3.3 KiB
Making a Pear Terminal Application
This guide demonstrates how to build a peer-to-peer chat application.
It continues where Starting a Pear Terminal Project left off.
[Build with Pear - Episode 04: Pear Terminal Applications]https://www.youtube.com/watch?v=73KVE0wocTE
Step 1. Install modules
For the chat part of the app, the same modules are needed as in Making a Pear Desktop Application, hyperswarm, b4a, hypercore-crypto.
To read input we will want to use readline, but it's important that Pear does not run on Node.js. Instead it runs on Bare. Bare is a lightweight javascript runtime which means it does not include a lot of the standard library modules as Node.js does. To use the bare equivalent the modules bare-readline and bare-tty are needed
npm i bare-readline bare-tty hyperswarm b4a hypercore-crypto
Step 2. JavaScript
Replace index.js with
import Hyperswarm from 'hyperswarm'
import b4a from 'b4a'
import crypto from 'hypercore-crypto'
import readline from 'bare-readline'
import tty from 'bare-tty'
const { teardown, config } = Pear
const key = config.args.pop()
const shouldCreateSwarm = !key
const swarm = new Hyperswarm()
const log = console.log
const rl = readline.createInterface({
input: new tty.ReadStream(0),
output: new tty.WriteStream(1)
})
swarm.on('connection', peer => {
const name = b4a.toString(peer.remotePublicKey, 'hex').substr(0, 6)
console.log(`[info] New peer joined, ${name}`)
peer.on('data', message => appendMessage({ name, message }))
})
swarm.on('update', () => {
console.log(`[info] Number of connections is now ${swarm.connections.size}`)
})
if (shouldCreateSwarm) {
await createChatRoom()
} else {
await joinChatRoom(key)
}
rl.input.setMode(tty.constants.MODE_RAW)
rl.on('data', line => {
sendMessage(line)
rl.prompt()
})
rl.prompt()
async function createChatRoom () {
const topicBuffer = crypto.randomBytes(32)
await joinSwarm(topicBuffer)
const topic = b4a.toString(topicBuffer, 'hex')
console.log(`[info] Created new chat room: ${topic}`)
}
async function joinChatRoom (topicStr) {
const topicBuffer = b4a.from(topicStr, 'hex')
await joinSwarm(topicBuffer)
console.log(`[info] Joined chat room`)
}
async function joinSwarm (topicBuffer) {
const discovery = swarm.join(topicBuffer, { client: true, server: true })
await discovery.flushed()
}
function sendMessage (message) {
const peers = [...swarm.connections]
for (const peer of peers) peer.write(message)
}
function appendMessage ({ name, message }) {
console.log(`[${name}] ${message}`)
}
Step 3. Run in dev mode
To test this chat app, in one terminal run pear dev ..
The app will output something similar to:
[info] Created new chat room: a1b2c35fbeb452bc900c5a1c00306e52319a3159317312f54fe5a246d634f51a
In another terminal use this key as input, pear dev . a1b2c35fbeb452bc900c5a1c00306e52319a3159317312f54fe5a246d634f51a.
The app will output:
[info] Number of connections is now 0
[info] New peer joined, 6193ec
[info] Number of connections is now 1
[info] Joined chat room
Type something in one of the applications. Two Terminal Applications are now connected peer-to-peer.