input: process input once

Instead of calling ctx.input multiple times, let's do it once. We are
going to do a lot more stuff in here, such as vim key bindings
This commit is contained in:
William Casarin
2024-05-17 19:14:55 -05:00
parent 93b7af1a4e
commit 3a891a982c

View File

@@ -105,12 +105,14 @@ fn send_initial_filters(damus: &mut Damus, relay_url: &str) {
}
fn try_process_event(damus: &mut Damus, ctx: &egui::Context) -> Result<()> {
let amount = 0.2;
if ctx.input(|i| i.key_pressed(egui::Key::Equals)) {
ctx.set_pixels_per_point(ctx.pixels_per_point() + amount);
} else if ctx.input(|i| i.key_pressed(egui::Key::Minus)) {
ctx.set_pixels_per_point(ctx.pixels_per_point() - amount);
}
ctx.input(|i| {
let amount = 0.2;
if i.key_pressed(egui::Key::Equals) {
ctx.set_pixels_per_point(ctx.pixels_per_point() + amount);
} else if i.key_pressed(egui::Key::Minus) {
ctx.set_pixels_per_point(ctx.pixels_per_point() - amount);
}
});
let ctx2 = ctx.clone();
let wakeup = move || {