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https://github.com/Genymobile/scrcpy.git
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58 lines
1.2 KiB
C
58 lines
1.2 KiB
C
#ifndef SC_DISPLAY_H
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#define SC_DISPLAY_H
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#include "common.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <libavutil/frame.h>
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#include <SDL3/SDL.h>
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#include "coords.h"
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#include "opengl.h"
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#ifdef __APPLE__
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# define SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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#endif
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enum sc_texture_type {
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SC_TEXTURE_TYPE_FRAME,
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SC_TEXTURE_TYPE_ICON,
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};
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struct sc_display {
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SDL_Renderer *renderer; // owned by the caller
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SDL_Texture *texture;
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// Only valid if texture != NULL
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struct sc_size texture_size;
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enum sc_texture_type texture_type;
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struct sc_opengl gl;
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#ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE
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SDL_GLContext gl_context;
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#endif
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bool mipmaps;
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uint32_t texture_id; // only set if mipmaps is enabled
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};
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bool
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sc_display_init(struct sc_display *display, SDL_Renderer *renderer,
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bool mipmaps);
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void
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sc_display_destroy(struct sc_display *display);
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bool
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sc_display_set_texture_from_frame(struct sc_display *display,
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const AVFrame *frame);
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bool
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sc_display_set_texture_from_surface(struct sc_display *display,
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SDL_Surface *surface);
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SDL_Texture *
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sc_display_get_current_texture(struct sc_display *display);
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#endif
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