#include "screen.h" #include #include #include #include "events.h" #include "icon.h" #include "options.h" #include "util/log.h" #include "util/sdl.h" #define DISPLAY_MARGINS 96 #define DOWNCAST(SINK) container_of(SINK, struct sc_screen, frame_sink) static inline struct sc_size get_oriented_size(struct sc_size size, enum sc_orientation orientation) { struct sc_size oriented_size; if (sc_orientation_is_swap(orientation)) { oriented_size.width = size.height; oriented_size.height = size.width; } else { oriented_size.width = size.width; oriented_size.height = size.height; } return oriented_size; } static inline bool is_windowed(struct sc_screen *screen) { return !(SDL_GetWindowFlags(screen->window) & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED)); } // get the preferred display bounds (i.e. the screen bounds with some margins) static bool get_preferred_display_bounds(struct sc_size *bounds) { SDL_Rect rect; SDL_DisplayID display = SDL_GetPrimaryDisplay(); if (!display) { LOGW("Could not get primary display: %s", SDL_GetError()); return false; } bool ok = SDL_GetDisplayUsableBounds(display, &rect); if (!ok) { LOGW("Could not get display usable bounds: %s", SDL_GetError()); return false; } bounds->width = MAX(0, rect.w - DISPLAY_MARGINS); bounds->height = MAX(0, rect.h - DISPLAY_MARGINS); return true; } static bool is_optimal_size(struct sc_size current_size, struct sc_size content_size) { // The size is optimal if we can recompute one dimension of the current // size from the other return current_size.height == current_size.width * content_size.height / content_size.width || current_size.width == current_size.height * content_size.width / content_size.height; } // return the optimal size of the window, with the following constraints: // - it attempts to keep at least one dimension of the current_size (i.e. it // crops the black borders) // - it keeps the aspect ratio // - it scales down to make it fit in the display_size static struct sc_size get_optimal_size(struct sc_size current_size, struct sc_size content_size, bool within_display_bounds) { if (content_size.width == 0 || content_size.height == 0) { // avoid division by 0 return current_size; } struct sc_size window_size; struct sc_size display_size; if (!within_display_bounds || !get_preferred_display_bounds(&display_size)) { // do not constraint the size window_size = current_size; } else { window_size.width = MIN(current_size.width, display_size.width); window_size.height = MIN(current_size.height, display_size.height); } if (is_optimal_size(window_size, content_size)) { return window_size; } bool keep_width = content_size.width * window_size.height > content_size.height * window_size.width; if (keep_width) { // remove black borders on top and bottom window_size.height = content_size.height * window_size.width / content_size.width; } else { // remove black borders on left and right (or none at all if it already // fits) window_size.width = content_size.width * window_size.height / content_size.height; } return window_size; } // initially, there is no current size, so use the frame size as current size // req_width and req_height, if not 0, are the sizes requested by the user static inline struct sc_size get_initial_optimal_size(struct sc_size content_size, uint16_t req_width, uint16_t req_height) { struct sc_size window_size; if (!req_width && !req_height) { window_size = get_optimal_size(content_size, content_size, true); } else { if (req_width) { window_size.width = req_width; } else { // compute from the requested height window_size.width = (uint32_t) req_height * content_size.width / content_size.height; } if (req_height) { window_size.height = req_height; } else { // compute from the requested width window_size.height = (uint32_t) req_width * content_size.height / content_size.width; } } return window_size; } static inline bool sc_screen_is_relative_mode(struct sc_screen *screen) { // screen->im.mp may be NULL if --no-control return screen->im.mp && screen->im.mp->relative_mode; } static void sc_screen_update_content_rect(struct sc_screen *screen) { assert(screen->video); struct sc_size content_size = screen->content_size; struct sc_size render_size = sc_sdl_get_render_output_size(screen->renderer); SDL_Rect *rect = &screen->rect; if (is_optimal_size(render_size, content_size)) { rect->x = 0; rect->y = 0; rect->w = render_size.width; rect->h = render_size.height; return; } bool keep_width = content_size.width * render_size.height > content_size.height * render_size.width; if (keep_width) { rect->x = 0; rect->w = render_size.width; rect->h = render_size.width * content_size.height / content_size.width; rect->y = (render_size.height - rect->h) / 2; } else { rect->y = 0; rect->h = render_size.height; rect->w = render_size.height * content_size.width / content_size.height; rect->x = (render_size.width - rect->w) / 2; } } // render the texture to the renderer // // Set the update_content_rect flag if the window or content size may have // changed, so that the content rectangle is recomputed static void sc_screen_render(struct sc_screen *screen, bool update_content_rect) { assert(screen->video); assert(screen->has_video_window); if (update_content_rect) { sc_screen_update_content_rect(screen); } SDL_Renderer *renderer = screen->renderer; sc_sdl_render_clear(renderer); bool ok = false; SDL_Texture *texture = screen->display.texture; if (!texture) { LOGW("No texture to render"); goto end; } SDL_Rect *geometry = &screen->rect; enum sc_orientation orientation = screen->orientation; if (orientation == SC_ORIENTATION_0) { SDL_FRect frect; SDL_FRect *fgeometry = NULL; if (geometry) { SDL_RectToFRect(geometry, &frect); fgeometry = &frect; } ok = SDL_RenderTexture(renderer, texture, NULL, fgeometry); } else { unsigned cw_rotation = sc_orientation_get_rotation(orientation); double angle = 90 * cw_rotation; SDL_FRect frect; if (sc_orientation_is_swap(orientation)) { frect.x = geometry->x + (geometry->w - geometry->h) / 2.f; frect.y = geometry->y + (geometry->h - geometry->w) / 2.f; frect.w = geometry->h; frect.h = geometry->w; } else { SDL_RectToFRect(geometry, &frect); } SDL_FlipMode flip = sc_orientation_is_mirror(orientation) ? SDL_FLIP_HORIZONTAL : 0; ok = SDL_RenderTextureRotated(renderer, texture, NULL, &frect, angle, NULL, flip); } if (!ok) { LOGE("Could not render texture: %s", SDL_GetError()); } end: sc_sdl_render_present(renderer); } static void sc_screen_render_novideo(struct sc_screen *screen) { SDL_Renderer *renderer = screen->renderer; sc_sdl_render_clear(renderer); SDL_Texture *texture = screen->display.texture; assert(texture); bool ok = SDL_RenderTexture(renderer, texture, NULL, NULL); if (!ok) { LOGE("Could not render texture: %s", SDL_GetError()); } sc_sdl_render_present(renderer); } #if defined(__APPLE__) || defined(_WIN32) # define CONTINUOUS_RESIZING_WORKAROUND #endif #ifdef CONTINUOUS_RESIZING_WORKAROUND // On Windows and MacOS, resizing blocks the event loop, so resizing events are // not triggered. As a workaround, handle them in an event handler. // // // static bool event_watcher(void *data, SDL_Event *event) { struct sc_screen *screen = data; assert(screen->video); if (event->type == SDL_EVENT_WINDOW_RESIZED) { // In practice, it seems to always be called from the same thread in // that specific case. Anyway, it's just a workaround. sc_screen_render(screen, true); } return true; } #endif static bool sc_screen_frame_sink_open(struct sc_frame_sink *sink, const AVCodecContext *ctx, const struct sc_stream_session *session) { assert(ctx->pix_fmt == AV_PIX_FMT_YUV420P); (void) ctx; (void) session; struct sc_screen *screen = DOWNCAST(sink); (void) screen; if (ctx->width <= 0 || ctx->width > 0xFFFF || ctx->height <= 0 || ctx->height > 0xFFFF) { LOGE("Invalid video size: %dx%d", ctx->width, ctx->height); return false; } #ifndef NDEBUG screen->open = true; #endif // nothing to do, the screen is already open on the main thread return true; } static void sc_screen_frame_sink_close(struct sc_frame_sink *sink) { struct sc_screen *screen = DOWNCAST(sink); (void) screen; #ifndef NDEBUG screen->open = false; #endif // nothing to do, the screen lifecycle is not managed by the frame producer } static bool sc_screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) { struct sc_screen *screen = DOWNCAST(sink); assert(screen->video); bool previous_skipped; bool ok = sc_frame_buffer_push(&screen->fb, frame, &previous_skipped); if (!ok) { return false; } if (previous_skipped) { sc_fps_counter_add_skipped_frame(&screen->fps_counter); // The SC_EVENT_NEW_FRAME triggered for the previous frame will consume // this new frame instead } else { // Post the event on the UI thread bool ok = sc_push_event(SC_EVENT_NEW_FRAME); if (!ok) { return false; } } return true; } bool sc_screen_init(struct sc_screen *screen, const struct sc_screen_params *params) { screen->resize_pending = false; screen->has_frame = false; screen->has_video_window = false; screen->paused = false; screen->resume_frame = NULL; screen->orientation = SC_ORIENTATION_0; screen->video = params->video; screen->camera = params->camera; screen->req.x = params->window_x; screen->req.y = params->window_y; screen->req.width = params->window_width; screen->req.height = params->window_height; screen->req.fullscreen = params->fullscreen; screen->req.start_fps_counter = params->start_fps_counter; bool ok = sc_frame_buffer_init(&screen->fb); if (!ok) { return false; } if (!sc_fps_counter_init(&screen->fps_counter)) { goto error_destroy_frame_buffer; } if (screen->video) { screen->orientation = params->orientation; if (screen->orientation != SC_ORIENTATION_0) { LOGI("Initial display orientation set to %s", sc_orientation_get_name(screen->orientation)); } } // Always create the window hidden to prevent blinking during initialization uint32_t window_flags = SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_HIDDEN; if (params->always_on_top) { window_flags |= SDL_WINDOW_ALWAYS_ON_TOP; } if (params->window_borderless) { window_flags |= SDL_WINDOW_BORDERLESS; } if (params->video) { // The window will be shown on first frame window_flags |= SDL_WINDOW_RESIZABLE; } const char *title = params->window_title; assert(title); int x = SDL_WINDOWPOS_UNDEFINED; int y = SDL_WINDOWPOS_UNDEFINED; int width = 256; int height = 256; if (params->window_x != SC_WINDOW_POSITION_UNDEFINED) { x = params->window_x; } if (params->window_y != SC_WINDOW_POSITION_UNDEFINED) { y = params->window_y; } if (params->window_width) { width = params->window_width; } if (params->window_height) { height = params->window_height; } // The window will be positioned and sized on first video frame screen->window = sc_sdl_create_window(title, x, y, width, height, window_flags); if (!screen->window) { LOGE("Could not create window: %s", SDL_GetError()); goto error_destroy_fps_counter; } ok = SDL_StartTextInput(screen->window); if (!ok) { LOGE("Could not enable text input: %s", SDL_GetError()); goto error_destroy_window; } SDL_Surface *icon = scrcpy_icon_load(); if (icon) { if (!SDL_SetWindowIcon(screen->window, icon)) { LOGW("Could not set window icon: %s", SDL_GetError()); } } else if (params->video) { // just a warning LOGW("Could not load icon"); } else { // without video, the icon is used as window content, it must be present LOGE("Could not load icon"); goto error_destroy_window; } screen->renderer = SDL_CreateRenderer(screen->window, NULL); if (!screen->renderer) { LOGE("Could not create renderer: %s", SDL_GetError()); goto error_destroy_window; } #ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE screen->gl_context = NULL; // starts with "opengl" const char *renderer_name = SDL_GetRendererName(screen->renderer); bool use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6); if (use_opengl) { // Persuade macOS to give us something better than OpenGL 2.1. // If we create a Core Profile context, we get the best OpenGL version. bool ok = SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); if (!ok) { LOGW("Could not set a GL Core Profile Context"); } LOGD("Creating OpenGL Core Profile context"); screen->gl_context = SDL_GL_CreateContext(screen->window); if (!screen->gl_context) { LOGE("Could not create OpenGL context: %s", SDL_GetError()); goto error_destroy_renderer; } } #endif SDL_Surface *icon_novideo = params->video ? NULL : icon; bool mipmaps = params->video && params->mipmaps; ok = sc_display_init(&screen->display, screen->renderer, icon_novideo, mipmaps); if (icon) { scrcpy_icon_destroy(icon); } if (!ok) { goto error_destroy_renderer; } screen->frame = av_frame_alloc(); if (!screen->frame) { LOG_OOM(); goto error_destroy_display; } struct sc_input_manager_params im_params = { .controller = params->controller, .fp = params->fp, .screen = screen, .kp = params->kp, .mp = params->mp, .gp = params->gp, .camera = params->camera, .mouse_bindings = params->mouse_bindings, .legacy_paste = params->legacy_paste, .clipboard_autosync = params->clipboard_autosync, .shortcut_mods = params->shortcut_mods, }; sc_input_manager_init(&screen->im, &im_params); // Initialize even if not used for simplicity sc_mouse_capture_init(&screen->mc, screen->window, params->shortcut_mods); #ifdef CONTINUOUS_RESIZING_WORKAROUND if (screen->video) { ok = SDL_AddEventWatch(event_watcher, screen); if (!ok) { LOGW("Could not add event watcher for continuous resizing: %s", SDL_GetError()); } } #endif static const struct sc_frame_sink_ops ops = { .open = sc_screen_frame_sink_open, .close = sc_screen_frame_sink_close, .push = sc_screen_frame_sink_push, }; screen->frame_sink.ops = &ops; #ifndef NDEBUG screen->open = false; #endif if (!screen->video) { // Show the window immediately sc_sdl_show_window(screen->window); if (sc_screen_is_relative_mode(screen)) { // Capture mouse immediately if video mirroring is disabled sc_mouse_capture_set_active(&screen->mc, true); } } return true; error_destroy_display: sc_display_destroy(&screen->display); error_destroy_renderer: #ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE if (screen->gl_context) { SDL_GL_DestroyContext(screen->gl_context); } #endif SDL_DestroyRenderer(screen->renderer); error_destroy_window: SDL_DestroyWindow(screen->window); error_destroy_fps_counter: sc_fps_counter_destroy(&screen->fps_counter); error_destroy_frame_buffer: sc_frame_buffer_destroy(&screen->fb); return false; } static void sc_screen_show_initial_window(struct sc_screen *screen) { int x = screen->req.x != SC_WINDOW_POSITION_UNDEFINED ? screen->req.x : (int) SDL_WINDOWPOS_CENTERED; int y = screen->req.y != SC_WINDOW_POSITION_UNDEFINED ? screen->req.y : (int) SDL_WINDOWPOS_CENTERED; struct sc_point position = { .x = x, .y = y, }; struct sc_size window_size = get_initial_optimal_size(screen->content_size, screen->req.width, screen->req.height); assert(is_windowed(screen)); sc_sdl_set_window_size(screen->window, window_size); sc_sdl_set_window_position(screen->window, position); if (screen->req.fullscreen) { sc_screen_toggle_fullscreen(screen); } if (screen->req.start_fps_counter) { sc_fps_counter_start(&screen->fps_counter); } sc_sdl_show_window(screen->window); sc_screen_update_content_rect(screen); } void sc_screen_hide_window(struct sc_screen *screen) { sc_sdl_hide_window(screen->window); } void sc_screen_interrupt(struct sc_screen *screen) { sc_fps_counter_interrupt(&screen->fps_counter); } void sc_screen_join(struct sc_screen *screen) { sc_fps_counter_join(&screen->fps_counter); } void sc_screen_destroy(struct sc_screen *screen) { #ifndef NDEBUG assert(!screen->open); #endif sc_display_destroy(&screen->display); av_frame_free(&screen->frame); #ifdef SC_DISPLAY_FORCE_OPENGL_CORE_PROFILE SDL_GL_DestroyContext(screen->gl_context); #endif SDL_DestroyRenderer(screen->renderer); SDL_DestroyWindow(screen->window); sc_fps_counter_destroy(&screen->fps_counter); sc_frame_buffer_destroy(&screen->fb); } static void resize_for_content(struct sc_screen *screen, struct sc_size old_content_size, struct sc_size new_content_size) { assert(screen->video); struct sc_size window_size = sc_sdl_get_window_size(screen->window); struct sc_size target_size = { .width = (uint32_t) window_size.width * new_content_size.width / old_content_size.width, .height = (uint32_t) window_size.height * new_content_size.height / old_content_size.height, }; target_size = get_optimal_size(target_size, new_content_size, true); assert(is_windowed(screen)); sc_sdl_set_window_size(screen->window, target_size); } static void set_content_size(struct sc_screen *screen, struct sc_size new_content_size) { assert(screen->video); if (is_windowed(screen)) { resize_for_content(screen, screen->content_size, new_content_size); } else if (!screen->resize_pending) { // Store the windowed size to be able to compute the optimal size once // fullscreen/maximized/minimized are disabled screen->windowed_content_size = screen->content_size; screen->resize_pending = true; } screen->content_size = new_content_size; } static void apply_pending_resize(struct sc_screen *screen) { assert(screen->video); assert(is_windowed(screen)); if (screen->resize_pending) { resize_for_content(screen, screen->windowed_content_size, screen->content_size); screen->resize_pending = false; } } void sc_screen_set_orientation(struct sc_screen *screen, enum sc_orientation orientation) { assert(screen->video); if (orientation == screen->orientation) { return; } struct sc_size new_content_size = get_oriented_size(screen->frame_size, orientation); set_content_size(screen, new_content_size); screen->orientation = orientation; LOGI("Display orientation set to %s", sc_orientation_get_name(orientation)); sc_screen_render(screen, true); } static bool sc_screen_apply_frame(struct sc_screen *screen) { assert(screen->video); sc_fps_counter_add_rendered_frame(&screen->fps_counter); AVFrame *frame = screen->frame; struct sc_size new_frame_size = {frame->width, frame->height}; if (!screen->has_frame || screen->frame_size.width != new_frame_size.width || screen->frame_size.height != new_frame_size.height) { bool ok = sc_display_prepare_texture(&screen->display, new_frame_size, frame->colorspace, frame->color_range); if (!ok) { return false; } // frame dimension changed screen->frame_size = new_frame_size; struct sc_size new_content_size = get_oriented_size(new_frame_size, screen->orientation); if (screen->has_frame) { set_content_size(screen, new_content_size); sc_screen_update_content_rect(screen); } else { // This is the first frame screen->has_frame = true; screen->content_size = new_content_size; } } bool ok = sc_display_update_texture(&screen->display, frame); if (!ok) { return false; } assert(screen->has_frame); if (!screen->has_video_window) { screen->has_video_window = true; // this is the very first frame, show the window sc_screen_show_initial_window(screen); if (sc_screen_is_relative_mode(screen)) { // Capture mouse on start sc_mouse_capture_set_active(&screen->mc, true); } } sc_screen_render(screen, false); return true; } static bool sc_screen_update_frame(struct sc_screen *screen) { assert(screen->video); if (screen->paused) { if (!screen->resume_frame) { screen->resume_frame = av_frame_alloc(); if (!screen->resume_frame) { LOG_OOM(); return false; } } else { av_frame_unref(screen->resume_frame); } sc_frame_buffer_consume(&screen->fb, screen->resume_frame); return true; } av_frame_unref(screen->frame); sc_frame_buffer_consume(&screen->fb, screen->frame); return sc_screen_apply_frame(screen); } void sc_screen_set_paused(struct sc_screen *screen, bool paused) { assert(screen->video); if (!paused && !screen->paused) { // nothing to do return; } if (screen->paused && screen->resume_frame) { // If display screen was paused, refresh the frame immediately, even if // the new state is also paused. av_frame_free(&screen->frame); screen->frame = screen->resume_frame; screen->resume_frame = NULL; bool ok = sc_screen_apply_frame(screen); if (!ok) { LOGE("Resume frame update failed"); } } if (!paused) { LOGI("Display screen unpaused"); } else if (!screen->paused) { LOGI("Display screen paused"); } else { LOGI("Display screen re-paused"); } screen->paused = paused; } void sc_screen_toggle_fullscreen(struct sc_screen *screen) { assert(screen->video); bool req_fullscreen = !(SDL_GetWindowFlags(screen->window) & SDL_WINDOW_FULLSCREEN); bool ok = SDL_SetWindowFullscreen(screen->window, req_fullscreen); if (!ok) { LOGW("Could not switch fullscreen mode: %s", SDL_GetError()); return; } LOGD("Requested %s mode", req_fullscreen ? "fullscreen" : "windowed"); } void sc_screen_resize_to_fit(struct sc_screen *screen) { assert(screen->video); if (!is_windowed(screen)) { return; } struct sc_point point = sc_sdl_get_window_position(screen->window); struct sc_size window_size = sc_sdl_get_window_size(screen->window); struct sc_size optimal_size = get_optimal_size(window_size, screen->content_size, false); // Center the window related to the device screen assert(optimal_size.width <= window_size.width); assert(optimal_size.height <= window_size.height); struct sc_point new_position = { .x = point.x + (window_size.width - optimal_size.width) / 2, .y = point.y + (window_size.height - optimal_size.height) / 2, }; sc_sdl_set_window_size(screen->window, optimal_size); sc_sdl_set_window_position(screen->window, new_position); LOGD("Resized to optimal size: %ux%u", optimal_size.width, optimal_size.height); } void sc_screen_resize_to_pixel_perfect(struct sc_screen *screen) { assert(screen->video); if (!is_windowed(screen)) { return; } struct sc_size content_size = screen->content_size; sc_sdl_set_window_size(screen->window, content_size); LOGD("Resized to pixel-perfect: %ux%u", content_size.width, content_size.height); } bool sc_screen_handle_event(struct sc_screen *screen, const SDL_Event *event) { // !video implies !has_video_window assert(screen->video || !screen->has_video_window); switch (event->type) { case SC_EVENT_NEW_FRAME: { bool ok = sc_screen_update_frame(screen); if (!ok) { LOGE("Frame update failed\n"); } return true; } case SDL_EVENT_WINDOW_EXPOSED: if (!screen->video) { sc_screen_render_novideo(screen); } else if (screen->has_video_window) { sc_screen_render(screen, true); } return true; case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: if (screen->has_video_window) { sc_screen_render(screen, true); } return true; case SDL_EVENT_WINDOW_RESTORED: if (screen->has_video_window && is_windowed(screen)) { apply_pending_resize(screen); sc_screen_render(screen, true); } return true; case SDL_EVENT_WINDOW_ENTER_FULLSCREEN: LOGD("Switched to fullscreen mode"); assert(screen->has_video_window); return true; case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN: LOGD("Switched to windowed mode"); assert(screen->has_video_window); if (is_windowed(screen)) { apply_pending_resize(screen); sc_screen_render(screen, true); } return true; } if (sc_screen_is_relative_mode(screen) && sc_mouse_capture_handle_event(&screen->mc, event)) { // The mouse capture handler consumed the event return true; } sc_input_manager_handle_event(&screen->im, event); return true; } struct sc_point sc_screen_convert_drawable_to_frame_coords(struct sc_screen *screen, int32_t x, int32_t y) { assert(screen->video); enum sc_orientation orientation = screen->orientation; int32_t w = screen->content_size.width; int32_t h = screen->content_size.height; // screen->rect must be initialized to avoid a division by zero assert(screen->rect.w && screen->rect.h); x = (int64_t) (x - screen->rect.x) * w / screen->rect.w; y = (int64_t) (y - screen->rect.y) * h / screen->rect.h; struct sc_point result; switch (orientation) { case SC_ORIENTATION_0: result.x = x; result.y = y; break; case SC_ORIENTATION_90: result.x = y; result.y = w - x; break; case SC_ORIENTATION_180: result.x = w - x; result.y = h - y; break; case SC_ORIENTATION_270: result.x = h - y; result.y = x; break; case SC_ORIENTATION_FLIP_0: result.x = w - x; result.y = y; break; case SC_ORIENTATION_FLIP_90: result.x = h - y; result.y = w - x; break; case SC_ORIENTATION_FLIP_180: result.x = x; result.y = h - y; break; default: assert(orientation == SC_ORIENTATION_FLIP_270); result.x = y; result.y = x; break; } return result; } struct sc_point sc_screen_convert_window_to_frame_coords(struct sc_screen *screen, int32_t x, int32_t y) { sc_screen_hidpi_scale_coords(screen, &x, &y); return sc_screen_convert_drawable_to_frame_coords(screen, x, y); } void sc_screen_hidpi_scale_coords(struct sc_screen *screen, int32_t *x, int32_t *y) { // take the HiDPI scaling (dw/ww and dh/wh) into account struct sc_size window_size = sc_sdl_get_window_size(screen->window); int64_t ww = window_size.width; int64_t wh = window_size.height; struct sc_size drawable_size = sc_sdl_get_window_size_in_pixels(screen->window); int64_t dw = drawable_size.width; int64_t dh = drawable_size.height; // scale for HiDPI (64 bits for intermediate multiplications) *x = (int64_t) *x * dw / ww; *y = (int64_t) *y * dh / wh; }