Commit Graph

20 Commits

Author SHA1 Message Date
Romain Vimont
02989249f6 Migrate from SDL2 to SDL3
Refs <https://wiki.libsdl.org/SDL3/README-migration>
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216>
2026-01-06 16:22:48 +01:00
Romain Vimont
881c71b2e8 Handle mouse integer scrolling locally
Do not rely on SDL to expose integer scroll values, as they are not
available in all versions.

It was reimplemented in SDL 3.2.12 by this commit:
<0447c2f3c3>

Refs #6156 <https://github.com/Genymobile/scrcpy/issues/6156>
PR #6216 <https://github.com/Genymobile/scrcpy/pull/6216>
2026-01-04 14:11:51 +01:00
Romain Vimont
4841fdd1ef Add horizontal scrolling support for HID mouse
PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
2025-06-20 19:54:16 +02:00
Romain Vimont
fc75319bb2 Fix HID mouse support with SDL precise scrolling
Over HID, only integral scroll values can be sent. When SDL precise
scrolling is active, scroll events may include fractional values (e.g.,
0.05), which are truncated to 0 in the HID event.

To fix the problem, use the integral scroll value reported by SDL, which
internally accumulates fractional deltas.

Fixes #6156 <https://github.com/Genymobile/scrcpy/issues/6156>
PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
2025-06-20 19:54:16 +02:00
Romain Vimont
af15c72f9c Cleanup includes
Improved manually with the help of neovim LSP warnings and iwyu:

    iwyu -Ibuilddir/app/ -Iapp/src/ app/src/XXX.c
2024-12-23 12:19:47 +01:00
Withoutruless
7418fd0662 Use Xbox 360 gamepad name
Some games do not work without a known gamepad name.

Fixes #5362 <https://github.com/Genymobile/scrcpy/issues/5362>
Refs #5623 comment <https://github.com/Genymobile/scrcpy/pull/5623#issuecomment-2525685323>
PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2024-12-08 17:01:03 +01:00
Romain Vimont
86a68fac6c Fix gamepad axis initial values
By default, initialize axis to 0, which is represented by 0x8000 as a
16-bit unsigned value.

PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
1786f28e6f Fix gamepad HID descriptor
Use Z and Rz for L2/R2, which are more widely supported than
Brake/Accelerator.

The right stick must then be bound to Rx and Ry.

Fixes #5362 <https://github.com/Genymobile/scrcpy/issues/5362>
PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
9cf4d52721 Fix HID gamepad comments
PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
7f250dd669 Mention physical gamepad names for UHID devices
Initialize UHID devices with a custom name:
 - "scrcpy: $GAMEPAD_NAME" for gamepads
 - "scrcpy" for keyboard and mouse (or if no gamepad name is available)

The name may appear in Android apps.

PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
2024-09-15 11:21:56 +02:00
Romain Vimont
a59c6df4b7 Implement HID gamepad
Implement the HID protocol for gamepads, that will be used in further
commits by the AOA and UHID gamepad processor implementations.

PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
2024-09-15 11:21:56 +02:00
Romain Vimont
de8455400c Fix HID comments
Fix typo and reference the latest version of "HID Usage Tables"
specifications.

PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
2024-09-15 11:21:56 +02:00
Romain Vimont
6f0c9eba9b Introduce hid_open and hid_close events
This allows to handle HID open/close reports at the same place as HID
input reports (in the HID layer).

This will be especially useful to manage HID gamepads, to avoid
implementing one part in the HID layer and another part in the gamepad
processor implementation.

PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
2024-09-15 11:21:56 +02:00
Romain Vimont
f6219d2640 Rename hid_event to hid_input
The sc_hid_event structure represents HID input data. Rename it so that
we can add other hid event structs without confusion.

PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
2024-09-15 11:21:56 +02:00
Romain Vimont
2dd02ebb80 Move HID ids to common HID code
The HID ids (accessory ids or UHID ids) were defined by the keyboard and
mouse implementations.

Instead, define them in the common HID part, and make that id part of
the sc_hid_event.

This prepares the introduction of gamepad support, which will handle
several gamepads (and ids) in the common HID gamepad code.

PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
2024-09-15 11:21:56 +02:00
Romain Vimont
dad04bf138 Fix HID mouse header guard
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
2024-09-15 11:21:56 +02:00
Romain Vimont
1afc8ca368 Add missing SC_ prefix for HID mouse event size
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
2024-09-15 11:21:56 +02:00
Romain Vimont
d95276467b Extract mouse HID handling
Split the mouse implementation using AOA and the code handling HID
events, so that HID events can be reused for another protocol (UHID).

PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
2024-03-01 00:51:39 +01:00
Romain Vimont
91485e2863 Extract keyboard HID handling
Split the keyboard implementation using AOA and the code handling HID
events, so that HID events can be reused for another protocol (UHID).

PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
2024-03-01 00:51:37 +01:00
Romain Vimont
f2d6203156 Extract HID events struct
An event contained several fields:
 - the accessory id
 - the HID event data
 - a field ack_to_wait specific to the AOA implementation.

Extract the HID event part to prepare the factorization of HID event
creation.

PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
2024-03-01 00:51:34 +01:00