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https://github.com/Genymobile/scrcpy.git
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4 Commits
fixhidpi.3
...
window-par
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ad6b8847d4 | ||
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fba89e6f73 | ||
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4bf2b80c75 | ||
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f983ec67fa |
30
DEVELOP.md
30
DEVELOP.md
@@ -268,33 +268,3 @@ For more details, go read the code!
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If you find a bug, or have an awesome idea to implement, please discuss and
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contribute ;-)
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### Debug the server
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The server is pushed to the device by the client on startup.
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To debug it, enable the server debugger during configuration:
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```bash
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meson x -Dserver_debugger=true
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# or, if x is already configured
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meson configure x -Dserver_debugger=true
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```
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Then recompile.
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When you start scrcpy, it will start a debugger on port 5005 on the device.
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Redirect that port to the computer:
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```bash
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adb forward tcp:5005 tcp:5005
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```
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In Android Studio, _Run_ > _Debug_ > _Edit configurations..._ On the left, click on
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`+`, _Remote_, and fill the form:
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- Host: `localhost`
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- Port: `5005`
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Then click on _Debug_.
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@@ -109,15 +109,12 @@ conf.set('DEFAULT_MAX_SIZE', '0') # 0: unlimited
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# overridden by option --bit-rate
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conf.set('DEFAULT_BIT_RATE', '8000000') # 8Mbps
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# enable High DPI support
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conf.set('HIDPI_SUPPORT', get_option('hidpi_support'))
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# disable console on Windows
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conf.set('WINDOWS_NOCONSOLE', get_option('windows_noconsole'))
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# run a server debugger and wait for a client to be attached
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conf.set('SERVER_DEBUGGER', get_option('server_debugger'))
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# enable a workaround for bug #15
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conf.set('HIDPI_WORKAROUND', get_option('hidpi_workaround'))
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configure_file(configuration: conf, output: 'config.h')
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src_dir = include_directories('src')
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23
app/scrcpy.1
23
app/scrcpy.1
@@ -106,6 +106,29 @@ Print the version of scrcpy.
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.BI \-\-window\-title " text
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Set a custom window title.
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.TP
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.BI \-\-window\-x " value
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Set the initial window horizontal position.
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Default is -1 (automatic).\n
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.TP
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.BI \-\-window\-y " value
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Set the initial window vertical position.
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Default is -1 (automatic).\n
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.TP
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.BI \-\-window\-width " value
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Set the initial window width.
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Default is 0 (automatic).\n
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.TP
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.BI \-\-window\-height " value
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Set the initial window height.
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Default is 0 (automatic).\n
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.SH SHORTCUTS
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117
app/src/main.c
117
app/src/main.c
@@ -29,9 +29,14 @@ struct args {
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uint16_t port;
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uint16_t max_size;
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uint32_t bit_rate;
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int16_t window_x;
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int16_t window_y;
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uint16_t window_width;
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uint16_t window_height;
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bool always_on_top;
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bool turn_screen_off;
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bool render_expired_frames;
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bool window_borderless;
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};
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static void usage(const char *arg0) {
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@@ -115,9 +120,28 @@ static void usage(const char *arg0) {
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" -v, --version\n"
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" Print the version of scrcpy.\n"
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"\n"
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" --window_borderless\n"
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" Disable window decorations (display borderless window).\n"
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"\n"
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" --window-title text\n"
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" Set a custom window title.\n"
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"\n"
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" --window-x value\n"
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" Set the initial window horizontal position.\n"
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" Default is -1 (automatic).\n"
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"\n"
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" --window-y value\n"
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" Set the initial window vertical position.\n"
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" Default is -1 (automatic).\n"
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"\n"
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" --window-width value\n"
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" Set the initial window width.\n"
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" Default is -1 (automatic).\n"
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"\n"
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" --window-height value\n"
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" Set the initial window width.\n"
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" Default is -1 (automatic).\n"
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"\n"
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"Shortcuts:\n"
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"\n"
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" " CTRL_OR_CMD "+f\n"
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@@ -258,6 +282,48 @@ parse_max_size(char *optarg, uint16_t *max_size) {
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return true;
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}
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static bool
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parse_window_position(char *optarg, int16_t *position) {
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char *endptr;
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if (*optarg == '\0') {
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LOGE("Window position parameter is empty");
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return false;
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}
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long value = strtol(optarg, &endptr, 0);
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if (*endptr != '\0') {
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LOGE("Invalid window position: %s", optarg);
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return false;
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}
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if (value < -1 || value > 0x7fff) {
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LOGE("Window position must be between -1 and 32767: %ld", value);
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return false;
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}
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*position = (int16_t) value;
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return true;
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}
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static bool
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parse_window_dimension(char *optarg, uint16_t *dimension) {
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char *endptr;
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if (*optarg == '\0') {
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LOGE("Window dimension parameter is empty");
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return false;
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}
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long value = strtol(optarg, &endptr, 0);
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if (*endptr != '\0') {
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LOGE("Invalid window dimension: %s", optarg);
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return false;
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}
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if (value & ~0xffff) {
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LOGE("Window position must be between 0 and 65535: %ld", value);
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return false;
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}
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*dimension = (uint16_t) value;
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return true;
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}
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static bool
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parse_port(char *optarg, uint16_t *port) {
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char *endptr;
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@@ -310,8 +376,13 @@ guess_record_format(const char *filename) {
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}
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#define OPT_RENDER_EXPIRED_FRAMES 1000
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#define OPT_WINDOW_TITLE 1001
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#define OPT_PUSH_TARGET 1002
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#define OPT_PUSH_TARGET 1001
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#define OPT_WINDOW_TITLE 1002
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#define OPT_WINDOW_X 1003
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#define OPT_WINDOW_Y 1004
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#define OPT_WINDOW_WIDTH 1005
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#define OPT_WINDOW_HEIGHT 1006
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#define OPT_WINDOW_BORDERLESS 1007
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static bool
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parse_args(struct args *args, int argc, char *argv[]) {
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@@ -324,6 +395,8 @@ parse_args(struct args *args, int argc, char *argv[]) {
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{"max-size", required_argument, NULL, 'm'},
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{"no-control", no_argument, NULL, 'n'},
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{"no-display", no_argument, NULL, 'N'},
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{"window-borderless", no_argument, NULL,
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OPT_WINDOW_BORDERLESS},
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{"port", required_argument, NULL, 'p'},
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{"push-target", required_argument, NULL,
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OPT_PUSH_TARGET},
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@@ -335,8 +408,11 @@ parse_args(struct args *args, int argc, char *argv[]) {
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{"show-touches", no_argument, NULL, 't'},
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{"turn-screen-off", no_argument, NULL, 'S'},
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{"version", no_argument, NULL, 'v'},
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{"window-title", required_argument, NULL,
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OPT_WINDOW_TITLE},
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{"window-title", required_argument, NULL, OPT_WINDOW_TITLE},
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{"window-x", required_argument, NULL, OPT_WINDOW_X},
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{"window-y", required_argument, NULL, OPT_WINDOW_Y},
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{"window-width", required_argument, NULL, OPT_WINDOW_WIDTH},
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{"window-height", required_argument, NULL, OPT_WINDOW_HEIGHT},
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{NULL, 0, NULL, 0 },
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};
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int c;
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@@ -402,6 +478,29 @@ parse_args(struct args *args, int argc, char *argv[]) {
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case OPT_WINDOW_TITLE:
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args->window_title = optarg;
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break;
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case OPT_WINDOW_X:
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if (!parse_window_position(optarg, &args->window_x)) {
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return false;
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}
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break;
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case OPT_WINDOW_Y:
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if (!parse_window_position(optarg, &args->window_y)) {
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return false;
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}
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break;
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case OPT_WINDOW_WIDTH:
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if (!parse_window_dimension(optarg, &args->window_width)) {
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return false;
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}
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break;
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case OPT_WINDOW_HEIGHT:
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if (!parse_window_dimension(optarg, &args->window_height)) {
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return false;
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}
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break;
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case OPT_WINDOW_BORDERLESS:
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args->window_borderless = true;
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break;
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case OPT_PUSH_TARGET:
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args->push_target = optarg;
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break;
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@@ -470,11 +569,16 @@ main(int argc, char *argv[]) {
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.port = DEFAULT_LOCAL_PORT,
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.max_size = DEFAULT_MAX_SIZE,
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.bit_rate = DEFAULT_BIT_RATE,
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.window_x = -1,
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.window_y = -1,
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.window_width = 0,
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.window_height = 0,
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.always_on_top = false,
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.no_control = false,
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.no_display = false,
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.turn_screen_off = false,
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.render_expired_frames = false,
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.window_borderless = false,
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};
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if (!parse_args(&args, argc, argv)) {
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return 1;
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@@ -514,6 +618,10 @@ main(int argc, char *argv[]) {
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.record_format = args.record_format,
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.max_size = args.max_size,
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.bit_rate = args.bit_rate,
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.window_x = args.window_x,
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.window_y = args.window_y,
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.window_width = args.window_width,
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.window_height = args.window_height,
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.show_touches = args.show_touches,
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.fullscreen = args.fullscreen,
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.always_on_top = args.always_on_top,
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@@ -521,6 +629,7 @@ main(int argc, char *argv[]) {
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.display = !args.no_display,
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.turn_screen_off = args.turn_screen_off,
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.render_expired_frames = args.render_expired_frames,
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.window_borderless = args.window_borderless,
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};
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int res = scrcpy(&options) ? 0 : 1;
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@@ -145,10 +145,8 @@ handle_event(SDL_Event *event, bool control) {
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case SDL_WINDOWEVENT:
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switch (event->window.event) {
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case SDL_WINDOWEVENT_EXPOSED:
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screen_render(&screen);
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break;
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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screen_window_resized(&screen);
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screen_render(&screen);
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break;
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}
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break;
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@@ -392,7 +390,10 @@ scrcpy(const struct scrcpy_options *options) {
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options->window_title ? options->window_title : device_name;
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if (!screen_init_rendering(&screen, window_title, frame_size,
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options->always_on_top)) {
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options->always_on_top, options->window_x,
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options->window_y, options->window_width,
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options->window_height,
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options->window_borderless)) {
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goto end;
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}
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@@ -17,6 +17,10 @@ struct scrcpy_options {
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uint16_t port;
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uint16_t max_size;
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uint32_t bit_rate;
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int16_t window_x;
|
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int16_t window_y;
|
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uint16_t window_width;
|
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uint16_t window_height;
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bool show_touches;
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bool fullscreen;
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bool always_on_top;
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@@ -24,6 +28,7 @@ struct scrcpy_options {
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bool display;
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bool turn_screen_off;
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bool render_expired_frames;
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bool window_borderless;
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};
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bool
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145
app/src/screen.c
145
app/src/screen.c
@@ -117,9 +117,30 @@ get_optimal_window_size(const struct screen *screen, struct size frame_size) {
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}
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// initially, there is no current size, so use the frame size as current size
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// req_width and req_height, if not 0, are the sizes requested by the user
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static inline struct size
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get_initial_optimal_size(struct size frame_size) {
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return get_optimal_size(frame_size, frame_size);
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get_initial_optimal_size(struct size frame_size, uint16_t req_width,
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uint16_t req_height) {
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struct size window_size;
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if (!req_width && !req_height) {
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window_size = get_optimal_size(frame_size, frame_size);
|
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} else {
|
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if (req_width) {
|
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window_size.width = req_width;
|
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} else {
|
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// compute from the requested height
|
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window_size.width = (uint32_t) req_height * frame_size.width
|
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/ frame_size.height;
|
||||
}
|
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if (req_height) {
|
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window_size.height = req_height;
|
||||
} else {
|
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// compute from the requested width
|
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window_size.height = (uint32_t) req_width * frame_size.height
|
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/ frame_size.width;
|
||||
}
|
||||
}
|
||||
return window_size;
|
||||
}
|
||||
|
||||
void
|
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@@ -134,57 +155,19 @@ create_texture(SDL_Renderer *renderer, struct size frame_size) {
|
||||
frame_size.width, frame_size.height);
|
||||
}
|
||||
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
static void
|
||||
screen_get_sizes(struct screen *screen, struct screen_sizes *out) {
|
||||
int ww, wh, dw, dh;
|
||||
SDL_GetWindowSize(screen->window, &ww, &wh);
|
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SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
|
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out->window.width = ww;
|
||||
out->window.height = wh;
|
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out->window.width = dw;
|
||||
out->window.height = dh;
|
||||
}
|
||||
#endif
|
||||
|
||||
// This may be called more than once to work around SDL bugs
|
||||
static bool
|
||||
screen_init_renderer_and_texture(struct screen *screen) {
|
||||
screen->renderer = SDL_CreateRenderer(screen->window, -1,
|
||||
SDL_RENDERER_ACCELERATED);
|
||||
if (!screen->renderer) {
|
||||
LOGC("Could not create renderer: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SDL_RenderSetLogicalSize(screen->renderer, screen->frame_size.width,
|
||||
screen->frame_size.height)) {
|
||||
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
screen->texture = create_texture(screen->renderer, screen->frame_size);
|
||||
if (!screen->texture) {
|
||||
LOGC("Could not create texture: %s", SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
screen_get_sizes(screen, &screen->sizes);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool
|
||||
screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
struct size frame_size, bool always_on_top) {
|
||||
struct size frame_size, bool always_on_top,
|
||||
int16_t window_x, int16_t window_y, uint16_t window_width,
|
||||
uint16_t window_height, bool window_borderless) {
|
||||
screen->frame_size = frame_size;
|
||||
|
||||
struct size window_size = get_initial_optimal_size(frame_size);
|
||||
uint32_t window_flags = SDL_WINDOW_HIDDEN
|
||||
| SDL_WINDOW_RESIZABLE
|
||||
| SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
struct size window_size =
|
||||
get_initial_optimal_size(frame_size, window_width, window_height);
|
||||
uint32_t window_flags = SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE;
|
||||
#ifdef HIDPI_SUPPORT
|
||||
window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
|
||||
#endif
|
||||
if (always_on_top) {
|
||||
#ifdef SCRCPY_SDL_HAS_WINDOW_ALWAYS_ON_TOP
|
||||
window_flags |= SDL_WINDOW_ALWAYS_ON_TOP;
|
||||
@@ -193,9 +176,13 @@ screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
"(compile with SDL >= 2.0.5 to enable it)");
|
||||
#endif
|
||||
}
|
||||
if (window_borderless) {
|
||||
window_flags |= SDL_WINDOW_BORDERLESS;
|
||||
}
|
||||
|
||||
screen->window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
int x = window_x != -1 ? window_x : SDL_WINDOWPOS_UNDEFINED;
|
||||
int y = window_y != -1 ? window_y : SDL_WINDOWPOS_UNDEFINED;
|
||||
screen->window = SDL_CreateWindow(window_title, x, y,
|
||||
window_size.width, window_size.height,
|
||||
window_flags);
|
||||
if (!screen->window) {
|
||||
@@ -203,6 +190,21 @@ screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
return false;
|
||||
}
|
||||
|
||||
screen->renderer = SDL_CreateRenderer(screen->window, -1,
|
||||
SDL_RENDERER_ACCELERATED);
|
||||
if (!screen->renderer) {
|
||||
LOGC("Could not create renderer: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SDL_RenderSetLogicalSize(screen->renderer, frame_size.width,
|
||||
frame_size.height)) {
|
||||
LOGE("Could not set renderer logical size: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_Surface *icon = read_xpm(icon_xpm);
|
||||
if (icon) {
|
||||
SDL_SetWindowIcon(screen->window, icon);
|
||||
@@ -213,7 +215,9 @@ screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
|
||||
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
|
||||
frame_size.height);
|
||||
if (!screen_init_renderer_and_texture(screen)) {
|
||||
screen->texture = create_texture(screen->renderer, frame_size);
|
||||
if (!screen->texture) {
|
||||
LOGC("Could not create texture: %s", SDL_GetError());
|
||||
screen_destroy(screen);
|
||||
return false;
|
||||
}
|
||||
@@ -302,43 +306,6 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
// workaround for <https://github.com/Genymobile/scrcpy/issues/15>
|
||||
static inline bool
|
||||
screen_fix_hidpi(struct screen *screen) {
|
||||
struct screen_sizes cur;
|
||||
screen_get_sizes(screen, &cur);
|
||||
|
||||
struct screen_sizes *prev = &screen->sizes;
|
||||
|
||||
bool width_ratio_changed = cur.window.width * prev->drawable.width !=
|
||||
cur.drawable.width * prev->window.width;
|
||||
bool height_ratio_changed = cur.window.height * prev->drawable.height !=
|
||||
cur.drawable.height * prev->window.height;
|
||||
if (width_ratio_changed || height_ratio_changed) {
|
||||
SDL_DestroyTexture(screen->texture);
|
||||
SDL_DestroyRenderer(screen->renderer);
|
||||
if (!screen_init_renderer_and_texture(screen)) {
|
||||
screen->texture = NULL;
|
||||
screen->renderer = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
LOGI("Renderer reset after hidpi scaling changed");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
screen_window_resized(struct screen *screen) {
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
screen_fix_hidpi(screen);
|
||||
#endif
|
||||
screen_render(screen);
|
||||
}
|
||||
|
||||
void
|
||||
screen_render(struct screen *screen) {
|
||||
SDL_RenderClear(screen->renderer);
|
||||
|
||||
@@ -20,12 +20,6 @@ struct screen {
|
||||
bool has_frame;
|
||||
bool fullscreen;
|
||||
bool no_window;
|
||||
#ifdef HIDPI_WORKAROUND
|
||||
struct screen_sizes {
|
||||
struct size window;
|
||||
struct size drawable;
|
||||
} sizes;
|
||||
#endif
|
||||
};
|
||||
|
||||
#define SCREEN_INITIALIZER { \
|
||||
@@ -52,7 +46,9 @@ screen_init(struct screen *screen);
|
||||
// initialize screen, create window, renderer and texture (window is hidden)
|
||||
bool
|
||||
screen_init_rendering(struct screen *screen, const char *window_title,
|
||||
struct size frame_size, bool always_on_top);
|
||||
struct size frame_size, bool always_on_top,
|
||||
int16_t window_x, int16_t window_y, uint16_t window_width,
|
||||
uint16_t window_height, bool window_borderless);
|
||||
|
||||
// show the window
|
||||
void
|
||||
@@ -66,10 +62,6 @@ screen_destroy(struct screen *screen);
|
||||
bool
|
||||
screen_update_frame(struct screen *screen, struct video_buffer *vb);
|
||||
|
||||
// update content after window resizing
|
||||
void
|
||||
screen_window_resized(struct screen *screen);
|
||||
|
||||
// render the texture to the renderer
|
||||
void
|
||||
screen_render(struct screen *screen);
|
||||
|
||||
@@ -124,11 +124,6 @@ execute_server(struct server *server, const struct server_params *params) {
|
||||
"shell",
|
||||
"CLASSPATH=/data/local/tmp/" SERVER_FILENAME,
|
||||
"app_process",
|
||||
#ifdef SERVER_DEBUGGER
|
||||
# define SERVER_DEBUGGER_PORT "5005"
|
||||
"-agentlib:jdwp=transport=dt_socket,suspend=y,server=y,address="
|
||||
SERVER_DEBUGGER_PORT,
|
||||
#endif
|
||||
"/", // unused
|
||||
"com.genymobile.scrcpy.Server",
|
||||
max_size_string,
|
||||
@@ -138,17 +133,6 @@ execute_server(struct server *server, const struct server_params *params) {
|
||||
"true", // always send frame meta (packet boundaries + timestamp)
|
||||
params->control ? "true" : "false",
|
||||
};
|
||||
#ifdef SERVER_DEBUGGER
|
||||
LOGI("Server debugger waiting for a client on device port "
|
||||
SERVER_DEBUGGER_PORT "...");
|
||||
// From the computer, run
|
||||
// adb forward tcp:5005 tcp:5005
|
||||
// Then, from Android Studio: Run > Debug > Edit configurations...
|
||||
// On the left, click on '+', "Remote", with:
|
||||
// Host: localhost
|
||||
// Port: 5005
|
||||
// Then click on "Debug"
|
||||
#endif
|
||||
return adb_execute(server->serial, cmd, sizeof(cmd) / sizeof(cmd[0]));
|
||||
}
|
||||
|
||||
|
||||
@@ -4,5 +4,4 @@ option('crossbuild_windows', type: 'boolean', value: false, description: 'Build
|
||||
option('windows_noconsole', type: 'boolean', value: false, description: 'Disable console on Windows (pass -mwindows flag)')
|
||||
option('prebuilt_server', type: 'string', description: 'Path of the prebuilt server')
|
||||
option('portable', type: 'boolean', value: false, description: 'Use scrcpy-server from the same directory as the scrcpy executable')
|
||||
option('server_debugger', type: 'boolean', value: false, description: 'Run a server debugger and wait for a client to be attached')
|
||||
option('hidpi_workaround', type: 'boolean', value: true, description: 'Enable a workaround for bug #15')
|
||||
option('hidpi_support', type: 'boolean', value: true, description: 'Enable High DPI support')
|
||||
|
||||
Reference in New Issue
Block a user