Merge pull request #3 from holepunchto/add-making-a-pear-app-p2p

Add making-a-pear-app.md
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David Mark Clements
2023-12-07 17:56:20 +01:00
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Herein is everything needed to create unstoppable, zero-infrastructure P2P applications for Desktop, Terminal & Mobile.
Welcome to the Internet of Peers
Welcome to the Internet of Peers
  _ Holepunch, the P2P Company_
## Table of Content

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# Making a Pear App
## Step 1. Install modules
This app uses these modules: `hyperswarm`, `hypercore-crypto`, and `b4a`.
```
$ npm i hyperswarm hypercore-crypto b4a
```
**Note**: If the modules are installed while the app is running an error is thrown similar to `Cannot find package 'hyperswarm' imported from /app.js`. When installing modules, close down the app, before they can be installed.
- [hyperswarm](https://www.npmjs.com/package/hyperswarm). One of the main building blocks. Find peers that share a "topic".
- [hypercore-crypto](https://www.npmjs.com/package/hypercore-crypto). A set of crypto function used in Pear.
- [b4a](https://www.npmjs.com/package/b4a). A set of functions for bridging the gap between the Node.js `Buffer` class and the `Uint8Array` class.
## Step 2. Write the javascript code, using `hyperswarm`
Open `app.js` in a code editor and replace with this:
``` js
import { teardown } from 'pear'
import Hyperswarm from 'hyperswarm'
import crypto from 'hypercore-crypto'
import b4a from 'b4a'
const swarm = new Hyperswarm()
// Unnannounce the public key before exiting the process
// (This is not a requirement, but it helps avoid DHT pollution)
teardown(() => swarm.destroy())
// When there's a new connection, listen for new messages, and add them to the UI
swarm.on('connection', peer => {
const name = b4a.toString(peer.remotePublicKey, 'hex').substr(0, 6)
peer.on('data', message => onMessageAdded(name, message))
})
// When there's updates to the swarm, update the peers count
swarm.on('update', () => {
document.querySelector('#peers-count').textContent = swarm.connections.size
})
document.querySelector('#create-chat-room').addEventListener('click', createChatRoom)
document.querySelector('#join-chat-room').addEventListener('click', joinChatRoom)
document.querySelector('#message-form').addEventListener('submit', sendMessage)
async function createChatRoom() {
// Generate a new random topic (32 byte string)
const topicBuffer = crypto.randomBytes(32)
joinSwarm(topicBuffer)
}
async function joinChatRoom() {
const topicStr = document.querySelector('#join-chat-room-topic').value
const topicBuffer = b4a.from(topicStr, 'hex')
joinSwarm(topicBuffer)
}
async function joinSwarm(topicBuffer) {
document.querySelector('#setup').classList.add('hidden')
document.querySelector('#loading').classList.remove('hidden')
// Join the swarm with the topic. Setting both client/server to true means that this app can act as both.
const discovery = swarm.join(topicBuffer, { client: true, server: true })
await discovery.flushed()
const topic = b4a.toString(topicBuffer, 'hex')
document.querySelector('#chat-room-topic').innerText = topic
document.querySelector('#loading').classList.add('hidden')
document.querySelector('#chat').classList.remove('hidden')
}
function sendMessage(e) {
const message = document.querySelector('#message').value
document.querySelector('#message').value = ''
e.preventDefault()
onMessageAdded('You', message)
// Send the message to all peers (that you are connected to)
const peers = [...swarm.connections]
peers.forEach(peer => peer.write(message))
}
function onMessageAdded(from, message) {
const $div = document.createElement('div')
$div.textContent = `<${from}> ${message}`
document.querySelector('#messages').appendChild($div)
}
```
## Step 3. Run the app
Now it's time to write the app.
As there will be two apps running, open two terminals, and run this in both of them:
```
$ pear dev
```
In the first app, click on `Create chat room`. When it has started the topic is at the top. This is a 32 byte public key that counts as the shared topic.
In the second app, paste in the topic that was shown in the first app, and then click on `Join chat room`.
![Use topic from creator](../assets/chat-app-4.png)
After that the two apps are able to send messages between them
![Messages between the peers](../assets/chat-app-5.png)
## Understanding the code
Looking through the code, a great part of it has to do with handling the layout. It's outside of the scope of this tutorial to delve into that, but shouldn't look unfamiliar to most. It's possible to use larger frameworks like React, but that won't be covered here.
There are two main differences between a more common client-server chat app vs this peer-to-peer chat app
### 1. Discovery
In a traditional client-server setup the server is hosted on an ip (or hostname) and a port, e.g. `http://localhost:3000`. This is what clients use to connect to the server.
In the code it says `swarm.join(topicBuffer, { client: true, server: true })`. Here `topicBuffer` is a 32 byte string. The creator of a chat room will generate a random byte string, which they will share with others, who can then join.
### 2. No servers
When the chat app was started there wasn't one of them that acting as a server, and another as a client. Instead they join/leave topics. This is an important point, because it means that even if the peer that created a chat room leaves, then it doesn't stop working.
## Next
Everything is starting to look good, and now that there's a running app, it's time to learn how we [share it with others](./sharing-a-pear-app.md).

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# Releasing a Pear App
As covered in [Sharing a Pear App](./sharing-a-pear-app.md), Pear use release channels in a similar way that git use branches. When the app has been tested, and it's ready to release it, it's really simple.
## Step 1. Releasing
Assume that the app was staged into `example`, then releasing it is simply:
```
$ pear release example
```
This moves the example channel to the released version. The seeders who are already seeding that channel, will still be seeding.

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# Sharing a Pear App
Before releasing a Pear app to the public, it's possible to share it with others.
With Pear there are one single "release" (or "production") version of an app, and then many other named versions. Think of it, the same way that `git` use branches. Code is put into channels. This way others can test it, and when everything is ready, that branch is pulled into the release channel.
To share apps, stage them using `pear stage some-name`. This builds a new version of the app and puts them into the `some-name` channel.
## Step 1. Staging
Before sharing the app, first stage it into a channel called `example` (the name can be anything)
```
$ pear stage example
```
## Step 2. Seeding
After the app has been staged into the `example` channel, it now needs to be seeded. This is a way to signal that the app is now shared, so others can download and run it.
```$ pear seed example
🍐 Seeding: chat [ example ]
ctrl^c to stop & exit
-o-:-
pear:nykmkrpwgadcd8m9x5khhh43j9izj123eguzqg3ygta7yn1s379o
...
^_^ announced
```
For now, keep this terminal open. As long as this process is running, your computer will help seed the application.
## Step 3. Launching
Because the app is now being seeded, it' possible for others with the key (`pear:nykm...`) to launch it.
In another terminal (or on another computer), run:
```
$ pear launch pear:nykmkrpwgadcd8m9x5khhh43j9izj123eguzqg3ygta7yn1s379o
```
This will download and open the app.
Note: Anyone running the app also help to seed it. So if the app had a lot of users, the original seeder could close down the process.
## Next
The app is shared and others can now run it on their machines. To learn how a more production-ready setup would look like read [releasing a Pear App](./releasing-a-pear-app.md).

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# Starting a Pear App
This tutorial will show how to create a basic chat app with Pear, and through that teach how to use some of the main building blocks.
In this first part of the app, users will be able to create chat rooms, connect to each other, and send messages.
## Step 1. Init
First create a new project using `pear init`.
```
$ mkdir chat
$ cd chat
$ pear init --yes
```
This will create a base structure for the project.
- `package.json`. Config for the app. Notice the `pear` property.
- `index.html`. The UI for the app.
- `app.js`. The main code.
- `test/index.test.js`. Skeleton for writing tests.
## Step 2. Test that everything works
Before writing any code, make sure that everything works the way it's supposed to by using `pear dev`.
```
$ pear dev
```
This will open the app. Because it's opened in development mode, developer tools are also opened.
![Running pear dev](../assets/chat-app-1.png)
## Step 3. Automatic reload
Pear apps have automatic reload included. This means that there is no need to stop and start the app again to see changes.
While keeping the app open with `pear dev`, open `index.html` in a code editor. Change `<h1>chat</h1>` to `<h1>Hello world</h1>` and go to the app again. It should now look like this:
![Automatic reload](../assets/chat-app-2.png)
## Step 4. Create a basic UI
To add some more interesting UI, let's have an example of a chat app, where users are able to create or join chat rooms and write messages to each other.
``` html
<!DOCTYPE html>
<html>
<head>
<style>
body {
display: flex;
height: 100vh;
color: white;
justify-content: center;
margin: 0;
padding: 0;
}
.hidden {
display: none !important;
}
#setup {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
#loading {
align-self: center;
}
#chat {
display: flex;
flex-direction: column;
width: 100vw;
}
#header {
display: flex;
justify-content: space-between;
}
#messages {
flex: 1;
font-family: 'Courier New', Courier, monospace;
overflow-y: scroll;
}
#message-form {
display: flex;
}
#message {
flex: 1;
}
</style>
<script type='module' src='./app.js'></script>
</head>
<body>
<div id="setup">
<div>
<button id="create-chat-room">Create chat room</button>
</div>
<div>
- or -
</div>
<div>
<button id="join-chat-room">Join chat room</button>
<input id="join-chat-room-topic" type="text" placeholder="Topic for chat room" />
</div>
</div>
<div id="loading" class="hidden">Loading ...</div>
<div id="chat" class="hidden">
<div id="header">
<div>
Topic: <span id="chat-room-topic"></span>
</div>
<div>
Peers: <span id="peers-count">0</span>
</div>
</div>
<div id="messages"></div>
<form id="message-form">
<input id="message" type="text" />
<input type="submit" value="Send" />
</form>
</div>
</body>
</html>
```
After running with `pear dev` it should look like this:
![Layout of the app](../assets/chat-app-3.png)
## Next
Now that there's some basic UI for a chat app, let's take a look at [making a Pear App](./making-a-pear-app.md).