mirror of
https://github.com/aljazceru/notedeck.git
synced 2026-01-15 14:24:19 +01:00
82 lines
2.3 KiB
Rust
82 lines
2.3 KiB
Rust
pub mod account_login_view;
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pub mod account_management;
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pub mod anim;
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pub mod mention;
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pub mod note;
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pub mod preview;
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pub mod profile;
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pub mod relay;
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pub mod side_panel;
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pub mod thread;
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pub mod timeline;
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pub mod username;
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pub use account_management::AccountsView;
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pub use mention::Mention;
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pub use note::{NoteResponse, NoteView, PostReplyView, PostView};
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pub use preview::{Preview, PreviewApp, PreviewConfig};
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pub use profile::{profile_preview_controller, ProfilePic, ProfilePreview};
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pub use relay::RelayView;
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pub use side_panel::{DesktopSidePanel, SidePanelAction};
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pub use thread::ThreadView;
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pub use timeline::TimelineView;
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pub use username::Username;
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use egui::Margin;
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/// This is kind of like the Widget trait but is meant for larger top-level
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/// views that are typically stateful.
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///
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/// The Widget trait forces us to add mutable
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/// implementations at the type level, which screws us when generating Previews
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/// for a Widget. I would have just Widget instead of making this Trait otherwise.
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///
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/// There is some precendent for this, it looks like there's a similar trait
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/// in the egui demo library.
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pub trait View {
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fn ui(&mut self, ui: &mut egui::Ui);
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}
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pub fn padding<R>(
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amount: impl Into<Margin>,
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ui: &mut egui::Ui,
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add_contents: impl FnOnce(&mut egui::Ui) -> R,
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) -> egui::InnerResponse<R> {
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egui::Frame::none()
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.inner_margin(amount)
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.show(ui, add_contents)
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}
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pub fn hline(ui: &egui::Ui) {
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// pixel perfect horizontal line
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let rect = ui.available_rect_before_wrap();
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let resize_y = ui.painter().round_to_pixel(rect.top()) - 0.5;
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let stroke = ui.style().visuals.widgets.noninteractive.bg_stroke;
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ui.painter().hline(rect.x_range(), resize_y, stroke);
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}
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#[inline]
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#[allow(unreachable_code)]
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pub fn is_compiled_as_mobile() -> bool {
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#[cfg(any(target_os = "android", target_os = "ios"))]
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{
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true
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}
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#[cfg(not(any(target_os = "android", target_os = "ios")))]
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{
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false
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}
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}
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/// Determine if the screen is narrow. This is useful for detecting mobile
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/// contexts, but with the nuance that we may also have a wide android tablet.
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pub fn is_narrow(ctx: &egui::Context) -> bool {
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let screen_size = ctx.input(|c| c.screen_rect().size());
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screen_size.x < 550.0
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}
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pub fn is_oled() -> bool {
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is_compiled_as_mobile()
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}
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