1. We spend a lot of time in `cell_get_raw_region` in the balancing
routine, and especially calling `contents.page_type()` there a lot, so
extract a version that can take some precomputed arguments so those
don't have to be redundantly computed multiple times for successive
calls where those values are going to be the same
2. Avoid calling `self.usable_space()` in a loop in
`insert_into_page()`.
3. Avoid accessing `pages_in_frames` lock if we're not going to modify
it
main improvement is to the "insert 100 rows" bench which ends up doing
balancing a lot:
```
Insert rows in batches/limbo_insert_1_rows
time: [22.856 µs 24.342 µs 27.496 µs]
change: [-3.3579% +15.495% +67.671%] (p = 0.62 > 0.05)
No change in performance detected.
Benchmarking Insert rows in batches/limbo_insert_10_rows: Collecting 100 samples in estim
Insert rows in batches/limbo_insert_10_rows
time: [32.196 µs 32.604 µs 32.981 µs]
change: [+1.3253% +2.9177% +4.5863%] (p = 0.00 < 0.05)
Performance has regressed.
Insert rows in batches/limbo_insert_100_rows
time: [89.425 µs 92.105 µs 96.304 µs]
change: [-18.317% -13.605% -9.1022%] (p = 0.00 < 0.05)
Performance has improved.
```
Reviewed-by: Preston Thorpe <preston@turso.tech>
Closes#2483
Trying to support this is unnecessary and just adds branches and bit ops
when we could just round the allocation up or down
Reviewed-by: Jussi Saurio <jussi.saurio@gmail.com>
Closes#2497
Problem:
A very easy source of bugs is to mistakenly use e.g. PageContent::read_u16()
instead of PageContent::read_u16_no_offset(). The difference between the two
is that `read_u16()` adds 100 bytes to the requested byte offset if and only if
the page in question is page 1, which contains a 100-byte database header.
Case in point: see #2491.
Observation:
In all of the cases where we want to read from or write to a page "header-sensitively",
those reads/writes are to so-called "well known offsets", e.g. specific bytes in a btree
page header.
In all other cases, the "no-offset" versions, i.e. the ones taking the absolute byte offset
as parameter, should be used.
Solution:
1. Make all the offset-sensitive versions (read_u16() and friends) private methods of
`PageContent`.
2. Expose dedicated methods for things like updating rightmost pointer, updating fragmented
bytes count and so on, and use them instead of the plain read/write methods universally.
`defragment_page_fast()` incorrectly didn't use the version of
read/write methods on `PageContent` that does NOT add the 100 byte
database header into the requested byte offset.
this resulted in defragment of page 1 in reading 2nd/3rd freeblocks
from the wrong offset and writing cell offsets to the wrong location.
This PR rewrites `turso-sync` package introduced in the #2334 and
renames it to the `turso-sync-engine` (anyway the diff will be
unreadable).
The purpose of rewrite is to get rid of Tokio because this makes things
harder when we wants to export bindings to WASM.
In order to achieve "runtime"-agnostic sync core but still be able to
use async/await machiner - this PR introduce usage of `genawaiter` crate
which allows to transfer async/await Rust state machines to the
generators. So, sync operations are just generators which can yield `IO`
command in case where there is a need for it.
Also, this PR introduces separate `ProtocolIo` in the `turso-sync-
engine` which defines extra IO methods:
1. HTTP interaction
2. Atomic read/writes to the file. This is not strictly necessary and
`turso_core::IO` methods can be extended to support few more things
(like `delete`/`rename`) - but I decided that it will be simpler to just
expose 2 more methods for sync protocol for the sake of atomic metadata
update (which is very small - dozens of bytes).
* As a bonus, we can store metadata for browser in the
`LocalStorage` which may be more natural thing to do(?) (user can reset
everything by just clearing local storage)
The `ProtocolIo` works similarly to the `IO` in a sense that it gives
the caller `Completion` which it can check periodically for new data.
Closes#2457
Problem:
Currently `WriteState` "owns" the balancing state machine, even
though a separate `DeleteState` can also trigger balancing, which
results in awkward back-and-forth switching between `CursorState::Write`
and `CursorState::Delete` during balancing.
Fix:
1. Extract `balance_state` as a separate state machine, since its
state transitions are exactly the same regardless of whether an
insert or a delete triggered the balancing.
2. This allows to remove the different 'Balance-xxx' variants from
`WriteState`, as well as removing `WriteInfo` and `DeleteInfo`, as
those states become just simple enums now. Each of them now has a state
called `Balancing` which just delegates work to the balancing state
machine.
3. This further allows us to remove the awkward switching between
`CursorState::Delete` and `CursorState::Write` during a balance that
happens as a result of a deletion.