We have used i64 before because that is the size of an integer in
SQLite. However, I believe that for large enough databases, the chances
of collision here are just too high. The effect of a collision is the
database silently returning incorrect data in the materialized view.
So now that everything else is working, we should move to i128.
In the hopes of doing a good job at teaching people what Turso can do,
I am adding built-in manual pages. When the CLI starts, it picks a
feature at random, and tells the user that the feature exists:
```
Turso v0.2.0-pre.8
Enter ".help" for usage hints.
Did you know that Turso supports Change Data Capture? Type .manual cdc to learn more.
This software is ALPHA, only use for development, testing, and experimentation.
Connected to a transient in-memory database.
Use ".open FILENAME" to reopen on a persistent database
```
There is a lot we can do to make this feature world class:
- we can automatically compile examples during compile time like
rust-doc, to make sure examples used in the manuals always work
- we can implement scrolling and navigation
- we can document a lot more features
But for now, this is a start!
- Fixed some incorrect code when running interactions in differential
testing. Instead of replacing the state that was used for running the
interaction, I naively just incremented the interaction pointer.
- adjusted the comparison to check returned values without considering
the order of the rows returned
- added differential testing to run in CI
Closes#3235
Reviewed-by: Jussi Saurio <jussi.saurio@gmail.com>
Closes#3255
- Made the code around snapshot isolation more ergonomic with each
connections having its own transaction state. Also when shadowing, we
pass a ShadowTablesMut object that dynamically uses the committed tables
or the connection tables depending on the transaction state.
- added begin concurrent transaction before every property when mvcc is
enabled (this is just so we can have some mvcc code be tested using the
simulator under Begin Concurrent, I have not yet implemented the logic
to have concurrent transactions in the simulator)
- some small enhancements to shrinking
TODOs
- have proper logic to have concurrent transactions without WriteWrite
conflicts. This means when generating the plans we need to make sure
that we do not generate rows that will conflict with rows in other
transactions. This is slightly more powerful than what we do in the
fuzzer, as we just have `WriteWriteConflict` as an acceptable error
there. By baking this `NoConflict` approach to the simulator, we can
continuously test the what does not trigger a WriteWriteConflict and
snapshot isolation.
Reviewed-by: Jussi Saurio <jussi.saurio@gmail.com>
Closes#3226
Our simulator is currently limited to concurrency of one. This
introduces a much less sophisticated DST with focus on finding
concurrency bugs.
Closes#2985
Particularly we were tracing `ImmutableRecord` / `BTreeKey` which would
then trace the bytes of records. These are super super hot paths and I
think we can probably remove even more to under debug assertions so we
dont eat those atomics/branches all the time.
This PR also introduces the `tracing_release` feature, which turns all
`trace!` and `debug!` macro invocations to noops at compile time, and
makes that feature available for all bindings.
it also removes the unused `lru` dependency, and cleans up the makefile
a bit
Reviewed-by: Jussi Saurio <jussi.saurio@gmail.com>
Closes#2995
Revives the `MemorySim` PR and fixes a page cache issue where we could
have a unlocked and unloaded page in the page cache after a FaultyQuery.
The page would continue in the cache and could affect other queries as
the `page_cache` is at the `Connection` level.
Depends on #2785Closes#2693