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15 Commits

Author SHA1 Message Date
Romain Vimont
ba09254b38 refilter_on_resize 2021-02-12 23:26:39 +01:00
Romain Vimont
03cc0cf543 swscalewip 2021-02-12 23:26:39 +01:00
Romain Vimont
f6570a7a41 scale_filter 2021-02-12 23:20:26 +01:00
Romain Vimont
87e3ad7756 Handle window events only once visible
This will avoid corner cases where we need to resize while no frame has
been received yet.
2021-02-12 23:20:26 +01:00
Romain Vimont
c6de5b0a15 Log mipmaps error only if mipmaps were requested 2021-02-12 22:04:50 +01:00
Romain Vimont
0b4b4609dc Extract texture management to a separate file
Move texture management out of screen.c, which already handles the
window and the rendering.

This paves the way to implement optional software filtering (swscale)
properly, as an alternative to mipmaps (which are not available
everywhere).
2021-02-12 21:58:38 +01:00
Romain Vimont
edf710af3c Make use_opengl local
The flag is used only locally, there is no need to store it in the
screen structure.
2021-02-07 19:12:14 +01:00
Romain Vimont
46bf4d55a7 Add intermediate frame in video buffer
There were only two frames simultaneously:
 - one used by the decoder;
 - one used by the renderer.

When the decoder finished decoding a frame, it swapped it with the
rendering frame.

Adding a third frame provides several benefits:
 - the decoder do not have to wait for the renderer to release the
   mutex;
 - it simplifies the video_buffer API;
 - it makes the rendering frame valid until the next call to
   video_buffer_take_rendering_frame(), which will be useful for
   swscaling on window resize.
2021-02-05 17:28:26 +01:00
Romain Vimont
017036ddab Assert non-recursive usage of mutexes 2021-02-05 17:27:26 +01:00
Romain Vimont
a9582b1d43 Add mutex assertions 2021-02-04 08:12:22 +01:00
Romain Vimont
fa3e84b700 Expose mutex assertions
Add a function to assert that the mutex is held (or not).
2021-02-04 08:12:22 +01:00
Romain Vimont
1521de9051 Expose thread id 2021-02-04 08:12:22 +01:00
Romain Vimont
eabaabdb78 Wrap SDL thread functions into scrcpy-specific API
The goal is to expose a consistent API for system tools, and paves the
way to make the "core" independant of SDL in the future.
2021-02-04 08:12:22 +01:00
Romain Vimont
8b48003074 Replace SDL_strdup() by strdup()
The functions SDL_malloc(), SDL_free() and SDL_strdup() were used only
because strdup() was not available everywhere.

Now that it is available, use the native version of these functions.
2021-02-04 08:12:22 +01:00
Romain Vimont
74bd25a0ed Provide strdup() compat
Make strdup() available on all platforms.
2021-02-04 08:12:22 +01:00
23 changed files with 609 additions and 712 deletions

View File

@@ -11,11 +11,11 @@ src = [
'src/event_converter.c',
'src/file_handler.c',
'src/fps_counter.c',
'src/frame_texture.c',
'src/input_manager.c',
'src/opengl.c',
'src/receiver.c',
'src/recorder.c',
'src/resizer.c',
'src/scrcpy.c',
'src/screen.c',
'src/server.c',
@@ -101,6 +101,9 @@ foreach f : check_functions
endif
endforeach
# expose the build type
conf.set('NDEBUG', get_option('buildtype') != 'debug')
# the version, updated on release
conf.set_quoted('SCRCPY_VERSION', meson.project_version())

View File

@@ -692,7 +692,6 @@ parse_scale_filter(const char *optarg, enum sc_scale_filter *filter) {
*filter = SC_SCALE_FILTER_SPLINE;
return true;
}
LOGE("Unsupported scale filter: %s "
"(expected one of [TODO])", optarg);
return false;

View File

@@ -56,7 +56,7 @@
# define SCRCPY_SDL_HAS_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
#endif
#ifndef HAVE_STRDUP
#ifdef HAVE_STRDUP
char *strdup(const char *s);
#endif

View File

@@ -14,7 +14,17 @@
// set the decoded frame as ready for rendering, and notify
static void
push_frame(struct decoder *decoder) {
video_buffer_producer_offer_frame(decoder->video_buffer, &decoder->frame);
bool previous_frame_skipped;
video_buffer_offer_decoded_frame(decoder->video_buffer,
&previous_frame_skipped);
if (previous_frame_skipped) {
// the previous EVENT_NEW_FRAME will consume this frame
return;
}
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
SDL_PushEvent(&new_frame_event);
}
void
@@ -36,19 +46,11 @@ decoder_open(struct decoder *decoder, const AVCodec *codec) {
return false;
}
decoder->frame = av_frame_alloc();
if (!decoder->frame) {
avcodec_close(decoder->codec_ctx);
avcodec_free_context(&decoder->codec_ctx);
return false;
}
return true;
}
void
decoder_close(struct decoder *decoder) {
av_frame_free(&decoder->frame);
avcodec_close(decoder->codec_ctx);
avcodec_free_context(&decoder->codec_ctx);
}
@@ -63,7 +65,8 @@ decoder_push(struct decoder *decoder, const AVPacket *packet) {
LOGE("Could not send video packet: %d", ret);
return false;
}
ret = avcodec_receive_frame(decoder->codec_ctx, decoder->frame);
ret = avcodec_receive_frame(decoder->codec_ctx,
decoder->video_buffer->decoding_frame);
if (!ret) {
// a frame was received
push_frame(decoder);
@@ -74,7 +77,7 @@ decoder_push(struct decoder *decoder, const AVPacket *packet) {
#else
int got_picture;
int len = avcodec_decode_video2(decoder->codec_ctx,
decoder->frame,
decoder->video_buffer->decoding_frame,
&got_picture,
packet);
if (len < 0) {

View File

@@ -11,7 +11,6 @@ struct video_buffer;
struct decoder {
struct video_buffer *video_buffer;
AVCodecContext *codec_ctx;
AVFrame *frame;
};
void

View File

@@ -1,2 +1,3 @@
#define EVENT_NEW_FRAME SDL_USEREVENT
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 1)
#define EVENT_NEW_SESSION SDL_USEREVENT
#define EVENT_NEW_FRAME (SDL_USEREVENT + 1)
#define EVENT_STREAM_STOPPED (SDL_USEREVENT + 2)

View File

@@ -168,7 +168,7 @@ fps_counter_add_rendered_frame(struct fps_counter *counter) {
}
void
fps_counter_add_skipped_frames(struct fps_counter *counter, unsigned n) {
fps_counter_add_skipped_frame(struct fps_counter *counter) {
if (!is_started(counter)) {
return;
}
@@ -176,6 +176,6 @@ fps_counter_add_skipped_frames(struct fps_counter *counter, unsigned n) {
sc_mutex_lock(&counter->mutex);
uint32_t now = SDL_GetTicks();
check_interval_expired(counter, now);
counter->nr_skipped += n;
++counter->nr_skipped;
sc_mutex_unlock(&counter->mutex);
}

View File

@@ -54,6 +54,6 @@ void
fps_counter_add_rendered_frame(struct fps_counter *counter);
void
fps_counter_add_skipped_frames(struct fps_counter *counter, unsigned n);
fps_counter_add_skipped_frame(struct fps_counter *counter);
#endif

247
app/src/frame_texture.c Normal file
View File

@@ -0,0 +1,247 @@
#include "frame_texture.h"
#include <assert.h>
#include <libavutil/imgutils.h>
#include <libswscale/swscale.h>
#include "util/log.h"
static inline bool
is_swscale_enabled(enum sc_scale_filter scale_filter) {
return scale_filter != SC_SCALE_FILTER_NONE
&& scale_filter != SC_SCALE_FILTER_TRILINEAR;
}
static SDL_Texture *
create_texture(struct sc_frame_texture *ftex, struct size size) {
SDL_Renderer *renderer = ftex->renderer;
SDL_PixelFormatEnum fmt = is_swscale_enabled(ftex->scale_filter)
? SDL_PIXELFORMAT_RGB24
: SDL_PIXELFORMAT_YV12;
SDL_Texture *texture = SDL_CreateTexture(renderer, fmt,
SDL_TEXTUREACCESS_STREAMING,
size.width, size.height);
if (!texture) {
return NULL;
}
if (ftex->scale_filter == SC_SCALE_FILTER_TRILINEAR) {
struct sc_opengl *gl = &ftex->gl;
SDL_GL_BindTexture(texture, NULL, NULL);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
SDL_GL_UnbindTexture(texture);
}
return texture;
}
bool
sc_frame_texture_init(struct sc_frame_texture *ftex, SDL_Renderer *renderer,
enum sc_scale_filter scale_filter,
struct size initial_size) {
SDL_RendererInfo renderer_info;
int r = SDL_GetRendererInfo(renderer, &renderer_info);
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
ftex->scale_filter = scale_filter;
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (use_opengl) {
struct sc_opengl *gl = &ftex->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (scale_filter == SC_SCALE_FILTER_TRILINEAR) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (!supports_mipmaps) {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
ftex->scale_filter = SC_SCALE_FILTER_NONE;
}
}
} else if (scale_filter == SC_SCALE_FILTER_TRILINEAR) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
}
LOGD("Scale filter: %s\n", sc_scale_filter_name(ftex->scale_filter));
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, initial_size.width,
initial_size.height);
ftex->renderer = renderer;
ftex->texture = create_texture(ftex, initial_size);
if (!ftex->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
SDL_DestroyRenderer(ftex->renderer);
return false;
}
ftex->texture_size = initial_size;
ftex->decoded_frame = NULL;
memset(ftex->data, 0, sizeof(ftex->data));
memset(ftex->linesize, 0, sizeof(ftex->linesize));
return true;
}
void
sc_frame_texture_destroy(struct sc_frame_texture *ftex) {
if (ftex->texture) {
SDL_DestroyTexture(ftex->texture);
}
}
static int
to_sws_filter(enum sc_scale_filter scale_filter) {
switch (scale_filter) {
case SC_SCALE_FILTER_BILINEAR: return SWS_BILINEAR;
case SC_SCALE_FILTER_BICUBIC: return SWS_BICUBIC;
case SC_SCALE_FILTER_X: return SWS_X;
case SC_SCALE_FILTER_POINT: return SWS_POINT;
case SC_SCALE_FILTER_AREA: return SWS_AREA;
case SC_SCALE_FILTER_BICUBLIN: return SWS_BICUBLIN;
case SC_SCALE_FILTER_GAUSS: return SWS_GAUSS;
case SC_SCALE_FILTER_SINC: return SWS_SINC;
case SC_SCALE_FILTER_LANCZOS: return SWS_LANCZOS;
case SC_SCALE_FILTER_SPLINE: return SWS_SPLINE;
default: assert(!"unsupported filter");
}
}
static bool
screen_generate_resized_frame(struct sc_frame_texture *ftex,
struct size target_size) {
assert(is_swscale_enabled(ftex->scale_filter));
// TODO
if (ftex->data[0]) {
av_freep(&ftex->data[0]);
}
int ret = av_image_alloc(ftex->data, ftex->linesize, target_size.width,
target_size.height, AV_PIX_FMT_RGB24, 16);
if (ret < 0) {
return false;
}
const AVFrame *input = ftex->decoded_frame;
assert(input);
int flags = to_sws_filter(ftex->scale_filter);
struct SwsContext *ctx =
sws_getContext(input->width, input->height, AV_PIX_FMT_YUV420P,
target_size.width, target_size.height, AV_PIX_FMT_RGB24,
flags, NULL, NULL, NULL);
if (!ctx) {
return false;
}
sws_scale(ctx, (const uint8_t *const *) input->data, input->linesize, 0,
input->height, ftex->data, ftex->linesize);
sws_freeContext(ctx);
return true;
}
static bool
sc_frame_texture_update_direct(struct sc_frame_texture *ftex,
const AVFrame *frame) {
struct size frame_size = {frame->width, frame->height};
if (ftex->texture_size.width != frame_size.width
|| ftex->texture_size.height != frame_size.height) {
// Frame dimensions changed, destroy texture
SDL_DestroyTexture(ftex->texture);
LOGI("New texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
ftex->texture = create_texture(ftex, frame_size);
if (!ftex->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
return false;
}
ftex->texture_size = frame_size;
}
SDL_UpdateYUVTexture(ftex->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (ftex->scale_filter == SC_SCALE_FILTER_TRILINEAR) {
SDL_GL_BindTexture(ftex->texture, NULL, NULL);
ftex->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(ftex->texture);
}
return true;
}
static bool
sc_frame_texture_update_swscale(struct sc_frame_texture *ftex,
const AVFrame *frame, struct size target_size) {
if (ftex->texture_size.width != target_size.width
|| ftex->texture_size.height != target_size.height) {
// Frame dimensions changed, destroy texture
SDL_DestroyTexture(ftex->texture);
ftex->texture = create_texture(ftex, target_size);
if (!ftex->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
return false;
}
ftex->texture_size = target_size;
}
// The frame is valid until the next call to
// video_buffer_take_rendering_frame()
ftex->decoded_frame = frame;
bool ok = screen_generate_resized_frame(ftex, target_size);
if (!ok) {
LOGE("Failed to resize frame\n");
return false;
}
SDL_UpdateTexture(ftex->texture, NULL, ftex->data[0], ftex->linesize[0]);
if (ftex->scale_filter == SC_SCALE_FILTER_TRILINEAR) {
SDL_GL_BindTexture(ftex->texture, NULL, NULL);
ftex->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(ftex->texture);
}
return true;
}
bool
sc_frame_texture_update(struct sc_frame_texture *ftex, const AVFrame *frame,
struct size target_size) {
if (is_swscale_enabled(ftex->scale_filter)) {
return sc_frame_texture_update_swscale(ftex, frame, target_size);
}
return sc_frame_texture_update_direct(ftex, frame);
}
bool
sc_frame_texture_resize(struct sc_frame_texture *ftex,
struct size target_size) {
if (is_swscale_enabled(ftex->scale_filter)) {
return sc_frame_texture_update_swscale(ftex, ftex->decoded_frame,
target_size);
}
// Nothing to do
return true;
}

44
app/src/frame_texture.h Normal file
View File

@@ -0,0 +1,44 @@
#ifndef SC_FRAME_TEXTURE_H
#define SC_FRAME_TEXTURE_H
#include "common.h"
#include <stdbool.h>
#include <SDL2/SDL.h>
#include <libavformat/avformat.h>
#include "coords.h"
#include "opengl.h"
#include "scrcpy.h"
struct sc_frame_texture {
SDL_Renderer *renderer; // owned by struct screen
enum sc_scale_filter scale_filter;
struct sc_opengl gl;
SDL_Texture *texture;
struct size texture_size;
// For swscaling
const AVFrame *decoded_frame; // owned by the video_buffer
uint8_t *data[4];
int linesize[4];
};
bool
sc_frame_texture_init(struct sc_frame_texture *ftex, SDL_Renderer *renderer,
enum sc_scale_filter scale_filter,
struct size initial_size);
void
sc_frame_texture_destroy(struct sc_frame_texture *ftex);
bool
sc_frame_texture_update(struct sc_frame_texture *ftex, const AVFrame *frame,
struct size target_size);
bool
sc_frame_texture_resize(struct sc_frame_texture *ftex, struct size target_size);
#endif

View File

@@ -286,7 +286,7 @@ rotate_client_right(struct screen *screen) {
screen_set_rotation(screen, new_rotation);
}
static void
void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event) {
if (is_shortcut_mod(im, SDL_GetModState())) {
@@ -366,7 +366,7 @@ convert_input_key(const SDL_KeyboardEvent *from, struct control_msg *to,
return true;
}
static void
void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event) {
// control: indicates the state of the command-line option --no-control
@@ -480,7 +480,9 @@ input_manager_process_key(struct input_manager *im,
return;
case SDLK_i:
if (!shift && !repeat && down) {
switch_fps_counter_state(im->fps_counter);
struct fps_counter *fps_counter =
im->video_buffer->fps_counter;
switch_fps_counter_state(fps_counter);
}
return;
case SDLK_n:
@@ -549,7 +551,7 @@ convert_mouse_motion(const SDL_MouseMotionEvent *from, struct screen *screen,
return true;
}
static void
void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event) {
if (!event->state) {
@@ -603,7 +605,7 @@ convert_touch(const SDL_TouchFingerEvent *from, struct screen *screen,
return true;
}
static void
void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event) {
struct control_msg msg;
@@ -635,7 +637,7 @@ convert_mouse_button(const SDL_MouseButtonEvent *from, struct screen *screen,
return true;
}
static void
void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event) {
bool control = im->control;
@@ -734,7 +736,7 @@ convert_mouse_wheel(const SDL_MouseWheelEvent *from, struct screen *screen,
return true;
}
static void
void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event) {
struct control_msg msg;
@@ -744,46 +746,3 @@ input_manager_process_mouse_wheel(struct input_manager *im,
}
}
}
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event) {
switch (event->type) {
case SDL_TEXTINPUT:
if (!im->control) {
return true;
}
input_manager_process_text_input(im, &event->text);
return true;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(im, &event->key);
return true;
case SDL_MOUSEMOTION:
if (!im->control) {
break;
}
input_manager_process_mouse_motion(im, &event->motion);
return true;
case SDL_MOUSEWHEEL:
if (!im->control) {
break;
}
input_manager_process_mouse_wheel(im, &event->wheel);
return true;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(im, &event->button);
return true;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(im, &event->tfinger);
return true;
}
return false;
}

View File

@@ -16,7 +16,6 @@
struct input_manager {
struct controller *controller;
struct video_buffer *video_buffer;
struct fps_counter *fps_counter;
struct screen *screen;
// SDL reports repeated events as a boolean, but Android expects the actual
@@ -41,7 +40,28 @@ void
input_manager_init(struct input_manager *im,
const struct scrcpy_options *options);
bool
input_manager_handle_event(struct input_manager *im, SDL_Event *event);
void
input_manager_process_text_input(struct input_manager *im,
const SDL_TextInputEvent *event);
void
input_manager_process_key(struct input_manager *im,
const SDL_KeyboardEvent *event);
void
input_manager_process_mouse_motion(struct input_manager *im,
const SDL_MouseMotionEvent *event);
void
input_manager_process_touch(struct input_manager *im,
const SDL_TouchFingerEvent *event);
void
input_manager_process_mouse_button(struct input_manager *im,
const SDL_MouseButtonEvent *event);
void
input_manager_process_mouse_wheel(struct input_manager *im,
const SDL_MouseWheelEvent *event);
#endif

View File

@@ -1,183 +0,0 @@
#include "resizer.h"
#include <assert.h>
#include <libswscale/swscale.h>
#include "util/log.h"
bool
sc_resizer_init(struct sc_resizer *resizer, struct video_buffer *vb_in,
struct video_buffer *vb_out, enum sc_scale_filter scale_filter,
struct size size) {
bool ok = sc_mutex_init(&resizer->mutex);
if (!ok) {
return false;
}
ok = sc_cond_init(&resizer->req_cond);
if (!ok) {
sc_mutex_destroy(&resizer->mutex);
return false;
}
resizer->resized_frame = av_frame_alloc();
if (!resizer->resized_frame) {
sc_cond_destroy(&resizer->req_cond);
sc_mutex_destroy(&resizer->mutex);
return false;
}
resizer->vb_in = vb_in;
resizer->vb_out = vb_out;
resizer->scale_filter = scale_filter;
resizer->size = size;
resizer->input_frame = NULL;
resizer->has_request = false;
resizer->has_new_frame = false;
resizer->interrupted = false;
return true;
}
void
sc_resizer_destroy(struct sc_resizer *resizer) {
av_frame_free(&resizer->resized_frame);
sc_cond_destroy(&resizer->req_cond);
sc_mutex_destroy(&resizer->mutex);
}
static int
to_sws_filter(enum sc_scale_filter scale_filter) {
switch (scale_filter) {
case SC_SCALE_FILTER_BILINEAR: return SWS_BILINEAR;
case SC_SCALE_FILTER_BICUBIC: return SWS_BICUBIC;
case SC_SCALE_FILTER_X: return SWS_X;
case SC_SCALE_FILTER_POINT: return SWS_POINT;
case SC_SCALE_FILTER_AREA: return SWS_AREA;
case SC_SCALE_FILTER_BICUBLIN: return SWS_BICUBLIN;
case SC_SCALE_FILTER_GAUSS: return SWS_GAUSS;
case SC_SCALE_FILTER_SINC: return SWS_SINC;
case SC_SCALE_FILTER_LANCZOS: return SWS_LANCZOS;
case SC_SCALE_FILTER_SPLINE: return SWS_SPLINE;
default: assert(!"unsupported filter");
}
}
static bool
sc_resizer_swscale(struct sc_resizer *resizer) {
assert(!resizer->resized_frame->buf[0]); // The frame must be "empty"
assert(resizer->size.width);
assert(resizer->size.height);
const AVFrame *in = resizer->input_frame;
struct size size = resizer->size;
AVFrame *out = resizer->resized_frame;
out->format = AV_PIX_FMT_RGB24;
out->width = size.width;
out->height = size.height;
int ret = av_frame_get_buffer(out, 32);
if (ret < 0) {
return false;
}
int flags = to_sws_filter(resizer->scale_filter);
struct SwsContext *ctx =
sws_getContext(in->width, in->height, AV_PIX_FMT_YUV420P,
size.width, size.height, AV_PIX_FMT_RGB24, flags, NULL,
NULL, NULL);
if (!ctx) {
av_frame_unref(out);
return false;
}
sws_scale(ctx, (const uint8_t *const *) in->data, in->linesize, 0,
in->height, out->data, out->linesize);
sws_freeContext(ctx);
return true;
}
static int
run_resizer(void *data) {
struct sc_resizer *resizer = data;
sc_mutex_lock(&resizer->mutex);
while (!resizer->interrupted) {
while (!resizer->interrupted && !resizer->has_request) {
sc_cond_wait(&resizer->req_cond, &resizer->mutex);
}
if (resizer->has_new_frame) {
unsigned skipped;
resizer->input_frame =
video_buffer_consumer_take_frame(resizer->vb_in, &skipped);
(void) skipped; // FIXME forward skipped frames count
resizer->has_new_frame = false;
}
resizer->has_request = false;
sc_mutex_unlock(&resizer->mutex);
// Do the actual work without mutex
sc_resizer_swscale(resizer);
video_buffer_producer_offer_frame(resizer->vb_out,
&resizer->resized_frame);
sc_mutex_lock(&resizer->mutex);
}
sc_mutex_unlock(&resizer->mutex);
return 0;
}
bool
sc_resizer_start(struct sc_resizer *resizer) {
LOGD("Starting resizer thread");
bool ok = sc_thread_create(&resizer->thread, run_resizer, "resizer",
resizer);
if (!ok) {
LOGE("Could not start resizer thread");
return false;
}
return true;
}
void
sc_resizer_stop(struct sc_resizer *resizer) {
sc_mutex_lock(&resizer->mutex);
resizer->interrupted = true;
sc_cond_signal(&resizer->req_cond);
sc_mutex_unlock(&resizer->mutex);
video_buffer_interrupt(resizer->vb_out);
}
void
sc_resizer_join(struct sc_resizer *resizer) {
sc_thread_join(&resizer->thread, NULL);
}
void
sc_resizer_process_new_frame(struct sc_resizer *resizer) {
sc_mutex_lock(&resizer->mutex);
resizer->has_request = true;
resizer->has_new_frame = true;
sc_cond_signal(&resizer->req_cond);
sc_mutex_unlock(&resizer->mutex);
}
void
sc_resizer_process_new_size(struct sc_resizer *resizer, struct size size) {
sc_mutex_lock(&resizer->mutex);
resizer->size = size;
resizer->has_request = true;
sc_cond_signal(&resizer->req_cond);
sc_mutex_unlock(&resizer->mutex);
}

View File

@@ -1,56 +0,0 @@
#ifndef SC_RESIZER
#define SC_RESIZER
#include "common.h"
#include <stdbool.h>
#include <libavformat/avformat.h>
#include "coords.h"
#include "scrcpy.h"
#include "util/thread.h"
#include "video_buffer.h"
struct sc_resizer {
struct video_buffer *vb_in;
struct video_buffer *vb_out;
enum sc_scale_filter scale_filter;
struct size size;
// valid until the next call to video_buffer_consumer_take_frame(vb_in)
const AVFrame *input_frame;
AVFrame *resized_frame;
sc_thread thread;
sc_mutex mutex;
sc_cond req_cond;
bool has_request;
bool has_new_frame;
bool interrupted;
};
bool
sc_resizer_init(struct sc_resizer *resizer, struct video_buffer *vb_in,
struct video_buffer *vb_out, enum sc_scale_filter scale_filter,
struct size size);
void
sc_resizer_destroy(struct sc_resizer *resizer);
bool
sc_resizer_start(struct sc_resizer *resizer);
void
sc_resizer_stop(struct sc_resizer *resizer);
void
sc_resizer_join(struct sc_resizer *resizer);
void
sc_resizer_process_new_frame(struct sc_resizer *resizer);
void
sc_resizer_process_new_size(struct sc_resizer *resizer, struct size size);
#endif

View File

@@ -29,8 +29,28 @@
#include "util/log.h"
#include "util/net.h"
static const char *sc_scale_filter_names[SC_SCALE_FILTER__COUNT] = {
[SC_SCALE_FILTER_NONE] = "none",
[SC_SCALE_FILTER_TRILINEAR] = "trilinear",
[SC_SCALE_FILTER_BILINEAR] = "bilinear",
[SC_SCALE_FILTER_BICUBIC] = "bicubic",
[SC_SCALE_FILTER_X] = "x",
[SC_SCALE_FILTER_POINT] = "point",
[SC_SCALE_FILTER_AREA] = "area",
[SC_SCALE_FILTER_BICUBLIN] = "bicublin",
[SC_SCALE_FILTER_GAUSS] = "gauss",
[SC_SCALE_FILTER_SINC] = "sinc",
[SC_SCALE_FILTER_LANCZOS] = "lanczos",
[SC_SCALE_FILTER_SPLINE] = "spline",
};
const char *
sc_scale_filter_name(enum sc_scale_filter scale_filter) {
return sc_scale_filter_names[scale_filter];
}
static struct server server;
static struct screen screen;
static struct screen screen = SCREEN_INITIALIZER;
static struct fps_counter fps_counter;
static struct video_buffer video_buffer;
static struct stream stream;
@@ -42,7 +62,6 @@ static struct file_handler file_handler;
static struct input_manager input_manager = {
.controller = &controller,
.video_buffer = &video_buffer,
.fps_counter = &fps_counter,
.screen = &screen,
.repeat = 0,
@@ -174,6 +193,56 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) {
case SDL_QUIT:
LOGD("User requested to quit");
return EVENT_RESULT_STOPPED_BY_USER;
case EVENT_NEW_FRAME:
if (!screen.has_frame) {
screen.has_frame = true;
// this is the very first frame, show the window
screen_show_window(&screen);
}
if (!screen_update_frame(&screen, &video_buffer)) {
return EVENT_RESULT_CONTINUE;
}
break;
case SDL_WINDOWEVENT:
if (screen.has_frame) {
screen_handle_window_event(&screen, &event->window);
}
break;
case SDL_TEXTINPUT:
if (!options->control) {
break;
}
input_manager_process_text_input(&input_manager, &event->text);
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
// some key events do not interact with the device, so process the
// event even if control is disabled
input_manager_process_key(&input_manager, &event->key);
break;
case SDL_MOUSEMOTION:
if (!options->control) {
break;
}
input_manager_process_mouse_motion(&input_manager, &event->motion);
break;
case SDL_MOUSEWHEEL:
if (!options->control) {
break;
}
input_manager_process_mouse_wheel(&input_manager, &event->wheel);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
// some mouse events do not interact with the device, so process
// the event even if control is disabled
input_manager_process_mouse_button(&input_manager, &event->button);
break;
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
input_manager_process_touch(&input_manager, &event->tfinger);
break;
case SDL_DROPFILE: {
if (!options->control) {
break;
@@ -195,16 +264,6 @@ handle_event(SDL_Event *event, const struct scrcpy_options *options) {
break;
}
}
bool consumed = screen_handle_event(&screen, event);
if (consumed) {
goto end;
}
consumed = input_manager_handle_event(&input_manager, event);
(void) consumed;
end:
return EVENT_RESULT_CONTINUE;
}
@@ -267,14 +326,6 @@ av_log_callback(void *avcl, int level, const char *fmt, va_list vl) {
free(local_fmt);
}
static void
video_buffer_on_frame_available(struct video_buffer *vb, void *userdata) {
(void) vb;
(void) userdata;
screen_on_frame_available(&screen);
}
bool
scrcpy(const struct scrcpy_options *options) {
if (!server_init(&server)) {
@@ -341,12 +392,8 @@ scrcpy(const struct scrcpy_options *options) {
}
fps_counter_initialized = true;
static const struct video_buffer_callbacks video_buffer_cbs = {
.on_frame_available = video_buffer_on_frame_available,
};
if (!video_buffer_init(&video_buffer, options->render_expired_frames,
&video_buffer_cbs, NULL)) {
if (!video_buffer_init(&video_buffer, &fps_counter,
options->render_expired_frames)) {
goto end;
}
video_buffer_initialized = true;
@@ -379,6 +426,13 @@ scrcpy(const struct scrcpy_options *options) {
stream_init(&stream, server.video_socket, dec, rec);
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&stream)) {
goto end;
}
stream_started = true;
if (options->display) {
if (options->control) {
if (!controller_init(&controller, server.control_socket)) {
@@ -395,8 +449,6 @@ scrcpy(const struct scrcpy_options *options) {
const char *window_title =
options->window_title ? options->window_title : device_name;
screen_init(&screen, &video_buffer, &fps_counter);
if (!screen_init_rendering(&screen, window_title, frame_size,
options->always_on_top, options->window_x,
options->window_y, options->window_width,
@@ -421,13 +473,6 @@ scrcpy(const struct scrcpy_options *options) {
}
}
// now we consumed the header values, the socket receives the video stream
// start the stream
if (!stream_start(&stream)) {
goto end;
}
stream_started = true;
input_manager_init(&input_manager, options);
ret = event_loop(options);

View File

@@ -57,6 +57,9 @@ enum sc_scale_filter {
SC_SCALE_FILTER__COUNT,
};
const char *
sc_scale_filter_name(enum sc_scale_filter scale_filter);
#define SC_WINDOW_POSITION_UNDEFINED (-0x8000)
struct scrcpy_options {

View File

@@ -4,7 +4,6 @@
#include <string.h>
#include <SDL2/SDL.h>
#include "events.h"
#include "icon.xpm"
#include "tiny_xpm.h"
#include "video_buffer.h"
@@ -191,64 +190,8 @@ screen_update_content_rect(struct screen *screen) {
}
void
screen_init(struct screen *screen, struct video_buffer *vb,
struct fps_counter *fps_counter) {
screen->vb = vb;
screen->fps_counter = fps_counter;
screen->resize_pending = false;
screen->has_frame = false;
screen->fullscreen = false;
screen->maximized = false;
}
static inline SDL_Texture *
create_texture(struct screen *screen) {
SDL_Renderer *renderer = screen->renderer;
struct size size = screen->frame_size;
SDL_PixelFormatEnum fmt = screen->use_swscale ? SDL_PIXELFORMAT_RGB24
: SDL_PIXELFORMAT_YV12;
SDL_Texture *texture = SDL_CreateTexture(renderer, fmt,
SDL_TEXTUREACCESS_STREAMING,
size.width, size.height);
if (!texture) {
return NULL;
}
if (screen->scale_filter == SC_SCALE_FILTER_TRILINEAR) {
assert(!screen->use_swscale);
struct sc_opengl *gl = &screen->gl;
SDL_GL_BindTexture(texture, NULL, NULL);
// Enable trilinear filtering for downscaling
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
gl->TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -1.f);
SDL_GL_UnbindTexture(texture);
}
return texture;
}
static inline bool
is_swscale(enum sc_scale_filter scale_filter) {
return scale_filter != SC_SCALE_FILTER_NONE
&& scale_filter != SC_SCALE_FILTER_TRILINEAR;
}
static void
on_resizer_frame_available(struct video_buffer *vb, void *userdata) {
(void) vb;
(void) userdata;
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
// Post the event on the UI thread
SDL_PushEvent(&new_frame_event);
screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
}
bool
@@ -303,74 +246,15 @@ screen_init_rendering(struct screen *screen, const char *window_title,
return false;
}
SDL_RendererInfo renderer_info;
int r = SDL_GetRendererInfo(screen->renderer, &renderer_info);
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
// starts with "opengl"
bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
bool mipmaps = scale_filter == SC_SCALE_FILTER_TRILINEAR;
if (use_opengl) {
struct sc_opengl *gl = &screen->gl;
sc_opengl_init(gl);
LOGI("OpenGL version: %s", gl->version);
if (mipmaps) {
bool supports_mipmaps =
sc_opengl_version_at_least(gl, 3, 0, /* OpenGL 3.0+ */
2, 0 /* OpenGL ES 2.0+ */);
if (supports_mipmaps) {
LOGI("Trilinear filtering enabled");
} else {
LOGW("Trilinear filtering disabled "
"(OpenGL 3.0+ or ES 2.0+ required)");
scale_filter = SC_SCALE_FILTER_NONE;
}
} else {
LOGI("Trilinear filtering disabled");
}
} else if (mipmaps) {
LOGD("Trilinear filtering disabled (not an OpenGL renderer)");
bool ok = sc_frame_texture_init(&screen->ftex, screen->renderer,
scale_filter, frame_size);
if (!ok) {
LOGC("Could not init frame texture");
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
return false;
}
screen->use_swscale = is_swscale(scale_filter);
if (screen->use_swscale) {
static const struct video_buffer_callbacks video_buffer_cbs = {
.on_frame_available = on_resizer_frame_available,
};
bool ok = video_buffer_init(&screen->resizer_vb, false,
&video_buffer_cbs, NULL);
if (!ok) {
LOGE("Could not create resizer video buffer");
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
return false;
}
ok = sc_resizer_init(&screen->resizer, screen->vb, &screen->resizer_vb,
scale_filter, window_size);
if (!ok) {
LOGE("Could not create resizer");
video_buffer_destroy(&screen->resizer_vb);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
return false;
}
ok = sc_resizer_start(&screen->resizer);
if (!ok) {
LOGE("Could not start resizer");
sc_resizer_destroy(&screen->resizer);
video_buffer_destroy(&screen->resizer_vb);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
}
}
screen->scale_filter = scale_filter;
SDL_Surface *icon = read_xpm(icon_xpm);
if (icon) {
SDL_SetWindowIcon(screen->window, icon);
@@ -379,16 +263,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
LOGW("Could not load icon");
}
LOGI("Initial texture: %" PRIu16 "x%" PRIu16, frame_size.width,
frame_size.height);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
return false;
}
// Reset the window size to trigger a SIZE_CHANGED event, to workaround
// HiDPI issues with some SDL renderers when several displays having
// different HiDPI scaling are connected
@@ -406,14 +280,7 @@ screen_show_window(struct screen *screen) {
void
screen_destroy(struct screen *screen) {
if (screen->use_swscale) {
sc_resizer_stop(&screen->resizer);
sc_resizer_join(&screen->resizer);
sc_resizer_destroy(&screen->resizer);
}
if (screen->texture) {
SDL_DestroyTexture(screen->texture);
}
sc_frame_texture_destroy(&screen->ftex);
SDL_DestroyRenderer(screen->renderer);
SDL_DestroyWindow(screen->window);
}
@@ -476,13 +343,10 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
}
// recreate the texture and resize the window if the frame size has changed
static bool
static void
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
// frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture);
screen->frame_size = new_frame_size;
struct size new_content_size =
@@ -490,54 +354,20 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
set_content_size(screen, new_content_size);
screen_update_content_rect(screen);
LOGI("New texture: %" PRIu16 "x%" PRIu16,
screen->frame_size.width, screen->frame_size.height);
screen->texture = create_texture(screen);
if (!screen->texture) {
LOGC("Could not create texture: %s", SDL_GetError());
return false;
}
}
return true;
}
// write the frame into the texture
static void
update_texture(struct screen *screen, const AVFrame *frame) {
if (screen->use_swscale) {
SDL_UpdateTexture(screen->texture, NULL, frame->data[0],
frame->linesize[0]);
} else {
SDL_UpdateYUVTexture(screen->texture, NULL,
frame->data[0], frame->linesize[0],
frame->data[1], frame->linesize[1],
frame->data[2], frame->linesize[2]);
if (screen->scale_filter == SC_SCALE_FILTER_TRILINEAR) {
SDL_GL_BindTexture(screen->texture, NULL, NULL);
screen->gl.GenerateMipmap(GL_TEXTURE_2D);
SDL_GL_UnbindTexture(screen->texture);
}
}
}
static bool
screen_update_frame(struct screen *screen) {
unsigned skipped;
struct video_buffer *vb = screen->use_swscale ? &screen->resizer_vb
: screen->vb;
const AVFrame *frame = video_buffer_consumer_take_frame(vb, &skipped);
fps_counter_add_skipped_frames(screen->fps_counter, skipped);
fps_counter_add_rendered_frame(screen->fps_counter);
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb) {
const AVFrame *frame = video_buffer_take_rendering_frame(vb);
struct size new_frame_size = {frame->width, frame->height};
if (!prepare_for_frame(screen, new_frame_size)) {
prepare_for_frame(screen, new_frame_size);
struct size rect_size = {screen->rect.w, screen->rect.h};
bool ok = sc_frame_texture_update(&screen->ftex, frame, rect_size);
if (!ok) {
return false;
}
update_texture(screen, frame);
screen_render(screen, false);
return true;
@@ -547,11 +377,18 @@ void
screen_render(struct screen *screen, bool update_content_rect) {
if (update_content_rect) {
screen_update_content_rect(screen);
struct size rect_size = {screen->rect.w, screen->rect.h};
if (!sc_frame_texture_resize(&screen->ftex, rect_size)) {
// FIXME return error
LOGC("oops");
}
}
SDL_RenderClear(screen->renderer);
struct sc_frame_texture *ftex = &screen->ftex;
SDL_RenderClear(ftex->renderer);
if (screen->rotation == 0) {
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
SDL_RenderCopy(screen->renderer, ftex->texture, NULL,
&screen->rect);
} else {
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
// counterclockwise (to be consistent with --lock-video-orientation)
@@ -571,10 +408,10 @@ screen_render(struct screen *screen, bool update_content_rect) {
dstrect = &screen->rect;
}
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
SDL_RenderCopyEx(screen->renderer, ftex->texture, NULL, dstrect,
angle, NULL, 0);
}
SDL_RenderPresent(screen->renderer);
SDL_RenderPresent(ftex->renderer);
}
void
@@ -624,52 +461,31 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
content_size.height);
}
bool
screen_handle_event(struct screen *screen, SDL_Event *event) {
switch (event->type) {
case EVENT_NEW_FRAME:
if (!screen->has_frame) {
screen->has_frame = true;
// this is the very first frame, show the window
screen_show_window(screen);
void
screen_handle_window_event(struct screen *screen,
const SDL_WindowEvent *event) {
switch (event->event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling fullscreen
// mode unexpectedly triggers the "restored" then "maximized"
// events, leaving the window in a weird state (maximized
// according to the events, but not maximized visually).
break;
}
bool ok = screen_update_frame(screen);
if (!ok) {
LOGW("Frame update failed\n");
}
return true;
case SDL_WINDOWEVENT:
if (!screen->has_frame) {
// Do nothing
return true;
}
switch (event->window.event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
break;
case SDL_WINDOWEVENT_RESTORED:
if (screen->fullscreen) {
// On Windows, in maximized+fullscreen, disabling
// fullscreen mode unexpectedly triggers the "restored"
// then "maximized" events, leaving the window in a
// weird state (maximized according to the events, but
// not maximized visually).
break;
}
screen->maximized = false;
apply_pending_resize(screen);
break;
}
return true;
screen->maximized = false;
apply_pending_resize(screen);
break;
}
return false;
}
struct point
@@ -727,17 +543,3 @@ screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
*x = (int64_t) *x * dw / ww;
*y = (int64_t) *y * dh / wh;
}
void
screen_on_frame_available(struct screen *screen) {
if (screen->use_swscale) {
sc_resizer_process_new_frame(&screen->resizer);
} else {
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
// Post the event on the UI thread
SDL_PushEvent(&new_frame_event);
}
}

View File

@@ -8,21 +8,17 @@
#include <libavformat/avformat.h>
#include "coords.h"
#include "frame_texture.h"
#include "opengl.h"
#include "resizer.h"
#include "scrcpy.h"
#include "video_buffer.h"
struct video_buffer;
struct screen {
struct video_buffer *vb;
struct fps_counter *fps_counter;
SDL_Window *window;
SDL_Renderer *renderer;
SDL_Texture *texture;
struct sc_opengl gl;
struct sc_frame_texture ftex;
struct size frame_size;
struct size content_size; // rotated frame_size
@@ -38,20 +34,42 @@ struct screen {
bool has_frame;
bool fullscreen;
bool maximized;
bool mipmaps;
enum sc_scale_filter scale_filter;
bool use_swscale;
// For swscale resizing
struct video_buffer resizer_vb;
struct sc_resizer resizer;
bool no_window;
};
#define SCREEN_INITIALIZER { \
.window = NULL, \
.renderer = NULL, \
.ftex = {0}, \
.frame_size = { \
.width = 0, \
.height = 0, \
}, \
.content_size = { \
.width = 0, \
.height = 0, \
}, \
.resize_pending = false, \
.windowed_content_size = { \
.width = 0, \
.height = 0, \
}, \
.rotation = 0, \
.rect = { \
.x = 0, \
.y = 0, \
.w = 0, \
.h = 0, \
}, \
.has_frame = false, \
.fullscreen = false, \
.maximized = false, \
.no_window = false, \
}
// initialize default values
void
screen_init(struct screen *screen, struct video_buffer *vb,
struct fps_counter *fps_counter);
screen_init(struct screen *screen);
// initialize screen, create window, renderer and texture (window is hidden)
// window_x and window_y accept SC_WINDOW_POSITION_UNDEFINED
@@ -70,6 +88,10 @@ screen_show_window(struct screen *screen);
void
screen_destroy(struct screen *screen);
// resize if necessary and write the rendered frame into the texture
bool
screen_update_frame(struct screen *screen, struct video_buffer *vb);
// render the texture to the renderer
//
// Set the update_content_rect flag if the window or content size may have
@@ -93,9 +115,9 @@ screen_resize_to_pixel_perfect(struct screen *screen);
void
screen_set_rotation(struct screen *screen, unsigned rotation);
// react to SDL events
bool
screen_handle_event(struct screen *screen, SDL_Event *event);
// react to window events
void
screen_handle_window_event(struct screen *screen, const SDL_WindowEvent *event);
// convert point from window coordinates to frame coordinates
// x and y are expressed in pixels
@@ -116,9 +138,4 @@ screen_convert_drawable_to_frame_coords(struct screen *screen,
void
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y);
// Notify the screen that a new frame is available in the video_buffer.
// Called from a separate thread.
void
screen_on_frame_available(struct screen *screen);
#endif

View File

@@ -375,6 +375,8 @@ server_init(struct server *server) {
server->video_socket = INVALID_SOCKET;
server->control_socket = INVALID_SOCKET;
server->port_range.first = 0;
server->port_range.last = 0;
server->local_port = 0;
server->tunnel_enabled = false;
@@ -408,6 +410,8 @@ run_wait_server(void *data) {
bool
server_start(struct server *server, const char *serial,
const struct server_params *params) {
server->port_range = params->port_range;
if (serial) {
server->serial = strdup(serial);
if (!server->serial) {

View File

@@ -26,6 +26,7 @@ struct server {
socket_t server_socket; // only used if !tunnel_forward
socket_t video_socket;
socket_t control_socket;
struct sc_port_range port_range;
uint16_t local_port; // selected from port_range
bool tunnel_enabled;
bool tunnel_forward; // use "adb forward" instead of "adb reverse"

View File

@@ -7,130 +7,129 @@
#include "util/log.h"
bool
video_buffer_init(struct video_buffer *vb, bool wait_consumer,
const struct video_buffer_callbacks *cbs,
void *cbs_userdata) {
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames) {
vb->fps_counter = fps_counter;
vb->decoding_frame = av_frame_alloc();
if (!vb->decoding_frame) {
goto error_0;
}
vb->consumer_frame = av_frame_alloc();
if (!vb->consumer_frame) {
vb->pending_frame = av_frame_alloc();
if (!vb->pending_frame) {
goto error_1;
}
vb->rendering_frame = av_frame_alloc();
if (!vb->rendering_frame) {
goto error_2;
}
bool ok = sc_mutex_init(&vb->mutex);
if (!ok) {
goto error_2;
goto error_3;
}
vb->wait_consumer = wait_consumer;
if (wait_consumer) {
vb->render_expired_frames = render_expired_frames;
if (render_expired_frames) {
ok = sc_cond_init(&vb->pending_frame_consumed_cond);
if (!ok) {
sc_mutex_destroy(&vb->mutex);
goto error_2;
}
// interrupted is not used if wait_consumer is disabled since offering
// a frame will never block
// interrupted is not used if expired frames are not rendered
// since offering a frame will never block
vb->interrupted = false;
}
// there is initially no frame, so consider it has already been consumed
// there is initially no rendering frame, so consider it has already been
// consumed
vb->pending_frame_consumed = true;
vb->skipped = 0;
assert(cbs);
assert(cbs->on_frame_available);
vb->cbs = cbs;
vb->cbs_userdata = cbs_userdata;
return true;
error_3:
av_frame_free(&vb->rendering_frame);
error_2:
av_frame_free(&vb->consumer_frame);
error_1:
av_frame_free(&vb->pending_frame);
error_1:
av_frame_free(&vb->decoding_frame);
error_0:
return false;
}
void
video_buffer_destroy(struct video_buffer *vb) {
if (vb->wait_consumer) {
if (vb->render_expired_frames) {
sc_cond_destroy(&vb->pending_frame_consumed_cond);
}
sc_mutex_destroy(&vb->mutex);
av_frame_free(&vb->consumer_frame);
av_frame_free(&vb->rendering_frame);
av_frame_free(&vb->pending_frame);
av_frame_free(&vb->decoding_frame);
}
static inline void
swap_frames(AVFrame **lhs, AVFrame **rhs) {
AVFrame *tmp = *lhs;
*lhs = *rhs;
*rhs = tmp;
static void
video_buffer_swap_decoding_frame(struct video_buffer *vb) {
sc_mutex_assert(&vb->mutex);
AVFrame *tmp = vb->decoding_frame;
vb->decoding_frame = vb->pending_frame;
vb->pending_frame = tmp;
}
static void
video_buffer_swap_rendering_frame(struct video_buffer *vb) {
sc_mutex_assert(&vb->mutex);
AVFrame *tmp = vb->rendering_frame;
vb->rendering_frame = vb->pending_frame;
vb->pending_frame = tmp;
}
void
video_buffer_producer_offer_frame(struct video_buffer *vb, AVFrame **pframe) {
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped) {
sc_mutex_lock(&vb->mutex);
if (vb->wait_consumer) {
if (vb->render_expired_frames) {
// wait for the current (expired) frame to be consumed
while (!vb->pending_frame_consumed && !vb->interrupted) {
sc_cond_wait(&vb->pending_frame_consumed_cond, &vb->mutex);
}
} else if (!vb->pending_frame_consumed) {
fps_counter_add_skipped_frame(vb->fps_counter);
}
av_frame_unref(vb->pending_frame);
swap_frames(pframe, &vb->pending_frame);
bool skipped = !vb->pending_frame_consumed;
if (skipped) {
++vb->skipped;
}
video_buffer_swap_decoding_frame(vb);
*previous_frame_skipped = !vb->pending_frame_consumed;
vb->pending_frame_consumed = false;
sc_mutex_unlock(&vb->mutex);
if (!skipped) {
// If skipped, then the previous call will consume this frame, the
// callback must not be called
vb->cbs->on_frame_available(vb, vb->cbs_userdata);
}
}
const AVFrame *
video_buffer_consumer_take_frame(struct video_buffer *vb, unsigned *skipped) {
video_buffer_take_rendering_frame(struct video_buffer *vb) {
sc_mutex_lock(&vb->mutex);
assert(!vb->pending_frame_consumed);
vb->pending_frame_consumed = true;
swap_frames(&vb->consumer_frame, &vb->pending_frame);
av_frame_unref(vb->pending_frame);
fps_counter_add_rendered_frame(vb->fps_counter);
if (vb->wait_consumer) {
video_buffer_swap_rendering_frame(vb);
if (vb->render_expired_frames) {
// unblock video_buffer_offer_decoded_frame()
sc_cond_signal(&vb->pending_frame_consumed_cond);
}
if (skipped) {
*skipped = vb->skipped;
}
vb->skipped = 0; // reset
sc_mutex_unlock(&vb->mutex);
// consumer_frame is only written from this thread, no need to lock
return vb->consumer_frame;
// rendering_frame is only written from this thread, no need to lock
return vb->rendering_frame;
}
void
video_buffer_interrupt(struct video_buffer *vb) {
if (vb->wait_consumer) {
if (vb->render_expired_frames) {
sc_mutex_lock(&vb->mutex);
vb->interrupted = true;
sc_mutex_unlock(&vb->mutex);

View File

@@ -13,62 +13,53 @@ typedef struct AVFrame AVFrame;
/**
* There are 3 frames in memory:
* - one frame is held by the producer (producer_frame)
* - one frame is held by the consumer (consumer_frame)
* - one frame is shared between the producer and the consumer (pending_frame)
* - one frame is held by the decoder (decoding_frame)
* - one frame is held by the renderer (rendering_frame)
* - one frame is shared between the decoder and the renderer (pending_frame)
*
* The producer generates a frame into the producer_frame (it may takes time).
* The decoder decodes a packet into the decoding_frame (it may takes time).
*
* Once the frame is produced, it calls video_buffer_producer_offer_frame(),
* which swaps the producer and pending frames.
* Once the frame is decoded, it calls video_buffer_offer_decoded_frame(),
* which swaps the decoding and pending frames.
*
* When the consumer is notified that a new frame is available, it calls
* video_buffer_consumer_take_frame() to retrieve it, which swaps the pending
* and consumer frames. The frame is valid until the next call, without
* blocking the producer.
* When the renderer is notified that a new frame is available, it calls
* video_buffer_take_rendering_frame() to retrieve it, which swaps the pending
* and rendering frames. The frame is valid until the next call, without
* blocking the decoder.
*/
struct video_buffer {
AVFrame *decoding_frame;
AVFrame *pending_frame;
AVFrame *consumer_frame;
AVFrame *rendering_frame;
sc_mutex mutex;
bool wait_consumer; // never overwrite a pending frame if it is not consumed
bool render_expired_frames;
bool interrupted;
sc_cond pending_frame_consumed_cond;
bool pending_frame_consumed;
unsigned skipped;
const struct video_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct video_buffer_callbacks {
// Called when a new frame can be consumed by
// video_buffer_consumer_take_frame(vb)
void (*on_frame_available)(struct video_buffer *vb, void *userdata);
struct fps_counter *fps_counter;
};
bool
video_buffer_init(struct video_buffer *vb, bool wait_consumer,
const struct video_buffer_callbacks *cbs, void *cbs_userdata);
video_buffer_init(struct video_buffer *vb, struct fps_counter *fps_counter,
bool render_expired_frames);
void
video_buffer_destroy(struct video_buffer *vb);
// set the producer frame as ready for consuming
// the produced frame is exchanged with an unused allocated frame
// set the decoded frame as ready for rendering
// the output flag is set to report whether the previous frame has been skipped
void
video_buffer_producer_offer_frame(struct video_buffer *vb, AVFrame **pframe);
video_buffer_offer_decoded_frame(struct video_buffer *vb,
bool *previous_frame_skipped);
// mark the consumer frame as consumed and return it
// mark the rendering frame as consumed and return it
// the frame is valid until the next call to this function
// the output parameter "skipped" indicates how many produced frames have been
// skipped
const AVFrame *
video_buffer_consumer_take_frame(struct video_buffer *vb, unsigned *skipped);
video_buffer_take_rendering_frame(struct video_buffer *vb);
// wake up and avoid any blocking call
void

View File

@@ -4,7 +4,6 @@ project('scrcpy', 'c',
default_options: [
'c_std=c11',
'warning_level=2',
'b_ndebug=if-release',
])
if get_option('compile_app')