Moving into more fine-grained parts

This commit is contained in:
Tobias Baunbaek
2023-12-07 15:00:15 +01:00
parent f6109782a6
commit cdfb369afc
6 changed files with 108 additions and 688 deletions

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@@ -8,7 +8,7 @@ Pear makes it possible to build, share and extend P2P applications using common
Herein is everything needed to create unstoppable, zero-infrastructure P2P applications for Desktop, Terminal & Mobile.
Welcome to the Internet of Peers
Welcome to the Internet of Peers
  _ Holepunch, the P2P Company_
## Table of Content
@@ -16,6 +16,7 @@ Welcome to the Internet of Peers
### Guide
* [Getting Started](./getting-started.md)
* [Starting a Pear App](./starting-a-pear-app.md)
* [Making a Pear App](./making-a-pear-app.md)
* [Sharing a Pear App](./sharing-a-pear-app.md)
* [Releasing a Pear App](./releasing-a-pear-app.md)

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# Making a Pear app
This tutorial builds on top of [this tutorial](/making-a-pear-app-1.md) and will teach how to send persistent state between peers, by sharing a peer's nickname.
It is important to understand that the complexity increases from the first version of the chat app. This is because there was no shared state between them in the first example. In peer-to-peer, if peer A writes some data, then peer C may receive this data from peer B, but still needs to be able to verify that it was written by A and not tampered with.
## Understand how hypercore data is shared and accessed
Before going into the code, let's look at how data is shared in the network of peers, but can't be read by everyone. This means that peers help share data, even though they may not have read access for it. A lot of this happens under the hood, but it's important to understand.
A `hypercore` is an append-only log, where it's guaranteed that only a single peer can write to it, but all other peers can share it between each other. Each new entry in `hypercore` is called a block. Only peers with the (read access) `key` to the hypercore can read the data.
**Sequence diagram about how blocks of data can be shared without read access**
```
Peer A Peer B Peer C
| | |
Writes block a1b2c3 | |
| | |
| ====Send key====> | |
| | |
| =============Send block a1b1c3=============> |
| | |
| | <===Send block a1b1c3== |
```
In this scenario Peer A shares its `key` with Peer B. Some data from Peer A's hypercore is send to Peer C. Because Peer C does not have access to Peer A's `key`, they cannot read it. Later on, Peer B gets the block of data from Peer C, and can now read it.
The most important thing to understand is that the way data is shared between peers and having read access to data is not the same thing.
## Step 1. Install modules.
For this part of the tutorial, add `corestore`, `hyperbee`, and `protomux-rpc`.
```
$ npm i corestore hyperbee protomux-rpc
```
- [protomux-rpc](https://www.npmjs.com/package/protomux-rpc). Use rpc (remote procedure calls) on top of hyperswarm.
- [corestore](https://www.npmjs.com/package/corestore). A [hypercore](https://github.com/holepunchto/hypercore) is an append-only log that can be written by one, but shared between peers. Corestore is a way to handle several hypercores. In this example it's used to store the peer's nickname. Every time a peer's nickname nickname change, it will be a new log entry.
- [hyperbee](https://www.npmjs.com/package/hyperbee). Use a map in a [hypercore](https://github.com/holepunchto/hypercore), which in this tutorial is used to store the (read access) `key` for known peers' hypercore.
## Step 2. Initialize state
### Corestore
``` js
const store = new Corestore(config.storage)
```
To store data, we're going to use a `Corestore`, which is really just a factory of `hypercores`. The store is always written to disk, `config.storage` it's possible to pass a path to our app with `-s /tmp/foo`. This will become important when running the app.
### User state
``` js
const userCore = store.get({
name: 'local',
valueEncoding: 'json'
})
```
The user's nickname is stored in a hypercore, `store.get()`. The name of the hyercore is set to `local` but can be anything, as it's just a name. Then every time the nickname of the user changes, the change is appended as a new block to `userCore`. Blocks are shared between peers and they can verify who it was written by.
### Keys for peers' hypercore
``` js
const peerCoreKeys = new Hyperbee(store.get({ // swarm.connection.remotePublicKey => coreKey
name: 'peerCoreKeys'
}), {
keyEncoding: 'binary',
valueEncoding: 'binary'
})
```
Initially a peer cannot read other peers' hypercores. Even if they have data blocks, they cannot read them. This is a way to ensure that data can be shared between peers, even though not all of them can read the data. If peer B needs to read data from peer A, they will need to receive their `hypercore.key` somehow.
Put this data in a map and use `hyperbee` for it. `Hyperbee` is just a map abstraction on top of a `hypercore` (it's a B-tree, but that's not relevant for this).
### Step 3. Bootstrapping data
``` js
// Bootstrap own nickname
const isFirstRun = userCore.length === 0
if (isFirstRun) {
await userCore.append({
nickname: `User ${Math.floor(1000 * Math.random())}`
})
}
```
Bootstrapping the initial state often needs to be handled in code. In this case, as it's just the nickname, generate a random name, and store it.
## Step 4. Set up RPC and share access to local blocks of data
``` js
swarm.on('connection', async connection => {
...
const rpc = new ProtomuxRPC(connection)
rpc.respond('getKey', () => userCore.key) // Return our core's key, which grants read access
rpc.respond('message', async data => {
...
})
})
```
In the previous version of the chat app, all messages were just send as chunks on a stream. Now the stream needs to include replication of shared data, share access to that data, and send messages. To do that on one stream is called multiplexing, and to achieve this in a `hyperswarm`, use `protomux-rpc`. This module also allows RPC (remote procedure call) on the same stream.
There needs to handling the exchange of the `key` that gets read access to the sahred data. Without this `key`, the other peer cannot read data (but could still share it). There also needs to be a way of exchanging the actual chat messages.
First, set up the respond functions that triggers when the other peer calls them. As you can seee, one triger is simply returning the `key` to the `userCore` data. In other cases you may want to build some form of authentication into this, but that depends on the usecase.
## Step 5. Enable replication of data
``` js
swarm.on('connection', async connection => {
...
store.replicate(connection) // This enables replication later on from this peer
...
})
```
Now also enable replication with `store.replicate(connection)`. This tells the store to allow the peer (`connection`) to replicate all the blocks of data that the `store` knows. It's important to understand that in a peer-to-peer context, data can be shared freely between peers, but not read by everyone. So peer A may know some block of data about peer B, which they can freely send to all other peers. The other peers can only read it, if they have access to peer B's key.
## Step 6. Get access to the other peer's blocks of data
``` js
swarm.on('connection', async connection => {
...
const isCoreKeyKnown = !!await peerCoreKeys.get(remotePublicKey)
if (!isCoreKeyKnown) {
const coreKey = await rpc.request('getKey')
createPeerCore(coreKey, remotePublicKey)
await peerCoreKeys.put(connection.remotePublicKey, coreKey)
}
})
function createPeerCore(coreKey, remotePublicKey) {
const peerCore = store.get({ key: coreKey, valueEncoding: 'json' })
trackLatestState(peerCore, remotePublicKey) // <-- We'll get back to this in the next step
return peerCore
}
```
If it's the first time this peer is seen, ask them for their `key`, to enable reading their shared data.
The `rpc.request('getKey')` calls the `rpc.respond('getKey', ...)` above, but on the other peer's end. Now keys have been exchaged.
Another hypercore, `peerCoreKeys` is used to store these keys in. Remember that this is also stored locally on your disk, so there is no need to exchange keys when restarting the app.
With the `key` shared, another hypercore instance is added. This allows to actually read the data, which is covered in the next step.
## Step 7. Continuously read updates to shared data
```js
function trackLatestState(core, remotePublicKey) {
core.ready().then(reloadLatest)
core.on('append', reloadLatest)
async function reloadLatest() {
if (core.length === 0) return
const latestState = await core.get(core.length - 1)
...
}
}
```
Now that keys have been shared, it's time to read their blocks of shared data.
With `await core.get(core.length - 1)`, the latest block of data is fetched. Together with `core.on('append', ...)` it's how the app handles to always have the latest state.
The important part to understand is that even though the data is written by Peer A, it may have been sent it through other peers.
## Step 8. Read data when starting the app
``` js
trackLatestState(userCore)
...
async function initAllPeerCores() {
for await (const { key: remotePublicKey, value: coreKey } of peerCoreKeys.createReadStream()) {
createPeerCore(coreKey, remotePublicKey)
}
}
```
The last part is actually the first part. When the app starts, start listening to updates from the peers that's already known. At the same time also listen to updates to `userCore`. This is important if the same peer would be connected from several clients at the same (meaning that several can write to the same hypercore), then they would still be able to share the state between them.
## Step 9. Putting it all together
### index.html
``` html
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="./style.css">
<script type='module' src='./app.js'></script>
</head>
<body>
<div id="setup">
<div>
<button id="create-chat-room">Create chat room</button>
</div>
<div>
- or -
</div>
<div>
<button id="join-chat-room">Join chat room</button>
<input id="join-chat-room-topic" type="text" placeholder="Topic for chat room" />
</div>
</div>
<div id="loading" class="hidden">Loading ...</div>
<div id="chat" class="hidden">
<div id="header">
<div>
<div>
Topic: <span id="chat-room-topic"></span>
</div>
<div>
Peers: <span id="peers-count">0</span>
</div>
</div>
<div>
<div id="nickname-icon">
👤
</div>
<div id="nickname-wrapper">
<div id="nickname"></div>
<form id="edit-nickname-form" class="hidden">
<input id="new-nickname" type="text" />
<input type="submit" value="Change" />
</form>
</div>
</div>
</div>
<div id="messages"></div>
<form id="message-form">
<input id="new-message" type="text" />
<input type="submit" value="Send" />
</form>
</div>
</body>
</html>
```
### style.css
``` css
body {
display: flex;
height: 100vh;
color: white;
justify-content: center;
margin: 0;
padding: 0;
}
.hidden {
display: none !important;
}
#setup {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
#loading {
align-self: center;
}
#chat {
display: flex;
flex-direction: column;
width: 100vw;
}
#header {
display: flex;
justify-content: space-between;
}
#nickname-icon {
text-align: center;
}
#nickname-wrapper {
cursor: pointer;
display: flex;
}
#nickname {
text-decoration: underline;
}
#edit-nickname-form {
display: flex;
}
#messages {
flex: 1;
font-family: 'Courier New', Courier, monospace;
overflow-y: scroll;
}
#message-form {
display: flex;
}
#new-message {
flex: 1;
}
.message span+span {
margin-left: 10px;
}
```
### app.js
``` js
import { teardown, config } from 'pear'
import Hyperswarm from 'hyperswarm'
import crypto from 'hypercore-crypto'
import b4a from 'b4a'
import ProtomuxRPC from 'protomux-rpc'
import Corestore from 'corestore'
import Hyperbee from 'hyperbee'
const swarm = new Hyperswarm()
const peers = new Map() // swarm.connection.remotePublicKey => { rpc, core, coreKey, state }
const store = new Corestore(config.storage)
const userCore = store.get({
name: 'local',
valueEncoding: 'json'
})
const peerCoreKeys = new Hyperbee(store.get({ // swarm.connection.remotePublicKey => { coreKey }
name: 'peerCoreKeys'
}), {
keyEncoding: 'binary',
valueEncoding: 'binary'
})
// Unnannounce the public key before exiting the process
// (This is not a requirement, but it helps avoid DHT pollution)
teardown(async () => {
await store.close()
await swarm.destroy()
})
await initAllPeerCores()
await userCore.ready()
// Bootstrap own nickname
const isFirstRun = userCore.length === 0
if (isFirstRun) {
await userCore.append({
nickname: `User ${Math.floor(1000 * Math.random())}`
})
}
trackLatestState(userCore)
swarm.on('update', () => {
document.querySelector('#peers-count').textContent = swarm.connections.size
})
swarm.on('connection', async connection => {
const { remotePublicKey } = connection
const remotePublicKeyStr = b4a.toString(remotePublicKey, 'hex')
store.replicate(connection) // This enables replication later on from this peer
const rpc = new ProtomuxRPC(connection)
updatePeer(remotePublicKey, { rpc })
rpc.respond('getKey', () => userCore.key) // Return our core's key, which grants read access
rpc.respond('message', async data => {
const { message } = JSON.parse(data)
const { state } = peers.get(remotePublicKeyStr)
onMessageAdded({
nickname: state.nickname,
remotePublicKey,
message
})
})
connection.once('close', () => peers.delete(remotePublicKeyStr))
const isCoreKeyKnown = !!await peerCoreKeys.get(remotePublicKey)
if (!isCoreKeyKnown) {
const coreKey = await rpc.request('getKey')
const core = createPeerCore(coreKey, remotePublicKey)
await peerCoreKeys.put(connection.remotePublicKey, coreKey)
updatePeer(remotePublicKey, { core })
}
})
document.querySelector('#create-chat-room').addEventListener('click', createChatRoom)
document.querySelector('#join-chat-room').addEventListener('click', joinChatRoom)
document.querySelector('#message-form').addEventListener('submit', sendMessage)
document.querySelector('#nickname').addEventListener('click', openEditNickname)
document.querySelector('#edit-nickname-form').addEventListener('submit', updateNickname)
async function initAllPeerCores() {
for await (const { key: remotePublicKey, value: coreKey } of peerCoreKeys.createReadStream()) {
createPeerCore(coreKey, remotePublicKey)
}
}
function createPeerCore(coreKey, remotePublicKey) {
const peerCore = store.get({ key: coreKey, valueEncoding: 'json' })
trackLatestState(peerCore, remotePublicKey)
return peerCore
}
function trackLatestState(core, remotePublicKey) {
core.ready().then(reloadLatest)
core.on('append', reloadLatest)
async function reloadLatest() {
if (core.length === 0) return
const latestState = await core.get(core.length - 1)
if (remotePublicKey) {
updatePeer(remotePublicKey, { state: latestState })
onNicknameUpdated({ nickname: latestState.nickname, remotePublicKey })
} else {
onNicknameUpdated({ nickname: latestState.nickname })
document.querySelector('#nickname').textContent = latestState.nickname
}
}
}
function updatePeer(remotePublicKey, data) {
const remotePublicKeyStr = b4a.toString(remotePublicKey, 'hex')
const peerExists = peers.has(remotePublicKeyStr)
if (!peerExists) peers.set(remotePublicKeyStr, {})
const peer = peers.get(remotePublicKeyStr)
Object.assign(peer, data)
}
async function createChatRoom() {
// Generate a new random topic (32 byte string)
const topicBuffer = crypto.randomBytes(32)
joinSwarm(topicBuffer)
}
async function joinChatRoom() {
const topicStr = document.querySelector('#join-chat-room-topic').value
const topicBuffer = b4a.from(topicStr, 'hex')
joinSwarm(topicBuffer)
}
async function joinSwarm(topicBuffer) {
document.querySelector('#setup').classList.add('hidden')
document.querySelector('#loading').classList.remove('hidden')
// Join the swam with the topic. Setting both client/server to true means that this app can act as both.
const discovery = swarm.join(topicBuffer, { client: true, server: true })
await discovery.flushed()
const topic = b4a.toString(topicBuffer, 'hex')
document.querySelector('#chat-room-topic').innerText = topic
document.querySelector('#loading').classList.add('hidden')
document.querySelector('#chat').classList.remove('hidden')
}
async function sendMessage(e) {
const message = document.querySelector('#new-message').value
document.querySelector('#new-message').value = ''
e.preventDefault()
const { nickname } = await userCore.get(userCore.length - 1)
onMessageAdded({
nickname,
message
})
// Send the message to all peers (that you are connected to)
const peerConnections = [...swarm.connections]
await Promise.allSettled(peerConnections.map(async connection => {
const remotePublicKeyStr = b4a.toString(connection.remotePublicKey, 'hex')
const { rpc } = await peers.get(remotePublicKeyStr)
await rpc.request('message', Buffer.from(JSON.stringify({ message })))
}))
}
async function openEditNickname() {
const { nickname } = await userCore.get(userCore.length - 1)
document.querySelector('#new-nickname').setAttribute('value', nickname)
document.querySelector('#nickname').classList.add('hidden')
document.querySelector('#edit-nickname-form').classList.remove('hidden')
}
async function updateNickname(e) {
e.preventDefault()
const newNickname = document.querySelector('#new-nickname').value
await userCore.append({ nickname: newNickname })
document.querySelector('#edit-nickname-form').classList.add('hidden')
document.querySelector('#nickname').classList.remove('hidden')
}
function onMessageAdded({ nickname, message, remotePublicKey }) {
const remotePublicKeyStr = remotePublicKey ? b4a.toString(remotePublicKey, 'hex') : 'local'
const $div = document.createElement('div')
$div.classList.add('message')
const $spanName = document.createElement('span')
$spanName.classList.add(`user-${remotePublicKeyStr || 'local'}`)
$spanName.textContent = `<${nickname}>`
const $spanMessage = document.createElement('span')
$spanMessage.textContent = message
$div.append($spanName, $spanMessage)
document.querySelector('#messages').appendChild($div)
}
function onNicknameUpdated({ nickname, remotePublicKey }) {
const remotePublicKeyStr = remotePublicKey ? b4a.toString(remotePublicKey, 'hex') : 'local'
const $spans = document.querySelectorAll(`span.user-${remotePublicKeyStr}`)
for (const $span of $spans) [
$span.textContent = `<${nickname}>`
]
}
```
## Step 10. Running two different peers
In the previous version of the app nothing was stored on disk, so there were no issues with running multiple instances of the same app on the same computer. That was also not a problem when we tested locally.
After adding `corestore` data is being stored on disk. This can be a problem when running multiple instances because they would use and overwrite the same storage. To avoid this, use the `-s` flag to let Pear know what to set `config.storage` to.
Run one instance of the app:
```
$ pear dev -s /tmp/peer1
```
And in another terminal run another instance of the app:
```
$ pear dev -s /tmp/peer2
```
After a few messages have been exchanged:
![Some messages have been exchanged](/chat-app-7.png)
One user updates their nickname, and it is updated on the peers:
![Nickname has been updated](/chat-app-8.png)
## Learnings, main takeaways
- `hypercore` is an append-only log where each change is called a block
- `corestore` is a factory that can create `hypercores` and store them on disk
- Blocks of `hypercore` data can be shared amongst peers, but only read if they have been granted read access through `hypercore.key`
- You can overload a hyperswarm connection (a stream) for both replication of hypercores and messaging with `protomux-rpc`
- If you need a map or a tree in a `hypercore`, you can use `hyperbee`
## Next
For the next tutorial you'll learn how to persist chat messages by using hypercores
[Go to next lesson](/making-a-pear-app-3.md)

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@@ -1,47 +1,6 @@
# Making a Pear app
# Making a Pear App
This tutorial will show how to create a basic chat app with Pear, and through that teach how to use some of the main building blocks.
In this first part of the app, users will be able to create chat rooms, connect to each other, and send messages.
## Step 1. Init
First create a new project using `pear init`.
```
$ mkdir chat
$ cd chat
$ pear init --yes
```
This will create a base structure for the project.
- `package.json`. Config for the app. Notice the `pear` property.
- `index.html`. The UI for the app.
- `app.js`. The main code.
- `test/index.test.js`. Skeleton for writing tests.
## Step 2. Test that everything works
Before writing any code, make sure that everything works the way it's supposed to by using `pear dev`.
```
$ pear dev
```
This will open the app. Because it's opened in development mode, developer tools are also opened.
![Running pear dev](../assets/chat-app-1.png)
## Step 3. Automatic reload
Pear apps have automatic reload included. This means that there is no need to stop and start the app again to see changes.
While keeping the app open with `pear dev`, open `index.html` in a code editor. Change `<h1>chat</h1>` to `<h1>Hello world</h1>` and go to the app again. It should now look like this:
![Automatic reload](../assets/chat-app-2.png)
## Step 4. Install modules
## Step 1. Install modules
This app uses these modules: `hyperswam`, `hypercore-crypto`, and `b4a`.
@@ -55,7 +14,7 @@ $ npm i hyperswam hypercore-crypto b4a
- [hypercore-crypto](https://www.npmjs.com/package/hypercore-crypto). A set of crypto function used in Pear.
- [b4a](https://www.npmjs.com/package/b4a). A set of functions for bridging the gap between the Node.js `Buffer` class and the `Uint8Array` class.
## Step 5. Create the UI
## Step 2. Create the UI
In this first version, users are able to create a chat room or join others. Then write messages to each other.
@@ -229,7 +188,7 @@ function onMessageAdded(from, message) {
}
```
## Step 7. Run the app
## Step 3. Run the app
Now it's time to write the app.
@@ -264,73 +223,3 @@ In our code it says `swarm.join(topicBuffer, { client: true, server: true })`. H
### 2. There are no server
When the chat app was started there wasn't one of them that acting as a server, and another as a client. Instead they join/leave topics. This is an important point, because it means that even if the peer that created a chat room leaves, then it doesn't stop working.
## Step 8. Release the app
With Pear there are one single "release" (or "production") version of an app, and then many other named versions. Think of it, the same way that `git` has branches. Code is put into a branch. This way others can test it, and when everything is ready, that branch is pulled into the main one.
Similarly, use `pear stage some-name` to create a version of the app that others can test out. When everything is ready, use `pear release some-name` and now this becomes the main version of the app.
For now we want to release the app, but since there are no other versions, let's call it `main`. It is just a name, so it can be called anything.
```
$ pear stage main
```
For now let's not go into details with stage/release, so just release it immediately by running
```
$ pear release main
```
## Step 9. Seeding
Afer releasing, the app is still only available on that computer. To distribute it to others, start seeding it. Think of this as deployment in a more traditional setup.
Run this:
```
$ pear seed main
```
Do not close the process. The output will look similar to:
```
🍐 Seeding: chat [ main ]
ctrl^c to stop & exit
-o-:-
pear:w7tux8mzhqp8jo763adw39apcyuju3cthp8mt3yowfft8gg5xj80
...
^_^ announced
```
## Step 10. Share the app
From another terminal (or even another machine), now run:
```
$ pear launch pear:w7tu... # Use the key received in the previous output
```
And now the app should run.
**Note**: The process can be that runs `pear seed main` can now be exited, and while at least one computer is running the app, others will still be able to launch it using the key from before. This is because that any user of the app also helps seeding it.
![Launching the app with pear launch](../assets/chat-app-6.png)
## Learnings, main takeaways
- How to set up a basic app with `pear init`
- Discover other peers/computers with `hyperswarm` (also when developing locally)
- Easy to distribute with `pear stage/release/seed`
- There are no servers used
## Next
That is it for the first version of the chat app. Users can create and join rooms, and send messages to each other.
In the next part, let's add a nickname to all users, and the ability for them to change it.
[Go to next tutorial](../assets/making-a-pear-app-2.md)

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# Releasing a Pear App
As covered in [Sharing a Pear App](./sharing-a-pear-app.md), Pear use release channels in a similar way that git use branches. When the app has been tested, and it's ready to release it, it's really simple.
## Step 1. Releasing
Assume that the app was staged into `example`, then releasing it is simply:
```
$ pear release example
```
This moves the example channel to the released version. The seeders who are already seeding that channel, will still be seeding.

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@@ -0,0 +1,47 @@
# Sharing a Pear App
Before releasing a Pear app to the public, it's possible to share it with others.
With Pear there are one single "release" (or "production") version of an app, and then many other named versions. Think of it, the same way that `git` use branches. Code is put into channels. This way others can test it, and when everything is ready, that branch is pulled into the release channel.
To share apps, stage them using `pear stage some-name`. This builds a new version of the app and puts them into the `some-name` channel.
## Step 1. Staging
Before sharing the app, first stage it into a channel called `example` (the name can be anything)
```
$ pear stage example
```
## Step 2. Seeding
After the app has been staged into the `example` channel, it now needs to be seeded. This is a way to signal that the app is now shared, so others can download and run it.
```$ pear seed example
🍐 Seeding: chat [ example ]
ctrl^c to stop & exit
-o-:-
pear:nykmkrpwgadcd8m9x5khhh43j9izj123eguzqg3ygta7yn1s379o
...
^_^ announced
```
For now, keep this terminal open. As long as this process is running, your computer will help seed the application.
## Step 3. Launching
Because the app is now being seeded, it' possible for others with the key (`pear:nykm...`) to launch it.
In another terminal (or on another computer), run:
```
$ pear launch pear:nykmkrpwgadcd8m9x5khhh43j9izj123eguzqg3ygta7yn1s379o
```
This will download and open the app.
Note: Anyone running the app also help to seed it. So if the app had a lot of users, the original seeder could close down the process.

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# Starting a Pear App
This tutorial will show how to create a basic chat app with Pear, and through that teach how to use some of the main building blocks.
In this first part of the app, users will be able to create chat rooms, connect to each other, and send messages.
## Step 1. Init
First create a new project using `pear init`.
```
$ mkdir chat
$ cd chat
$ pear init --yes
```
This will create a base structure for the project.
- `package.json`. Config for the app. Notice the `pear` property.
- `index.html`. The UI for the app.
- `app.js`. The main code.
- `test/index.test.js`. Skeleton for writing tests.
## Step 2. Test that everything works
Before writing any code, make sure that everything works the way it's supposed to by using `pear dev`.
```
$ pear dev
```
This will open the app. Because it's opened in development mode, developer tools are also opened.
![Running pear dev](../assets/chat-app-1.png)
## Step 3. Automatic reload
Pear apps have automatic reload included. This means that there is no need to stop and start the app again to see changes.
While keeping the app open with `pear dev`, open `index.html` in a code editor. Change `<h1>chat</h1>` to `<h1>Hello world</h1>` and go to the app again. It should now look like this:
![Automatic reload](../assets/chat-app-2.png)