images: add aspect_fill

This is similar to SwiftUI's .aspectRatio(contentMode: .fill) so that
we can get a filling banner image

Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
William Casarin
2024-04-21 14:34:53 -07:00
parent 55111b8b25
commit 7f61d9aeb7

View File

@@ -1,7 +1,7 @@
use crate::error::Error;
use crate::imgcache::ImageCache;
use crate::result::Result;
use egui::{Color32, ColorImage, SizeHint, TextureHandle};
use egui::{pos2, Color32, ColorImage, Rect, Sense, SizeHint, TextureHandle};
use image::imageops::FilterType;
use poll_promise::Promise;
use std::path;
@@ -11,6 +11,50 @@ use tokio::fs;
//pub type ImageCacheValue = Promise<Result<TextureHandle>>;
//pub type ImageCache = HashMap<String, ImageCacheValue>;
// NOTE(jb55): chatgpt wrote this because I was too dumb to
pub fn aspect_fill(
ui: &mut egui::Ui,
sense: Sense,
texture_id: egui::TextureId,
aspect_ratio: f32,
) -> egui::Response {
let frame = ui.available_rect_before_wrap(); // Get the available frame space in the current layout
let frame_ratio = frame.width() / frame.height();
let (width, height) = if frame_ratio > aspect_ratio {
// Frame is wider than the content
(frame.width(), frame.width() / aspect_ratio)
} else {
// Frame is taller than the content
(frame.height() * aspect_ratio, frame.height())
};
let content_rect = Rect::from_min_size(
frame.min
+ egui::vec2(
(frame.width() - width) / 2.0,
(frame.height() - height) / 2.0,
),
egui::vec2(width, height),
);
// Set the clipping rectangle to the frame
//let clip_rect = ui.clip_rect(); // Preserve the original clipping rectangle
//ui.set_clip_rect(frame);
let uv = Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0));
let (response, painter) = ui.allocate_painter(ui.available_size(), sense);
// Draw the texture within the calculated rect, potentially clipping it
painter.rect_filled(content_rect, 0.0, ui.ctx().style().visuals.window_fill());
painter.image(texture_id, content_rect, uv, Color32::WHITE);
// Restore the original clipping rectangle
//ui.set_clip_rect(clip_rect);
response
}
pub fn round_image(image: &mut ColorImage) {
#[cfg(feature = "profiling")]
puffin::profile_function!();