Files
scrcpy/app
Romain Vimont d40cc6f233 Use floating-point for content location
In SDL3, texture rendering uses SDL_FRect, unlike SDL2 which used
SDL_Rect.

Compute content location using floating-point coordinates from the
start.
2026-02-05 19:11:41 +01:00
..
2026-01-08 20:40:51 +01:00
2025-12-17 19:57:50 +01:00