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The sc_hid_event structure represents HID input data. Rename it so that we can add other hid event structs without confusion.
193 lines
5.4 KiB
C
193 lines
5.4 KiB
C
#include "hid_mouse.h"
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// 1 byte for buttons + padding, 1 byte for X position, 1 byte for Y position,
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// 1 byte for wheel motion
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#define SC_HID_MOUSE_INPUT_SIZE 4
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/**
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* Mouse descriptor from the specification:
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* <https://www.usb.org/sites/default/files/hid1_11.pdf>
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*
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* Appendix E (p71): §E.10 Report Descriptor (Mouse)
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*
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* The usage tags (like Wheel) are listed in "HID Usage Tables":
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* <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
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* §4 Generic Desktop Page (0x01) (p26)
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*/
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const uint8_t SC_HID_MOUSE_REPORT_DESC[] = {
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// Usage Page (Generic Desktop)
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0x05, 0x01,
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// Usage (Mouse)
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0x09, 0x02,
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// Collection (Application)
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0xA1, 0x01,
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// Usage (Pointer)
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0x09, 0x01,
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// Collection (Physical)
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0xA1, 0x00,
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// Usage Page (Buttons)
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0x05, 0x09,
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// Usage Minimum (1)
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0x19, 0x01,
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// Usage Maximum (5)
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0x29, 0x05,
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// Logical Minimum (0)
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0x15, 0x00,
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// Logical Maximum (1)
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0x25, 0x01,
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// Report Count (5)
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0x95, 0x05,
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// Report Size (1)
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0x75, 0x01,
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// Input (Data, Variable, Absolute): 5 buttons bits
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0x81, 0x02,
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// Report Count (1)
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0x95, 0x01,
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// Report Size (3)
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0x75, 0x03,
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// Input (Constant): 3 bits padding
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0x81, 0x01,
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// Usage Page (Generic Desktop)
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0x05, 0x01,
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// Usage (X)
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0x09, 0x30,
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// Usage (Y)
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0x09, 0x31,
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// Usage (Wheel)
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0x09, 0x38,
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// Local Minimum (-127)
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0x15, 0x81,
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// Local Maximum (127)
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0x25, 0x7F,
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// Report Size (8)
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0x75, 0x08,
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// Report Count (3)
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0x95, 0x03,
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// Input (Data, Variable, Relative): 3 position bytes (X, Y, Wheel)
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0x81, 0x06,
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// End Collection
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0xC0,
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// End Collection
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0xC0,
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};
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const size_t SC_HID_MOUSE_REPORT_DESC_LEN =
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sizeof(SC_HID_MOUSE_REPORT_DESC);
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/**
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* A mouse HID event is 4 bytes long:
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*
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* - byte 0: buttons state
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* - byte 1: relative x motion (signed byte from -127 to 127)
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* - byte 2: relative y motion (signed byte from -127 to 127)
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* - byte 3: wheel motion (-1, 0 or 1)
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*
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* 7 6 5 4 3 2 1 0
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* +---------------+
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* byte 0: |0 0 0 . . . . .| buttons state
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* +---------------+
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* ^ ^ ^ ^ ^
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* | | | | `- left button
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* | | | `--- right button
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* | | `----- middle button
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* | `------- button 4
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* `--------- button 5
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*
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* +---------------+
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* byte 1: |. . . . . . . .| relative x motion
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* +---------------+
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* byte 2: |. . . . . . . .| relative y motion
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* +---------------+
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* byte 3: |. . . . . . . .| wheel motion
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* +---------------+
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*
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* As an example, here is the report for a motion of (x=5, y=-4) with left
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* button pressed:
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*
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* +---------------+
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* |0 0 0 0 0 0 0 1| left button pressed
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* +---------------+
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* |0 0 0 0 0 1 0 1| horizontal motion (x = 5)
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* +---------------+
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* |1 1 1 1 1 1 0 0| relative y motion (y = -4)
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* +---------------+
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* |0 0 0 0 0 0 0 0| wheel motion
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* +---------------+
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*/
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static void
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sc_hid_mouse_input_init(struct sc_hid_input *hid_input) {
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hid_input->hid_id = SC_HID_ID_MOUSE;
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hid_input->size = SC_HID_MOUSE_INPUT_SIZE;
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// Leave ->data uninitialized, it will be fully initialized by callers
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}
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static uint8_t
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sc_hid_buttons_from_buttons_state(uint8_t buttons_state) {
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uint8_t c = 0;
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if (buttons_state & SC_MOUSE_BUTTON_LEFT) {
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c |= 1 << 0;
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}
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if (buttons_state & SC_MOUSE_BUTTON_RIGHT) {
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c |= 1 << 1;
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}
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if (buttons_state & SC_MOUSE_BUTTON_MIDDLE) {
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c |= 1 << 2;
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}
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if (buttons_state & SC_MOUSE_BUTTON_X1) {
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c |= 1 << 3;
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}
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if (buttons_state & SC_MOUSE_BUTTON_X2) {
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c |= 1 << 4;
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}
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return c;
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}
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void
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sc_hid_mouse_generate_input_from_motion(struct sc_hid_input *hid_input,
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const struct sc_mouse_motion_event *event) {
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sc_hid_mouse_input_init(hid_input);
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uint8_t *data = hid_input->data;
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data[0] = sc_hid_buttons_from_buttons_state(event->buttons_state);
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data[1] = CLAMP(event->xrel, -127, 127);
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data[2] = CLAMP(event->yrel, -127, 127);
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data[3] = 0; // wheel coordinates only used for scrolling
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}
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void
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sc_hid_mouse_generate_input_from_click(struct sc_hid_input *hid_input,
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const struct sc_mouse_click_event *event) {
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sc_hid_mouse_input_init(hid_input);
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uint8_t *data = hid_input->data;
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data[0] = sc_hid_buttons_from_buttons_state(event->buttons_state);
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data[1] = 0; // no x motion
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data[2] = 0; // no y motion
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data[3] = 0; // wheel coordinates only used for scrolling
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}
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void
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sc_hid_mouse_generate_input_from_scroll(struct sc_hid_input *hid_input,
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const struct sc_mouse_scroll_event *event) {
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sc_hid_mouse_input_init(hid_input);
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uint8_t *data = hid_input->data;
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data[0] = 0; // buttons state irrelevant (and unknown)
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data[1] = 0; // no x motion
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data[2] = 0; // no y motion
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// In practice, vscroll is always -1, 0 or 1, but in theory other values
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// are possible
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data[3] = CLAMP(event->vscroll, -127, 127);
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// Horizontal scrolling ignored
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}
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