mirror of
https://github.com/Genymobile/scrcpy.git
synced 2026-02-14 02:14:27 +01:00
Simplify texture failure handling
When the scrcpy window is minimized on Windows with D3D9, texture
creation and updates fail.
As a workaround, a mechanism was implemented to reattempt applying the
requested changes.
Since SDL3 defaults to the D3D11 backend, remove this workaround,
which adds a lot of complexity for a backend that should almost never
be used.
However, do not close scrcpy when texture creation or updates fail; only
the frame should be lost.
Refs SDL/#7651 <https://github.com/libsdl-org/SDL/issues/7651>
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Refs 6298ef095f
This commit is contained in:
@@ -96,8 +96,6 @@ sc_display_init(struct sc_display *display, SDL_Window *window,
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}
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display->texture = NULL;
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display->pending.flags = 0;
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display->pending.frame = NULL;
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if (icon_novideo) {
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// Without video, set a static scrcpy icon as window content
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@@ -116,9 +114,6 @@ sc_display_init(struct sc_display *display, SDL_Window *window,
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void
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sc_display_destroy(struct sc_display *display) {
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if (display->pending.frame) {
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av_frame_free(&display->pending.frame);
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}
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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SDL_GL_DestroyContext(display->gl_context);
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#endif
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@@ -228,79 +223,10 @@ sc_display_create_texture(struct sc_display *display,
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return texture;
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}
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static inline void
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sc_display_set_pending_texture(struct sc_display *display,
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struct sc_size size,
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enum AVColorRange color_range) {
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assert(!display->texture);
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display->pending.texture.size = size;
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display->pending.texture.color_range = color_range;
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display->pending.flags |= SC_DISPLAY_PENDING_FLAG_TEXTURE;
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}
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static bool
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sc_display_set_pending_frame(struct sc_display *display, const AVFrame *frame) {
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if (!display->pending.frame) {
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display->pending.frame = av_frame_alloc();
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if (!display->pending.frame) {
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LOG_OOM();
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return false;
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}
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}
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av_frame_unref(display->pending.frame);
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int r = av_frame_ref(display->pending.frame, frame);
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if (r) {
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LOGE("Could not ref frame: %d", r);
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return false;
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}
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display->pending.flags |= SC_DISPLAY_PENDING_FLAG_FRAME;
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return true;
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}
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// Forward declaration
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static bool
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sc_display_update_texture_internal(struct sc_display *display,
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const AVFrame *frame);
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static bool
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sc_display_apply_pending(struct sc_display *display) {
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if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_TEXTURE) {
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assert(!display->texture);
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display->texture =
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sc_display_create_texture(display,
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display->pending.texture.size,
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display->pending.texture.color_space,
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display->pending.texture.color_range);
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if (!display->texture) {
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return false;
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}
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display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_TEXTURE;
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}
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if (display->pending.flags & SC_DISPLAY_PENDING_FLAG_FRAME) {
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assert(display->pending.frame);
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bool ok = sc_display_update_texture_internal(display,
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display->pending.frame);
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if (!ok) {
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return false;
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}
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av_frame_unref(display->pending.frame);
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display->pending.flags &= ~SC_DISPLAY_PENDING_FLAG_FRAME;
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}
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return true;
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}
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static bool
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sc_display_prepare_texture_internal(struct sc_display *display,
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struct sc_size size,
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enum AVColorSpace color_space,
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enum AVColorRange color_range) {
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bool
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sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
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enum AVColorSpace color_space,
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enum AVColorRange color_range) {
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assert(size.width && size.height);
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if (display->texture) {
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@@ -317,24 +243,9 @@ sc_display_prepare_texture_internal(struct sc_display *display,
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return true;
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}
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enum sc_display_result
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sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
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enum AVColorSpace color_space,
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enum AVColorRange color_range) {
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bool ok = sc_display_prepare_texture_internal(display, size, color_space,
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color_range);
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if (!ok) {
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sc_display_set_pending_texture(display, size, color_range);
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return SC_DISPLAY_RESULT_PENDING;
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}
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return SC_DISPLAY_RESULT_OK;
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}
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static bool
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sc_display_update_texture_internal(struct sc_display *display,
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const AVFrame *frame) {
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bool
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sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
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assert(display->texture);
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bool ok = SDL_UpdateYUVTexture(display->texture, NULL,
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frame->data[0], frame->linesize[0],
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frame->data[1], frame->linesize[1],
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@@ -356,37 +267,15 @@ sc_display_update_texture_internal(struct sc_display *display,
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return true;
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}
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enum sc_display_result
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sc_display_update_texture(struct sc_display *display, const AVFrame *frame) {
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bool ok = sc_display_update_texture_internal(display, frame);
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if (!ok) {
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ok = sc_display_set_pending_frame(display, frame);
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if (!ok) {
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LOGE("Could not set pending frame");
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return SC_DISPLAY_RESULT_ERROR;
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}
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return SC_DISPLAY_RESULT_PENDING;
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}
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return SC_DISPLAY_RESULT_OK;
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}
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enum sc_display_result
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bool
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sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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enum sc_orientation orientation) {
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sc_sdl_render_clear(display->renderer);
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if (display->pending.flags) {
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bool ok = sc_display_apply_pending(display);
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if (!ok) {
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return SC_DISPLAY_RESULT_PENDING;
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}
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}
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SDL_Renderer *renderer = display->renderer;
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SDL_Texture *texture = display->texture;
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bool ok;
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if (orientation == SC_ORIENTATION_0) {
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SDL_FRect frect;
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SDL_FRect *fgeometry = NULL;
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@@ -394,11 +283,7 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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SDL_RectToFRect(geometry, &frect);
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fgeometry = &frect;
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}
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bool ok = SDL_RenderTexture(renderer, texture, NULL, fgeometry);
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if (!ok) {
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LOGE("Could not render texture: %s", SDL_GetError());
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return SC_DISPLAY_RESULT_ERROR;
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}
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ok = SDL_RenderTexture(renderer, texture, NULL, fgeometry);
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} else {
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unsigned cw_rotation = sc_orientation_get_rotation(orientation);
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double angle = 90 * cw_rotation;
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@@ -416,14 +301,13 @@ sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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SDL_FlipMode flip = sc_orientation_is_mirror(orientation)
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? SDL_FLIP_HORIZONTAL : 0;
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bool ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect,
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angle, NULL, flip);
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if (!ok) {
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LOGE("Could not render texture: %s", SDL_GetError());
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return SC_DISPLAY_RESULT_ERROR;
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}
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ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect, angle,
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NULL, flip);
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}
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if (!ok) {
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LOGE("Could not render texture: %s", SDL_GetError());
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}
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sc_sdl_render_present(display->renderer);
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return SC_DISPLAY_RESULT_OK;
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return ok;
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}
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@@ -27,24 +27,6 @@ struct sc_display {
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bool mipmaps;
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uint32_t texture_id; // only set if mipmaps is enabled
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struct {
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#define SC_DISPLAY_PENDING_FLAG_TEXTURE 1
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#define SC_DISPLAY_PENDING_FLAG_FRAME 2
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int8_t flags;
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struct {
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struct sc_size size;
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enum AVColorSpace color_space;
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enum AVColorRange color_range;
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} texture;
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AVFrame *frame;
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} pending;
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};
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enum sc_display_result {
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SC_DISPLAY_RESULT_OK,
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SC_DISPLAY_RESULT_PENDING,
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SC_DISPLAY_RESULT_ERROR,
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};
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bool
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@@ -54,15 +36,15 @@ sc_display_init(struct sc_display *display, SDL_Window *window,
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void
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sc_display_destroy(struct sc_display *display);
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enum sc_display_result
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bool
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sc_display_prepare_texture(struct sc_display *display, struct sc_size size,
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enum AVColorSpace color_space,
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enum AVColorRange color_range);
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enum sc_display_result
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bool
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sc_display_update_texture(struct sc_display *display, const AVFrame *frame);
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enum sc_display_result
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bool
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sc_display_render(struct sc_display *display, const SDL_Rect *geometry,
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enum sc_orientation orientation);
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@@ -192,16 +192,16 @@ sc_screen_render(struct sc_screen *screen, bool update_content_rect) {
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sc_screen_update_content_rect(screen);
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}
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enum sc_display_result res =
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bool ok =
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sc_display_render(&screen->display, &screen->rect, screen->orientation);
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(void) res; // any error already logged
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(void) ok; // any error already logged
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}
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static void
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sc_screen_render_novideo(struct sc_screen *screen) {
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enum sc_display_result res =
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bool ok =
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sc_display_render(&screen->display, NULL, SC_ORIENTATION_0);
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(void) res; // any error already logged
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(void) ok; // any error already logged
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}
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#if defined(__APPLE__) || defined(_WIN32)
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@@ -606,6 +606,14 @@ sc_screen_apply_frame(struct sc_screen *screen) {
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if (!screen->has_frame
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|| screen->frame_size.width != new_frame_size.width
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|| screen->frame_size.height != new_frame_size.height) {
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bool ok =
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sc_display_prepare_texture(&screen->display, new_frame_size,
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frame->colorspace, frame->color_range);
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if (!ok) {
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return false;
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}
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// frame dimension changed
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screen->frame_size = new_frame_size;
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@@ -619,28 +627,12 @@ sc_screen_apply_frame(struct sc_screen *screen) {
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screen->has_frame = true;
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screen->content_size = new_content_size;
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}
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enum sc_display_result res =
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sc_display_prepare_texture(&screen->display, screen->frame_size,
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frame->colorspace, frame->color_range);
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if (res == SC_DISPLAY_RESULT_ERROR) {
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return false;
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}
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if (res == SC_DISPLAY_RESULT_PENDING) {
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// Not an error, but do not continue
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return true;
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}
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}
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enum sc_display_result res =
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sc_display_update_texture(&screen->display, frame);
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if (res == SC_DISPLAY_RESULT_ERROR) {
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bool ok = sc_display_update_texture(&screen->display, frame);
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if (!ok) {
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return false;
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}
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if (res == SC_DISPLAY_RESULT_PENDING) {
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// Not an error, but do not continue
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return true;
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}
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assert(screen->has_frame);
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if (!screen->has_video_window) {
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@@ -696,7 +688,10 @@ sc_screen_set_paused(struct sc_screen *screen, bool paused) {
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av_frame_free(&screen->frame);
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screen->frame = screen->resume_frame;
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screen->resume_frame = NULL;
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sc_screen_apply_frame(screen);
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bool ok = sc_screen_apply_frame(screen);
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if (!ok) {
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LOGE("Resume frame update failed");
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}
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}
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if (!paused) {
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@@ -778,7 +773,6 @@ sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) {
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bool ok = sc_screen_update_frame(screen);
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if (!ok) {
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LOGE("Frame update failed\n");
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return false;
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}
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return true;
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}
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