pub mod account_login_view; pub mod account_management; pub mod anim; pub mod mention; pub mod note; pub mod preview; pub mod profile; pub mod relay; pub mod side_panel; pub mod thread; pub mod timeline; pub mod username; pub use account_management::AccountsView; pub use mention::Mention; pub use note::{NoteResponse, NoteView, PostReplyView, PostView}; pub use preview::{Preview, PreviewApp, PreviewConfig}; pub use profile::{profile_preview_controller, ProfilePic, ProfilePreview}; pub use relay::RelayView; pub use side_panel::{DesktopSidePanel, SidePanelAction}; pub use thread::ThreadView; pub use timeline::TimelineView; pub use username::Username; use egui::Margin; /// This is kind of like the Widget trait but is meant for larger top-level /// views that are typically stateful. /// /// The Widget trait forces us to add mutable /// implementations at the type level, which screws us when generating Previews /// for a Widget. I would have just Widget instead of making this Trait otherwise. /// /// There is some precendent for this, it looks like there's a similar trait /// in the egui demo library. pub trait View { fn ui(&mut self, ui: &mut egui::Ui); } pub fn padding( amount: impl Into, ui: &mut egui::Ui, add_contents: impl FnOnce(&mut egui::Ui) -> R, ) -> egui::InnerResponse { egui::Frame::none() .inner_margin(amount) .show(ui, add_contents) } pub fn hline(ui: &egui::Ui) { // pixel perfect horizontal line let rect = ui.available_rect_before_wrap(); let resize_y = ui.painter().round_to_pixel(rect.top()) - 0.5; let stroke = ui.style().visuals.widgets.noninteractive.bg_stroke; ui.painter().hline(rect.x_range(), resize_y, stroke); } #[inline] #[allow(unreachable_code)] pub fn is_compiled_as_mobile() -> bool { #[cfg(any(target_os = "android", target_os = "ios"))] { true } #[cfg(not(any(target_os = "android", target_os = "ios")))] { false } } /// Determine if the screen is narrow. This is useful for detecting mobile /// contexts, but with the nuance that we may also have a wide android tablet. pub fn is_narrow(ctx: &egui::Context) -> bool { let screen_size = ctx.input(|c| c.screen_rect().size()); screen_size.x < 550.0 } pub fn is_oled() -> bool { is_compiled_as_mobile() }