The audio regulator assumed a continuous audio stream. But some audio
sources (like the "voice call" audio source) do not produce any packets
on silence, breaking this assumption.
Use PTS to detect such discontinuities.
PR #5870 <https://github.com/Genymobile/scrcpy/pull/5870>
Contrary to getenv(), sc_get_env() returns an allocated string that is
guaranteed to be encoded in UTF-8 on all platforms (it uses _wgetenv()
internally on Windows and converts the strings).
PR #5560 <https://github.com/Genymobile/scrcpy/pull/5560>
On Windows, interrupting a socket with shutdown() does not wake up
accept() or read() calls, the socket must be closed.
Introduce a new macro constant SC_SOCKET_CLOSE_ON_INTERRUPT, distinct of
_WIN32, because Windows will not be the only platform exhibiting this
behavior.
Refs #5536 <https://github.com/Genymobile/scrcpy/issues/5536>
With the old macros definitions, the type of the result depended on the
type of `sec`.
In particular, if sec is a 32-bit type, sec * 1000000 was likely to
overflow (even if the result was assigned to a sc_tick by the caller of
the macro).
This was the case on Windows, where the long type is a 32-bit signed
integer: the --time-limit argument, expressed in seconds, was first
parsed to a long value, then multiplied by 1000000 by the
SC_TICK_FROM_SEC() macro, causing an overflow when the value was greater
than 2147 (2^31 / 1000000).
Fixes#5355 <https://github.com/Genymobile/scrcpy/issues/5355>
It is better to disable Nagle's algorithm to avoid unnecessary latency
for control messages. (I'm not sure this has any impact for a local TCP
socket though.)
Many parsing and formatting C functions like strtof() and asprintf() are
locale-dependent. Forcing a C locale just for the conversions in a way
that works on all platforms is a mess.
In practice, this is not a problem, scrcpy always uses the C locale,
because it never calls:
setlocale(LC_ALL, "");
But the max-fps option should not depend on the locale configuration
anyway.
Since the value is parsed by the client in Java anyway, just forward the
string value as is.
Android accepts a float value, there is no reason to limit the option
to be an integer.
In particular, it allows to capture at a rate lower than 1 fps. For
example, to capture 1 frame every 5 seconds:
scrcpy --video-source=camera --max-fps=0.2
It was already possible to pass a float manually:
scrcpy --video-source=camera \
--video-codec-options=max-fps-to-encoder:float=0.2
But accepting a float directly for --max-fps is more convenient.
Refs <https://developer.android.com/reference/android/media/MediaFormat#KEY_MAX_FPS_TO_ENCODER>
The audio output thread only reads samples from the buffer, and most of
the time, the audio receiver thread only writes samples to the buffer.
In these cases, using atomics avoids lock contention.
There are still corner cases where the audio receiver thread needs to
"read" samples (and drop them), so lock only in these cases.
PR #4572 <https://github.com/Genymobile/scrcpy/pull/4572>
All server logs were printed to stdout, while all client logs were
printed to stderr.
Instead, use stderr for warnings and errors, stdout for the others:
- stdout: verbose, debug, info
- stderr: warn, error
Play the decoded audio using SDL.
The audio player frame sink receives the audio frames, resample them
and write them to a byte buffer (introduced by this commit).
On SDL audio callback (from an internal SDL thread), copy samples from
this byte buffer to the SDL audio buffer.
The byte buffer is protected by the SDL_AudioDeviceLock(), but it has
been designed so that the producer and the consumer may write and read
in parallel, provided that they don't access the same slices of the
ring-buffer buffer.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
Co-authored-by: Simon Chan <1330321+yume-chan@users.noreply.github.com>
If there is exactly one producer, then it can assume that the remaining
space in the buffer will only increase until it writes something.
This assumption may allow the producer to write to the buffer (up to a
known safe size) without any synchronization mechanism, thus allowing
to read and write different parts of the buffer in parallel.
The producer can then commit the write with a lock held, and update its
knowledge of the safe empty remaining space.
PR #3757 <https://github.com/Genymobile/scrcpy/pull/3757>
If the current adb port is not 5555 (typically 0 because it is not in
TCP/IP mode), --tcpip automatically executes (among other commands):
adb tcpip 5555
In case adb was already listening on another port, this command forced
to listen on 5555, and the connection should still succeed.
But this reconfiguration might be inconvenient for the user. If adb is
already in TCP/IP mode, use the current enabled port without
reconfiguration.
Fixes#3591 <https://github.com/Genymobile/scrcpy/issues/3591>