Over HID, only integral scroll values can be sent. When SDL precise
scrolling is active, scroll events may include fractional values (e.g.,
0.05), which are truncated to 0 in the HID event.
To fix the problem, use the integral scroll value reported by SDL, which
internally accumulates fractional deltas.
Fixes#6156 <https://github.com/Genymobile/scrcpy/issues/6156>
PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
Contrary to getenv(), the result of sc_get_env() is encoded in UTF-8 on
all platforms. Since it is allocated, it requires an explicit init() and
destroy() functions.
PR #5560 <https://github.com/Genymobile/scrcpy/pull/5560>
Capture the gamepads even when the window is not focused.
Note: In theory, with this flag set, we could capture gamepad events
even without a window (--no-window). In practice, scrcpy still requires
a window, because --no-window implies --no-control, and the input
manager is owned by the sc_screen instance, which does not exist if
there is no window. Supporting this use case would require a lot of
refactors.
Refs <https://github.com/Genymobile/scrcpy/pull/5270#issuecomment-2339360460>
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
Suggested-by: Luiz Henrique Laurini <luizhenriquelaurini@gmail.com>
Now that the AOA open/close are asynchronous, an open error did not make
scrcpy exit anymore.
Add a mechanism to exit if the AOA device could not be opened
asynchronously.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
Pushing a close event from the keyboard_aoa or mouse_aoa implementation
was racy, because the AOA thread might be stopped before these events
were processed.
Instead, keep the list of open AOA devices to close them automatically
from the AOA thread before exiting.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
This allows to handle HID open/close reports at the same place as HID
input reports (in the HID layer).
This will be especially useful to manage HID gamepads, to avoid
implementing one part in the HID layer and another part in the gamepad
processor implementation.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
For AOA keyboard and mouse, only input reports were asynchronous.
Register/unregister were called from the main thread.
This had the benefit to fail immediately if the AOA registration failed,
but we want to open/close AOA devices dynamically in order to add
gamepad support.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
The HID ids (accessory ids or UHID ids) were defined by the keyboard and
mouse implementations.
Instead, define them in the common HID part, and make that id part of
the sc_hid_event.
This prepares the introduction of gamepad support, which will handle
several gamepads (and ids) in the common HID gamepad code.
PR #5270 <https://github.com/Genymobile/scrcpy/pull/5270>
The buttons state was tracked by SDL_GetMouseState(), and scrcpy applied
a mask to ignore buttons used for shortcuts.
Instead, track the buttons actually pressed (ignoring shortcuts)
manually, to prepare the introduction of more dynamic mouse shortcuts.
PR #5076 <https://github.com/Genymobile/scrcpy/pull/5076>
Add a new option --mouse-bind=xxxx.
The argument must be exactly 4 characters, one for each secondary click:
--mouse-bind=xxxx
^^^^
||||
||| `- 5th click
|| `-- 4th click
| `--- middle click
`---- right click
Each character must be one of the following:
- `+`: forward the click to the device
- `-`: ignore the click
- `b`: trigger shortcut BACK (or turn screen on if off)
- `h`: trigger shortcut HOME
- `s`: trigger shortcut APP_SWITCH
- `n`: trigger shortcut "expand notification panel"
This deprecates --forward-all-clicks (use --mouse-bind=++++ instead).
Refs <https://github.com/Genymobile/scrcpy/pull/2258#issuecomment-2182394460>
PR #5022 <https://github.com/Genymobile/scrcpy/pull/5022>
The keyboard settings can be opened by:
adb shell am start -a android.settings.HARD_KEYBOARD_SETTINGS
Add a shortcut (MOD+k) for convenience if the current keyboard is HID.
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
An event contained several fields:
- the accessory id
- the HID event data
- a field ack_to_wait specific to the AOA implementation.
Extract the HID event part to prepare the factorization of HID event
creation.
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
Until now, there was two modes for keyboard and mouse:
- event injection using the Android system API (default)
- HID/AOA over USB
For this reason, the options were exposed as simple flags:
- -K or --hid-keyboard to enable physical keyboard simulation (AOA)
- -M or --hid-mouse to enable physical mouse simulation (AOA)
Replace them by explicit --keyboard and --mouse options, with 3 possible
values:
- disabled
- sdk (default)
- aoa
This will allow to add a new mode (uhid).
PR #4473 <https://github.com/Genymobile/scrcpy/pull/4473>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
On Windows and macOS, resizing blocks the event loop. Handling it
properly would require the same workaround as done in screen.c.
This reverts commit 436b368f9d.