Files
scrcpy/app/src/decoder.c
Romain Vimont 30d1244962 Add audio player
Play the decoded audio using SDL.

The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).

On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.

The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.

PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>

Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
2023-03-06 09:26:29 +01:00

176 lines
4.9 KiB
C

#include "decoder.h"
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libavutil/channel_layout.h>
#include "events.h"
#include "video_buffer.h"
#include "trait/frame_sink.h"
#include "util/log.h"
/** Downcast packet_sink to decoder */
#define DOWNCAST(SINK) container_of(SINK, struct sc_decoder, packet_sink)
static void
sc_decoder_close_first_sinks(struct sc_decoder *decoder, unsigned count) {
while (count) {
struct sc_frame_sink *sink = decoder->sinks[--count];
sink->ops->close(sink);
}
}
static inline void
sc_decoder_close_sinks(struct sc_decoder *decoder) {
sc_decoder_close_first_sinks(decoder, decoder->sink_count);
}
static bool
sc_decoder_open_sinks(struct sc_decoder *decoder, const AVCodecContext *ctx) {
for (unsigned i = 0; i < decoder->sink_count; ++i) {
struct sc_frame_sink *sink = decoder->sinks[i];
if (!sink->ops->open(sink, ctx)) {
sc_decoder_close_first_sinks(decoder, i);
return false;
}
}
return true;
}
static bool
sc_decoder_open(struct sc_decoder *decoder, const AVCodec *codec) {
decoder->codec_ctx = avcodec_alloc_context3(codec);
if (!decoder->codec_ctx) {
LOG_OOM();
return false;
}
decoder->codec_ctx->flags |= AV_CODEC_FLAG_LOW_DELAY;
if (codec->type == AVMEDIA_TYPE_VIDEO) {
// Hardcoded video properties
decoder->codec_ctx->pix_fmt = AV_PIX_FMT_YUV420P;
} else {
// Hardcoded audio properties
decoder->codec_ctx->ch_layout =
(AVChannelLayout) AV_CHANNEL_LAYOUT_STEREO;
decoder->codec_ctx->sample_rate = 48000;
}
if (avcodec_open2(decoder->codec_ctx, codec, NULL) < 0) {
LOGE("Decoder '%s': could not open codec", decoder->name);
avcodec_free_context(&decoder->codec_ctx);
return false;
}
decoder->frame = av_frame_alloc();
if (!decoder->frame) {
LOG_OOM();
avcodec_close(decoder->codec_ctx);
avcodec_free_context(&decoder->codec_ctx);
return false;
}
if (!sc_decoder_open_sinks(decoder, decoder->codec_ctx)) {
av_frame_free(&decoder->frame);
avcodec_close(decoder->codec_ctx);
avcodec_free_context(&decoder->codec_ctx);
return false;
}
return true;
}
static void
sc_decoder_close(struct sc_decoder *decoder) {
sc_decoder_close_sinks(decoder);
av_frame_free(&decoder->frame);
avcodec_close(decoder->codec_ctx);
avcodec_free_context(&decoder->codec_ctx);
}
static bool
push_frame_to_sinks(struct sc_decoder *decoder, const AVFrame *frame) {
for (unsigned i = 0; i < decoder->sink_count; ++i) {
struct sc_frame_sink *sink = decoder->sinks[i];
if (!sink->ops->push(sink, frame)) {
return false;
}
}
return true;
}
static bool
sc_decoder_push(struct sc_decoder *decoder, const AVPacket *packet) {
bool is_config = packet->pts == AV_NOPTS_VALUE;
if (is_config) {
// nothing to do
return true;
}
int ret = avcodec_send_packet(decoder->codec_ctx, packet);
if (ret < 0 && ret != AVERROR(EAGAIN)) {
LOGE("Decoder '%s': could not send video packet: %d",
decoder->name, ret);
return false;
}
ret = avcodec_receive_frame(decoder->codec_ctx, decoder->frame);
if (!ret) {
// a frame was received
bool ok = push_frame_to_sinks(decoder, decoder->frame);
// A frame lost should not make the whole pipeline fail. The error, if
// any, is already logged.
(void) ok;
av_frame_unref(decoder->frame);
} else if (ret != AVERROR(EAGAIN)) {
LOGE("Decoder '%s', could not receive video frame: %d",
decoder->name, ret);
return false;
}
return true;
}
static bool
sc_decoder_packet_sink_open(struct sc_packet_sink *sink, const AVCodec *codec) {
struct sc_decoder *decoder = DOWNCAST(sink);
return sc_decoder_open(decoder, codec);
}
static void
sc_decoder_packet_sink_close(struct sc_packet_sink *sink) {
struct sc_decoder *decoder = DOWNCAST(sink);
sc_decoder_close(decoder);
}
static bool
sc_decoder_packet_sink_push(struct sc_packet_sink *sink,
const AVPacket *packet) {
struct sc_decoder *decoder = DOWNCAST(sink);
return sc_decoder_push(decoder, packet);
}
void
sc_decoder_init(struct sc_decoder *decoder, const char *name) {
decoder->name = name; // statically allocated
decoder->sink_count = 0;
static const struct sc_packet_sink_ops ops = {
.open = sc_decoder_packet_sink_open,
.close = sc_decoder_packet_sink_close,
.push = sc_decoder_packet_sink_push,
};
decoder->packet_sink.ops = &ops;
}
void
sc_decoder_add_sink(struct sc_decoder *decoder, struct sc_frame_sink *sink) {
assert(decoder->sink_count < SC_DECODER_MAX_SINKS);
assert(sink);
assert(sink->ops);
decoder->sinks[decoder->sink_count++] = sink;
}