Extract sc_delay_buffer

A video buffer had 2 responsibilities:
 - handle the frame delaying mechanism (queuing packets and pushing them
   after the expected delay);
 - keep only the most recent frame (using a sc_frame_buffer).

In order to be able to reuse only the frame delaying mechanism, extract
it to a separate component, sc_delay_buffer.
This commit is contained in:
Romain Vimont
2023-03-02 00:31:43 +01:00
parent 6379c08012
commit f410f2bdc4
5 changed files with 337 additions and 229 deletions

69
app/src/delay_buffer.h Normal file
View File

@@ -0,0 +1,69 @@
#ifndef SC_DELAY_BUFFER_H
#define SC_DELAY_BUFFER_H
#include "common.h"
#include <stdbool.h>
#include "clock.h"
#include "util/thread.h"
#include "util/tick.h"
#include "util/vecdeque.h"
// forward declarations
typedef struct AVFrame AVFrame;
struct sc_delayed_frame {
AVFrame *frame;
#ifndef NDEBUG
sc_tick push_date;
#endif
};
struct sc_delayed_frame_queue SC_VECDEQUE(struct sc_delayed_frame);
struct sc_delay_buffer {
sc_tick delay;
// only if delay > 0
struct {
sc_thread thread;
sc_mutex mutex;
sc_cond queue_cond;
sc_cond wait_cond;
struct sc_clock clock;
struct sc_delayed_frame_queue queue;
bool stopped;
} b; // buffering
const struct sc_delay_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct sc_delay_buffer_callbacks {
bool (*on_new_frame)(struct sc_delay_buffer *db, const AVFrame *frame,
void *userdata);
};
bool
sc_delay_buffer_init(struct sc_delay_buffer *db, sc_tick delay,
const struct sc_delay_buffer_callbacks *cbs,
void *cbs_userdata);
bool
sc_delay_buffer_start(struct sc_delay_buffer *db);
void
sc_delay_buffer_stop(struct sc_delay_buffer *db);
void
sc_delay_buffer_join(struct sc_delay_buffer *db);
void
sc_delay_buffer_destroy(struct sc_delay_buffer *db);
bool
sc_delay_buffer_push(struct sc_delay_buffer *db, const AVFrame *frame);
#endif