anim: smoothly animate delete button from 0 size

This is a much cleaner animation

Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
William Casarin
2024-12-05 09:56:39 -08:00
parent 900d13ad4d
commit cf773a90fd
2 changed files with 8 additions and 4 deletions

View File

@@ -377,13 +377,12 @@ fn delete_column_button(
let helper = AnimationHelper::new_from_rect(ui, "delete-column-button", button_rect);
let cur_img_size = helper.scale_1d_pos(img_size);
let cur_img_size = helper.scale_1d_pos_min_max(0.0, img_size);
let animation_rect = helper.get_animation_rect();
let animation_resp = helper.take_animation_response();
if allocation_response.union(animation_resp.clone()).hovered() {
img.paint_at(ui, animation_rect.shrink((max_size - cur_img_size) / 2.0));
}
img.paint_at(ui, animation_rect.shrink((max_size - cur_img_size) / 2.0));
animation_resp
}

View File

@@ -130,4 +130,9 @@ impl AnimationHelper {
pub fn scale_pos_from_center(&self, min_pos: Pos2) -> Pos2 {
self.scale_from_center(min_pos.x, min_pos.y)
}
/// New method for min/max scaling when needed
pub fn scale_1d_pos_min_max(&self, min_object_size: f32, max_object_size: f32) -> f32 {
min_object_size + ((max_object_size - min_object_size) * self.animation_progress)
}
}