Files
scrcpy/app/src/video_buffer.h
Romain Vimont f410f2bdc4 Extract sc_delay_buffer
A video buffer had 2 responsibilities:
 - handle the frame delaying mechanism (queuing packets and pushing them
   after the expected delay);
 - keep only the most recent frame (using a sc_frame_buffer).

In order to be able to reuse only the frame delaying mechanism, extract
it to a separate component, sc_delay_buffer.
2023-03-10 22:22:15 +01:00

48 lines
1.0 KiB
C

#ifndef SC_VIDEO_BUFFER_H
#define SC_VIDEO_BUFFER_H
#include "common.h"
#include <stdbool.h>
#include "delay_buffer.h"
#include "frame_buffer.h"
struct sc_video_buffer {
struct sc_delay_buffer db;
struct sc_frame_buffer fb;
const struct sc_video_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct sc_video_buffer_callbacks {
bool (*on_new_frame)(struct sc_video_buffer *vb, bool previous_skipped,
void *userdata);
};
bool
sc_video_buffer_init(struct sc_video_buffer *vb, sc_tick delay,
const struct sc_video_buffer_callbacks *cbs,
void *cbs_userdata);
bool
sc_video_buffer_start(struct sc_video_buffer *vb);
void
sc_video_buffer_stop(struct sc_video_buffer *vb);
void
sc_video_buffer_join(struct sc_video_buffer *vb);
void
sc_video_buffer_destroy(struct sc_video_buffer *vb);
bool
sc_video_buffer_push(struct sc_video_buffer *vb, const AVFrame *frame);
void
sc_video_buffer_consume(struct sc_video_buffer *vb, AVFrame *dst);
#endif