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5.2 KiB
5.2 KiB
Sending and receiving Lightning payments
Receiving Lightning Payments
Breez SDK doesn't require you to open a channel and set up your inbound liquidity. Breez SDK automatically connects your node to the LSP peer and you can now receive payments:
Rust
let invoice = sdk.receive_payment(3000, "Invoice for 3000 sats".into()).await?;
Swift
let reqData = ReceivePaymentRequest(amountSats: 3000, description: "Invoice for 3000 sats")
do {
let invoice = try sdk.receivePayment(reqData: reqData )
} catch {
// handle error
}
Android
try {
val invoice = sdk.receivePayment(3000L.toULong(), "Invoice for 3000 sats")
} catch (e: Exception) {
// handle error
}
React Native
try {
const invoice = await receivePayment(3000, "Invoice for 3000 sats")
} catch (error) {
console.log(error)
}
Dart
try {
ReceivePaymentRequestData requestData = ReceivePaymentRequestData(amountSats: 3000, description: "Invoice for 3000 sats");
ReceivePaymentResponse invoice = await receivePayment(reqData: requestData);
} catch (error) {
// handle error
}
Python
try:
req_data = breez_sdk.ReceivePaymentRequest(amount_sats=3000, description="Invoice for 3000 sats")
receive_payment_response = sdk_services.receive_payment(req_data=req_data)
except Exception as error:
# Handle error
Go
invoice, err := sdkServices.ReceivePayment(3000, "Invoice for 3000 sats")
C#
try
{
var invoice = sdk.ReceivePayment(3000, "Invoice for 3000 sats");
}
catch (Exception)
{
// Handle error
}
Sending Lightning Payments
Rust
let bolt11 = "...";
sdk.send_payment(bolt11.into(), Some(3000)).await?;
Swift
let bolt11 = "...";
do {
// The `amountSats` param is optional so nil can be passed if the
// bolt11 invoice spesifies an amount.
let payment = try sdk.sendPayment(bolt11: bolt11, amountSats: 3000)
} catch {
// handle error
}
Android
val bolt11 = "..."
try {
val payment = sdk.sendPayment(bolt11, 3000L.toULong())
} catch (e: Exception) {
// handle error
}
React Native
const bolt11 = "...";
try {
const payment = await sendPayment(bolt11, 3000)
} catch (error) {
console.log(error)
}
Dart
String bolt11 = "...";
try {
Payment payment = await sendPayment(
bolt11: bolt11,
amountSats: 3000,
);
} catch (error) {
// handle error
}
Python
bolt11 = "..."
try:
sdk_services.send_payment(bolt11=bolt11, amount_sats=3000)
except Exception as error:
# Handle error
Go
const bolt11 = "...";
payment, err := sdkServices.SendPayment(bolt11, 3000)
C#
const bolt11 = "...";
try
{
var payment = sdk.SendPayment(bolt11, 3000);
}
catch (Exception)
{
// Handle error
}
Sending Spontaneous Lightning Payments
Rust
let node_id = "...";
sdk.send_spontaneous_payment(node_id.into(), 3000).await?;
Swift
let nodeId = "...";
do {
let payment = try sdk.sendSpontaneousPayment(nodeId: nodeId, amountSats: 3000)
} catch {
// handle error
}
Android
val nodeId = "..."
try {
val payment = sdk.sendSpontaneousPayment(nodeId, 3000L.toULong())
} catch (e: Exception) {
// handle error
}
React Native
const nodeId = "...";
try {
const payment = await sendSpontaneousPayment(nodeId, 3000)
} catch (error) {
console.log(error)
}
Dart
String nodeId = "...";
try {
Payment payment = await sendSpontaneousPayment(
nodeId: nodeId,
amountSats: 3000,
);
} catch (error) {
// handle error
}
Python
node_id = "..."
try:
sdk_services.send_spontaneous_payment(node_id=node_id, amount_sats=3000)
except Exception as error:
# Handle error
Go
const nodeId = "...";
payment, err := sdkServices.SendSpontaneousPayment(nodeId, 3000)
C#
const nodeId = "...";
try
{
var payment = sdk.SendSpontaneousPayment(nodeId, 3000);
}
catch (Exception)
{
// Handle error
}