mirror of
https://github.com/Genymobile/scrcpy.git
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This improves consistency and will simplify further refactors. PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216>
150 lines
3.7 KiB
C
150 lines
3.7 KiB
C
#include "sdl.h"
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#include <assert.h>
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#include <stdlib.h>
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#include "util/log.h"
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SDL_Window *
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sc_sdl_create_window(const char *title, int64_t x, int64_t y, int64_t width,
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int64_t height, int64_t flags) {
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SDL_Window *window = NULL;
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SDL_PropertiesID props = SDL_CreateProperties();
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if (!props) {
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return NULL;
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}
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bool ok =
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING,
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title);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER,
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width);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER,
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height);
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ok &= SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER,
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flags);
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if (!ok) {
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SDL_DestroyProperties(props);
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return NULL;
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}
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window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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return window;
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}
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struct sc_size
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sc_sdl_get_window_size(SDL_Window *window) {
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int width;
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int height;
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bool ok = SDL_GetWindowSize(window, &width, &height);
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if (!ok) {
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LOGE("Could not get window size: %s", SDL_GetError());
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LOGE("Please report the error");
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// fatal error
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abort();
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}
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struct sc_size size = {
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.width = width,
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.height = height,
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};
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return size;
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}
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struct sc_size
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sc_sdl_get_window_size_in_pixels(SDL_Window *window) {
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int width;
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int height;
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bool ok = SDL_GetWindowSizeInPixels(window, &width, &height);
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if (!ok) {
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LOGE("Could not get window size: %s", SDL_GetError());
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LOGE("Please report the error");
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// fatal error
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abort();
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}
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struct sc_size size = {
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.width = width,
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.height = height,
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};
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return size;
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}
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void
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sc_sdl_set_window_size(SDL_Window *window, struct sc_size size) {
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bool ok = SDL_SetWindowSize(window, size.width, size.height);
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if (!ok) {
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LOGE("Could not set window size: %s", SDL_GetError());
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assert(!"unexpected");
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}
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}
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struct sc_point
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sc_sdl_get_window_position(SDL_Window *window) {
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int x;
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int y;
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bool ok = SDL_GetWindowPosition(window, &x, &y);
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if (!ok) {
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LOGE("Could not get window position: %s", SDL_GetError());
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LOGE("Please report the error");
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// fatal error
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abort();
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}
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struct sc_point point = {
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.x = x,
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.y = y,
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};
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return point;
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}
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void
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sc_sdl_set_window_position(SDL_Window *window, struct sc_point point) {
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bool ok = SDL_SetWindowPosition(window, point.x, point.y);
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if (!ok) {
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LOGE("Could not set window position: %s", SDL_GetError());
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assert(!"unexpected");
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}
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}
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void
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sc_sdl_show_window(SDL_Window *window) {
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bool ok = SDL_ShowWindow(window);
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if (!ok) {
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LOGE("Could not show window: %s", SDL_GetError());
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assert(!"unexpected");
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}
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}
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void
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sc_sdl_hide_window(SDL_Window *window) {
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bool ok = SDL_HideWindow(window);
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if (!ok) {
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LOGE("Could not hide window: %s", SDL_GetError());
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assert(!"unexpected");
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}
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}
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bool
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sc_sdl_render_clear(SDL_Renderer *renderer) {
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bool ok = SDL_RenderClear(renderer);
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if (!ok) {
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LOGW("Could not clear rendering: %s", SDL_GetError());
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}
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return ok;
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}
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void
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sc_sdl_render_present(SDL_Renderer *renderer) {
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bool ok = SDL_RenderPresent(renderer);
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if (!ok) {
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LOGE("Could not render: %s", SDL_GetError());
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assert(!"unexpected");
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}
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}
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