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common/socket_close: don't wait forever.
The "read until closed" trick doesn't work if the other end doesn't close (as found in the next patch, where we use DEV_DISCONNECT_DISABLE_AFTER). Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
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@@ -2,6 +2,8 @@
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#include <ccan/noerr/noerr.h>
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#include <common/socket_close.h>
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#include <errno.h>
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#include <signal.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <unistd.h>
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@@ -18,9 +20,15 @@ Simplified (minus all the error checks):
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close(fd);
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*/
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/* makes read() return EINTR */
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static void break_read(int signum)
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{
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}
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bool socket_close(int fd)
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{
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char unused[64];
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struct sigaction act, old_act;
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int sys_res;
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sys_res = shutdown(fd, SHUT_WR);
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@@ -29,20 +37,22 @@ bool socket_close(int fd)
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return false;
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}
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for (;;) {
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do {
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sys_res = read(fd, unused, sizeof(unused));
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} while (sys_res < 0 && errno == EINTR);
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if (sys_res < 0) {
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close_noerr(fd);
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return false;
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}
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if (sys_res == 0)
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break;
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/* Let's not get too enthusiastic about waiting. */
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memset(&act, 0, sizeof(act));
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act.sa_handler = break_read;
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sigaction(SIGALRM, &act, &old_act);
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alarm(5);
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while ((sys_res = read(fd, unused, sizeof(unused))) > 0);
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alarm(0);
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sigaction(SIGALRM, &old_act, NULL);
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if (sys_res < 0) {
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close_noerr(fd);
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return false;
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}
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if (close(fd) < 0)
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return false;
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else
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return true;
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return close(fd) == 0;
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}
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