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Author SHA1 Message Date
Romain Vimont
b5849db32f Document missing package to build for Windows
To build ffmpeg, libz is necessary.

Refs #4955 <https://github.com/Genymobile/scrcpy/issues/4955>
2024-05-29 10:32:58 +02:00
Romain Vimont
206809a99a Fix typo in documentation 2024-04-02 18:01:21 +02:00
9 changed files with 34 additions and 113 deletions

View File

@@ -5,9 +5,9 @@ cd "$DEPS_DIR"
. common
VERSION=1.0.27
FILENAME=libusb-$VERSION.tar.gz
FILENAME=libusb-$VERSION.tar.bz2
PROJECT_DIR=libusb-$VERSION
SHA256SUM=e8f18a7a36ecbb11fb820bd71540350d8f61bcd9db0d2e8c18a6fb80b214a3de
SHA256SUM=ffaa41d741a8a3bee244ac8e54a72ea05bf2879663c098c82fc5757853441575
cd "$SOURCES_DIR"
@@ -15,7 +15,7 @@ if [[ -d "$PROJECT_DIR" ]]
then
echo "$PWD/$PROJECT_DIR" found
else
get_file "https://github.com/libusb/libusb/archive/refs/tags/v$VERSION.tar.gz" "$FILENAME" "$SHA256SUM"
get_file "https://github.com/libusb/libusb/releases/download/v$VERSION/libusb-$VERSION.tar.bz2" "$FILENAME" "$SHA256SUM"
tar xf "$FILENAME" # First level directory is "$PROJECT_DIR"
fi
@@ -33,7 +33,6 @@ else
mkdir "$HOST"
cd "$HOST"
"$SOURCES_DIR/$PROJECT_DIR"/bootstrap.sh
"$SOURCES_DIR/$PROJECT_DIR"/configure \
--prefix="$INSTALL_DIR/$HOST" \
--host="$HOST_TRIPLET" \

View File

@@ -577,14 +577,6 @@ Flip display horizontally
.B MOD+Shift+Up, MOD+Shift+Down
Flip display vertically
.TP
.B MOD+z
Pause or re-pause display
.TP
.B MOD+Shift+z
Unpause display
.TP
.B MOD+g
Resize window to 1:1 (pixel\-perfect)

View File

@@ -900,14 +900,6 @@ static const struct sc_shortcut shortcuts[] = {
.shortcuts = { "MOD+Shift+Up", "MOD+Shift+Down" },
.text = "Flip display vertically",
},
{
.shortcuts = { "MOD+z" },
.text = "Pause or re-pause display",
},
{
.shortcuts = { "MOD+Shift+z" },
.text = "Unpause display",
},
{
.shortcuts = { "MOD+g" },
.text = "Resize window to 1:1 (pixel-perfect)",

View File

@@ -402,7 +402,6 @@ sc_input_manager_process_key(struct sc_input_manager *im,
const SDL_KeyboardEvent *event) {
// controller is NULL if --no-control is requested
bool control = im->controller;
bool paused = im->screen->paused;
SDL_Keycode keycode = event->keysym.sym;
uint16_t mod = event->keysym.mod;
@@ -428,51 +427,46 @@ sc_input_manager_process_key(struct sc_input_manager *im,
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
switch (keycode) {
case SDLK_h:
if (im->kp && !shift && !repeat && !paused) {
if (im->kp && !shift && !repeat) {
action_home(im, action);
}
return;
case SDLK_b: // fall-through
case SDLK_BACKSPACE:
if (im->kp && !shift && !repeat && !paused) {
if (im->kp && !shift && !repeat) {
action_back(im, action);
}
return;
case SDLK_s:
if (im->kp && !shift && !repeat && !paused) {
if (im->kp && !shift && !repeat) {
action_app_switch(im, action);
}
return;
case SDLK_m:
if (im->kp && !shift && !repeat && !paused) {
if (im->kp && !shift && !repeat) {
action_menu(im, action);
}
return;
case SDLK_p:
if (im->kp && !shift && !repeat && !paused) {
if (im->kp && !shift && !repeat) {
action_power(im, action);
}
return;
case SDLK_o:
if (control && !repeat && down && !paused) {
if (control && !repeat && down) {
enum sc_screen_power_mode mode = shift
? SC_SCREEN_POWER_MODE_NORMAL
: SC_SCREEN_POWER_MODE_OFF;
set_screen_power_mode(im, mode);
}
return;
case SDLK_z:
if (down && !repeat) {
sc_screen_set_paused(im->screen, !shift);
}
return;
case SDLK_DOWN:
if (shift) {
if (!repeat & down) {
apply_orientation_transform(im,
SC_ORIENTATION_FLIP_180);
}
} else if (im->kp && !paused) {
} else if (im->kp) {
// forward repeated events
action_volume_down(im, action);
}
@@ -483,7 +477,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
apply_orientation_transform(im,
SC_ORIENTATION_FLIP_180);
}
} else if (im->kp && !paused) {
} else if (im->kp) {
// forward repeated events
action_volume_up(im, action);
}
@@ -511,17 +505,17 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
return;
case SDLK_c:
if (im->kp && !shift && !repeat && down && !paused) {
if (im->kp && !shift && !repeat && down) {
get_device_clipboard(im, SC_COPY_KEY_COPY);
}
return;
case SDLK_x:
if (im->kp && !shift && !repeat && down && !paused) {
if (im->kp && !shift && !repeat && down) {
get_device_clipboard(im, SC_COPY_KEY_CUT);
}
return;
case SDLK_v:
if (im->kp && !repeat && down && !paused) {
if (im->kp && !repeat && down) {
if (shift || im->legacy_paste) {
// inject the text as input events
clipboard_paste(im);
@@ -553,7 +547,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
return;
case SDLK_n:
if (control && !repeat && down && !paused) {
if (control && !repeat && down) {
if (shift) {
collapse_panels(im);
} else if (im->key_repeat == 0) {
@@ -564,12 +558,12 @@ sc_input_manager_process_key(struct sc_input_manager *im,
}
return;
case SDLK_r:
if (control && !shift && !repeat && down && !paused) {
if (control && !shift && !repeat && down) {
rotate_device(im);
}
return;
case SDLK_k:
if (control && !shift && !repeat && down && !paused
if (control && !shift && !repeat && down
&& im->kp && im->kp->hid) {
// Only if the current keyboard is hid
open_hard_keyboard_settings(im);
@@ -580,7 +574,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
return;
}
if (!im->kp || paused) {
if (!im->kp) {
return;
}
@@ -628,6 +622,7 @@ sc_input_manager_process_key(struct sc_input_manager *im,
static void
sc_input_manager_process_mouse_motion(struct sc_input_manager *im,
const SDL_MouseMotionEvent *event) {
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
return;
@@ -700,16 +695,16 @@ sc_input_manager_process_touch(struct sc_input_manager *im,
static void
sc_input_manager_process_mouse_button(struct sc_input_manager *im,
const SDL_MouseButtonEvent *event) {
bool control = im->controller;
if (event->which == SDL_TOUCH_MOUSEID) {
// simulated from touch events, so it's a duplicate
return;
}
bool control = im->controller;
bool paused = im->screen->paused;
bool down = event->type == SDL_MOUSEBUTTONDOWN;
if (!im->forward_all_clicks) {
if (control && !paused) {
if (control) {
enum sc_action action = down ? SC_ACTION_DOWN : SC_ACTION_UP;
if (im->kp && event->button == SDL_BUTTON_X1) {
@@ -752,7 +747,7 @@ sc_input_manager_process_mouse_button(struct sc_input_manager *im,
// otherwise, send the click event to the device
}
if (!im->mp || paused) {
if (!im->mp) {
return;
}
@@ -890,10 +885,9 @@ void
sc_input_manager_handle_event(struct sc_input_manager *im,
const SDL_Event *event) {
bool control = im->controller;
bool paused = im->screen->paused;
switch (event->type) {
case SDL_TEXTINPUT:
if (!im->kp || paused) {
if (!im->kp) {
break;
}
sc_input_manager_process_text_input(im, &event->text);
@@ -905,13 +899,13 @@ sc_input_manager_handle_event(struct sc_input_manager *im,
sc_input_manager_process_key(im, &event->key);
break;
case SDL_MOUSEMOTION:
if (!im->mp || paused) {
if (!im->mp) {
break;
}
sc_input_manager_process_mouse_motion(im, &event->motion);
break;
case SDL_MOUSEWHEEL:
if (!im->mp || paused) {
if (!im->mp) {
break;
}
sc_input_manager_process_mouse_wheel(im, &event->wheel);
@@ -925,7 +919,7 @@ sc_input_manager_handle_event(struct sc_input_manager *im,
case SDL_FINGERMOTION:
case SDL_FINGERDOWN:
case SDL_FINGERUP:
if (!im->mp || paused) {
if (!im->mp) {
break;
}
sc_input_manager_process_touch(im, &event->tfinger);

View File

@@ -362,8 +362,6 @@ sc_screen_init(struct sc_screen *screen,
screen->maximized = false;
screen->minimized = false;
screen->mouse_capture_key_pressed = 0;
screen->paused = false;
screen->resume_frame = NULL;
screen->req.x = params->window_x;
screen->req.y = params->window_y;
@@ -616,10 +614,13 @@ prepare_for_frame(struct sc_screen *screen, struct sc_size new_frame_size) {
}
static bool
sc_screen_apply_frame(struct sc_screen *screen) {
sc_screen_update_frame(struct sc_screen *screen) {
av_frame_unref(screen->frame);
sc_frame_buffer_consume(&screen->fb, screen->frame);
AVFrame *frame = screen->frame;
sc_fps_counter_add_rendered_frame(&screen->fps_counter);
AVFrame *frame = screen->frame;
struct sc_size new_frame_size = {frame->width, frame->height};
enum sc_display_result res = prepare_for_frame(screen, new_frame_size);
if (res == SC_DISPLAY_RESULT_ERROR) {
@@ -654,54 +655,6 @@ sc_screen_apply_frame(struct sc_screen *screen) {
return true;
}
static bool
sc_screen_update_frame(struct sc_screen *screen) {
if (screen->paused) {
if (!screen->resume_frame) {
screen->resume_frame = av_frame_alloc();
if (!screen->resume_frame) {
LOG_OOM();
return false;
}
} else {
av_frame_unref(screen->resume_frame);
}
sc_frame_buffer_consume(&screen->fb, screen->resume_frame);
return true;
}
av_frame_unref(screen->frame);
sc_frame_buffer_consume(&screen->fb, screen->frame);
return sc_screen_apply_frame(screen);
}
void
sc_screen_set_paused(struct sc_screen *screen, bool paused) {
if (!paused && !screen->paused) {
// nothing to do
return;
}
if (screen->paused && screen->resume_frame) {
// If display screen was paused, refresh the frame immediately, even if
// the new state is also paused.
av_frame_free(&screen->frame);
screen->frame = screen->resume_frame;
screen->resume_frame = NULL;
sc_screen_apply_frame(screen);
}
if (!paused) {
LOGI("Display screen unpaused");
} else if (!screen->paused) {
LOGI("Display screen paused");
} else {
LOGI("Display screen re-paused");
}
screen->paused = paused;
}
void
sc_screen_switch_fullscreen(struct sc_screen *screen) {
uint32_t new_mode = screen->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP;

View File

@@ -64,9 +64,6 @@ struct sc_screen {
SDL_Keycode mouse_capture_key_pressed;
AVFrame *frame;
bool paused;
AVFrame *resume_frame;
};
struct sc_screen_params {
@@ -138,10 +135,6 @@ void
sc_screen_set_orientation(struct sc_screen *screen,
enum sc_orientation orientation);
// set the display pause state
void
sc_screen_set_paused(struct sc_screen *screen, bool paused);
// react to SDL events
// If this function returns false, scrcpy must exit with an error.
bool

View File

@@ -35,7 +35,7 @@ scrcpy --no-video
# interrupt with Ctrl+C
```
Without video, the audio latency is typically not criticial, so it might be
Without video, the audio latency is typically not critical, so it might be
interesting to add [buffering](#buffering) to minimize glitches:
```

View File

@@ -94,7 +94,7 @@ This is the preferred method (and the way the release is built).
From _Debian_, install _mingw_:
```bash
sudo apt install mingw-w64 mingw-w64-tools
sudo apt install mingw-w64 mingw-w64-tools libz-mingw-w64-dev
```
You also need the JDK to build the server:

View File

@@ -28,8 +28,6 @@ _<kbd>[Super]</kbd> is typically the <kbd>Windows</kbd> or <kbd>Cmd</kbd> key._
| Rotate display right | <kbd>MOD</kbd>+<kbd></kbd> _(right)_
| Flip display horizontally | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd></kbd> _(left)_ \| <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd></kbd> _(right)_
| Flip display vertically | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd></kbd> _(up)_ \| <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd></kbd> _(down)_
| Pause or re-pause display | <kbd>MOD</kbd>+<kbd>z</kbd>
| Unpause display | <kbd>MOD</kbd>+<kbd>Shift</kbd>+<kbd>z</kbd>
| Resize window to 1:1 (pixel-perfect) | <kbd>MOD</kbd>+<kbd>g</kbd>
| Resize window to remove black borders | <kbd>MOD</kbd>+<kbd>w</kbd> \| _Double-left-click¹_
| Click on `HOME` | <kbd>MOD</kbd>+<kbd>h</kbd> \| _Middle-click_