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20 Commits

Author SHA1 Message Date
Romain Vimont
2594354bce notouch 2021-12-30 15:10:16 +01:00
Romain Vimont
fe229a8c5f vscroll 2021-12-30 15:09:28 +01:00
Romain Vimont
0c03b53ad4 wip 2021-12-30 15:09:28 +01:00
Romain Vimont
71fbbf6484 wip 2021-12-30 15:09:28 +01:00
Romain Vimont
3345be133a Add relative mouse motion in event
This will allow the mouse processor to handle relative motion easily.
2021-12-30 15:09:28 +01:00
Romain Vimont
a88a7f6325 relative-mouse-mode 2021-12-30 15:09:28 +01:00
Romain Vimont
52349740ef hid_mouse 2021-12-30 15:09:28 +01:00
Romain Vimont
dec9e436c2 Add CLAMP() macro 2021-12-30 15:09:28 +01:00
Romain Vimont
a0d1c23d8d Make some mouse processors ops optional
Do not force all mouse processors implementations to implement scroll
events or touch events.
2021-12-30 15:08:42 +01:00
Romain Vimont
05474b0cd6 Make process_text() optional
Not all key processors support text injection (HID keyboard does not
support it).

Instead of providing a dummy op function, set it to NULL and check on
the caller side before calling it.
2021-12-30 15:05:55 +01:00
Romain Vimont
b07cd47248 Apply buttons mask if not --forward-all-clicks
If --forward-all-clicks is not set, then only left clicks are forwarded.
For consistency, also mask the buttons state in other events.
2021-12-30 11:52:44 +01:00
Romain Vimont
bf5366f7ef Reorder mouse processor ops
Group the mouse events callbacks before the touch event callback.
2021-12-30 11:52:44 +01:00
Romain Vimont
2dd3466210 Simplify mouse injection implementation
The static functions are now so simple they become unnecessary: the
control message may be initialized directly instead.
2021-12-30 11:52:44 +01:00
Romain Vimont
5768ecdb48 Make some event conversions infallible
When the implementation handles all possible input values, it may never
fail.
2021-12-30 11:52:38 +01:00
Romain Vimont
8fcc5e9e4e Use scrcpy input events for mouse processors
Pass scrcpy input events instead of SDL input events to mouse
processors.

These events represent exactly what mouse processors need, abstracted
from any visual orientation and scaling applied on the SDL window.

This makes the mouse processors independent of the "screen" instance,
and the implementation source code independent of the SDL API.
2021-12-29 16:56:11 +01:00
Romain Vimont
c0cb944c94 Use scrcpy input events for key processors
Pass scrcpy input events instead of SDL input events to key processors.

This makes the source code of key processors independent of the SDL API.
2021-12-29 16:14:34 +01:00
Romain Vimont
57905a0e6d Use common sc_action in input manager
Now that the scrcpy input events API exposes a sc_action enum, use the
same from the input manager.
2021-12-29 15:56:59 +01:00
Romain Vimont
04b2b1d58f Add intermediate input events layer
This aims to make the key/mouse processors independent of the "screen",
instead of processing SDL events themselves.

In particular, these scrcpy events are not impacted by any UI window
scaling or rotation (contrary to SDL events).
2021-12-29 15:55:43 +01:00
Romain Vimont
ccfb4d3cfd Rename SC_MOD_* to SC_SHORTCUT_MOD_*
This will avoid conflicts with new SC_MOD_* constants.
2021-12-29 01:39:55 +01:00
Romain Vimont
49a788841d Remove actions bitset
The input manager exposed functions taking an "actions" parameter,
containing a bitmask-OR of ACTION_UP and ACTION_DOWN.

But they are never called with both actions simultaneously anymore, so
simplify.

Refs 964b6d2243
Refs d0739911a3
2021-12-29 01:34:54 +01:00
15 changed files with 543 additions and 418 deletions

View File

@@ -14,7 +14,6 @@ src = [
'src/file_handler.c',
'src/fps_counter.c',
'src/frame_buffer.c',
'src/input_events.c',
'src/input_manager.c',
'src/keyboard_inject.c',
'src/mouse_inject.c',
@@ -78,6 +77,7 @@ if aoa_hid_support
src += [
'src/aoa_hid.c',
'src/hid_keyboard.c',
'src/hid_mouse.c',
]
endif

View File

@@ -7,6 +7,7 @@
#define ARRAY_LEN(a) (sizeof(a) / sizeof(a[0]))
#define MIN(X,Y) (X) < (Y) ? (X) : (Y)
#define MAX(X,Y) (X) > (Y) ? (X) : (Y)
#define CLAMP(V,X,Y) MIN( MAX((V),(X)), (Y) )
#define container_of(ptr, type, member) \
((type *) (((char *) (ptr)) - offsetof(type, member)))

View File

@@ -387,15 +387,6 @@ sc_key_processor_process_key(struct sc_key_processor *kp,
}
}
static void
sc_key_processor_process_text(struct sc_key_processor *kp,
const struct sc_text_event *event) {
(void) kp;
(void) event;
// Never forward text input via HID (all the keys are injected separately)
}
bool
sc_hid_keyboard_init(struct sc_hid_keyboard *kb, struct sc_aoa *aoa) {
kb->aoa = aoa;
@@ -415,7 +406,9 @@ sc_hid_keyboard_init(struct sc_hid_keyboard *kb, struct sc_aoa *aoa) {
static const struct sc_key_processor_ops ops = {
.process_key = sc_key_processor_process_key,
.process_text = sc_key_processor_process_text,
// Never forward text input via HID (all the keys are injected
// separately)
.process_text = NULL,
};
// Clipboard synchronization is requested over the control socket, while HID

258
app/src/hid_mouse.c Normal file
View File

@@ -0,0 +1,258 @@
#include "hid_mouse.h"
#include <assert.h>
#include "input_events.h"
#include "util/log.h"
/** Downcast mouse processor to hid_mouse */
#define DOWNCAST(MP) container_of(MP, struct sc_hid_mouse, mouse_processor)
#define HID_MOUSE_ACCESSORY_ID 2
// 1 byte for buttons + padding, 1 byte for X position, 1 byte for Y position
#define HID_MOUSE_EVENT_SIZE 4
/**
* Mouse descriptor from the specification:
* <https://www.usb.org/sites/default/files/hid1_11.pdf>
*
* Appendix E (p71): §E.10 Report Descriptor (Mouse)
*
* The usage tags (like Wheel) are listed in "HID Usage Tables":
* <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
* §4 Generic Desktop Page (0x01) (p26)
*/
static const unsigned char mouse_report_desc[] = {
// Usage Page (Generic Desktop)
0x05, 0x01,
// Usage (Mouse)
0x09, 0x02,
// Collection (Application)
0xA1, 0x01,
// Usage (Pointer)
0x09, 0x01,
// Collection (Physical)
0xA1, 0x00,
// Usage Page (Buttons)
0x05, 0x09,
// Usage Minimum (1)
0x19, 0x01,
// Usage Maximum (3)
0x29, 0x03,
// Logical Minimum (0)
0x15, 0x00,
// Logical Maximum (1)
0x25, 0x01,
// Report Count (3)
0x95, 0x03,
// Report Size (1)
0x75, 0x01,
// Input (Data, Variable, Absolute): 3 buttons bits
0x81, 0x02,
// Report Count (1)
0x95, 0x01,
// Report Size (5)
0x75, 0x05,
// Input (Constant): 5 bits padding
0x81, 0x01,
// Usage Page (Generic Desktop)
0x05, 0x01,
// Usage (X)
0x09, 0x30,
// Usage (Y)
0x09, 0x31,
// Usage (Wheel)
0x09, 0x38,
// Local Minimum (-127)
0x15, 0x81,
// Local Maximum (127)
0x25, 0x7F,
// Report Size (8)
0x75, 0x08,
// Report Count (3)
0x95, 0x03,
// Input (Data, Variable, Relative): 3 position bytes (X, Y, Wheel)
0x81, 0x06,
// End Collection
0xC0,
// End Collection
0xC0,
};
/**
* A mouse HID event is 3 bytes long:
*
* - byte 0: buttons state
* - byte 1: relative x motion (signed byte from -127 to 127)
* - byte 2: relative y motion (signed byte from -127 to 127)
*
* 7 6 5 4 3 2 1 0
* +---------------+
* byte 0: |0 0 0 0 0 . . .| buttons state
* +---------------+
* ^ ^ ^
* | | `- left button
* | `--- right button
* `----- middle button
*
* +---------------+
* byte 1: |. . . . . . . .| relative x motion
* +---------------+
* byte 2: |. . . . . . . .| relative y motion
* +---------------+
* byte 3: |. . . . . . . .| wheel motion (-1, 0 or 1)
* +---------------+
*
* As an example, here is the report for a motion of (x=5, y=-4) with left
* button pressed:
*
* +---------------+
* |0 0 0 0 0 0 0 1| left button pressed
* +---------------+
* |0 0 0 0 0 1 0 1| horizontal motion (x = 5)
* +---------------+
* |1 1 1 1 1 1 0 0| relative y motion (y = -4)
* +---------------+
* |0 0 0 0 0 0 0 0| wheel motion
* +---------------+
*/
static bool
sc_hid_mouse_event_init(struct sc_hid_event *hid_event) {
unsigned char *buffer = calloc(1, HID_MOUSE_EVENT_SIZE);
if (!buffer) {
LOG_OOM();
return false;
}
sc_hid_event_init(hid_event, HID_MOUSE_ACCESSORY_ID, buffer,
HID_MOUSE_EVENT_SIZE);
return true;
}
static unsigned char
buttons_state_to_hid_buttons(uint8_t buttons_state) {
unsigned char c = 0;
if (buttons_state & SC_MOUSE_BUTTON_LEFT) {
c |= 1 << 0;
}
if (buttons_state & SC_MOUSE_BUTTON_RIGHT) {
c |= 1 << 1;
}
if (buttons_state & SC_MOUSE_BUTTON_MIDDLE) {
c |= 1 << 2;
}
// TODO buttons 4 and 5?
return c;
}
static void
sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
const struct sc_mouse_motion_event *event) {
struct sc_hid_mouse *mouse = DOWNCAST(mp);
struct sc_hid_event hid_event;
if (!sc_hid_mouse_event_init(&hid_event)) {
return;
}
unsigned char *buffer = hid_event.buffer;
buffer[0] = buttons_state_to_hid_buttons(event->buttons_state);
buffer[1] = CLAMP(event->xrel, -127, 127);
buffer[2] = CLAMP(event->yrel, -127, 127);
buffer[3] = 0; // wheel coordinates only used for scrolling
if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
sc_hid_event_destroy(&hid_event);
LOGW("Could request HID event");
}
}
static void
sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
const struct sc_mouse_click_event *event) {
struct sc_hid_mouse *mouse = DOWNCAST(mp);
struct sc_hid_event hid_event;
if (!sc_hid_mouse_event_init(&hid_event)) {
return;
}
unsigned char *buffer = hid_event.buffer;
buffer[0] = buttons_state_to_hid_buttons(event->buttons_state);
buffer[1] = 0; // no x motion
buffer[2] = 0; // no y motion
buffer[3] = 0; // wheel coordinates only used for scrolling
if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
sc_hid_event_destroy(&hid_event);
LOGW("Could request HID event");
}
}
static void
sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
const struct sc_mouse_scroll_event *event) {
struct sc_hid_mouse *mouse = DOWNCAST(mp);
struct sc_hid_event hid_event;
if (!sc_hid_mouse_event_init(&hid_event)) {
return;
}
unsigned char *buffer = hid_event.buffer;
buffer[0] = 0; // buttons state irrelevant (and unknown)
buffer[1] = 0; // no x motion
buffer[2] = 0; // no y motion
// In practice, vscroll is always -1, 0 or 1, but in theory other values
// are possible
buffer[3] = CLAMP(event->vscroll, -127, 127);
// Horizontal scrolling ignored
if (!sc_aoa_push_hid_event(mouse->aoa, &hid_event)) {
sc_hid_event_destroy(&hid_event);
LOGW("Could request HID event");
}
}
bool
sc_hid_mouse_init(struct sc_hid_mouse *mouse, struct sc_aoa *aoa) {
mouse->aoa = aoa;
bool ok = sc_aoa_setup_hid(aoa, HID_MOUSE_ACCESSORY_ID, mouse_report_desc,
ARRAY_LEN(mouse_report_desc));
if (!ok) {
LOGW("Register HID mouse failed");
return false;
}
static const struct sc_mouse_processor_ops ops = {
.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
.process_mouse_click = sc_mouse_processor_process_mouse_click,
.process_mouse_scroll = sc_mouse_processor_process_mouse_scroll,
// Touch events not supported (coordinates are not relative)
.process_touch = NULL,
};
mouse->mouse_processor.ops = &ops;
return true;
}
void
sc_hid_mouse_destroy(struct sc_hid_mouse *mouse) {
bool ok = sc_aoa_unregister_hid(mouse->aoa, HID_MOUSE_ACCESSORY_ID);
if (!ok) {
LOGW("Could not unregister HID");
}
}

23
app/src/hid_mouse.h Normal file
View File

@@ -0,0 +1,23 @@
#ifndef HID_MOUSE_H
#define HID_MOUSE_H
#include "common.h"
#include <stdbool.h>
#include "aoa_hid.h"
#include "trait/mouse_processor.h"
struct sc_hid_mouse {
struct sc_mouse_processor mouse_processor; // mouse processor trait
struct sc_aoa *aoa;
};
bool
sc_hid_mouse_init(struct sc_hid_mouse *mouse, struct sc_aoa *aoa);
void
sc_hid_mouse_destroy(struct sc_hid_mouse *mouse);
#endif

View File

@@ -1,76 +0,0 @@
#include <input_events.h>
static inline uint16_t
sc_mods_state_from_sdl(uint16_t mods_state) {
return mods_state;
}
static inline enum sc_keycode
sc_keycode_from_sdl(SDL_Keycode keycode) {
return (enum sc_keycode) keycode;
}
static inline enum sc_scancode
sc_scancode_from_sdl(SDL_Scancode scancode) {
return (enum sc_scancode) scancode;
}
static inline enum sc_action
sc_action_from_sdl_keyboard_type(uint32_t type) {
assert(type == SDL_KEYDOWN || type == SDL_KEYUP);
if (type == SDL_KEYDOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;
}
static inline enum sc_action
sc_action_from_sdl_mousebutton_type(uint32_t type) {
assert(type == SDL_MOUSEBUTTONDOWN || type == SDL_MOUSEBUTTONUP);
if (type == SDL_MOUSEBUTTONDOWN) {
return SC_ACTION_DOWN;
}
return SC_ACTION_UP;
}
static inline enum sc_mouse_button
sc_mouse_button_from_sdl(uint8_t button) {
if (button >= SDL_BUTTON_LEFT && button <= SDL_BUTTON_X2) {
// SC_MOUSE_BUTTON_* constants are initialized from SDL_BUTTON(index)
return SDL_BUTTON(button);
}
return SC_MOUSE_BUTTON_UNKNOWN;
}
static inline uint8_t
sc_mouse_buttons_state_from_sdl(uint32_t buttons_state) {
assert(buttons_state < 0x100); // fits in uint8_t
return buttons_state;
}
void
sc_key_event_from_sdl(struct sc_key_event *event,
const SDL_KeyboardEvent *sdl) {
event->action = sc_action_from_sdl_keyboard_type(sdl->type);
event->keycode = sc_keycode_from_sdl(sdl->keysym.sym);
event->scancode = sc_scancode_from_sdl(sdl->keysym.scancode);
event->repeat = sdl->repeat;
event->mods_state = sc_mods_state_from_sdl(sdl->keysym.mod);
}
void
sc_text_event_from_sdl(struct sc_text_event *event,
const SDL_TextInputEvent *sdl) {
event->text = sdl->text;
}
void
sc_mouse_click_event_from_sdl(struct sc_mouse_click_event *event,
const SDL_MouseButtonEvent *sdl,
const SDL_Window *window,
struct sc_size screen_size) {
event->action = sc_action_from_sdl_mousebutton_type(sdl->type);
event->button = sc_mouse_button_from_sdl(sdl->button);
event->position.screen_size = screen_size;
}

View File

@@ -10,9 +10,37 @@
#include "coords.h"
/* The values are purposely the same as the SDL constants, so that the
/* The representation of input events in scrcpy is very close to the SDL API,
* for simplicity.
*
* This scrcpy input events API is designed to be consumed by input event
* processors (sc_key_processor and sc_mouse_processor, see app/src/trait/).
*
* One major semantic difference between SDL input events and scrcpy input
* events is their frame of reference (for mouse and touch events): SDL events
* coordinates are expressed in SDL window coordinates (the visible UI), while
* scrcpy events are expressed in device frame coordinates.
*
* In particular, the window may be visually scaled or rotated (with --rotation
* or MOD+Left/Right), but this does not impact scrcpy input events (contrary
* to SDL input events). This allows to abstract these display details from the
* input event processors (and to make them independent from the "screen").
*
* For many enums below, the values are purposely the same as the SDL
* constants (though not all SDL values are represented), so that the
* implementation to convert from the SDL version to the scrcpy version is
* straightforward */
* straightforward.
*
* In practice, there are 3 levels of input events:
* 1. SDL input events (as received from SDL)
* 2. scrcpy input events (this API)
* 3. the key/mouse processors input events (Android API or HID events)
*
* An input event is first received (1), then (if accepted) converted to an
* scrcpy input event (2), then submitted to the relevant key/mouse processor,
* which (if accepted) is converted to an Android event (to be sent to the
* server) or to an HID event (to be sent over USB/AOA directly).
*/
enum sc_mod {
SC_MOD_LSHIFT = KMOD_LSHIFT,
@@ -30,8 +58,8 @@ enum sc_mod {
};
enum sc_action {
SC_ACTION_DOWN = 1, // key or button pressed
SC_ACTION_UP = 2, // key or button released
SC_ACTION_DOWN, // key or button pressed
SC_ACTION_UP, // key or button released
};
enum sc_keycode {
@@ -342,32 +370,6 @@ struct sc_mouse_motion_event {
uint8_t buttons_state; // bitwise-OR of sc_mouse_button values
};
//enum sc_mouse_event_type {
// SC_MOUSE_EVENT_TYPE_CLICK,
// SC_MOUSE_EVENT_TYPE_MOVE,
// SC_MOUSE_EVENT_TYPE_SCROLL,
//};
//
//struct sc_mouse_event {
// enum sc_mouse_event_type type;
// struct sc_position position;
// uint8_t buttons_state; // bitwise-OR of sc_mouse_button values
// union {
// struct {
// enum sc_action action;
// enum sc_mouse_button button;
// } click;
// struct {
// int32_t xrel;
// int32_t yrel;
// } move;
// struct {
// int32_t h;
// int32_t v;
// } scroll;
// };
//};
struct sc_touch_event {
struct sc_position position;
enum sc_touch_action action;
@@ -375,30 +377,4 @@ struct sc_touch_event {
float pressure;
};
//void
//sc_key_event_from_sdl(struct sc_key_event *event, const SDL_KeyboardEvent *sdl);
//
//void
//sc_text_event_from_sdl(struct sc_text_event *event,
// const SDL_TextInputEvent *sdl);
//
//void
//sc_mouse_click_event_from_sdl(struct sc_mouse_click_event *event,
// const SDL_MouseButtonEvent *sdl,
// const SDL_Window *window,
// struct sc_size screen_size);
//
//void
//sc_mouse_wheel_event_from_sdl(struct sc_mouse_wheel_event *event,
// const SDL_MouseWheelEvent *sdl);
//
//void
//sc_mouse_motion_event_from_sdl(struct sc_mouse_motion_event *event,
// const SDL_MouseMotionEvent *sdl);
//
//void
//sc_touch_event_from_sdl(struct sc_touch_event *event,
// const SDL_TouchFingerEvent *sdl);
#endif

View File

@@ -63,35 +63,20 @@ sc_mouse_button_from_sdl(uint8_t button) {
}
static inline uint8_t
sc_mouse_buttons_state_from_sdl(uint32_t buttons_state) {
sc_mouse_buttons_state_from_sdl(uint32_t buttons_state,
bool forward_all_clicks) {
assert(buttons_state < 0x100); // fits in uint8_t
return buttons_state;
}
//void
//sc_key_event_from_sdl(struct sc_key_event *event,
// const SDL_KeyboardEvent *sdl) {
// event->action = sc_action_from_sdl_keyboard_type(sdl->type);
// event->keycode = sc_keycode_from_sdl(sdl->keysym.sym);
// event->scancode = sc_scancode_from_sdl(sdl->keysym.scancode);
// event->repeat = sdl->repeat;
// event->mods_state = sc_mods_state_from_sdl(sdl->keysym.mod);
//}
//
//void
//sc_text_event_from_sdl(struct sc_text_event *event,
// const SDL_TextInputEvent *sdl) {
// event->text = sdl->text;
//}
//
//void
//sc_mouse_click_event_from_sdl(struct sc_mouse_click_event *event,
// const SDL_MouseButtonEvent *sdl,
// struct sc_size screen_size) {
// event->action = sc_action_from_sdl_mousebutton_type(sdl->type);
// event->button = sc_mouse_button_from_sdl(sdl->button);
// event->position.screen_size = screen_size;
//}
uint8_t mask = SC_MOUSE_BUTTON_LEFT;
if (forward_all_clicks) {
mask |= SC_MOUSE_BUTTON_RIGHT
| SC_MOUSE_BUTTON_MIDDLE
| SC_MOUSE_BUTTON_X1
| SC_MOUSE_BUTTON_X2;
}
return buttons_state & mask;
}
#define SC_SDL_SHORTCUT_MODS_MASK (KMOD_CTRL | KMOD_ALT | KMOD_GUI)
@@ -174,85 +159,72 @@ input_manager_init(struct input_manager *im, struct controller *controller,
static void
send_keycode(struct controller *controller, enum android_keycode keycode,
int actions, const char *name) {
enum sc_action action, const char *name) {
// send DOWN event
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
msg.inject_keycode.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
msg.inject_keycode.keycode = keycode;
msg.inject_keycode.metastate = 0;
msg.inject_keycode.repeat = 0;
if (actions & SC_ACTION_DOWN) {
msg.inject_keycode.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s (DOWN)'", name);
return;
}
}
if (actions & SC_ACTION_UP) {
msg.inject_keycode.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s (UP)'", name);
}
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'inject %s'", name);
return;
}
}
static inline void
action_home(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_HOME, actions, "HOME");
action_home(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_HOME, action, "HOME");
}
static inline void
action_back(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_BACK, actions, "BACK");
action_back(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_BACK, action, "BACK");
}
static inline void
action_app_switch(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_APP_SWITCH, actions, "APP_SWITCH");
action_app_switch(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_APP_SWITCH, action, "APP_SWITCH");
}
static inline void
action_power(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_POWER, actions, "POWER");
action_power(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_POWER, action, "POWER");
}
static inline void
action_volume_up(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_VOLUME_UP, actions, "VOLUME_UP");
action_volume_up(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_UP, action, "VOLUME_UP");
}
static inline void
action_volume_down(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, actions, "VOLUME_DOWN");
action_volume_down(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_VOLUME_DOWN, action, "VOLUME_DOWN");
}
static inline void
action_menu(struct controller *controller, int actions) {
send_keycode(controller, AKEYCODE_MENU, actions, "MENU");
action_menu(struct controller *controller, enum sc_action action) {
send_keycode(controller, AKEYCODE_MENU, action, "MENU");
}
// turn the screen on if it was off, press BACK otherwise
// If the screen is off, it is turned on only on ACTION_DOWN
static void
press_back_or_turn_screen_on(struct controller *controller, int actions) {
press_back_or_turn_screen_on(struct controller *controller,
enum sc_action action) {
struct control_msg msg;
msg.type = CONTROL_MSG_TYPE_BACK_OR_SCREEN_ON;
msg.back_or_screen_on.action = action == SC_ACTION_DOWN
? AKEY_EVENT_ACTION_DOWN
: AKEY_EVENT_ACTION_UP;
if (actions & SC_ACTION_DOWN) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_DOWN;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
return;
}
}
if (actions & SC_ACTION_UP) {
msg.back_or_screen_on.action = AKEY_EVENT_ACTION_UP;
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
}
if (!controller_push_msg(controller, &msg)) {
LOGW("Could not request 'press back or turn screen on'");
return;
}
}
@@ -414,6 +386,11 @@ rotate_client_right(struct screen *screen) {
static void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) {
if (!im->kp->ops->process_text) {
// The key processor does not support text input
return;
}
if (is_shortcut_mod(im, SDL_GetModState())) {
// A shortcut must never generate text events
return;
@@ -650,20 +627,22 @@ input_manager_process_key(struct input_manager *im,
.mods_state = sc_mods_state_from_sdl(event->keysym.mod),
};
assert(im->kp->ops->process_key);
im->kp->ops->process_key(im->kp, &evt, ack_to_wait);
}
static void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
uint32_t mask = SDL_BUTTON_LMASK;
if (im->forward_all_clicks) {
mask |= SDL_BUTTON_MMASK | SDL_BUTTON_RMASK;
}
if (!(event->state & mask)) {
// do not send motion events when no click is pressed
return;
}
//if (!(event->state & mask)) {
// // do not send motion events when no click is pressed
// return;
//}
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
return;
@@ -677,10 +656,13 @@ input_manager_process_mouse_motion(struct input_manager *im,
},
.xrel = event->xrel,
.yrel = event->yrel,
.buttons_state = sc_mouse_buttons_state_from_sdl(event->state),
.buttons_state =
sc_mouse_buttons_state_from_sdl(event->state,
im->forward_all_clicks),
};
im->mp->ops->process_mouse_motion(im->mp, event);
assert(im->mp->ops->process_mouse_motion);
im->mp->ops->process_mouse_motion(im->mp, &evt);
if (im->vfinger_down) {
struct sc_point mouse =
@@ -694,6 +676,11 @@ input_manager_process_mouse_motion(struct input_manager *im,
static void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
if (!im->mp->ops->process_touch) {
// The mouse processor does not support touch events
return;
}
int dw;
int dh;
SDL_GL_GetDrawableSize(im->screen->window, &dw, &dh);
@@ -712,7 +699,7 @@ input_manager_process_touch(struct input_manager *im,
.pressure = event->pressure,
};
im->mp->ops->process_touch(im->mp, event);
im->mp->ops->process_touch(im->mp, &evt);
}
static void
@@ -782,10 +769,13 @@ input_manager_process_mouse_button(struct input_manager *im,
},
.action = sc_action_from_sdl_mousebutton_type(event->type),
.button = sc_mouse_button_from_sdl(event->button),
.buttons_state = sc_mouse_buttons_state_from_sdl(sdl_buttons_state),
.buttons_state =
sc_mouse_buttons_state_from_sdl(sdl_buttons_state,
im->forward_all_clicks),
};
im->mp->ops->process_mouse_button(im->mp, event);
assert(im->mp->ops->process_mouse_click);
im->mp->ops->process_mouse_click(im->mp, &evt);
// Pinch-to-zoom simulation.
//
@@ -816,6 +806,11 @@ input_manager_process_mouse_button(struct input_manager *im,
static void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
if (!im->mp->ops->process_mouse_scroll) {
// The mouse processor does not support scroll events
return;
}
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
@@ -831,7 +826,7 @@ input_manager_process_mouse_wheel(struct input_manager *im,
.vscroll = event->y,
};
im->mp->ops->process_mouse_wheel(im->mp, event);
im->mp->ops->process_mouse_scroll(im->mp, &evt);
}
bool

View File

@@ -12,20 +12,13 @@
/** Downcast key processor to sc_keyboard_inject */
#define DOWNCAST(KP) container_of(KP, struct sc_keyboard_inject, key_processor)
static bool
convert_keycode_action(enum sc_action from, enum android_keyevent_action *to) {
static const struct sc_intmap_entry actions[] = {
{SC_ACTION_DOWN, AKEY_EVENT_ACTION_DOWN},
{SC_ACTION_UP, AKEY_EVENT_ACTION_UP},
};
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
if (entry) {
*to = entry->value;
return true;
static enum android_keyevent_action
convert_keycode_action(enum sc_action action) {
if (action == SC_ACTION_DOWN) {
return AKEY_EVENT_ACTION_DOWN;
}
return false;
assert(action == SC_ACTION_UP);
return AKEY_EVENT_ACTION_UP;
}
static bool
@@ -257,15 +250,12 @@ convert_input_key(const struct sc_key_event *event, struct control_msg *msg,
enum sc_key_inject_mode key_inject_mode, uint32_t repeat) {
msg->type = CONTROL_MSG_TYPE_INJECT_KEYCODE;
if (!convert_keycode_action(event->action, &msg->inject_keycode.action)) {
return false;
}
if (!convert_keycode(event->keycode, &msg->inject_keycode.keycode,
event->mods_state, key_inject_mode)) {
return false;
}
msg->inject_keycode.action = convert_keycode_action(event->action);
msg->inject_keycode.repeat = repeat;
msg->inject_keycode.metastate = convert_meta_state(event->mods_state);

View File

@@ -1,11 +1,11 @@
#include "mouse_inject.h"
#include <assert.h>
#include <SDL2/SDL_events.h>
#include "android/input.h"
#include "control_msg.h"
#include "controller.h"
#include "input_events.h"
#include "util/intmap.h"
#include "util/log.h"
@@ -15,209 +15,138 @@
static enum android_motionevent_buttons
convert_mouse_buttons(uint32_t state) {
enum android_motionevent_buttons buttons = 0;
if (state & SDL_BUTTON_LMASK) {
if (state & SC_MOUSE_BUTTON_LEFT) {
buttons |= AMOTION_EVENT_BUTTON_PRIMARY;
}
if (state & SDL_BUTTON_RMASK) {
if (state & SC_MOUSE_BUTTON_RIGHT) {
buttons |= AMOTION_EVENT_BUTTON_SECONDARY;
}
if (state & SDL_BUTTON_MMASK) {
if (state & SC_MOUSE_BUTTON_MIDDLE) {
buttons |= AMOTION_EVENT_BUTTON_TERTIARY;
}
if (state & SDL_BUTTON_X1MASK) {
if (state & SC_MOUSE_BUTTON_X1) {
buttons |= AMOTION_EVENT_BUTTON_BACK;
}
if (state & SDL_BUTTON_X2MASK) {
if (state & SC_MOUSE_BUTTON_X2) {
buttons |= AMOTION_EVENT_BUTTON_FORWARD;
}
return buttons;
}
static bool
convert_mouse_action(SDL_EventType from, enum android_motionevent_action *to) {
static const struct sc_intmap_entry actions[] = {
{SDL_MOUSEBUTTONDOWN, AMOTION_EVENT_ACTION_DOWN},
{SDL_MOUSEBUTTONUP, AMOTION_EVENT_ACTION_UP},
};
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
if (entry) {
*to = entry->value;
return true;
static enum android_motionevent_action
convert_mouse_action(enum sc_action action) {
if (action == SC_ACTION_DOWN) {
return AMOTION_EVENT_ACTION_DOWN;
}
return false;
assert(action == SC_ACTION_UP);
return AMOTION_EVENT_ACTION_UP;
}
static bool
convert_touch_action(SDL_EventType from, enum android_motionevent_action *to) {
static const struct sc_intmap_entry actions[] = {
{SDL_FINGERMOTION, AMOTION_EVENT_ACTION_MOVE},
{SDL_FINGERDOWN, AMOTION_EVENT_ACTION_DOWN},
{SDL_FINGERUP, AMOTION_EVENT_ACTION_UP},
};
const struct sc_intmap_entry *entry = SC_INTMAP_FIND_ENTRY(actions, from);
if (entry) {
*to = entry->value;
return true;
static enum android_motionevent_action
convert_touch_action(enum sc_touch_action action) {
switch (action) {
case SC_TOUCH_ACTION_MOVE:
return AMOTION_EVENT_ACTION_MOVE;
case SC_TOUCH_ACTION_DOWN:
return AMOTION_EVENT_ACTION_DOWN;
default:
assert(action == SC_TOUCH_ACTION_UP);
return AMOTION_EVENT_ACTION_UP;
}
return false;
}
static bool
convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
to->inject_touch_event.action = AMOTION_EVENT_ACTION_MOVE;
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure = 1.f;
to->inject_touch_event.buttons = convert_mouse_buttons(from->state);
return true;
}
static bool
convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_touch_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = from->fingerId;
to->inject_touch_event.position.screen_size = screen->frame_size;
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// SDL touch event coordinates are normalized in the range [0; 1]
int32_t x = from->x * dw;
int32_t y = from->y * dh;
to->inject_touch_event.position.point =
screen_convert_drawable_to_frame_coords(screen, x, y);
to->inject_touch_event.pressure = from->pressure;
to->inject_touch_event.buttons = 0;
return true;
}
static bool
convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
struct control_msg *to) {
to->type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT;
if (!convert_mouse_action(from->type, &to->inject_touch_event.action)) {
return false;
}
to->inject_touch_event.pointer_id = POINTER_ID_MOUSE;
to->inject_touch_event.position.screen_size = screen->frame_size;
to->inject_touch_event.position.point =
screen_convert_window_to_frame_coords(screen, from->x, from->y);
to->inject_touch_event.pressure =
from->type == SDL_MOUSEBUTTONDOWN ? 1.f : 0.f;
to->inject_touch_event.buttons =
convert_mouse_buttons(SDL_BUTTON(from->button));
return true;
}
static bool
convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
struct control_msg *to) {
// mouse_x and mouse_y are expressed in pixels relative to the window
int mouse_x;
int mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
struct sc_position position = {
.screen_size = screen->frame_size,
.point = screen_convert_window_to_frame_coords(screen,
mouse_x, mouse_y),
};
to->type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT;
to->inject_scroll_event.position = position;
to->inject_scroll_event.hscroll = from->x;
to->inject_scroll_event.vscroll = from->y;
return true;
}
static void
sc_mouse_processor_process_mouse_motion(struct sc_mouse_processor *mp,
const SDL_MouseMotionEvent *event) {
const struct sc_mouse_motion_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (!convert_mouse_motion(event, mi->screen, &msg)) {
return;
}
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = AMOTION_EVENT_ACTION_MOVE,
.pointer_id = POINTER_ID_MOUSE,
.position = event->position,
.pressure = 1.f,
.buttons = convert_mouse_buttons(event->buttons_state),
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse motion event'");
}
}
static void
sc_mouse_processor_process_mouse_click(struct sc_mouse_processor *mp,
const struct sc_mouse_click_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = convert_mouse_action(event->action),
.pointer_id = POINTER_ID_MOUSE,
.position = event->position,
.pressure = event->action == SC_ACTION_DOWN ? 1.f : 0.f,
.buttons = convert_mouse_buttons(event->buttons_state),
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse click event'");
}
}
static void
sc_mouse_processor_process_mouse_scroll(struct sc_mouse_processor *mp,
const struct sc_mouse_scroll_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_SCROLL_EVENT,
.inject_scroll_event = {
.position = event->position,
.hscroll = event->hscroll,
.vscroll = event->vscroll,
},
};
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse scroll event'");
}
}
static void
sc_mouse_processor_process_touch(struct sc_mouse_processor *mp,
const SDL_TouchFingerEvent *event) {
const struct sc_touch_event *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_touch(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
}
struct control_msg msg = {
.type = CONTROL_MSG_TYPE_INJECT_TOUCH_EVENT,
.inject_touch_event = {
.action = convert_touch_action(event->action),
.pointer_id = event->pointer_id,
.position = event->position,
.pressure = event->pressure,
.buttons = 0,
},
};
static void
sc_mouse_processor_process_mouse_button(struct sc_mouse_processor *mp,
const SDL_MouseButtonEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_mouse_button(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse button event'");
}
}
}
static void
sc_mouse_processor_process_mouse_wheel(struct sc_mouse_processor *mp,
const SDL_MouseWheelEvent *event) {
struct sc_mouse_inject *mi = DOWNCAST(mp);
struct control_msg msg;
if (convert_mouse_wheel(event, mi->screen, &msg)) {
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject mouse wheel event'");
}
if (!controller_push_msg(mi->controller, &msg)) {
LOGW("Could not request 'inject touch event'");
}
}
void
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
struct screen *screen) {
sc_mouse_inject_init(struct sc_mouse_inject *mi,
struct controller *controller) {
mi->controller = controller;
mi->screen = screen;
static const struct sc_mouse_processor_ops ops = {
.process_mouse_motion = sc_mouse_processor_process_mouse_motion,
.process_mouse_click = sc_mouse_processor_process_mouse_click,
.process_mouse_scroll = sc_mouse_processor_process_mouse_scroll,
.process_touch = sc_mouse_processor_process_touch,
.process_mouse_button = sc_mouse_processor_process_mouse_button,
.process_mouse_wheel = sc_mouse_processor_process_mouse_wheel,
};
mi->mouse_processor.ops = &ops;

View File

@@ -13,11 +13,9 @@ struct sc_mouse_inject {
struct sc_mouse_processor mouse_processor; // mouse processor trait
struct controller *controller;
struct screen *screen;
};
void
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller,
struct screen *screen);
sc_mouse_inject_init(struct sc_mouse_inject *mi, struct controller *controller);
#endif

View File

@@ -20,6 +20,7 @@
#include "input_manager.h"
#ifdef HAVE_AOA_HID
# include "hid_keyboard.h"
# include "hid_mouse.h"
#endif
#include "keyboard_inject.h"
#include "mouse_inject.h"
@@ -56,7 +57,12 @@ struct scrcpy {
struct sc_hid_keyboard keyboard_hid;
#endif
};
struct sc_mouse_inject mouse_inject;
union {
struct sc_mouse_inject mouse_inject;
#ifdef HAVE_AOA_HID
struct sc_hid_mouse mouse_hid;
#endif
};
struct input_manager input_manager;
};
@@ -581,8 +587,9 @@ aoa_hid_end:
kp = &s->keyboard_inject.key_processor;
}
sc_mouse_inject_init(&s->mouse_inject, &s->controller, &s->screen);
mp = &s->mouse_inject.mouse_processor;
//sc_mouse_inject_init(&s->mouse_inject, &s->controller);
sc_hid_mouse_init(&s->mouse_hid, &s->aoa);
mp = &s->mouse_hid.mouse_processor;
}
input_manager_init(&s->input_manager, &s->controller, &s->screen, kp, mp,

View File

@@ -485,6 +485,10 @@ screen_init(struct screen *screen, const struct screen_params *params) {
SDL_AddEventWatch(event_watcher, screen);
#endif
if (SDL_SetRelativeMouseMode(true)) {
LOGE("Could not set relative mouse mode: %s", SDL_GetError());
}
static const struct sc_frame_sink_ops ops = {
.open = screen_frame_sink_open,
.close = screen_frame_sink_close,

View File

@@ -29,17 +29,24 @@ struct sc_key_processor {
struct sc_key_processor_ops {
/**
* Process the keyboard event
* Process a keyboard event
*
* The `sequence` number (if different from `SC_SEQUENCE_INVALID`) indicates
* the acknowledgement number to wait for before injecting this event.
* This allows to ensure that the device clipboard is set before injecting
* Ctrl+v on the device.
*
* This function is mandatory.
*/
void
(*process_key)(struct sc_key_processor *kp,
const struct sc_key_event *event, uint64_t ack_to_wait);
/**
* Process an input text
*
* This function is optional.
*/
void
(*process_text)(struct sc_key_processor *kp,
const struct sc_text_event *event);

View File

@@ -6,7 +6,7 @@
#include <assert.h>
#include <stdbool.h>
#include <SDL2/SDL_events.h>
#include "input_events.h"
/**
* Mouse processor trait.
@@ -19,21 +19,41 @@ struct sc_mouse_processor {
};
struct sc_mouse_processor_ops {
/**
* Process a mouse motion event
*
* This function is mandatory.
*/
void
(*process_mouse_motion)(struct sc_mouse_processor *mp,
const SDL_MouseMotionEvent *event);
const struct sc_mouse_motion_event *event);
/**
* Process a mouse click event
*
* This function is mandatory.
*/
void
(*process_mouse_click)(struct sc_mouse_processor *mp,
const struct sc_mouse_click_event *event);
/**
* Process a mouse scroll event
*
* This function is optional.
*/
void
(*process_mouse_scroll)(struct sc_mouse_processor *mp,
const struct sc_mouse_scroll_event *event);
/**
* Process a touch event
*
* This function is optional.
*/
void
(*process_touch)(struct sc_mouse_processor *mp,
const SDL_TouchFingerEvent *event);
void
(*process_mouse_button)(struct sc_mouse_processor *mp,
const SDL_MouseButtonEvent *event);
void
(*process_mouse_wheel)(struct sc_mouse_processor *mp,
const SDL_MouseWheelEvent *event);
const struct sc_touch_event *event);
};
#endif