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notedeck/crates/notedeck_ui/docs/README.md
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# NoteDeck UI Developer Documentation
This document provides an in-depth overview of the `notedeck_ui` architecture, components, and guidelines for development.
For a guide on some of our components, check out the [NoteDeck UI Component Guide](./components.md)
## Architecture
The `notedeck_ui` crate is organized into modules that handle different aspects of the Nostr client UI:
```
notedeck_ui
├── anim.rs - Animation utilities and helpers
├── colors.rs - Color constants and theme definitions
├── constants.rs - UI constants (margins, sizes, etc.)
├── gif.rs - GIF rendering and playback
├── icons.rs - Icon rendering helpers
├── images.rs - Image loading, caching, and display
├── lib.rs - Main export and shared utilities
├── mention.rs - Nostr mention component (@username)
├── note/ - Note display components
│ ├── contents.rs - Note content rendering
│ ├── context.rs - Note context menu
│ ├── mod.rs - Note view component
│ ├── options.rs - Note display options
│ └── reply_description.rs - Reply metadata display
├── profile/ - Profile components
│ ├── mod.rs - Shared profile utilities
│ ├── name.rs - Profile name display
│ ├── picture.rs - Profile picture component
│ └── preview.rs - Profile hover preview
├── username.rs - Username display component
└── widgets.rs - Generic widget helpers
```
## Core Components
### NoteView
The `NoteView` component is the primary way to display Nostr notes. It handles rendering the note content, profile information, media, and interactive elements like replies and zaps.
Key design aspects:
- Stateful widget that maintains rendering state through EGUI's widget system
- Configurable display options via `NoteOptions` bitflags
- Support for different layouts (normal and wide)
- Handles nested content (note previews, mentions, hashtags)
```rust
// NoteView creation and display
let mut note_view = NoteView::new(note_context, cur_acc, &note, options);
note_view.show(ui); // Returns NoteResponse with action
```
### Note Actions
The note components use a pattern where user interactions produce `NoteAction` enum values:
```rust
pub enum NoteAction {
Note(NoteId), // Note was clicked
Profile(Pubkey), // Profile was clicked
Reply(NoteId), // Reply button clicked
Quote(NoteId), // Quote button clicked
Hashtag(String), // Hashtag was clicked
Zap(ZapAction), // Zap interaction
Context(ContextSelection), // Context menu selection
}
```
Actions are propagated up from inner components to the parent UI, which can handle navigation and state changes.
### Media Handling
The media system uses a cache and promise-based loading system:
1. `MediaCache` stores loaded images and animations
2. `fetch_img` retrieves images from disk or network
3. `render_images` handles the loading states and display
For GIFs, the system:
1. Decodes frames using a background thread
2. Sends frames via channels to the UI thread
3. Manages animation timing for playback
## Design Patterns
### Widget Pattern
Components implement the `egui::Widget` trait for integration with EGUI:
```rust
impl egui::Widget for ProfilePic<'_, '_> {
fn ui(self, ui: &mut egui::Ui) -> egui::Response {
render_pfp(ui, self.cache, self.url, self.size, self.border)
}
}
```
### Builder Pattern
Components often use a builder pattern for configuration:
```rust
let view = NoteView::new(context, account, &note, options)
.small_pfp(true)
.wide(true)
.actionbar(false);
```
### Animation Helper
For interactive elements, the `AnimationHelper` provides standardized hover animations:
```rust
let helper = AnimationHelper::new(ui, "animation_id", max_size);
let current_size = helper.scale_1d_pos(min_size);
```
## Working with Images
Images are handled through different types depending on their purpose:
1. `ImageType::Profile` - For profile pictures (with automatic cropping and rounding)
2. `ImageType::Content` - For general content images
```rust
// Loading and displaying an image
render_images(
ui,
img_cache,
url,
ImageType::Profile(128), // Size hint
MediaCacheType::Image, // Static image or GIF
|ui| { /* show while loading */ },
|ui, err| { /* show on error */ },
|ui, url, img, gifs| { /* show successful load */ },
);
```
## Performance Considerations
1. **Image Caching**: Images are cached both in memory and on disk
2. **Animation Optimization**: GIF frames are decoded in background threads
3. **Render Profiling**: Critical paths use `#[profiling::function]` for tracing
4. **Layout Reuse**: Components cache layout data to prevent recalculation
## Theming
The UI adapts to light/dark mode through EGUI's visuals system:
```rust
// Access current theme
let color = ui.visuals().hyperlink_color;
// Check theme mode
if ui.visuals().dark_mode {
// Use dark mode resources
} else {
// Use light mode resources
}
```
## Debugging Tips
1. **EGUI Inspector**: Use `ctx.debug_painter()` to visualize layout bounds
2. **Trace Logging**: Enable trace logs to debug image loading and caching
3. **Animation Debugging**: Set `ANIM_SPEED` to a lower value to slow animations for visual debugging
4. **ID Collisions**: Use unique IDs for animations and state to prevent interaction bugs
## Common Patterns
### Hover Previews
```rust
// For elements with hover previews
let resp = ui.add(/* widget */);
resp.on_hover_ui_at_pointer(|ui| {
ui.set_max_width(300.0);
ui.add(ProfilePreview::new(profile, img_cache));
});
```
### Context Menus
```rust
// For elements with context menus
let resp = ui.add(/* widget */);
resp.context_menu(|ui| {
if ui.button("Menu Option").clicked() {
// Handle selection
ui.close_menu();
}
});
```
## Contributing Guidelines
When contributing to `notedeck_ui`:
1. **Widget Consistency**: Follow established patterns for new widgets
2. **Option Naming**: Keep option names consistent (has_X/set_X pairs)
3. **Performance**: Add profiling annotations to expensive operations
4. **Error Handling**: Propagate errors up rather than handling them directly in UI components
5. **Documentation**: Document public APIs and components with examples
6. **Theme Support**: Ensure components work in both light and dark mode