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Force mouse source when --forward-all-clicks
Right click and middle click require the source device to be a mouse,
not a touchscreen. Therefore, the source device was changed only when a
button other than the primary button was pressed (see
adc547fa6e).
However, this led to inconsistencies between the ACTION_DOWN when a
secondary button is pressed (with a mouse as source device) and the
matching ACTION_UP when the secondary button is released (with a
touchscreen as source device, because then there is no button pressed).
To avoid the problem in all cases, force a mouse as source device when
--forward-all-clicks is set.
Concretely, for mouse events in --forward-all-clicks mode:
- device source is set to InputDevice.SOURCE_MOUSE;
- motion event toolType is set to MotionEvent.TOOL_TYPE_MOUSE;
Otherwise (when --forward-all-clicks is unset, or for real touch
events), finger events are injected:
- device source is set to InputDevice.SOURCE_TOUCHSCREEN;
- motion event toolType is set to MotionEvent.TOOL_TYPE_FINGER.
Fixes #3568 <https://github.com/Genymobile/scrcpy/issues/3568>
PR #3579 <https://github.com/Genymobile/scrcpy/pull/3579>
Co-authored-by: Romain Vimont <rom@rom1v.com>
Signed-off-by: Romain Vimont <rom@rom1v.com>
This commit is contained in:
committed by
Romain Vimont
parent
18082f6069
commit
c7b1d0ea9a
@@ -61,6 +61,22 @@ static const char *const copy_key_labels[] = {
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"cut",
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};
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static inline const char *
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get_well_known_pointer_id_name(uint64_t pointer_id) {
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switch (pointer_id) {
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case POINTER_ID_MOUSE:
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return "mouse";
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case POINTER_ID_GENERIC_FINGER:
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return "finger";
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case POINTER_ID_VIRTUAL_MOUSE:
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return "vmouse";
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case POINTER_ID_VIRTUAL_FINGER:
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return "vfinger";
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default:
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return NULL;
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}
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}
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static void
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write_position(uint8_t *buf, const struct sc_position *position) {
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sc_write32be(&buf[0], position->point.x);
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@@ -159,11 +175,12 @@ sc_control_msg_log(const struct sc_control_msg *msg) {
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int action = msg->inject_touch_event.action
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& AMOTION_EVENT_ACTION_MASK;
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uint64_t id = msg->inject_touch_event.pointer_id;
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if (id == POINTER_ID_MOUSE || id == POINTER_ID_VIRTUAL_FINGER) {
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const char *pointer_name = get_well_known_pointer_id_name(id);
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if (pointer_name) {
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// string pointer id
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LOG_CMSG("touch [id=%s] %-4s position=%" PRIi32 ",%" PRIi32
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" pressure=%f buttons=%06lx",
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id == POINTER_ID_MOUSE ? "mouse" : "vfinger",
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pointer_name,
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MOTIONEVENT_ACTION_LABEL(action),
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msg->inject_touch_event.position.point.x,
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msg->inject_touch_event.position.point.y,
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