *tex) {
|
||||
return tex->texture;
|
||||
}
|
||||
|
||||
@@ -11,6 +11,10 @@
|
||||
#include "coords.h"
|
||||
#include "opengl.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
#endif
|
||||
|
||||
enum sc_texture_type {
|
||||
SC_TEXTURE_TYPE_FRAME,
|
||||
SC_TEXTURE_TYPE_ICON,
|
||||
@@ -24,6 +28,9 @@ struct sc_texture {
|
||||
enum sc_texture_type texture_type;
|
||||
|
||||
struct sc_opengl gl;
|
||||
#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
|
||||
SDL_GLContext gl_context;
|
||||
#endif
|
||||
|
||||
bool mipmaps;
|
||||
uint32_t texture_id; // only set if mipmaps is enabled
|
||||
@@ -41,7 +48,7 @@ sc_texture_set_from_frame(struct sc_texture *tex, const AVFrame *frame);
|
||||
bool
|
||||
sc_texture_set_from_surface(struct sc_texture *tex, SDL_Surface *surface);
|
||||
|
||||
void
|
||||
sc_texture_reset(struct sc_texture *tex);
|
||||
SDL_Texture *
|
||||
sc_texture_get_sdl_texture(struct sc_texture *tex);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
# include "adb/adb.h"
|
||||
#endif
|
||||
#include "events.h"
|
||||
#include "screen.h"
|
||||
#include "usb/screen_otg.h"
|
||||
#include "usb/aoa_hid.h"
|
||||
#include "usb/gamepad_aoa.h"
|
||||
#include "usb/keyboard_aoa.h"
|
||||
@@ -23,7 +23,7 @@ struct scrcpy_otg {
|
||||
struct sc_mouse_aoa mouse;
|
||||
struct sc_gamepad_aoa gamepad;
|
||||
|
||||
struct sc_screen screen;
|
||||
struct sc_screen_otg screen_otg;
|
||||
};
|
||||
|
||||
static void
|
||||
@@ -31,35 +31,25 @@ sc_usb_on_disconnected(struct sc_usb *usb, void *userdata) {
|
||||
(void) usb;
|
||||
(void) userdata;
|
||||
|
||||
sc_push_event(SC_EVENT_DEVICE_DISCONNECTED);
|
||||
sc_push_event(SC_EVENT_USB_DEVICE_DISCONNECTED);
|
||||
}
|
||||
|
||||
static enum scrcpy_exit_code
|
||||
event_loop(struct scrcpy_otg *s, bool disconnected) {
|
||||
event_loop(struct scrcpy_otg *s) {
|
||||
SDL_Event event;
|
||||
while (SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SC_EVENT_DEVICE_DISCONNECTED:
|
||||
if (disconnected) {
|
||||
break;
|
||||
}
|
||||
case SC_EVENT_USB_DEVICE_DISCONNECTED:
|
||||
LOGW("Device disconnected");
|
||||
sc_screen_handle_event(&s->screen, &event);
|
||||
return SCRCPY_EXIT_DISCONNECTED;
|
||||
case SC_EVENT_AOA_OPEN_ERROR:
|
||||
if (disconnected) {
|
||||
break;
|
||||
}
|
||||
LOGE("AOA open error");
|
||||
return SCRCPY_EXIT_FAILURE;
|
||||
case SDL_EVENT_QUIT:
|
||||
LOGD("User requested to quit");
|
||||
return SCRCPY_EXIT_SUCCESS;
|
||||
case SC_EVENT_DISCONNECTED_TIMEOUT:
|
||||
LOGD("Closing after device disconnection");
|
||||
return SCRCPY_EXIT_DISCONNECTED;
|
||||
default:
|
||||
sc_screen_handle_event(&s->screen, &event);
|
||||
sc_screen_otg_handle_event(&s->screen_otg, &event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -98,15 +88,13 @@ scrcpy_otg(struct scrcpy_options *options) {
|
||||
|
||||
enum scrcpy_exit_code ret = SCRCPY_EXIT_FAILURE;
|
||||
|
||||
struct sc_key_processor *kp = NULL;
|
||||
struct sc_mouse_processor *mp = NULL;
|
||||
struct sc_gamepad_processor *gp = NULL;
|
||||
struct sc_keyboard_aoa *keyboard = NULL;
|
||||
struct sc_mouse_aoa *mouse = NULL;
|
||||
struct sc_gamepad_aoa *gamepad = NULL;
|
||||
bool usb_device_initialized = false;
|
||||
bool usb_connected = false;
|
||||
bool aoa_started = false;
|
||||
bool aoa_initialized = false;
|
||||
bool screen_initialized = false;
|
||||
bool disconnected = false;
|
||||
|
||||
#ifdef _WIN32
|
||||
// On Windows, only one process could open a USB device
|
||||
@@ -169,7 +157,7 @@ scrcpy_otg(struct scrcpy_options *options) {
|
||||
if (!ok) {
|
||||
goto end;
|
||||
}
|
||||
kp = &s->keyboard.key_processor;
|
||||
keyboard = &s->keyboard;
|
||||
}
|
||||
|
||||
if (enable_mouse) {
|
||||
@@ -177,12 +165,12 @@ scrcpy_otg(struct scrcpy_options *options) {
|
||||
if (!ok) {
|
||||
goto end;
|
||||
}
|
||||
mp = &s->mouse.mouse_processor;
|
||||
mouse = &s->mouse;
|
||||
}
|
||||
|
||||
if (enable_gamepad) {
|
||||
sc_gamepad_aoa_init(&s->gamepad, &s->aoa);
|
||||
gp = &s->gamepad.gamepad_processor;
|
||||
gamepad = &s->gamepad;
|
||||
}
|
||||
|
||||
ok = sc_aoa_start(&s->aoa);
|
||||
@@ -196,18 +184,10 @@ scrcpy_otg(struct scrcpy_options *options) {
|
||||
window_title = usb_device.product ? usb_device.product : "scrcpy";
|
||||
}
|
||||
|
||||
struct sc_screen_params params = {
|
||||
.video = false,
|
||||
.camera = false,
|
||||
.controller = false,
|
||||
.fp = NULL,
|
||||
.kp = kp,
|
||||
.mp = mp,
|
||||
.gp = gp,
|
||||
.mouse_bindings = options->mouse_bindings,
|
||||
.legacy_paste = false,
|
||||
.clipboard_autosync = false,
|
||||
.shortcut_mods = options->shortcut_mods,
|
||||
struct sc_screen_otg_params params = {
|
||||
.keyboard = keyboard,
|
||||
.mouse = mouse,
|
||||
.gamepad = gamepad,
|
||||
.window_title = window_title,
|
||||
.always_on_top = options->always_on_top,
|
||||
.window_x = options->window_x,
|
||||
@@ -215,24 +195,20 @@ scrcpy_otg(struct scrcpy_options *options) {
|
||||
.window_width = options->window_width,
|
||||
.window_height = options->window_height,
|
||||
.window_borderless = options->window_borderless,
|
||||
.orientation = SC_ORIENTATION_0,
|
||||
.mipmaps = options->mipmaps,
|
||||
.fullscreen = false,
|
||||
.start_fps_counter = false,
|
||||
.shortcut_mods = options->shortcut_mods,
|
||||
};
|
||||
|
||||
ok = sc_screen_init(&s->screen, ¶ms);
|
||||
ok = sc_screen_otg_init(&s->screen_otg, ¶ms);
|
||||
if (!ok) {
|
||||
goto end;
|
||||
}
|
||||
screen_initialized = true;
|
||||
|
||||
// usb_device not needed anymore
|
||||
sc_usb_device_destroy(&usb_device);
|
||||
usb_device_initialized = false;
|
||||
|
||||
ret = event_loop(s, false);
|
||||
disconnected = ret == SCRCPY_EXIT_DISCONNECTED;
|
||||
ret = event_loop(s);
|
||||
LOGD("quit...");
|
||||
|
||||
end:
|
||||
if (aoa_started) {
|
||||
@@ -240,26 +216,13 @@ end:
|
||||
}
|
||||
sc_usb_stop(&s->usb);
|
||||
|
||||
if (screen_initialized) {
|
||||
sc_screen_interrupt(&s->screen);
|
||||
|
||||
if (disconnected) {
|
||||
ret = event_loop(s, true);
|
||||
sc_screen_interrupt_disconnect(&s->screen);
|
||||
}
|
||||
LOGD("Quit...");
|
||||
|
||||
// Close the window immediately
|
||||
sc_screen_hide_window(&s->screen);
|
||||
}
|
||||
|
||||
if (mp) {
|
||||
if (mouse) {
|
||||
sc_mouse_aoa_destroy(&s->mouse);
|
||||
}
|
||||
if (kp) {
|
||||
if (keyboard) {
|
||||
sc_keyboard_aoa_destroy(&s->keyboard);
|
||||
}
|
||||
if (gp) {
|
||||
if (gamepad) {
|
||||
sc_gamepad_aoa_destroy(&s->gamepad);
|
||||
}
|
||||
|
||||
@@ -280,10 +243,5 @@ end:
|
||||
|
||||
sc_usb_destroy(&s->usb);
|
||||
|
||||
if (screen_initialized) {
|
||||
sc_screen_join(&s->screen);
|
||||
sc_screen_destroy(&s->screen);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
326
app/src/usb/screen_otg.c
Normal file
326
app/src/usb/screen_otg.c
Normal file
@@ -0,0 +1,326 @@
|
||||
#include "screen_otg.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#include "icon.h"
|
||||
#include "options.h"
|
||||
#include "util/acksync.h"
|
||||
#include "util/log.h"
|
||||
#include "util/sdl.h"
|
||||
|
||||
static void
|
||||
sc_screen_otg_render(struct sc_screen_otg *screen) {
|
||||
sc_sdl_render_clear(screen->renderer);
|
||||
if (screen->texture) {
|
||||
bool ok =
|
||||
SDL_RenderTexture(screen->renderer, screen->texture, NULL, NULL);
|
||||
if (!ok) {
|
||||
LOGW("Could not render texture: %s", SDL_GetError());
|
||||
}
|
||||
}
|
||||
sc_sdl_render_present(screen->renderer);
|
||||
}
|
||||
|
||||
bool
|
||||
sc_screen_otg_init(struct sc_screen_otg *screen,
|
||||
const struct sc_screen_otg_params *params) {
|
||||
screen->keyboard = params->keyboard;
|
||||
screen->mouse = params->mouse;
|
||||
screen->gamepad = params->gamepad;
|
||||
|
||||
const char *title = params->window_title;
|
||||
assert(title);
|
||||
|
||||
int x = params->window_x != SC_WINDOW_POSITION_UNDEFINED
|
||||
? params->window_x : (int) SDL_WINDOWPOS_UNDEFINED;
|
||||
int y = params->window_y != SC_WINDOW_POSITION_UNDEFINED
|
||||
? params->window_y : (int) SDL_WINDOWPOS_UNDEFINED;
|
||||
int width = params->window_width ? params->window_width : 256;
|
||||
int height = params->window_height ? params->window_height : 256;
|
||||
|
||||
uint32_t window_flags = SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
if (params->always_on_top) {
|
||||
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
|
||||
}
|
||||
if (params->window_borderless) {
|
||||
window_flags |= SDL_WINDOW_BORDERLESS;
|
||||
}
|
||||
|
||||
screen->window =
|
||||
sc_sdl_create_window(title, x, y, width, height, window_flags);
|
||||
if (!screen->window) {
|
||||
LOGE("Could not create window: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
screen->renderer = SDL_CreateRenderer(screen->window, NULL);
|
||||
if (!screen->renderer) {
|
||||
LOGE("Could not create renderer: %s", SDL_GetError());
|
||||
goto error_destroy_window;
|
||||
}
|
||||
|
||||
SDL_Surface *icon = sc_icon_load_scrcpy();
|
||||
if (icon) {
|
||||
bool ok = SDL_SetWindowIcon(screen->window, icon);
|
||||
if (!ok) {
|
||||
LOGW("Could not set window icon: %s", SDL_GetError());
|
||||
}
|
||||
|
||||
ok = SDL_SetRenderLogicalPresentation(screen->renderer, icon->w,
|
||||
icon->h,
|
||||
SDL_LOGICAL_PRESENTATION_LETTERBOX);
|
||||
if (!ok) {
|
||||
LOGW("Could not set renderer logical size: %s", SDL_GetError());
|
||||
// don't fail
|
||||
}
|
||||
|
||||
screen->texture = SDL_CreateTextureFromSurface(screen->renderer, icon);
|
||||
sc_icon_destroy(icon);
|
||||
if (!screen->texture) {
|
||||
goto error_destroy_renderer;
|
||||
}
|
||||
} else {
|
||||
screen->texture = NULL;
|
||||
LOGW("Could not load icon");
|
||||
}
|
||||
|
||||
sc_mouse_capture_init(&screen->mc, screen->window, params->shortcut_mods);
|
||||
|
||||
if (screen->mouse) {
|
||||
// Capture mouse on start
|
||||
sc_mouse_capture_set_active(&screen->mc, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
error_destroy_window:
|
||||
SDL_DestroyWindow(screen->window);
|
||||
error_destroy_renderer:
|
||||
SDL_DestroyRenderer(screen->renderer);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
sc_screen_otg_destroy(struct sc_screen_otg *screen) {
|
||||
if (screen->texture) {
|
||||
SDL_DestroyTexture(screen->texture);
|
||||
}
|
||||
SDL_DestroyRenderer(screen->renderer);
|
||||
SDL_DestroyWindow(screen->window);
|
||||
}
|
||||
|
||||
static void
|
||||
sc_screen_otg_process_key(struct sc_screen_otg *screen,
|
||||
const SDL_KeyboardEvent *event) {
|
||||
assert(screen->keyboard);
|
||||
struct sc_key_processor *kp = &screen->keyboard->key_processor;
|
||||
|
||||
struct sc_key_event evt = {
|
||||
.action = sc_action_from_sdl_keyboard_type(event->type),
|
||||
.keycode = sc_keycode_from_sdl(event->key),
|
||||
.scancode = sc_scancode_from_sdl(event->scancode),
|
||||
.repeat = event->repeat,
|
||||
.mods_state = sc_mods_state_from_sdl(event->mod),
|
||||
};
|
||||
|
||||
assert(kp->ops->process_key);
|
||||
kp->ops->process_key(kp, &evt, SC_SEQUENCE_INVALID);
|
||||
}
|
||||
|
||||
static void
|
||||
sc_screen_otg_process_mouse_motion(struct sc_screen_otg *screen,
|
||||
const SDL_MouseMotionEvent *event) {
|
||||
assert(screen->mouse);
|
||||
struct sc_mouse_processor *mp = &screen->mouse->mouse_processor;
|
||||
|
||||
struct sc_mouse_motion_event evt = {
|
||||
// .position not used for HID events
|
||||
.xrel = event->xrel,
|
||||
.yrel = event->yrel,
|
||||
.buttons_state = sc_mouse_buttons_state_from_sdl(event->state),
|
||||
};
|
||||
|
||||
assert(mp->ops->process_mouse_motion);
|
||||
mp->ops->process_mouse_motion(mp, &evt);
|
||||
}
|
||||
|
||||
static void
|
||||
sc_screen_otg_process_mouse_button(struct sc_screen_otg *screen,
|
||||
const SDL_MouseButtonEvent *event) {
|
||||
assert(screen->mouse);
|
||||
struct sc_mouse_processor *mp = &screen->mouse->mouse_processor;
|
||||
|
||||
uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);
|
||||
|
||||
struct sc_mouse_click_event evt = {
|
||||
// .position not used for HID events
|
||||
.action = sc_action_from_sdl_mousebutton_type(event->type),
|
||||
.button = sc_mouse_button_from_sdl(event->button),
|
||||
.buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state),
|
||||
};
|
||||
|
||||
assert(mp->ops->process_mouse_click);
|
||||
mp->ops->process_mouse_click(mp, &evt);
|
||||
}
|
||||
|
||||
static void
|
||||
sc_screen_otg_process_mouse_wheel(struct sc_screen_otg *screen,
|
||||
const SDL_MouseWheelEvent *event) {
|
||||
assert(screen->mouse);
|
||||
struct sc_mouse_processor *mp = &screen->mouse->mouse_processor;
|
||||
|
||||
uint32_t sdl_buttons_state = SDL_GetMouseState(NULL, NULL);
|
||||
|
||||
struct sc_mouse_scroll_event evt = {
|
||||
// .position not used for HID events
|
||||
.hscroll = event->x,
|
||||
.vscroll = event->y,
|
||||
.buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state),
|
||||
};
|
||||
|
||||
assert(mp->ops->process_mouse_scroll);
|
||||
mp->ops->process_mouse_scroll(mp, &evt);
|
||||
}
|
||||
|
||||
static void
|
||||
sc_screen_otg_process_gamepad_device(struct sc_screen_otg *screen,
|
||||
const SDL_GamepadDeviceEvent *event) {
|
||||
assert(screen->gamepad);
|
||||
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
|
||||
|
||||
if (event->type == SDL_EVENT_GAMEPAD_ADDED) {
|
||||
SDL_Gamepad *sdl_gamepad = SDL_OpenGamepad(event->which);
|
||||
if (!sdl_gamepad) {
|
||||
LOGW("Could not open gamepad");
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_Joystick *joystick = SDL_GetGamepadJoystick(sdl_gamepad);
|
||||
if (!joystick) {
|
||||
LOGW("Could not get gamepad joystick");
|
||||
SDL_CloseGamepad(sdl_gamepad);
|
||||
return;
|
||||
}
|
||||
|
||||
struct sc_gamepad_device_event evt = {
|
||||
.gamepad_id = SDL_GetJoystickID(joystick),
|
||||
};
|
||||
gp->ops->process_gamepad_added(gp, &evt);
|
||||
} else if (event->type == SDL_EVENT_GAMEPAD_REMOVED) {
|
||||
SDL_JoystickID id = event->which;
|
||||
|
||||
SDL_Gamepad *sdl_gamepad = SDL_GetGamepadFromID(id);
|
||||
if (sdl_gamepad) {
|
||||
SDL_CloseGamepad(sdl_gamepad);
|
||||
} else {
|
||||
LOGW("Unknown gamepad device removed");
|
||||
}
|
||||
|
||||
struct sc_gamepad_device_event evt = {
|
||||
.gamepad_id = id,
|
||||
};
|
||||
gp->ops->process_gamepad_removed(gp, &evt);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
sc_screen_otg_process_gamepad_axis(struct sc_screen_otg *screen,
|
||||
const SDL_GamepadAxisEvent *event) {
|
||||
assert(screen->gamepad);
|
||||
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
|
||||
|
||||
enum sc_gamepad_axis axis = sc_gamepad_axis_from_sdl(event->axis);
|
||||
if (axis == SC_GAMEPAD_AXIS_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct sc_gamepad_axis_event evt = {
|
||||
.gamepad_id = event->which,
|
||||
.axis = axis,
|
||||
.value = event->value,
|
||||
};
|
||||
gp->ops->process_gamepad_axis(gp, &evt);
|
||||
}
|
||||
|
||||
static void
|
||||
sc_screen_otg_process_gamepad_button(struct sc_screen_otg *screen,
|
||||
const SDL_GamepadButtonEvent *event) {
|
||||
assert(screen->gamepad);
|
||||
struct sc_gamepad_processor *gp = &screen->gamepad->gamepad_processor;
|
||||
|
||||
enum sc_gamepad_button button = sc_gamepad_button_from_sdl(event->button);
|
||||
if (button == SC_GAMEPAD_BUTTON_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct sc_gamepad_button_event evt = {
|
||||
.gamepad_id = event->which,
|
||||
.action = sc_action_from_sdl_gamepad_button_type(event->type),
|
||||
.button = button,
|
||||
};
|
||||
gp->ops->process_gamepad_button(gp, &evt);
|
||||
}
|
||||
|
||||
void
|
||||
sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event) {
|
||||
if (sc_mouse_capture_handle_event(&screen->mc, event)) {
|
||||
// The mouse capture handler consumed the event
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->type) {
|
||||
case SDL_EVENT_WINDOW_EXPOSED:
|
||||
sc_screen_otg_render(screen);
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
if (screen->keyboard) {
|
||||
sc_screen_otg_process_key(screen, &event->key);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_KEY_UP:
|
||||
if (screen->keyboard) {
|
||||
sc_screen_otg_process_key(screen, &event->key);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
if (screen->mouse) {
|
||||
sc_screen_otg_process_mouse_motion(screen, &event->motion);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
if (screen->mouse) {
|
||||
sc_screen_otg_process_mouse_button(screen, &event->button);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
if (screen->mouse) {
|
||||
sc_screen_otg_process_mouse_button(screen, &event->button);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_WHEEL:
|
||||
if (screen->mouse) {
|
||||
sc_screen_otg_process_mouse_wheel(screen, &event->wheel);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_ADDED:
|
||||
case SDL_EVENT_GAMEPAD_REMOVED:
|
||||
// Handle device added or removed even if paused
|
||||
if (screen->gamepad) {
|
||||
sc_screen_otg_process_gamepad_device(screen, &event->gdevice);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
if (screen->gamepad) {
|
||||
sc_screen_otg_process_gamepad_axis(screen, &event->gaxis);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
if (screen->gamepad) {
|
||||
sc_screen_otg_process_gamepad_button(screen, &event->gbutton);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
52
app/src/usb/screen_otg.h
Normal file
52
app/src/usb/screen_otg.h
Normal file
@@ -0,0 +1,52 @@
|
||||
#ifndef SC_SCREEN_OTG_H
|
||||
#define SC_SCREEN_OTG_H
|
||||
|
||||
#include "common.h"
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "mouse_capture.h"
|
||||
#include "usb/gamepad_aoa.h"
|
||||
#include "usb/keyboard_aoa.h"
|
||||
#include "usb/mouse_aoa.h"
|
||||
|
||||
struct sc_screen_otg {
|
||||
struct sc_keyboard_aoa *keyboard;
|
||||
struct sc_mouse_aoa *mouse;
|
||||
struct sc_gamepad_aoa *gamepad;
|
||||
|
||||
SDL_Window *window;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *texture;
|
||||
|
||||
struct sc_mouse_capture mc;
|
||||
};
|
||||
|
||||
struct sc_screen_otg_params {
|
||||
struct sc_keyboard_aoa *keyboard;
|
||||
struct sc_mouse_aoa *mouse;
|
||||
struct sc_gamepad_aoa *gamepad;
|
||||
|
||||
const char *window_title;
|
||||
bool always_on_top;
|
||||
int16_t window_x; // accepts SC_WINDOW_POSITION_UNDEFINED
|
||||
int16_t window_y; // accepts SC_WINDOW_POSITION_UNDEFINED
|
||||
uint16_t window_width;
|
||||
uint16_t window_height;
|
||||
bool window_borderless;
|
||||
uint8_t shortcut_mods; // OR of enum sc_shortcut_mod values
|
||||
};
|
||||
|
||||
bool
|
||||
sc_screen_otg_init(struct sc_screen_otg *screen,
|
||||
const struct sc_screen_otg_params *params);
|
||||
|
||||
void
|
||||
sc_screen_otg_destroy(struct sc_screen_otg *screen);
|
||||
|
||||
void
|
||||
sc_screen_otg_handle_event(struct sc_screen_otg *screen, SDL_Event *event);
|
||||
|
||||
#endif
|
||||
@@ -6,7 +6,6 @@
|
||||
#include <stdint.h>
|
||||
|
||||
typedef int64_t sc_tick;
|
||||
#define SC_TICK_NONE INT64_MIN
|
||||
#define PRItick PRIi64
|
||||
#define SC_TICK_FREQ 1000000 // microsecond
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ mkdir -p "$WINXX_BUILD_DIR/dist"
|
||||
cp "$WINXX_BUILD_DIR"/app/scrcpy.exe "$WINXX_BUILD_DIR/dist/"
|
||||
cp app/data/scrcpy-console.bat "$WINXX_BUILD_DIR/dist/"
|
||||
cp app/data/scrcpy-noconsole.vbs "$WINXX_BUILD_DIR/dist/"
|
||||
cp app/data/scrcpy.png "$WINXX_BUILD_DIR/dist/"
|
||||
cp app/data/icon.png "$WINXX_BUILD_DIR/dist/"
|
||||
cp app/data/open_a_terminal_here.bat "$WINXX_BUILD_DIR/dist/"
|
||||
cp "$DEPS_INSTALL_DIR"/bin/*.dll "$WINXX_BUILD_DIR/dist/"
|
||||
cp -r "$ADB_INSTALL_DIR"/. "$WINXX_BUILD_DIR/dist/"
|
||||
|
||||
Reference in New Issue
Block a user