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pear-docs/helpers/secretstream.md
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Co-authored-by: rafapaezbas <rafa@holepunch.com>
2024-02-29 17:56:47 +01:00

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# SecretStream
SecretStream is used to securely create connections between two peers in Hyperswarm. It is powered by Noise and libsodium's SecretStream. SecretStream can be used as a standalone module to provide encrypted communication between two parties.
The SecretStream instance is a Duplex stream that supports usability as a normal stream for standard read/write operations. Furthermore, its payloads are encrypted with libsodium's SecretStream for secure transmission.
>[GitHub (SecretStream)](https://github.com/holepunchto/hyperswarm-secret-stream)
* [SecretStream](secretstream.md#installation)
* [Create a new instance](secretstream.md#secretstream.new)
* Basic:
* Properties:
* [s.publicKey](secretstream.md#secretstream.publickey)
* [s.remotePublicKey](secretstream.md#secretstream.remotepublickey)
* [s.handshakeHash](secretstream.md#secretstream.handshakehash)
* Methods:
* [s.start(rawStream, \[options\])](secretstream.md#secretstream.startrawstream)
* [s.setTimeout(ms)](secretstream.md#secretstream.settimeout)
* [s.setKeepAlive(ms)](secretstream.md#secretstream.setkeepalive)
* [SecretStream.keyPair(\[seed\])](secretstream.md#secretstream.keypair)
* Events:
* [connect](secretstream.md#secretstream.onconnect)
### Installation
Install with [npm](https://www.npmjs.com/):
```bash
npm install @hyperswarm/secret-stream
```
### API
#### **`const s = new SecretStream(isInitiator, [rawStream], [options])`** {#secretstream.new}
Makes a new stream.
`isInitiator` is a boolean indicating whether the process is a client or the server.
`rawStream` can be set to an underlying transport stream to run the noise stream over.
`options` include:
| Property | Description | Type |
| :-------------------: | -------------------------------------------------------------------------- | ----------------------------------------------------- |
| **`pattern`** | Accept server connections for this topic by announcing it to the DHT | String |
| **`remotePublicKey`** | PublicKey of the other party | String |
| **`keyPair`** | Combination of PublicKey and SecretKey | { publicKey, secretKey } |
| **`handshake`** | To use a handshake performed elsewhere, pass it here | { tx, rx, handshakeHash, publicKey, remotePublicKey } |
The SecretStream returned is a Duplex stream to write data to and read data from, it's a normal stream with payloads that are encrypted using the libsodium secretstream.
> By default, the above process uses ed25519 for the handshakes.
To load the key pair asynchronously, the secret stream also supports passing in a promise instead of the keypair that later resolves to `{ publicKey, secretKey }`. The stream lifecycle will wait for the resolution and auto-destroy the stream if the promise gives an error.
#### Properties
#### **`s.publicKey`** {#secretstream.publicKey}
Gets the local public key.
#### **`s.remotePublicKey`** {#secretstream.remotepublickey}
Gets the remote's public key. Populated after `open` is emitted.
#### **`s.handshakeHash`** {#secretstream.handshakehash}
Gets the unique hash of this handshake. Populated after `open` is emitted.
#### Methods
#### **`s.start(rawStream, [options])`** {#secretstream.start}
Starts a SecretStream from a rawStream asynchronously.
```javascript
const s = new SecretStream({
autoStart: false // call start manually
})
// ... do async stuff or destroy the stream
s.start(rawStream, {
... options from above
})
```
#### **`s.setTimeout(ms)`** {#secretstream.settimeout}
Sets the stream timeout. If no data is received within a `ms` window, the stream is auto-destroyed.
#### **`s.setKeepAlive(ms)`** {#secretstream.keepalive}
Sends a heartbeat (empty message) every time the socket is idle for `ms` milliseconds.
#### **`const keyPair = SecretStream.keyPair([seed])`** {#secretstream.keypair}
Generates an ed25519 key pair.
#### Events
#### **`s.on('connect', onConnectHandler)`** {#secretstream.onconnect}
Emitted when the handshake is fully done. It is safe to write to the stream immediately though, as data is buffered internally before the handshake has been completed.