Files
scrcpy/app
Romain Vimont 58818dc860 Use floating-point for content location
In SDL3, texture rendering uses SDL_FRect, unlike SDL2 which used
SDL_Rect.

Compute content location using floating-point coordinates from the
start.

PR #6651 <https://github.com/Genymobile/scrcpy/pull/6651>
2026-02-09 18:33:44 +01:00
..
2026-01-08 20:40:51 +01:00
2025-12-17 19:57:50 +01:00