Manually position and scale the content

Position and scale the content "manually" instead of relying on the
renderer "logical size".

This avoids possible rounding differences between the computed window
size and the content size, causing one row or column of black pixels on
the bottom or on the right.

This also avoids HiDPI scale issues, by computing the scaling manually.

This will also enable to draw items at their expected size on the screen
(unscaled).

Fixes #15 <https://github.com/Genymobile/scrcpy/issues/15>
This commit is contained in:
Romain Vimont
2020-04-17 18:44:24 +02:00
parent d860ad48e6
commit e40532a376
4 changed files with 125 additions and 77 deletions

View File

@@ -156,6 +156,43 @@ get_initial_optimal_size(struct size content_size, uint16_t req_width,
return window_size;
}
static void
screen_update_content_rect(struct screen *screen) {
int dw;
int dh;
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
struct size content_size = screen->content_size;
// The drawable size is the window size * the HiDPI scale
struct size drawable_size = {dw, dh};
SDL_Rect *rect = &screen->rect;
if (is_optimal_size(drawable_size, content_size)) {
rect->x = 0;
rect->y = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.height;
return;
}
bool keep_width = content_size.width * drawable_size.height
> content_size.height * drawable_size.width;
if (keep_width) {
rect->x = 0;
rect->w = drawable_size.width;
rect->h = drawable_size.width * content_size.height
/ content_size.width;
rect->y = (drawable_size.height - rect->h) / 2;
} else {
rect->y = 0;
rect->h = drawable_size.height;
rect->w = drawable_size.height * content_size.width
/ content_size.height;
rect->x = (drawable_size.width - rect->w) / 2;
}
}
void
screen_init(struct screen *screen) {
*screen = (struct screen) SCREEN_INITIALIZER;
@@ -245,13 +282,6 @@ screen_init_rendering(struct screen *screen, const char *window_title,
const char *renderer_name = r ? NULL : renderer_info.name;
LOGI("Renderer: %s", renderer_name ? renderer_name : "(unknown)");
if (SDL_RenderSetLogicalSize(screen->renderer, content_size.width,
content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
screen_destroy(screen);
return false;
}
// starts with "opengl"
screen->use_opengl = renderer_name && !strncmp(renderer_name, "opengl", 6);
if (screen->use_opengl) {
@@ -295,6 +325,8 @@ screen_init_rendering(struct screen *screen, const char *window_title,
return false;
}
screen_update_content_rect(screen);
return true;
}
@@ -365,18 +397,12 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
struct size new_content_size =
get_rotated_size(screen->frame_size, rotation);
if (SDL_RenderSetLogicalSize(screen->renderer,
new_content_size.width,
new_content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return;
}
set_content_size(screen, new_content_size);
screen->rotation = rotation;
LOGI("Display rotation set to %u", rotation);
screen_render(screen);
screen_render(screen, true);
}
// recreate the texture and resize the window if the frame size has changed
@@ -384,21 +410,17 @@ static bool
prepare_for_frame(struct screen *screen, struct size new_frame_size) {
if (screen->frame_size.width != new_frame_size.width
|| screen->frame_size.height != new_frame_size.height) {
struct size new_content_size =
get_rotated_size(new_frame_size, screen->rotation);
if (SDL_RenderSetLogicalSize(screen->renderer,
new_content_size.width,
new_content_size.height)) {
LOGE("Could not set renderer logical size: %s", SDL_GetError());
return false;
}
// frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture);
set_content_size(screen, new_content_size);
screen->frame_size = new_frame_size;
struct size new_content_size =
get_rotated_size(new_frame_size, screen->rotation);
set_content_size(screen, new_content_size);
screen_update_content_rect(screen);
LOGI("New texture: %" PRIu16 "x%" PRIu16,
screen->frame_size.width, screen->frame_size.height);
screen->texture = create_texture(screen);
@@ -439,15 +461,19 @@ screen_update_frame(struct screen *screen, struct video_buffer *vb) {
update_texture(screen, frame);
mutex_unlock(vb->mutex);
screen_render(screen);
screen_render(screen, false);
return true;
}
void
screen_render(struct screen *screen) {
screen_render(struct screen *screen, bool update_content_rect) {
if (update_content_rect) {
screen_update_content_rect(screen);
}
SDL_RenderClear(screen->renderer);
if (screen->rotation == 0) {
SDL_RenderCopy(screen->renderer, screen->texture, NULL, NULL);
SDL_RenderCopy(screen->renderer, screen->texture, NULL, &screen->rect);
} else {
// rotation in RenderCopyEx() is clockwise, while screen->rotation is
// counterclockwise (to be consistent with --lock-video-orientation)
@@ -457,12 +483,14 @@ screen_render(struct screen *screen) {
SDL_Rect *dstrect = NULL;
SDL_Rect rect;
if (screen->rotation & 1) {
struct size size = screen->content_size;
rect.x = (size.width - size.height) / 2;
rect.y = (size.height - size.width) / 2;
rect.w = size.height;
rect.h = size.width;
rect.x = screen->rect.x + (screen->rect.w - screen->rect.h) / 2;
rect.y = screen->rect.y + (screen->rect.h - screen->rect.w) / 2;
rect.w = screen->rect.h;
rect.h = screen->rect.w;
dstrect = &rect;
} else {
assert(screen->rotation == 2);
dstrect = &screen->rect;
}
SDL_RenderCopyEx(screen->renderer, screen->texture, NULL, dstrect,
@@ -485,7 +513,7 @@ screen_switch_fullscreen(struct screen *screen) {
}
LOGD("Switched to %s mode", screen->fullscreen ? "fullscreen" : "windowed");
screen_render(screen);
screen_render(screen, true);
}
void
@@ -523,10 +551,10 @@ screen_handle_window_event(struct screen *screen,
const SDL_WindowEvent *event) {
switch (event->event) {
case SDL_WINDOWEVENT_EXPOSED:
screen_render(screen);
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_render(screen);
screen_render(screen, true);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
screen->maximized = true;
@@ -552,6 +580,13 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
int32_t w = screen->content_size.width;
int32_t h = screen->content_size.height;
screen_hidpi_scale_coords(screen, &x, &y);
x = (int64_t) (x - screen->rect.x) * w / screen->rect.w;
y = (int64_t) (y - screen->rect.y) * h / screen->rect.h;
// rotate
struct point result;
switch (rotation) {
case 0:
@@ -574,3 +609,15 @@ screen_convert_to_frame_coords(struct screen *screen, int32_t x, int32_t y) {
}
return result;
}
void
screen_hidpi_scale_coords(struct screen *screen, int32_t *x, int32_t *y) {
// take the HiDPI scaling (dw/ww and dh/wh) into account
int ww, wh, dw, dh;
SDL_GetWindowSize(screen->window, &ww, &wh);
SDL_GL_GetDrawableSize(screen->window, &dw, &dh);
// scale for HiDPI (64 bits for intermediate multiplications)
*x = (int64_t) *x * dw / ww;
*y = (int64_t) *y * dh / wh;
}