Files
scrcpy/app/src/trait/gamepad_processor.h
Romain Vimont 4bd1c5981d Split gamepad device added/removed events
Use two separate callbacks for gamepad device added and gamepad device
removed.

It looks cleaner.

PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00

60 lines
1.4 KiB
C

#ifndef SC_GAMEPAD_PROCESSOR_H
#define SC_GAMEPAD_PROCESSOR_H
#include "common.h"
#include <assert.h>
#include <stdbool.h>
#include "input_events.h"
/**
* Gamepad processor trait.
*
* Component able to handle gamepads devices and inject buttons and axis events.
*/
struct sc_gamepad_processor {
const struct sc_gamepad_processor_ops *ops;
};
struct sc_gamepad_processor_ops {
/**
* Process a gamepad device added event
*
* This function is mandatory.
*/
void
(*process_gamepad_added)(struct sc_gamepad_processor *gp,
const struct sc_gamepad_device_event *event);
/**
* Process a gamepad device removed event
*
* This function is mandatory.
*/
void
(*process_gamepad_removed)(struct sc_gamepad_processor *gp,
const struct sc_gamepad_device_event *event);
/**
* Process a gamepad axis event
*
* This function is mandatory.
*/
void
(*process_gamepad_axis)(struct sc_gamepad_processor *gp,
const struct sc_gamepad_axis_event *event);
/**
* Process a gamepad button event
*
* This function is mandatory.
*/
void
(*process_gamepad_button)(struct sc_gamepad_processor *gp,
const struct sc_gamepad_button_event *event);
};
#endif