Commit Graph

1568 Commits

Author SHA1 Message Date
Romain Vimont
b0da401e6d Fix documentation of input_events.h
Add missing reference to sc_gamepad_processor.

Refs #6216 comment <https://github.com/Genymobile/scrcpy/pull/6216#pullrequestreview-3616928335>
2026-01-04 14:04:34 +01:00
Romain Vimont
dba2a3778f Include USB header only if HAVE_USB 2026-01-02 14:59:10 +01:00
Romain Vimont
3e40b24737 Fix UHID_OUTPUT message parsing
The bounds check was incorrect.

Fixes #6415 <https://github.com/Genymobile/scrcpy/issues/6415>
2025-10-09 09:35:14 +02:00
Romain Vimont
be21e43be5 Fix frame leak on pending frame update
The previous pending frame was not unreferenced before referencing the
new one, causing frames to leak whenever a texture update failed
(typically on Windows when the window is minimized with D3D9).

Refs 6298ef095f
Fixes #4297 <https://github.com/Genymobile/scrcpy/issues/4297>
Fixes #6357 <https://github.com/Genymobile/scrcpy/issues/6357>
2025-09-23 21:18:45 +02:00
Romain Vimont
bfb0872493 Avoid resetting pending frame
The function update_texture() calls update_texture_internal() and falls
back to set_pending_frame() if it fails.

When the frame passed is the pending frame, call only the _internal()
version instead.

This will prevent issues with frame reference counts by ensuring the
source and destination frames are never the same.

Refs 6298ef095f
Refs #6357 <https://github.com/Genymobile/scrcpy/issues/6357>
2025-09-23 21:18:08 +02:00
Filip Buda
8057835a0d Catch CTRL_BREAK_EVENT signal on Windows
This ensures the process can terminate properly when a CTRL_BREAK_EVENT
signal is sent programmatically.

PR #6244 <https://github.com/Genymobile/scrcpy/pull/6244>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2025-08-12 18:17:32 +02:00
Yan
e47529ab9c Fix gl_context declared type
The field gl_context is initialized from SDL_GL_CreateContext(), which
returns a raw SDL_GLContext, not a pointer.

The type mismatch was silently ignored by SDL2 because SDL_GLContext
was defined as an alias to `void *` (in SDL3, it is instead an alias to
`struct SDL_GLContextState *`, so compilation fails).

Refs #3895 <https://github.com/Genymobile/scrcpy/pull/3895>
PR #6259 <https://github.com/Genymobile/scrcpy/pull/6259>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2025-08-12 18:08:22 +02:00
Romain Vimont
eb576c44f8 Replace __WINDOWS__ by _WIN32
Replace the SDL2-specific preprocessor macro __WINDOWS__ by the
"standard" _WIN32 macro.
2025-07-17 18:23:25 +02:00
Romain Vimont
0522d02d40 Add missing includes
The headers were implicitly included recursively, but include them
explicitly.
2025-07-17 18:23:12 +02:00
Romain Vimont
30bfc80f9b Fix style for 80-char limit 2025-07-17 13:20:45 +02:00
Romain Vimont
04542a9f58 Fix window leak on icon error 2025-07-17 13:19:15 +02:00
Romain Vimont
4841fdd1ef Add horizontal scrolling support for HID mouse
PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
2025-06-20 19:54:16 +02:00
Romain Vimont
fc75319bb2 Fix HID mouse support with SDL precise scrolling
Over HID, only integral scroll values can be sent. When SDL precise
scrolling is active, scroll events may include fractional values (e.g.,
0.05), which are truncated to 0 in the HID event.

To fix the problem, use the integral scroll value reported by SDL, which
internally accumulates fractional deltas.

Fixes #6156 <https://github.com/Genymobile/scrcpy/issues/6156>
PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
2025-06-20 19:54:16 +02:00
Romain Vimont
7c8bdccbdc Extend value range for SDK mouse scrolling
SDL precise scrolling can sometimes produce values greater than 1 or
less than -1.

On the wire, the value is encoded as a 16-bit fixed-point number.

Previously, the range was interpreted as [-1, 1], using 1 bit for the
integral part (the sign) and 15 bits for the fractional part.

To support larger values, interpret the range as [-16, 16] instead,
using 5 bits for the integral part and 11 bits for the fractional part
(which is more than enough).

PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
2025-06-20 19:54:16 +02:00
Romain Vimont
9787fe5d26 Preserve original scroll values in mouse event
Clamp scroll values to [-1, 1] only for the SDK mouse.

HID mouse implementations perform their own clamping to [-127, 127] (in
hid_mouse.c).

PR #6172 <https://github.com/Genymobile/scrcpy/pull/6172>
2025-06-20 18:30:50 +02:00
berk ziya
38256d8ff9 Fix deprecated brew command
`brew cask` is an outdated command, replaced by `brew install --cask`.

Refs #5398 <https://github.com/Genymobile/scrcpy/pull/5398>
PR #6149 <https://github.com/Genymobile/scrcpy/pull/6149>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2025-06-12 15:30:04 +02:00
Colin Kinloch
d2cc930975 Add app name SDL hint
This allows pulseaudio to label the audio stream "scrcpy" rather than
"SDL Application".

PR #6107 <https://github.com/Genymobile/scrcpy/pull/6107>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2025-06-05 19:59:59 +02:00
Romain Vimont
882003f314 Fix segfault on SDL event without window
Since #5804, controls have been enabled even with --no-window. As a
result, the Android clipboard is synchronized with the computer, causing
SDL to trigger an SDL_CLIPBOARDUPDATE event.

This event is ignored by scrcpy, but it was still transmitted to the
sc_screen instance, even if it had not been initialized.

Fix the issue by calling sc_screen_handle_event() only when a screen
instance exists.

Refs #5804 <https://github.com/Genymobile/scrcpy/pull/5804>
Fixes #5970 <https://github.com/Genymobile/scrcpy/issues/5970>
2025-04-03 08:15:55 +02:00
Romain Vimont
bef2d8473b Add more audio sources
Expose more audio sources from MediaRecorder.AudioSource.

Refs <https://developer.android.com/reference/android/media/MediaRecorder.AudioSource>

Fixes #5412 <https://github.com/Genymobile/scrcpy/issues/5412>
Fixes #5670 <https://github.com/Genymobile/scrcpy/issues/5670>
PR #5870 <https://github.com/Genymobile/scrcpy/pull/5870>
2025-03-29 14:54:35 +01:00
Romain Vimont
3a0703f428 Handle audio stream discontinuities
The audio regulator assumed a continuous audio stream. But some audio
sources (like the "voice call" audio source) do not produce any packets
on silence, breaking this assumption.

Use PTS to detect such discontinuities.

PR #5870 <https://github.com/Genymobile/scrcpy/pull/5870>
2025-03-29 14:54:35 +01:00
Romain Vimont
1d25338119 Report underflow samples in verbose mode
Report the number of silence samples inserted due to underflow every
second, along with the other metrics.

PR #5870 <https://github.com/Genymobile/scrcpy/pull/5870>
2025-03-29 14:40:52 +01:00
Romain Vimont
457c7fe5cf Disable audio regulator underflow logs
Only enable them if SC_AUDIO_REGULATOR_DEBUG is set, as they may spam
the output.

PR #5870 <https://github.com/Genymobile/scrcpy/pull/5870>
2025-03-29 14:39:43 +01:00
chengjian.scj
fd8bef68b7 Add --display-ime-policy option
Add an option to select where the IME should be displayed.

Possible values are "local", "fallback" and "hide".

PR #5703 <https://github.com/Genymobile/scrcpy/pull/5703>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2025-02-22 11:05:22 +01:00
Sam Listopad II
986328ff9e Allow controls with --no-window
Without a window, mouse and keyboard events may not be received, but
the control channel is still necessary for other features:

 * --turn-screen-off
 * --stay-awake
 * --show-touches
 * --power-off-on-close
 * --start-app

Fixes #5803 <https://github.com/Genymobile/scrcpy/issues/5803>
PR #5804 <https://github.com/Genymobile/scrcpy/pull/5804>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2025-01-31 10:11:17 +01:00
Romain Vimont
af15c72f9c Cleanup includes
Improved manually with the help of neovim LSP warnings and iwyu:

    iwyu -Ibuilddir/app/ -Iapp/src/ app/src/XXX.c
2024-12-23 12:19:47 +01:00
Romain Vimont
fb47b87eeb Fix pipe read return value
The function incorrectly returned false, whereas its return type is
ssize_t.
2024-12-20 20:57:20 +01:00
Romain Vimont
328bb74f80 Log gamepad added/removed
Add a log when a gamepad is added or removed.

PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 18:16:57 +01:00
Withoutruless
7418fd0662 Use Xbox 360 gamepad name
Some games do not work without a known gamepad name.

Fixes #5362 <https://github.com/Genymobile/scrcpy/issues/5362>
Refs #5623 comment <https://github.com/Genymobile/scrcpy/pull/5623#issuecomment-2525685323>
PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2024-12-08 17:01:03 +01:00
Romain Vimont
0a09518a49 Use Xbox 360 gamepad USB ids
Use the vendorId and productId of an Xbox 360 controller for better
support (the HID gamepad protocol used in scrcpy is similar to that of
the Xbox 360 controller).

Fixes #5362 <https://github.com/Genymobile/scrcpy/issues/5362>
PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
27a5934a1d Define UHID vendorId and productId from the client
Let the client choose the USB ids, that it transmits in UHID_CREATE
requests.

PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
86a68fac6c Fix gamepad axis initial values
By default, initialize axis to 0, which is represented by 0x8000 as a
16-bit unsigned value.

PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
1786f28e6f Fix gamepad HID descriptor
Use Z and Rz for L2/R2, which are more widely supported than
Brake/Accelerator.

The right stick must then be bound to Rx and Ry.

Fixes #5362 <https://github.com/Genymobile/scrcpy/issues/5362>
PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
9cf4d52721 Fix HID gamepad comments
PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
4bd1c5981d Split gamepad device added/removed events
Use two separate callbacks for gamepad device added and gamepad device
removed.

It looks cleaner.

PR #5623 <https://github.com/Genymobile/scrcpy/pull/5623>
2024-12-08 11:00:18 +01:00
Romain Vimont
6c6607d404 Add --no-vd-destroy-content
Add an option to disable the following flag for virtual displays:

    DisplayManager.VIRTUAL_DISPLAY_FLAG_DESTROY_CONTENT_ON_REMOVAL

With this option, when the virtual display is closed, the running apps
are moved to the main display rather than being destroyed.

PR #5615 <https://github.com/Genymobile/scrcpy/pull/5615>
2024-12-08 09:33:03 +01:00
Romain Vimont
988174805c Fix boolean assignment
On --no-vd-system-decoration, the boolean option must be set to false.

It was wrongly assigned from optarg (this worked because optarg is NULL
at this point, so it was converted to false).

PR #5615 <https://github.com/Genymobile/scrcpy/pull/5615>
2024-12-08 09:26:53 +01:00
Romain Vimont
0e473eb005 Reset TCP/IP connection with a '+' prefix
When running scrcpy with --tcpip=xx.xx.xx.xx, to make sure a new working
connection is established, it was first disconnected by a call to:

    adb disconnect <addr>

However, this caused all running instances connected to that address to
be killed. Running several instances of scrcpy on the same device is now
useful with virtual displays, so change the default behavior to NOT
disconnect.

To force a reconnection, a '+' prefix can be added:

    scrcpy --tcpip=+192.168.0.x

Fixes #5562 <https://github.com/Genymobile/scrcpy/issues/5562>
2024-12-04 13:16:51 +01:00
Romain Vimont
dc6c279b1e Log adb executable path
Log the ADB executable path (at the DEBUG level) if it is not the
default one.

PR #5560 <https://github.com/Genymobile/scrcpy/pull/5560>
2024-12-02 18:23:18 +01:00
Romain Vimont
6d0ac3626d Use local adb in portable builds
For non-Windows portable builds, use the absolute path to the adb
executable located in the same directory as scrcpy.

On Windows, just use "adb", which is sufficient to use the local one.

PR #5560 <https://github.com/Genymobile/scrcpy/pull/5560>
2024-12-02 18:23:18 +01:00
Romain Vimont
beee42fb06 Load ADB value using sc_get_env()
Contrary to getenv(), the result of sc_get_env() is encoded in UTF-8 on
all platforms. Since it is allocated, it requires an explicit init() and
destroy() functions.

PR #5560 <https://github.com/Genymobile/scrcpy/pull/5560>
2024-12-02 18:23:18 +01:00
Romain Vimont
131372d2c4 Expose sc_get_env() to read environment variable
Contrary to getenv(), sc_get_env() returns an allocated string that is
guaranteed to be encoded in UTF-8 on all platforms (it uses _wgetenv()
internally on Windows and converts the strings).

PR #5560 <https://github.com/Genymobile/scrcpy/pull/5560>
2024-12-02 18:23:18 +01:00
Genxster1998
0fd7534bd5 Add method to get executable path on MacOS
PR #5560 <https://github.com/Genymobile/scrcpy/pull/5560>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2024-12-02 18:23:18 +01:00
Romain Vimont
d01373c03c Enable close-on-interrupt for macOS
This behavior is also necessary on macOS.

Fixes #5536 <https://github.com/Genymobile/scrcpy/issues/5536>
2024-11-28 21:02:51 +01:00
Romain Vimont
ff06b6dcc1 Split network macro conditions
On Windows, interrupting a socket with shutdown() does not wake up
accept() or read() calls, the socket must be closed.

Introduce a new macro constant SC_SOCKET_CLOSE_ON_INTERRUPT, distinct of
_WIN32, because Windows will not be the only platform exhibiting this
behavior.

Refs #5536 <https://github.com/Genymobile/scrcpy/issues/5536>
2024-11-28 21:02:31 +01:00
Romain Vimont
d40224f299 Fix alphabetic order of cli args 2024-11-24 16:37:32 +01:00
Enno Boland
dc82425769 Add debugging method for Android >= 11
Fixes #5346 <https://github.com/Genymobile/scrcpy/issues/5346>
PR #5466 <https://github.com/Genymobile/scrcpy/pull/5466>

Signed-off-by: Romain Vimont <rom@rom1v.com>
2024-11-24 12:24:32 +01:00
Romain Vimont
9f39a5f2d6 Determine debugger command at runtime
When server_debugger is enabled, retrieve the device SDK version to
execute the correct command.

PR #5466 <https://github.com/Genymobile/scrcpy/pull/5466>
2024-11-22 11:04:32 +01:00
Romain Vimont
264110fd70 Dissociate virtual display size and capture size
Allow capturing virtual displays at a lower resolution using
-m/--max-size.

In the original implementation in #5370, the virtual display size was
necessarily the same as the capture size. The --max-size value was only
allowed to determine the virtual display size when no explicit size was
provided.

Since the dpi was scaled down accordingly, it is often better to create
a virtual display at the target capture size directly. However, not
everything is rendered according to the virtual display DPI. For
example, a page in Firefox is rendered too big on small virtual
displays. Thus, it makes sense to be able create a virtual display at a
given size, and capture it at a lower resolution with --max-size. This
is now possible using OpenGL filters.

Therefore, change the behavior of --max-size for virtual displays:
 - --max-size does not impact --new-display without size argument
   anymore (the virtual display size is the main display size);
 - it is used to limit the capture size (whether an explicit size is
   provided or not).

This new behavior is consistent with main display capture.

Refs #5370 comment <https://github.com/Genymobile/scrcpy/pull/5370#issuecomment-2438944401>
Refs #5370 <https://github.com/Genymobile/scrcpy/pull/5370>
PR #5506 <https://github.com/Genymobile/scrcpy/pull/5506>
2024-11-21 18:36:23 +01:00
Romain Vimont
145b823b1d Add --no-vd-system-decorations
Add an option to disable the following flag for virtual displays:

    DisplayManager.VIRTUAL_DISPLAY_FLAG_SHOULD_SHOW_SYSTEM_DECORATIONS

Some devices render a broken UI when this flag is enabled.

Fixes #5494 <https://github.com/Genymobile/scrcpy/issues/5494>
2024-11-20 07:50:45 +01:00
Romain Vimont
f95a5f97b1 Document filter order
Matrix multiplication is not commutative, so the order of filters
matters.

PR #5455 <https://github.com/Genymobile/scrcpy/pull/5455>
2024-11-19 21:31:04 +01:00