mirror of
https://github.com/Genymobile/scrcpy.git
synced 2026-01-31 11:34:28 +01:00
The previous pending frame was not unreferenced before referencing the
new one, causing frames to leak whenever a texture update failed
(typically on Windows when the window is minimized with D3D9).
Refs 6298ef095f
Fixes #4297 <https://github.com/Genymobile/scrcpy/issues/4297>
Fixes #6357 <https://github.com/Genymobile/scrcpy/issues/6357>