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Take the color range (full vs limited) into account to render the picture. Note that with the current version of SDL, it has no impact with the SDL opengl render driver. Fixes #4756 <https://github.com/Genymobile/scrcpy/issues/4756> Refs <https://github.com/Genymobile/scrcpy/issues/4756#issuecomment-2003228916> Refs libusb/#9311 <https://github.com/libsdl-org/SDL/issues/9311> Suggested-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>